Decompiled source of TheMostUltraAnnoyingMod v1.0.0

TMUAM.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMUAM;
using TMUAM.Effects;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Video;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("TMUAM")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("The most annoying mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+596b635f77a051f4914932be42acf66049315544")]
[assembly: AssemblyProduct("TMUAM")]
[assembly: AssemblyTitle("TMUAM")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class FakeDiscordPing : Effect
{
	public class WAV
	{
		public float[] LeftChannel { get; private set; }

		public int ChannelCount { get; private set; }

		public int SampleCount { get; private set; }

		public int Frequency { get; private set; }

		public WAV(byte[] wav)
		{
			ChannelCount = wav[22];
			Frequency = BitConverter.ToInt32(wav, 24);
			int num = 12;
			while (wav[num] != 100 || wav[num + 1] != 97 || wav[num + 2] != 116 || wav[num + 3] != 97)
			{
				num += 4;
				int num2 = BitConverter.ToInt32(wav, num);
				num += 4 + num2;
			}
			num += 8;
			SampleCount = (wav.Length - num) / 2;
			LeftChannel = new float[SampleCount];
			for (int i = 0; i < SampleCount; i++)
			{
				LeftChannel[i] = (float)BitConverter.ToInt16(wav, num) / 32768f;
				num += 2;
			}
		}
	}

	private AudioClip clip;

	public override string Category => ConvertCategoryToText(Categories.Audio);

	public override string Name => "Fake Discord";

	public override bool HasOtherConfigs => false;

	public override void OtherConfigs()
	{
		clip = LoadEmbeddedWav("TMUAM.Sound.discord_ping_sound_effect.wav");
		base.OtherConfigs();
	}

	public override void OnSceneLoad()
	{
		((MonoBehaviour)this).StopAllCoroutines();
		((MonoBehaviour)this).StartCoroutine(RandomPings());
		base.OnSceneLoad();
	}

	private IEnumerator RandomPings()
	{
		while (true)
		{
			yield return (object)new WaitForSeconds((float)Random.Range(1, 15));
			GameObject objectlol = new GameObject("sound");
			AudioSource audioSource = objectlol.AddComponent<AudioSource>();
			audioSource.clip = clip;
			audioSource.Play();
			Object.Destroy((Object)(object)objectlol, clip.length);
		}
	}

	public static AudioClip LoadEmbeddedWav(string resourceName)
	{
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		using Stream stream = executingAssembly.GetManifestResourceStream(resourceName);
		if (stream == null)
		{
			Debug.LogError((object)("Could not find the resource: " + resourceName));
			return null;
		}
		byte[] array = new byte[stream.Length];
		stream.Read(array, 0, array.Length);
		WAV wAV = new WAV(array);
		AudioClip val = AudioClip.Create(resourceName, wAV.SampleCount, wAV.ChannelCount, wAV.Frequency, false);
		val.SetData(wAV.LeftChannel, 0);
		return val;
	}
}
namespace TMUAM
{
	public abstract class Effect : MonoBehaviour
	{
		public ConfigEntry<bool> isEnabled;

		public bool ActuallyActive = true;

		public abstract string Category { get; }

		public abstract string Name { get; }

		public abstract bool HasOtherConfigs { get; }

		private void Awake()
		{
			if (HasOtherConfigs)
			{
				isEnabled = Plugin.configFile.Bind<bool>("Effects/" + Category + "/" + Name, "Is Enabled", true, (ConfigDescription)null);
			}
			else
			{
				isEnabled = Plugin.configFile.Bind<bool>("Effects/" + Category, Name, true, (ConfigDescription)null);
			}
			isEnabled.SettingChanged += IsEnabled_SettingChanged;
			OtherConfigs();
		}

		private void IsEnabled_SettingChanged(object sender, EventArgs e)
		{
			if (isEnabled.Value)
			{
				Plugin.activeEffects.Add(this);
				if (ActuallyActive)
				{
					OnEffectEnabled();
				}
			}
			else
			{
				Plugin.activeEffects.Remove(this);
				if (ActuallyActive)
				{
					OnEffectDisabled();
				}
			}
		}

		public virtual void OnEffectDisabled()
		{
		}

		public virtual void OnEffectEnabled()
		{
		}

		public virtual void OtherConfigs()
		{
		}

		public virtual void OnSceneLoad()
		{
		}

		public string ConvertCategoryToText(Categories categories)
		{
			return categories.ToString().Replace("_", " ");
		}
	}
	public enum Categories
	{
		Gameplay_Affecting_Effects,
		Visual_Effects,
		Audio
	}
	[BepInPlugin("TMUAM", "TMUAM", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony Harmony = new Harmony("TMUAM");

		public static ConfigFile configFile;

		public string targetNamespace = "TMUAM.Effects";

		private static List<Effect> effects = new List<Effect>();

		public static List<Effect> activeEffects = new List<Effect>();

		public static List<Effect> VeryActiveEffects = new List<Effect>();

		private ConfigEntry<bool> FullyEnabled;

		private ConfigEntry<bool> ChooseRandomEffects;

		public static string dir;

		[Configgable("Effects", "Enable All Button", 0, null)]
		public static ConfigButton EnableAll = new ConfigButton((Action)delegate
		{
			foreach (Effect effect in effects)
			{
				try
				{
					effect.isEnabled.Value = true;
				}
				catch (Exception ex2)
				{
					Debug.LogError((object)("Failed to enable effect: " + ex2.Message));
				}
			}
		}, (string)null);

		[Configgable("Effects", "Disable All Button", 0, null)]
		public static ConfigButton DisableAll = new ConfigButton((Action)delegate
		{
			foreach (Effect effect2 in effects)
			{
				try
				{
					effect2.isEnabled.Value = false;
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("Failed to enable effect: " + ex.Message));
				}
			}
		}, (string)null);

		public static ConfigBuilder configBuilder { get; private set; }

		private void Awake()
		{
			FullyEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Global Settings", "Fully Enabled", true, (ConfigDescription)null);
			ChooseRandomEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("Global Settings", "Choose random effects", true, "Every scene (aka level) load it chooses random effects that will happen. Disabling this makes every effect happen every scene (aka level)");
			configFile = ((BaseUnityPlugin)this).Config;
			dir = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
		}

		private void Start()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			configBuilder = new ConfigBuilder((string)null, (string)null);
			configBuilder.BuildAll();
			Harmony.PatchAll();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			IEnumerable<Type> enumerable = from t in executingAssembly.GetTypes()
				where t.Namespace == targetNamespace && t.IsSubclassOf(typeof(Effect)) && !t.IsAbstract
				select t;
			foreach (Type item2 in enumerable)
			{
				Effect item = ((Component)this).gameObject.AddComponent(item2) as Effect;
				effects.Add(item);
				activeEffects.Add(item);
				Debug.Log((object)("Added component: " + item2.Name));
			}
			SceneManager.sceneLoaded += SceneManager_sceneLoaded;
		}

		public static List<Effect> GetRandomEffects(int amount)
		{
			Debug.Log((object)amount);
			List<Effect> list = new List<Effect>();
			List<Effect> list2 = new List<Effect>(activeEffects);
			Debug.Log((object)list2.Count);
			for (int i = 0; i < amount; i++)
			{
				int index = Random.Range(0, list2.Count);
				Debug.Log((object)list2[index].Name);
				list.Add(list2[index]);
				list2.RemoveAt(index);
			}
			return list;
		}

		public bool isLevelScene(string scene)
		{
			return scene != "Main Menu" && scene != "Intro";
		}

		private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
		{
			if (!isLevelScene(SceneHelper.CurrentScene))
			{
				return;
			}
			VeryActiveEffects.Clear();
			Debug.Log((object)activeEffects.Count);
			List<Effect> randomEffects = GetRandomEffects(Random.Range(0, activeEffects.Count));
			VeryActiveEffects.AddRange(randomEffects);
			foreach (Effect effect in effects)
			{
				if ((!VeryActiveEffects.Contains(effect) && ChooseRandomEffects.Value) || !FullyEnabled.Value)
				{
					effect.ActuallyActive = false;
				}
				else
				{
					effect.ActuallyActive = true;
				}
				effect.OnSceneLoad();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(HudController), "Start")]
	public class hudShake
	{
		public static bool Prefix(HudController __instance)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			HudShake.originalPos = ((Component)__instance).transform.position;
			return true;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TMUAM";

		public const string PLUGIN_NAME = "TMUAM";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TMUAM.Effects
{
	public class AdDisplayEffect : Effect
	{
		private ConfigEntry<float> minAdInterval;

		private ConfigEntry<float> maxAdInterval;

		private ConfigEntry<int> maxSimultaneousAds;

		private float timeUntilNextAd;

		private List<string> adVideoPaths = new List<string>();

		private List<GameObject> currentAdObjects = new List<GameObject>();

		private string jumpscareImageFolder;

