Divine Delivery
A competitive online speedrun gamemode where you deliver presents.
CHANGELOG
2.2.2
- Add forgotten navmesh to Ascent
2.2.1
- Fix Ascent not spawning enemies
- Radiance costs 10 points from 15, but less radiant enemies spawn
2.2
- New start waves - 20, 35, 40, 45. 50 is removed
- Temporary revamped start room for Christmas
- New map - Ascent
- Items for tomorrow
2.1.22
- Items
2.1.20
- Fix radiance
- Fix icons
2.1.19
- Fix music always being at 100%
2.1.18
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Radiant special waves are no longer random, and have a cost system
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Added a star counter to the advent calendar screen (as requested by Susuchan)
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Slight graphics improvements
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Add content for shop and advent calendar
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Fixed a bug where divine wards would keep some enemies (mostly Cerbs) permanantly idoled
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Fixed lag with leaderboards (both the terminal and end screen) - should take much less time to load usernames and profile picture
2.1.16
- New room - Fracture
- Added tutorial pop-ups for new players
- Increased present visibility
- Added a quiet sound to presents to help locate them
- Fixed a bug where terminals wouldn't work if you went too fast / had slow internet
2.1.15
- Add content for shop and advent calendar
2.1.14
- Present colour customisation in the loadout terminal
- Add content for shop and advent calendar
2.1.13
- Add content for shop and advent calendar
2.1.12
- Add one skin
2.1.11
- Fix one icon
2.1.10
- Nerf wards (smaller, max of 3 of them)
- Fix texture compression issues making guns ugly
2.1.9
- Add content for shop and advent calendar
2.1.8
- Add content for shop and advent calendar
- Reskin gingerbread skins, icons not updated yet
2.1.7
- Fix bugs
2.1.6
- Add skins for advent calendar
2.1.5
- Fix frosty nailgun colouration
- Fix claiming advent calendar rewards
2.1.4
- Fix podium
2.1.3
- You can now buy advent calendar rewards for 1000 stars
- Items added for advent calendar and shop
2.1.1
- Starting points reduced to 10 from 15
- Health and stamina restored upon completing rooms
- Changes to the Divine Wards special wave
- Rather than spawning on every present, wards now only spawn on five presents
- Wards are smaller
- Wards are less buggy (enemies shouldn't stay idoled even after leaving)
2.1.0
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Adds special waves. Every 5th wave, after and including wave 20, is special
- DIVINE WARDS prevent all enemies near presents from taking damage
- FIREWORKS launch a constant barrage of explosives at you
- RADIANT waves make the enemies radiant
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Fixed custom colours not working
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Fixed end screen saying USERNAME for all names
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Fixed a lock at the anticheat screen
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Made shotgun shells take the skin you're using
2.0.6
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New room - Exhibit
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Time is now capped at 1:30 to prevent it snowballing too much
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Achievement changes and fixes
- Delivery Divinity is now rewarded for reaching room 60, not 1st place
- Premier Postman is for room 45, not top 25
- Mailing Mastery is for room 30, not top 50
- High Roller rewarded for 300 stars in one run
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Fixed a bug that would prevent serverside achievement submission from working if the run was not a PB
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Fixed issues that would make the Deluxe revolvers and shotguns show their name IDs
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The Florp present now faces the right way
2.0.5
- Fix everything
2.0.4
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New items and achievements
- 8 achievements: 3 give revolvers, 3 give banners, 2 give shotguns
- Other misc items for later also added
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Adjustments to start waves -Tab menu fixed
- Now shows enemies left, not kills, like it was meant to
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Anticheat added
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Hardhat present positions changed
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Achievement submission is now disabled on outdated versions
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Fixed a bug that would cause all strings to show IDs rather than actual text (e.g. game_ui.time_remaining_text)
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Fixed a bug that would cause the shop to be empty, and say that the next rotation is in 2 million days.
2.0.3
- Fix everything
2.0.2
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Tab menu
- Press tab to see information
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Timing adjustments
- I want to prevent top scores from having 3 mins so that the timer always feels like a pressure
- Room clears grant 8s (from 6s)
- Full clears grant 6s (from 4s)
- Huge kills grant 3s (from 4s)
- Presents grant 5s (from 6s)
- Starting time is now 50s (from 45s)
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Slight enemy adjustments
- Starting points is 15 (from 20)
- I want to increase tank cost but didn't have time
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Visbility improvements
- Better visibility for all presents (incl. skins)
- Unique particles for presents
- Chimney particles now go up and don't spread as much
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Bug fixes