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Divine Delivery

A competitive online speedrun gamemode where you deliver presents.

CHANGELOG

2.2.2

  • Add forgotten navmesh to Ascent

2.2.1

  • Fix Ascent not spawning enemies
  • Radiance costs 10 points from 15, but less radiant enemies spawn

2.2

  • New start waves - 20, 35, 40, 45. 50 is removed
  • Temporary revamped start room for Christmas
  • New map - Ascent
  • Items for tomorrow

2.1.22

  • Items

2.1.20

  • Fix radiance
  • Fix icons

2.1.19

  • Fix music always being at 100%

2.1.18

  • Radiant special waves are no longer random, and have a cost system

  • Added a star counter to the advent calendar screen (as requested by Susuchan)

  • Slight graphics improvements

  • Add content for shop and advent calendar

  • Fixed a bug where divine wards would keep some enemies (mostly Cerbs) permanantly idoled

  • Fixed lag with leaderboards (both the terminal and end screen) - should take much less time to load usernames and profile picture

2.1.16

  • New room - Fracture
  • Added tutorial pop-ups for new players
  • Increased present visibility
  • Added a quiet sound to presents to help locate them
  • Fixed a bug where terminals wouldn't work if you went too fast / had slow internet

2.1.15

  • Add content for shop and advent calendar

2.1.14

  • Present colour customisation in the loadout terminal
  • Add content for shop and advent calendar

2.1.13

  • Add content for shop and advent calendar

2.1.12

  • Add one skin

2.1.11

  • Fix one icon

2.1.10

  • Nerf wards (smaller, max of 3 of them)
  • Fix texture compression issues making guns ugly

2.1.9

  • Add content for shop and advent calendar

2.1.8

  • Add content for shop and advent calendar
  • Reskin gingerbread skins, icons not updated yet

2.1.7

  • Fix bugs

2.1.6

  • Add skins for advent calendar

2.1.5

  • Fix frosty nailgun colouration
  • Fix claiming advent calendar rewards

2.1.4

  • Fix podium

2.1.3

  • You can now buy advent calendar rewards for 1000 stars
  • Items added for advent calendar and shop

2.1.1

  • Starting points reduced to 10 from 15
  • Health and stamina restored upon completing rooms
  • Changes to the Divine Wards special wave
    • Rather than spawning on every present, wards now only spawn on five presents
    • Wards are smaller
    • Wards are less buggy (enemies shouldn't stay idoled even after leaving)

2.1.0

  • Adds special waves. Every 5th wave, after and including wave 20, is special

    • DIVINE WARDS prevent all enemies near presents from taking damage
    • FIREWORKS launch a constant barrage of explosives at you
    • RADIANT waves make the enemies radiant
  • Fixed custom colours not working

  • Fixed end screen saying USERNAME for all names

  • Fixed a lock at the anticheat screen

  • Made shotgun shells take the skin you're using

2.0.6

  • New room - Exhibit

  • Time is now capped at 1:30 to prevent it snowballing too much

  • Achievement changes and fixes

    • Delivery Divinity is now rewarded for reaching room 60, not 1st place
    • Premier Postman is for room 45, not top 25
    • Mailing Mastery is for room 30, not top 50
    • High Roller rewarded for 300 stars in one run
  • Fixed a bug that would prevent serverside achievement submission from working if the run was not a PB

  • Fixed issues that would make the Deluxe revolvers and shotguns show their name IDs

  • The Florp present now faces the right way

2.0.5

  • Fix everything

2.0.4

  • New items and achievements

    • 8 achievements: 3 give revolvers, 3 give banners, 2 give shotguns
    • Other misc items for later also added
  • Adjustments to start waves -Tab menu fixed

    • Now shows enemies left, not kills, like it was meant to
  • Anticheat added

  • Hardhat present positions changed

  • Achievement submission is now disabled on outdated versions

  • Fixed a bug that would cause all strings to show IDs rather than actual text (e.g. game_ui.time_remaining_text)

  • Fixed a bug that would cause the shop to be empty, and say that the next rotation is in 2 million days.

2.0.3

  • Fix everything

2.0.2

  • Tab menu

    • Press tab to see information
  • Timing adjustments

    • I want to prevent top scores from having 3 mins so that the timer always feels like a pressure
    • Room clears grant 8s (from 6s)
    • Full clears grant 6s (from 4s)
    • Huge kills grant 3s (from 4s)
    • Presents grant 5s (from 6s)
    • Starting time is now 50s (from 45s)
  • Slight enemy adjustments

    • Starting points is 15 (from 20)
    • I want to increase tank cost but didn't have time
  • Visbility improvements

    • Better visibility for all presents (incl. skins)
    • Unique particles for presents
    • Chimney particles now go up and don't spread as much
  • Bug fixes