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Ad Display";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			minAdInterval = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Min Ad Interval (seconds)", 10f, (ConfigDescription)null);
			maxAdInterval = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Max Ad Interval (seconds)", 30f, (ConfigDescription)null);
			maxSimultaneousAds = Plugin.configFile.Bind<int>("Effects/" + Category + "/" + Name, "Max Simultaneous Ads", 9999999, (ConfigDescription)null);
			LoadAdVideoPaths();
			SetNextAdTime();
		}

		private void LoadAdVideoPaths()
		{
			string path = (jumpscareImageFolder = Path.Combine(Plugin.dir, "Ads"));
			if (Directory.Exists(path))
			{
				string[] files = Directory.GetFiles(path, "*.mp4");
				adVideoPaths.AddRange(files);
			}
		}

		private void SetNextAdTime()
		{
			timeUntilNextAd = Random.Range(minAdInterval.Value, maxAdInterval.Value);
		}

		public override void OnSceneLoad()
		{
			SetupFolders();
			currentAdObjects.Clear();
			base.OnSceneLoad();
		}

		private void Update()
		{
			if (isEnabled.Value && ActuallyActive && adVideoPaths.Count != 0)
			{
				timeUntilNextAd -= Time.deltaTime;
				if (timeUntilNextAd <= 0f && currentAdObjects.Count < maxSimultaneousAds.Value)
				{
					DisplayAd();
					SetNextAdTime();
				}
				currentAdObjects.RemoveAll((GameObject obj) => (Object)(object)obj == (Object)null);
			}
		}

		private void DisplayAd()
		{
			LoadRandomVideo(adVideoPaths.ToArray(), Path.Combine(Plugin.dir, "Ads"));
		}

		private void LoadRandomVideo(string[] videoFiles, string folderPath)
		{
			if (videoFiles.Length == 0)
			{
				Debug.LogError((object)("No mp4 files found in folder: " + folderPath));
				return;
			}
			string path = videoFiles[Random.Range(0, videoFiles.Length)];
			Canvas val = FindCanvas();
			if (!((Object)(object)val == (Object)null))
			{
				LoadVideo(path, val);
			}
		}

		private Canvas FindCanvas()
		{
			List<Canvas> source = ((Component)((Component)MonoSingleton<NewMovement>.instance).transform).GetComponentsInChildren<Canvas>().ToList();
			return ((IEnumerable<Canvas>)source).FirstOrDefault((Func<Canvas, bool>)((Canvas x) => ((Object)x).name.ToLower() == "finishcanvas")) ?? source.FirstOrDefault();
		}

		private void LoadVideo(string path, Canvas canvas)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Expected O, but got Unknown
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Expected O, but got Unknown
			GameObject adObject = new GameObject("VideoDisplay");
			adObject.transform.SetParent(((Component)canvas).transform, false);
			RawImage val = adObject.AddComponent<RawImage>();
			RectTransform component = ((Component)val).GetComponent<RectTransform>();
			Rect pixelRect = canvas.pixelRect;
			float width = ((Rect)(ref pixelRect)).width;
			pixelRect = canvas.pixelRect;
			float num = Mathf.Min(width, ((Rect)(ref pixelRect)).height);
			float num2 = Random.Range(50f, num);
			float num3 = Random.Range(50f, num);
			component.sizeDelta = new Vector2(num2, num3);
			pixelRect = canvas.pixelRect;
			float num4 = (0f - ((Rect)(ref pixelRect)).width) / 2f + num2 / 2f;
			pixelRect = canvas.pixelRect;
			float num5 = Random.Range(num4, ((Rect)(ref pixelRect)).width / 2f - num2 / 2f);
			pixelRect = canvas.pixelRect;
			float num6 = (0f - ((Rect)(ref pixelRect)).height) / 2f + num3 / 2f;
			pixelRect = canvas.pixelRect;
			float num7 = Random.Range(num6, ((Rect)(ref pixelRect)).height / 2f - num3 / 2f);
			component.anchoredPosition = new Vector2(num5, num7);
			VideoPlayer val2 = adObject.AddComponent<VideoPlayer>();
			val2.url = path;
			val2.targetTexture = new RenderTexture((int)num2, (int)num3, 0);
			val.texture = (Texture)(object)val2.targetTexture;
			val2.renderMode = (VideoRenderMode)2;
			val2.playOnAwake = false;
			val2.isLooping = false;
			val2.loopPointReached += (EventHandler)delegate
			{
				OnVideoFinished(adObject);
			};
			val2.Play();
			currentAdObjects.Add(adObject);
		}

		private void OnVideoFinished(GameObject adObject)
		{
			if ((Object)(object)adObject != (Object)null)
			{
				currentAdObjects.Remove(adObject);
				Object.Destroy((Object)(object)adObject);
			}
		}

		private void SetupFolders()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			bool flag = false;
			if (!Directory.Exists(jumpscareImageFolder))
			{
				Directory.CreateDirectory(jumpscareImageFolder);
				flag = true;
			}
			if (flag || !Directory.EnumerateFileSystemEntries(jumpscareImageFolder).Any())
			{
				ExtractEmbeddedResources();
			}
		}

		private void ExtractEmbeddedResources()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			string[] array = manifestResourceNames;
			foreach (string text in array)
			{
				if (!text.StartsWith("TMUAM.Videos."))
				{
					continue;
				}
				string path = text.Substring("TMUAM.Videos.".Length);
				string path2 = Path.Combine(jumpscareImageFolder, path);
				if (File.Exists(path2))
				{
					continue;
				}
				using Stream stream = executingAssembly.GetManifestResourceStream(text);
				using FileStream destination = new FileStream(path2, FileMode.Create);
				stream.CopyTo(destination);
			}
		}
	}
	[HarmonyPatch(typeof(Projectile), "Start")]
	public class BiggerHitbox : Effect
	{
		public ConfigEntry<float> sizeMultipler;

		public static BiggerHitbox Instance { get; private set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Bigger Hitbox";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			Instance = this;
			sizeMultipler = Plugin.configFile.Bind<float>("Effects/" + ConvertCategoryToText(Categories.Gameplay_Affecting_Effects) + "/" + Name, "sizeMultipler", 4f, "Multiplier for the projectile hitbox size.");
		}

