using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SeriouslyBouncy;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SeriouslyBouncy")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription(":D")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SeriouslyBouncy")]
[assembly: AssemblyTitle("SeriouslyBouncy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class BouncyCannonballPatch
{
public static PhysicMaterial Bouncy = new PhysicMaterial("Bouncy")
{
bounciness = 1f,
dynamicFriction = 0f,
staticFriction = 0f,
frictionCombine = (PhysicMaterialCombine)2,
bounceCombine = (PhysicMaterialCombine)3
};
public static float Duration = 5f;
[HarmonyPatch(typeof(Cannonball), "Start")]
[HarmonyPrefix]
public static void Start(Cannonball __instance)
{
((Component)__instance).gameObject.AddComponent<BouncyCannonball>().Rb = ((Component)__instance).GetComponent<Rigidbody>();
}
[HarmonyPatch(typeof(Cannonball), "Break")]
[HarmonyPrefix]
public static bool Break(Cannonball __instance)
{
if (Plugin.Enabled)
{
return ((Component)__instance).GetComponent<BouncyCannonball>().RemainingTime <= 0f;
}
return true;
}
}
public class BouncyCannonball : MonoBehaviour
{
public float RemainingTime = 5f;
public Rigidbody Rb;
private SphereCollider _sc;
private bool _hurtPlayer;
public void Update()
{
RemainingTime -= Time.deltaTime;
if (RemainingTime <= 0f)
{
((Collider)_sc).material = null;
}
}
private void Start()
{
_sc = ((Component)this).gameObject.AddComponent<SphereCollider>();
_sc.radius = 0.8f;
((Collider)_sc).material = BouncyCannonballPatch.Bouncy;
RemainingTime = BouncyCannonballPatch.Duration;
}
private void OnTriggerEnter(Collider other)
{
}
}
namespace SeriouslyBouncy
{
[BepInPlugin("com.zeddevstuff.seriouslybouncy", "Seriously Bouncy", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<float> bounciness;
public static ConfigEntry<float> duration;
public static ConfigEntry<bool> enabled;
public static bool Enabled = true;
private void Awake()
{
enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Enabled", true, "Whether the bouncy cannonballs are enabled.");
Enabled = enabled.Value;
enabled.SettingChanged += delegate
{
Enabled = enabled.Value;
};
bounciness = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Bounciness", 1f, "How bouncy the cannonballs are. 1 is very bouncy, 0 is not bouncy at all.");
BouncyCannonballPatch.Bouncy.bounciness = bounciness.Value;
bounciness.SettingChanged += delegate
{
BouncyCannonballPatch.Bouncy.bounciness = bounciness.Value;
};
duration = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Duration", 5f, "How long the cannonball can bounce for in seconds.");
BouncyCannonballPatch.Duration = duration.Value;
duration.SettingChanged += delegate
{
BouncyCannonballPatch.Duration = duration.Value;
};
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SeriouslyBouncy is loaded!");
Harmony.CreateAndPatchAll(typeof(BouncyCannonballPatch), "SeriouslyBouncy");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SeriouslyBouncy";
public const string PLUGIN_NAME = "SeriouslyBouncy";
public const string PLUGIN_VERSION = "1.0.0";
}
}