		public static bool Prefix(ref Projectile __instance)
		{
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			if (!Instance.isEnabled.Value)
			{
				return true;
			}
			if (!Instance.ActuallyActive)
			{
				return true;
			}
			Collider component = ((Component)__instance).gameObject.GetComponent<Collider>();
			if ((Object)(object)component != (Object)null)
			{
				float value = Instance.sizeMultipler.Value;
				SphereCollider val = (SphereCollider)(object)((component is SphereCollider) ? component : null);
				if (val != null)
				{
					val.radius *= value;
				}
				else
				{
					BoxCollider val2 = (BoxCollider)(object)((component is BoxCollider) ? component : null);
					if (val2 != null)
					{
						val2.size *= value;
					}
					else
					{
						CapsuleCollider val3 = (CapsuleCollider)(object)((component is CapsuleCollider) ? component : null);
						if (val3 != null)
						{
							val3.radius *= value;
							val3.height *= value;
						}
						else
						{
							MeshCollider val4 = (MeshCollider)(object)((component is MeshCollider) ? component : null);
							if (val4 != null)
							{
								Transform transform = ((Component)val4).transform;
								transform.localScale *= value;
							}
							else
							{
								CharacterController val5 = (CharacterController)(object)((component is CharacterController) ? component : null);
								if (val5 != null)
								{
									val5.radius *= value;
									val5.height *= value;
								}
								else
								{
									Debug.LogWarning((object)("Collider type " + ((object)component).GetType().Name + " not explicitly handled. Consider adding custom scaling."));
								}
							}
						}
					}
				}
			}
			else
			{
				Debug.LogWarning((object)"Projectile has no collider, hitbox size could not be adjusted.");
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Coin), "ReflectRevolver")]
	public class CoinsOnlyDeflectAtPlayer : Effect
	{
		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Coins only target player";

		public override bool HasOtherConfigs => false;

		private static bool Prefix(Coin __instance)
		{
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			CoinsOnlyDeflectAtPlayer coinsOnlyDeflectAtPlayer = Plugin.activeEffects.Find((Effect e) => e is CoinsOnlyDeflectAtPlayer) as CoinsOnlyDeflectAtPlayer;
			if ((Object)(object)coinsOnlyDeflectAtPlayer == (Object)null || !coinsOnlyDeflectAtPlayer.isEnabled.Value || !coinsOnlyDeflectAtPlayer.ActuallyActive)
			{
				return true;
			}
			Vector3 position = ((Component)MonoSingleton<PlayerTracker>.Instance.GetPlayer()).transform.position;
			((Collider)((Component)__instance).GetComponent<SphereCollider>()).enabled = false;
			LineRenderer component = __instance.SpawnBeam().GetComponent<LineRenderer>();
			component.SetPosition(0, ((Component)__instance).transform.position);
			component.SetPosition(1, position);
			MonoSingleton<NewMovement>.Instance.GetHurt(10, true, 1f, false, false, 0.35f, false);
			((Component)__instance).gameObject.SetActive(false);
			new GameObject().AddComponent<CoinCollector>().coin = ((Component)__instance).gameObject;
			((MonoBehaviour)__instance).CancelInvoke("GetDeleted");
			return false;
		}
	}
	public class DeafMode : Effect
	{
		public override string Category => ConvertCategoryToText(Categories.Audio);

		public override string Name => "Deaf Mode";

		public override bool HasOtherConfigs => false;

		public override void OnEffectEnabled()
		{
			AudioListener.pause = true;
			AudioListener.volume = 0f;
			base.OnEffectEnabled();
		}

		public override void OnEffectDisabled()
		{
			AudioListener.pause = false;
			AudioListener.volume = 1f;
			base.OnEffectEnabled();
		}

		public override void OnSceneLoad()
		{
			AudioListener.pause = false;
			AudioListener.volume = 1f;
			if (isEnabled.Value && ActuallyActive)
			{
				AudioListener.pause = true;
				AudioListener.volume = 0f;
				base.OnSceneLoad();
			}
		}

		public void ToggleDeafMode()
		{
			AudioListener.pause = !AudioListener.pause;
			AudioListener.volume = (AudioListener.pause ? 0f : 1f);
		}
	}
	public class DelayWeaponSwitch : Effect
	{
		[HarmonyPatch(typeof(GunControl), "SwitchWeapon", new Type[]
		{
			typeof(int),
			typeof(List<GameObject>),
			typeof(bool),
			typeof(bool),
			typeof(bool),
			typeof(bool)
		})]
		public class PatchSwitchWeapon6
		{
			public static bool Prefix(GunControl __instance, int target, List<GameObject> slot, bool lastUsedSlot, bool useRetainedVariation, bool scrolled, bool isNextVarBind)
			{
				if (!Instance.isEnabled.Value || !Instance.ActuallyActive)
				{
					return true;
				}
				if (!isSwitchInProgress)
				{
					isSwitchInProgress = true;
					((MonoBehaviour)__instance).StartCoroutine(DelayedSwitch(__instance, delegate
					{
						__instance.SwitchWeapon(target, slot, lastUsedSlot, useRetainedVariation, scrolled, isNextVarBind);
					}));
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(GunControl), "SwitchWeapon", new Type[]
		{
			typeof(int),
			typeof(bool)
		})]
		public class PatchSwitchWeapon2
		{
			public static bool Prefix(GunControl __instance, int target, bool isNextVarBind)
			{
				if (!Instance.isEnabled.Value || !Instance.ActuallyActive)
				{
					return true;
				}
				if (!isSwitchInProgress)
				{
					isSwitchInProgress = true;
					((MonoBehaviour)__instance).StartCoroutine(DelayedSwitch(__instance, delegate
					{
						__instance.SwitchWeapon(target, isNextVarBind);
					}));
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(GunControl), "SwitchVariant")]
		public class PatchSwitchVariant
		{
			public static bool Prefix(GunControl __instance, int index)
			{
				if (!Instance.isEnabled.Value || !Instance.ActuallyActive)
				{
					return true;
				}
				if (!isSwitchInProgress)
				{
					isSwitchInProgress = true;
					((MonoBehaviour)__instance).StartCoroutine(DelayedSwitch(__instance, delegate
					{
						__instance.SwitchVariant(index);
					}));
					return false;
				}
				return true;
			}
		}

		private const float SWITCH_DELAY = 1f;

		private static bool isSwitchInProgress;

		public static DelayWeaponSwitch Instance { get; private set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Delayed Weapon Switch";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			Instance = this;
		}

		private static IEnumerator DelayedSwitch(GunControl instance, Action originalMethod)
		{
			isSwitchInProgress = false;
			yield return (object)new WaitForSeconds(1f);
			isSwitchInProgress = true;
			originalMethod();
			isSwitchInProgress = false;
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "DeliverDamage")]
	public class DnDDamageEffect : Effect
	{
		private ConfigEntry<int> numberOfDice;

		private ConfigEntry<int> diceSides;

		private ConfigEntry<float> criticalFailureChance;

		private ConfigEntry<float> failureChance;

		private ConfigEntry<int> playerDamageOnFailure;

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "DnD Damage Roll";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			numberOfDice = Plugin.configFile.Bind<int>("Effects/" + Category + "/" + Name, "Number of Dice", 1, "Number of dice to roll for damage");
			diceSides = Plugin.configFile.Bind<int>("Effects/" + Category + "/" + Name, "Dice Sides", 20, "Number of sides on each die");
			criticalFailureChance = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Critical Failure Chance", 0.15f, "Chance of critical failure (0.0 to 1.0)");
			failureChance = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Failure Chance", 0.35f, "Chance of failure (0.0 to 1.0)");
			playerDamageOnFailure = Plugin.configFile.Bind<int>("Effects/" + Category + "/" + Name, "Player Damage on Failure", 10, "Damage dealt to player on failure");
		}

		[HarmonyPrefix]
		private static bool Prefix(ref float multiplier, ref EnemyIdentifier __instance)
		{
			if (__instance.dead)
			{
				return true;
			}
			DnDDamageEffect dnDDamageEffect = Plugin.activeEffects.Find((Effect e) => e is DnDDamageEffect) as DnDDamageEffect;
			if ((Object)(object)dnDDamageEffect == (Object)null || !dnDDamageEffect.isEnabled.Value || !dnDDamageEffect.ActuallyActive)
			{
				return true;
			}
			int num = 0;
			for (int i = 0; i < dnDDamageEffect.numberOfDice.Value; i++)
			{
				num += Random.Range(1, dnDDamageEffect.diceSides.Value + 1);
			}
			float value = Random.value;
			string text;
			if (value < dnDDamageEffect.criticalFailureChance.Value)
			{
				multiplier = 0f;
				DamagePlayer(dnDDamageEffect.playerDamageOnFailure.Value * 2);
				text = $"Critical Failure! Player takes {dnDDamageEffect.playerDamageOnFailure.Value * 2} damage!";
			}
			else if (value < dnDDamageEffect.criticalFailureChance.Value + dnDDamageEffect.failureChance.Value)
			{
				multiplier = 0f;
				DamagePlayer(dnDDamageEffect.playerDamageOnFailure.Value);
				text = $"Failure! Player takes {dnDDamageEffect.playerDamageOnFailure.Value} damage!";
			}
			else
			{
				multiplier *= num;
				text = $"Success! Enemy takes {num} damage!";
			}
			Debug.Log((object)$"DnD Damage Roll: {num} ({dnDDamageEffect.numberOfDice.Value}d{dnDDamageEffect.diceSides.Value}) - {text}");
			MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage($"DnD Damage Roll: {num} ({dnDDamageEffect.numberOfDice.Value}d{dnDDamageEffect.diceSides.Value}) - {text}", "", "", 0, false);
			return true;
		}

		private static void DamagePlayer(int damage)
		{
			MonoSingleton<NewMovement>.Instance.GetHurt(damage, true, 1f, false, false, 0.35f, false);
		}
	}
	public class DreamedHealthBlocker : Effect
	{
		private Sprite dreamed;

		private List<GameObject> dreameds = new List<GameObject>();

		public override string Category => Categories.Visual_Effects.ToString().Replace("_", " ");

		public override string Name => "Dreamed Blocker";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			dreamed = GetDreamedSprite();
		}

		public override void OnSceneLoad()
		{
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Expected O, but got Unknown
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Expected O, but got Unknown
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026d: Expected O, but got Unknown
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			dreameds.Clear();
			if (!isEnabled.Value || !ActuallyActive)
			{
				return;
			}
			List<HudController> list = Resources.FindObjectsOfTypeAll<HudController>().ToList();
			list.RemoveAll((HudController x) => ((Component)x).gameObject.scene != SceneManager.GetActiveScene());
			foreach (HudController item in list)
			{
				Debug.Log((object)item.altHud);
				if (item.altHud)
				{
					GameObject gameObject = ((Component)((Component)item).gameObject.transform.Find("Filler")).gameObject;
					GameObject val = new GameObject("Dreamed");
					val.transform.parent = gameObject.transform;
					val.AddComponent<Image>().sprite = dreamed;
					val.transform.localPosition = new Vector3(0f, -327.1803f, 0f);
					val.transform.localScale = new Vector3(9.5455f, 1.0509f, 1f);
					val.transform.localRotation = Quaternion.identity;
					dreameds.Add(val);
				}
				else
				{
					GameObject gunCanvas = item.gunCanvas;
					GameObject val2 = new GameObject("Dreamed");
					val2.transform.parent = gunCanvas.transform;
					val2.AddComponent<Image>().sprite = dreamed;
					val2.transform.localPosition = new Vector3(0f, 58.347f, 0f);
					val2.transform.localScale = new Vector3(9.5455f, 7.2945f, 1f);
					val2.transform.localRotation = Quaternion.identity;
					dreameds.Add(val2);
				}
			}
			List<Crosshair> list2 = Resources.FindObjectsOfTypeAll<Crosshair>().ToList();
			list2.RemoveAll((Crosshair x) => ((Component)x).gameObject.scene != SceneManager.GetActiveScene());
			foreach (Crosshair item2 in list2)
			{
				GameObject val3 = new GameObject("Dreamed");
				val3.transform.parent = ((Component)item2).gameObject.transform;
				val3.AddComponent<Image>().sprite = dreamed;
				val3.transform.localPosition = Vector3.zero;
				val3.transform.localScale = Vector3.one;
				val3.transform.localRotation = Quaternion.identity;
				dreameds.Add(val3);
			}
		}

		public override void OnEffectEnabled()
		{
			if (dreameds.Count <= 0)
			{
				return;
			}
			foreach (GameObject dreamed in dreameds)
			{
				dreamed.SetActive(true);
			}
		}

		public override void OnEffectDisabled()
		{
			if (dreameds.Count <= 0)
			{
				return;
			}
			foreach (GameObject dreamed in dreameds)
			{
				dreamed.SetActive(false);
			}
		}

		public Sprite GetDreamedSprite()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string text = "TMUAM.Images.dreamed.png";
			using Stream stream = executingAssembly.GetManifestResourceStream(text);
			if (stream == null)
			{
				Debug.LogError((object)("Could not find the embedded resource: " + text));
				return null;
			}
			byte[] array = new byte[stream.Length];
			stream.Read(array, 0, array.Length);
			Texture2D val = new Texture2D(2, 2);
			ImageConversion.LoadImage(val, array);
			return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
		}
	}
	public class DynamicPOV : Effect
	{
		[SerializeField]
		private ConfigEntry<float> minFOV;

		[SerializeField]
		private ConfigEntry<float> maxFOV;

		[SerializeField]
		private ConfigEntry<float> velocityMultiplier;

		public override string Category => ConvertCategoryToText(Categories.Visual_Effects);

		public override string Name => "Dynamic FOV";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			minFOV = Plugin.configFile.Bind<float>("Effects/" + ConvertCategoryToText(Categories.Visual_Effects) + "/" + Name, "minFOV", 30f, (ConfigDescription)null);
			maxFOV = Plugin.configFile.Bind<float>("Effects/" + ConvertCategoryToText(Categories.Visual_Effects) + "/" + Name, "maxFOV", 120f, (ConfigDescription)null);
			velocityMultiplier = Plugin.configFile.Bind<float>("Effects/" + ConvertCategoryToText(Categories.Visual_Effects) + "/" + Name, "velocityMultiplier", 1f, (ConfigDescription)null);
		}

		private void Update()
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (isEnabled.Value && ActuallyActive && !((Object)(object)Camera.main == (Object)null))
				{
					Vector3 playerVelocity = MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(true);
					float magnitude = ((Vector3)(ref playerVelocity)).magnitude;
					float num = minFOV.Value + magnitude * velocityMultiplier.Value;
					float fieldOfView = Mathf.Clamp(num, minFOV.Value, maxFOV.Value);
					Camera.main.fieldOfView = fieldOfView;
				}
			}
			catch (Exception)
			{
			}
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "Death", new Type[] { typeof(bool) })]
	public class EnemiesExplodeOnDeath : Effect
	{
		public static List<GameObject> explosives = new List<GameObject>();

		private string[] explosivePaths = new string[20]
		{
			"Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Minos Prime.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Rocket Harmless.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Landmine.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Big.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Ferryman.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Mindflayer.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Malicious Railcannon.prefab",
			"Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Gutterman.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Harmless.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning - No Lightning.prefab"
		};

		private static bool assetsLoaded = false;

		private static Dictionary<EnemyIdentifier, bool> hasExploded = new Dictionary<EnemyIdentifier, bool>();

		public static EnemiesExplodeOnDeath Instance { get; private set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Enemies Explode On Death";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			Instance = this;
			((MonoBehaviour)this).StartCoroutine(LoadExplosives());
			base.OtherConfigs();
		}

		private IEnumerator LoadExplosives()
		{
			string[] array = explosivePaths;
			foreach (string path in array)
			{
				AsyncOperationHandle<GameObject> handle = Addressables.LoadAssetAsync<GameObject>((object)path);
				yield return handle;
				if ((int)handle.Status == 1)
				{
					explosives.Add(handle.Result);
					Debug.Log((object)("Successfully loaded " + path));
				}
				else
				{
					Debug.LogError((object)("Failed to load " + path));
				}
			}
			assetsLoaded = true;
		}

		public static bool Prefix(ref EnemyIdentifier __instance)
		{
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.dead)
			{
				return true;
			}
			if (!Instance.isEnabled.Value)
			{
				return true;
			}
			if (!Instance.ActuallyActive)
			{
				return true;
			}
			if (!assetsLoaded)
			{
				Debug.LogWarning((object)"Explosive assets not yet loaded. Skipping explosion.");
				return true;
			}
			if (hasExploded.ContainsKey(__instance) && hasExploded[__instance])
			{
				return true;
			}
			hasExploded[__instance] = true;
			if (explosives.Count == 0)
			{
				return true;
			}
			GameObject val = explosives[Random.Range(0, explosives.Count)];
			Object.Instantiate<GameObject>(val, ((Component)__instance).transform.position, Quaternion.identity);
			return true;
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
	public class EnemiesSpawnBehindYou : Effect
	{
		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Enemies Spawn Behind You";

		public override bool HasOtherConfigs => false;

		public static EnemiesSpawnBehindYou instance { get; set; }

		public override void OtherConfigs()
		{
			instance = this;
			base.OtherConfigs();
		}

		public static void Postfix(EnemyIdentifier __instance)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (instance.isEnabled.Value && instance.ActuallyActive)
			{
				((Component)__instance).transform.position = ((Component)MonoSingleton<NewMovement>.instance).transform.position;
			}
		}
	}
	public class EverySoundFilter : Effect
	{
		private AudioLowPassFilter filter1;

		private AudioHighPassFilter filter2;

		private AudioEchoFilter filter3;

		private AudioDistortionFilter filter4;

		private AudioReverbFilter filter5;

		private AudioChorusFilter filter6;

		public override string Category => Categories.Audio.ToString().Replace("_", " ");

		public override string Name => "Get Every Sound Filter";

		public override bool HasOtherConfigs => false;

		public override void OnSceneLoad()
		{
			if (ActuallyActive && isEnabled.Value)
			{
				ApplyEverySoundFilter();
			}
		}

		public override void OnEffectDisabled()
		{
			Object.Destroy((Object)(object)filter1);
			Object.Destroy((Object)(object)filter2);
			Object.Destroy((Object)(object)filter3);
			Object.Destroy((Object)(object)filter4);
			Object.Destroy((Object)(object)filter5);
			Object.Destroy((Object)(object)filter6);
		}

		public override void OnEffectEnabled()
		{
			ApplyEverySoundFilter();
		}

		private void ApplyEverySoundFilter()
		{
			GameObject gameObject = ((Component)Camera.main).gameObject;
			filter1 = gameObject.AddComponent<AudioLowPassFilter>();
			filter2 = gameObject.AddComponent<AudioHighPassFilter>();
			filter3 = gameObject.AddComponent<AudioEchoFilter>();
			filter4 = gameObject.AddComponent<AudioDistortionFilter>();
			filter5 = gameObject.AddComponent<AudioReverbFilter>();
			filter6 = gameObject.AddComponent<AudioChorusFilter>();
		}
	}
	public class EverythingCostsStamina : Effect
	{
		public static EverythingCostsStamina Instance;

		public static ConfigEntry<bool> IsEnabled;

		public override string Category => Categories.Gameplay_Affecting_Effects.ToString().Replace("_", " ");

		public override string Name => "Everything Costs Stamina";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			Instance = this;
			IsEnabled = isEnabled;
			base.OtherConfigs();
		}
	}
	[HarmonyPatch]
	public class PatchinStamina
	{
		[HarmonyPatch(typeof(Revolver), "Shoot")]
		[HarmonyPatch(typeof(Shotgun), "Shoot")]
		[HarmonyPatch(typeof(Nailgun), "Shoot")]
		[HarmonyPatch(typeof(RocketLauncher), "Shoot")]
		[HarmonyPatch(typeof(Railcannon), "Shoot")]
		public static bool Prefix()
		{
			if (!EverythingCostsStamina.Instance.ActuallyActive)
			{
				return true;
			}
			if (!EverythingCostsStamina.IsEnabled.Value)
			{
				return true;
			}
			if (MonoSingleton<NewMovement>.Instance.boostCharge >= 100f)
			{
				NewMovement instance = MonoSingleton<NewMovement>.Instance;
				instance.boostCharge -= 25f;
				return true;
			}
			return false;
		}

		[HarmonyPatch(typeof(NewMovement), "Jump")]
		[HarmonyPrefix]
		public static bool Prefix2()
		{
			if (!EverythingCostsStamina.Instance.ActuallyActive)
			{
				return true;
			}
			if (!EverythingCostsStamina.IsEnabled.Value)
			{
				return true;
			}
			if (MonoSingleton<NewMovement>.Instance.boostCharge >= 100f)
			{
				NewMovement instance = MonoSingleton<NewMovement>.Instance;
				instance.boostCharge -= 65f;
				return true;
			}
			return false;
		}

		[HarmonyPatch(typeof(NewMovement), "Parry")]
		[HarmonyPrefix]
		public static bool Prefix3(ref NewMovement __instance, EnemyIdentifier eid = null, string customParryText = "")
		{
			Debug.Log((object)"hi i parried");
			if (!EverythingCostsStamina.Instance.ActuallyActive)
			{
				return true;
			}
			if (!EverythingCostsStamina.IsEnabled.Value)
			{
				return true;
			}
			Debug.Log((object)"hi i parried");
			if (MonoSingleton<NewMovement>.Instance.boostCharge >= 200f)
			{
				NewMovement instance = MonoSingleton<NewMovement>.Instance;
				instance.boostCharge -= 300f;
				MonoSingleton<TimeController>.Instance.ParryFlash();
				__instance.exploded = false;
				__instance.GetHealth(999, false, false);
				if ((Object)(object)__instance.shud == (Object)null)
				{
					__instance.shud = MonoSingleton<StyleHUD>.Instance;
				}
				if (!Object.op_Implicit((Object)(object)eid) || !eid.blessed)
				{
					__instance.shud.AddPoints(100, (customParryText != "") ? ("<color=green>" + customParryText + "</color>") : "ultrakill.parry", (GameObject)null, (EnemyIdentifier)null, -1, "", "");
				}
				return false;
			}
			Debug.Log((object)"hi i parried");
			return false;
		}

		[HarmonyPatch(typeof(Punch), "PunchStart")]
		public static bool Prefix3()
		{
			if (!EverythingCostsStamina.Instance.ActuallyActive)
			{
				return true;
			}
			if (!EverythingCostsStamina.IsEnabled.Value)
			{
				return true;
			}
			if (MonoSingleton<NewMovement>.Instance.boostCharge >= 100f)
			{
				NewMovement instance = MonoSingleton<NewMovement>.Instance;
				instance.boostCharge -= 15f;
				return true;
			}
			return false;
		}
	}
	[HarmonyPatch]
	public class ExplodingWeaponsRandomly : Effect
	{
		public static List<GameObject> explosives = new List<GameObject>();

		private string[] explosivePaths = new string[20]
		{
			"Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Minos Prime.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Rocket Harmless.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Landmine.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Big.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Ferryman.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Mindflayer.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Malicious Railcannon.prefab",
			"Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Gutterman.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Harmless.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab", "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning - No Lightning.prefab"
		};

		private static bool assetsLoaded = false;

		public ConfigEntry<float> ChanceToExplode;

		public static ExplodingWeaponsRandomly Instance { get; private set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Weapons Explode Randomly";

		public override bool HasOtherConfigs => true;

		private IEnumerator LoadExplosives()
		{
			string[] array = explosivePaths;
			foreach (string path in array)
			{
				AsyncOperationHandle<GameObject> handle = Addressables.LoadAssetAsync<GameObject>((object)path);
				yield return handle;
				if ((int)handle.Status == 1)
				{
					explosives.Add(handle.Result);
					Debug.Log((object)("Successfully loaded " + path));
				}
				else
				{
					Debug.LogError((object)("Failed to load " + path));
				}
			}
			assetsLoaded = true;
		}

		public override void OtherConfigs()
		{
			Instance = this;
			((MonoBehaviour)this).StartCoroutine(LoadExplosives());
			ChanceToExplode = Plugin.configFile.Bind<float>("Effects/" + ConvertCategoryToText(Categories.Gameplay_Affecting_Effects) + "/" + Name, "Chance To Explode", 25f, (ConfigDescription)null);
			base.OtherConfigs();
		}

		[HarmonyPatch(typeof(Revolver), "Shoot")]
		[HarmonyPatch(typeof(Shotgun), "Shoot")]
		[HarmonyPatch(typeof(Nailgun), "Shoot")]
		[HarmonyPatch(typeof(RocketLauncher), "Shoot")]
		[HarmonyPatch(typeof(Railcannon), "Shoot")]
		public static bool Prefix(ref MonoBehaviour __instance)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			if (!Instance.isEnabled.Value || !Instance.ActuallyActive)
			{
				return true;
			}
			float num = Random.Range(0f, 100f);
			if (Instance.ChanceToExplode.Value > num)
			{
				GameObject val = Object.Instantiate<GameObject>(explosives[Random.Range(0, explosives.Count)], ((Component)__instance).gameObject.transform.position, Quaternion.identity);
				val.GetComponentInChildren<Explosion>().canHit = (AffectedSubjects)1;
				val.GetComponentInChildren<Explosion>().harmless = false;
				return false;
			}
			return true;
		}
	}
	public class ExtraHUDsEffect : Effect
	{
		private const string HUD_DIRECTORY = "HUDS";

		private List<Texture2D> hudTextures = new List<Texture2D>();

		private ConfigEntry<int> numberOfHUDs;

		private List<RawImage> hudImages = new List<RawImage>();

		private Canvas hudCanvas;

		public override string Category => ConvertCategoryToText(Categories.Visual_Effects);

		public override string Name => "Extra HUDs";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			numberOfHUDs = Plugin.configFile.Bind<int>("Effects/Visual Effects/Extra HUDs", "Number of HUDs", 5, "The number of extra HUDs to display");
		}

		public override void OnEffectEnabled()
		{
			LoadOrGenerateHUDs();
			CreateHUDCanvas();
			DisplayHUDs();
		}

		public override void OnEffectDisabled()
		{
			ClearHUDs();
			DestroyHUDCanvas();
		}

		public override void OnSceneLoad()
		{
			LoadOrGenerateHUDs();
			CreateHUDCanvas();
			DisplayHUDs();
		}

		private void LoadOrGenerateHUDs()
		{
			ClearHUDs();
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "HUDS");
			if (!Directory.Exists(text))
			{
				Directory.CreateDirectory(text);
			}
			if (Directory.Exists(text) && Directory.GetFiles(text, "*.png").Length != 0)
			{
				LoadHUDsFromDirectory(text);
			}
			else
			{
				GenerateHUDsFromEmbeddedResources(text);
			}
			Debug.Log((object)$"[ExtraHUDsEffect] Loaded {hudTextures.Count} HUD textures.");
		}

		private void ClearHUDs()
		{
			foreach (Texture2D hudTexture in hudTextures)
			{
				if ((Object)(object)hudTexture != (Object)null)
				{
					Object.Destroy((Object)(object)hudTexture);
				}
			}
			hudTextures.Clear();
			foreach (RawImage hudImage in hudImages)
			{
				if ((Object)(object)hudImage != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)hudImage).gameObject);
				}
			}
			hudImages.Clear();
		}

		private void LoadHUDsFromDirectory(string path)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Expected O, but got Unknown
			string[] files = Directory.GetFiles(path, "*.png");
			string[] array = files;
			foreach (string text in array)
			{
				try
				{
					Texture2D val = new Texture2D(2, 2);
					byte[] array2 = File.ReadAllBytes(text);
					if (ImageConversion.LoadImage(val, array2))
					{
						hudTextures.Add(val);
						Debug.Log((object)("[ExtraHUDsEffect] Loaded texture from file: " + text));
					}
					else
					{
						Debug.LogError((object)("[ExtraHUDsEffect] Failed to load texture from file: " + text));
					}
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("[ExtraHUDsEffect] Error loading texture from file " + text + ": " + ex.Message));
				}
			}
		}

		private void GenerateHUDsFromEmbeddedResources(string outputPath)
		{
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			string[] array = manifestResourceNames;
			foreach (string text in array)
			{
				if (!text.StartsWith("TMUAM.HUDS.") || !text.EndsWith(".png"))
				{
					continue;
				}
				try
				{
					using Stream stream = executingAssembly.GetManifestResourceStream(text);
					if (stream != null)
					{
						byte[] array2 = new byte[stream.Length];
						stream.Read(array2, 0, array2.Length);
						Texture2D val = new Texture2D(2, 2);
						if (ImageConversion.LoadImage(val, array2))
						{
							hudTextures.Add(val);
							Debug.Log((object)("[ExtraHUDsEffect] Loaded texture from embedded resource: " + text));
						}
						else
						{
							Debug.LogError((object)("[ExtraHUDsEffect] Failed to load texture from embedded resource: " + text));
						}
						string fileName = Path.GetFileName(text);
						File.WriteAllBytes(Path.Combine(outputPath, fileName), array2);
					}
				}
				catch (Exception ex)
				{
					Debug.LogError((object)("[ExtraHUDsEffect] Error loading texture from embedded resource " + text + ": " + ex.Message));
				}
			}
		}

		private void CreateHUDCanvas()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("HUDCanvas");
			hudCanvas = val.AddComponent<Canvas>();
			hudCanvas.renderMode = (RenderMode)0;
			hudCanvas.sortingOrder = 1000;
			CanvasScaler val2 = val.AddComponent<CanvasScaler>();
			val2.uiScaleMode = (ScaleMode)1;
			val2.referenceResolution = new Vector2(1920f, 1080f);
			val.AddComponent<GraphicRaycaster>();
		}

		private void DestroyHUDCanvas()
		{
			if ((Object)(object)hudCanvas != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)hudCanvas).gameObject);
				hudCanvas = null;
			}
		}

		private void DisplayHUDs()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected O, but got Unknown
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			if (isEnabled.Value && ActuallyActive && !((Object)(object)hudCanvas == (Object)null))
			{
				int num = Math.Min(numberOfHUDs.Value, hudTextures.Count);
				for (int i = 0; i < num; i++)
				{
					GameObject val = new GameObject($"HUD_{i}");
					val.transform.SetParent(((Component)hudCanvas).transform, false);
					RawImage val2 = val.AddComponent<RawImage>();
					val2.texture = (Texture)(object)hudTextures[i];
					((Graphic)val2).color = new Color(1f, 1f, 1f, 1f);
					RectTransform rectTransform = ((Graphic)val2).rectTransform;
					rectTransform.anchorMin = Vector2.zero;
					rectTransform.anchorMax = Vector2.one;
					rectTransform.sizeDelta = Vector2.zero;
					rectTransform.anchoredPosition = Vector2.zero;
					((Graphic)val2).raycastTarget = false;
					hudImages.Add(val2);
					Debug.Log((object)$"[ExtraHUDsEffect] Displayed HUD {i} with texture size: {((Texture)hudTextures[i]).width}x{((Texture)hudTextures[i]).height}");
				}
			}
		}

		private void Update()
		{
			if (isEnabled.Value && ActuallyActive && (Object)(object)hudCanvas != (Object)null && hudImages.Count != numberOfHUDs.Value)
			{
				ClearHUDs();
				DisplayHUDs();
			}
		}
	}
	public class FakeCheckPoints : Effect
	{
		public static FakeCheckPoints Instance { get; set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Fake Checkpoints";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			Instance = this;
			base.OtherConfigs();
		}
	}
	[HarmonyPatch(typeof(CheckPoint), "ActivateCheckPoint")]
	public class FakeCheckpointsmaybe
	{
		public static bool Prefix(CheckPoint __instance)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			if (!FakeCheckPoints.Instance.isEnabled.Value)
			{
				return true;
			}
			if (!FakeCheckPoints.Instance.ActuallyActive)
			{
				return true;
			}
			float num = Random.Range(0, 100);
			if (num > 75f)
			{
				Object.Instantiate<GameObject>(AddressablesExtensions.ToAsset(__instance.activateEffect), MonoSingleton<PlayerTracker>.Instance.GetPlayer().position, Quaternion.identity);
				if (Object.op_Implicit((Object)(object)__instance.graphic))
				{
					if (__instance.multiUse)
					{
						__instance.graphic.SetActive(false);
					}
					else
					{
						Object.Destroy((Object)(object)((Component)__instance).gameObject);
					}
				}
				return false;
			}
			return true;
		}
	}
	public class HealthDrainWhileIdle : Effect
	{
		private bool wasIdle = false;

		private bool DAMAGETHATPLAYER;

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Health Drain While Idle";

		public override bool HasOtherConfigs => false;

		private void Update()
		{
			if (!isEnabled.Value || !ActuallyActive || (Object)(object)MonoSingleton<StatsManager>.Instance == (Object)null || !MonoSingleton<StatsManager>.instance.levelStarted)
			{
				return;
			}
			if ((Object)(object)MonoSingleton<NewMovement>.instance != (Object)null)
			{
				if (((Vector3)(ref MonoSingleton<NewMovement>.instance.movementDirection)).magnitude == 0f && !wasIdle)
				{
					wasIdle = true;
					((MonoBehaviour)this).StartCoroutine(WaitBeforeDMG());
				}
				else if (((Vector3)(ref MonoSingleton<NewMovement>.instance.movementDirection)).magnitude != 0f)
				{
					wasIdle = false;
					((MonoBehaviour)this).StopAllCoroutines();
					DAMAGETHATPLAYER = false;
				}
			}
			if (DAMAGETHATPLAYER)
			{
				MonoSingleton<NewMovement>.instance.GetHurt(1, false, 1f, false, false, 0.35f, false);
			}
		}

		private IEnumerator WaitBeforeDMG()
		{
			yield return (object)new WaitForSeconds(2f);
			DAMAGETHATPLAYER = true;
		}
	}
	public class HudShake : Effect
	{
		public ConfigEntry<float> shakeDuration;

		public ConfigEntry<float> shakeAmount;

		public ConfigEntry<float> decreaseFactor;

		public static Vector3 originalPos;

		public override string Category => Categories.Visual_Effects.ToString().Replace("_", " ");

		public override string Name => "Hud Shake";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			shakeDuration = Plugin.configFile.Bind<float>("Effects/Visual Effects/Hud Shake", "shake duration", 0.5f, (ConfigDescription)null);
			shakeAmount = Plugin.configFile.Bind<float>("Effects/Visual Effects/Hud Shake", "shake Amount", 0.7f, (ConfigDescription)null);
			decreaseFactor = Plugin.configFile.Bind<float>("Effects/Visual Effects/Hud Shake", "decrease Factor", 1f, (ConfigDescription)null);
		}

		public override void OnSceneLoad()
		{
			((MonoBehaviour)this).StopAllCoroutines();
			if (ActuallyActive && isEnabled.Value)
			{
				((MonoBehaviour)this).StartCoroutine(Shake());
			}
		}

		public override void OnEffectDisabled()
		{
			((MonoBehaviour)this).StopAllCoroutines();
		}

		private IEnumerator Shake()
		{
			float elapsed2 = 0f;
			Debug.Log((object)elapsed2);
			while (!((Object)(object)HudController.Instance == (Object)null))
			{
				if (isEnabled.Value)
				{
					elapsed2 = 0f;
					while (elapsed2 < shakeDuration.Value)
					{
						float x = Random.Range(-1f, 1f) * shakeAmount.Value;
						float y = Random.Range(-1f, 1f) * shakeAmount.Value;
						((Component)HudController.Instance).transform.localPosition = new Vector3(x, y, originalPos.z);
						elapsed2 += Time.deltaTime;
						yield return null;
					}
					((Component)HudController.Instance).transform.localPosition = originalPos;
					yield return (object)new WaitForSeconds(0.1f);
				}
			}
			yield return null;
		}
	}
	public class LandMineSpawner : Effect
	{
		private string landminePrefabPath = "Assets/Prefabs/Attacks and Projectiles/Landmine.prefab";

		private GameObject landminePrefab;

		private ConfigEntry<float> spawnInterval;

		private Coroutine spawnCoroutine;

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Landmine Spawner";

		public override bool HasOtherConfigs => true;

		private IEnumerator LoadExplosives()
		{
			AsyncOperationHandle<GameObject> handle = Addressables.LoadAssetAsync<GameObject>((object)landminePrefabPath);
			yield return handle;
			if ((int)handle.Status == 1)
			{
				landminePrefab = handle.Result.gameObject;
				Debug.Log((object)("Successfully loaded " + landminePrefabPath));
			}
			else
			{
				Debug.LogError((object)("Failed to load " + landminePrefabPath));
			}
		}

		public override void OtherConfigs()
		{
			spawnInterval = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Spawn Interval", 5f, "Time in seconds between landmine spawns");
		}

		public override void OnSceneLoad()
		{
			((MonoBehaviour)this).StopAllCoroutines();
			if ((Object)(object)landminePrefab == (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(LoadExplosives());
				Debug.LogError((object)"Failed to load Landmine prefab!");
			}
			else
			{
				spawnCoroutine = ((MonoBehaviour)this).StartCoroutine(SpawnLandmines());
			}
		}

		public override void OnEffectEnabled()
		{
			if ((Object)(object)landminePrefab == (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(LoadExplosives());
				Debug.LogError((object)"Failed to load Landmine prefab!");
			}
			else
			{
				spawnCoroutine = ((MonoBehaviour)this).StartCoroutine(SpawnLandmines());
			}
		}

		public override void OnEffectDisabled()
		{
			if (spawnCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(spawnCoroutine);
				spawnCoroutine = null;
			}
		}

		private IEnumerator SpawnLandmines()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(spawnInterval.Value);
				if ((Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null && isEnabled.Value && ActuallyActive)
				{
					Vector3 spawnPosition = ((Component)MonoSingleton<NewMovement>.Instance).transform.position;
					Object.Instantiate<GameObject>(landminePrefab, spawnPosition, Quaternion.identity);
				}
			}
		}
	}
	[HarmonyPatch]
	public class NoMoreTaunts : Effect
	{
		public static NoMoreTaunts Instance { get; private set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "No More Cooldowns";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			Instance = this;
			base.OtherConfigs();
		}

		private bool CanRunCode()
		{
			return isEnabled.Value && ActuallyActive;
		}

		[HarmonyPatch(typeof(Gabriel), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsGabe1(ref Gabriel __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.readyTaunt = false;
			return true;
		}

		[HarmonyPatch(typeof(GabrielSecond), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsGabe2(ref GabrielSecond __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.readyTaunt = false;
			return true;
		}

		[HarmonyPatch(typeof(SisyphusPrime), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsSisyphus(ref SisyphusPrime __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.tauntCheck = false;
			return true;
		}

		[HarmonyPatch(typeof(MinosPrime), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMinos(ref MinosPrime __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Sisyphus), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsSisyphusNormal(ref Sisyphus __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(ZombieProjectiles), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsZombieProj(ref ZombieProjectiles __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.coolDown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Turret), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsZombieProj(ref Turret __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.kickCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(EnemyCooldowns), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsEnemyCooldowns(ref EnemyCooldowns __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.ferrymanCooldown = 0f;
			__instance.virtueCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Drone), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsDrone(ref Drone __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.dodgeCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(DroneFlesh), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsDroneFlesh(ref DroneFlesh __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Streetcleaner), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsStreetcleanah(ref Streetcleaner __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.dodgeCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(V2), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsRECONSTRUCTWHAT(ref V2 __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.shootCooldown = 0f;
			__instance.altShootCooldown = 0f;
			__instance.dodgeCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Mindflayer), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsHearMeOut(ref Mindflayer __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.beamCooldown = false;
			return true;
		}

		[HarmonyPatch(typeof(Gutterman), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsHeavy(ref Gutterman __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.bulletCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Guttertank), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsGuttertank(ref Guttertank __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.mineCooldown = 0f;
			__instance.punchCooldown = 0f;
			__instance.shootCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(SpiderBody), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMaurice(ref SpiderBody __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.burstCharge = 0f;
			return true;
		}

		[HarmonyPatch(typeof(StatueBoss), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsCerberus(ref StatueBoss __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCheckCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Mass), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMass(ref Mass __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.swingCooldown = 0f;
			__instance.spearCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Mannequin), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMannequin(ref Mannequin __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.jumpCooldown = 0f;
			__instance.meleeCooldown = 0f;
			__instance.projectileCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Minotaur), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMinotaur(ref Minotaur __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.ramCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(MinotaurChase), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMinotaurChase(ref MinotaurChase __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(CancerousRodent), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsHardestBoss(ref CancerousRodent __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.coolDown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(FleshPrison), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsPrison(ref FleshPrison __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.homingProjectileCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(MinosArm), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMinosArm(ref MinosArm __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(MinosBoss), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMinosBoss(ref MinosBoss __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			__instance.blackHoleCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(LeviathanHead), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsLeviathanHead(ref LeviathanHead __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.attackCooldown = 0f;
			__instance.projectileBurstCooldown = 0f;
			return true;
		}

		[HarmonyPatch(typeof(Mandalore), "Update")]
		[HarmonyPrefix]
		public static bool NoCooldownsMandalore(ref Mandalore __instance)
		{
			if (!Instance.CanRunCode())
			{
				return true;
			}
			__instance.cooldown = 0f;
			return true;
		}
	}
	[HarmonyPatch(typeof(Projectile), "Start")]
	public class ProjectileHomeAtYou : Effect
	{
		public ConfigEntry<int> chanceToHome;

		public static ProjectileHomeAtYou instance { get; set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Projectiles Home At You";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			instance = this;
			chanceToHome = Plugin.configFile.Bind<int>("Effects/" + ConvertCategoryToText(Categories.Gameplay_Affecting_Effects) + "/" + Name, "Chance to home", 15, (ConfigDescription)null);
			base.OtherConfigs();
		}

		public static void Postfix(Projectile __instance)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			if (instance.isEnabled.Value && instance.ActuallyActive && Random.Range(0, 100) <= instance.chanceToHome.Value && (int)__instance.homingType == 0)
			{
				EnemyTarget target = new EnemyTarget(MonoSingleton<PlayerTracker>.Instance.GetPlayer());
				__instance.homingType = (HomingType)4;
				__instance.target = target;
				__instance.playerBullet = false;
				__instance.friendly = false;
			}
		}
	}
	public class RandomDirectionsFire : Effect
	{
		public static RandomDirectionsFire Instance;

		public static ConfigEntry<float> maxAngleDeviation;

		public static ConfigEntry<bool> enabledthing;

		public override string Category => Categories.Gameplay_Affecting_Effects.ToString().Replace("_", " ");

		public override string Name => "Fire Randomly";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			Instance = this;
			maxAngleDeviation = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Max Angle Deviation", 25f, (ConfigDescription)null);
			enabledthing = isEnabled;
		}
	}
	[HarmonyPatch(typeof(RevolverBeam), "Start")]
	public class RandomDirPatch
	{
		public static bool Prefix(RevolverBeam __instance)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (!RandomDirectionsFire.Instance.ActuallyActive)
			{
				return true;
			}
			if (!RandomDirectionsFire.enabledthing.Value)
			{
				return true;
			}
			if ((Object)(object)__instance.sourceWeapon == (Object)null)
			{
				return true;
			}
			Vector3 forward = ((Component)__instance).transform.forward;
			float value = RandomDirectionsFire.maxAngleDeviation.Value;
			float num = Random.Range(0f, value);
			float num2 = Random.Range(0f, 360f);
			Quaternion val = Quaternion.Euler(Mathf.Sin(num2 * ((float)Math.PI / 180f)) * num, Mathf.Cos(num2 * ((float)Math.PI / 180f)) * num, 0f);
			Vector3 val2 = val * forward;
			Quaternion rotation = Quaternion.LookRotation(val2, Vector3.up);
			((Component)__instance).transform.rotation = rotation;
			return true;
		}
	}
	[HarmonyPatch(typeof(Projectile), "Start")]
	public class RandomDirPatchTheSecond
	{
		public static bool Prefix(Projectile __instance)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (!RandomDirectionsFire.Instance.ActuallyActive)
			{
				return true;
			}
			if (!RandomDirectionsFire.enabledthing.Value)
			{
				return true;
			}
			if ((Object)(object)__instance.sourceWeapon == (Object)null)
			{
				return true;
			}
			Vector3 forward = ((Component)__instance).transform.forward;
			float value = RandomDirectionsFire.maxAngleDeviation.Value;
			float num = Random.Range(0f, value);
			float num2 = Random.Range(0f, 360f);
			Quaternion val = Quaternion.Euler(Mathf.Sin(num2 * ((float)Math.PI / 180f)) * num, Mathf.Cos(num2 * ((float)Math.PI / 180f)) * num, 0f);
			Vector3 val2 = val * forward;
			Quaternion rotation = Quaternion.LookRotation(val2, Vector3.up);
			((Component)__instance).transform.rotation = rotation;
			return true;
		}
	}
	[HarmonyPatch(typeof(Nail), "Start")]
	public class RandomDirPatchTheTHird
	{
		public static bool Prefix(Nail __instance)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (!RandomDirectionsFire.Instance.ActuallyActive)
			{
				return true;
			}
			if (!RandomDirectionsFire.enabledthing.Value)
			{
				return true;
			}
			if ((Object)(object)__instance.sourceWeapon == (Object)null)
			{
				return true;
			}
			Vector3 forward = ((Component)__instance).transform.forward;
			float value = RandomDirectionsFire.maxAngleDeviation.Value;
			float num = Random.Range(0f, value);
			float num2 = Random.Range(0f, 360f);
			Quaternion val = Quaternion.Euler(Mathf.Sin(num2 * ((float)Math.PI / 180f)) * num, Mathf.Cos(num2 * ((float)Math.PI / 180f)) * num, 0f);
			Vector3 val2 = val * forward;
			Quaternion rotation = Quaternion.LookRotation(val2, Vector3.up);
			((Component)__instance).transform.rotation = rotation;
			return true;
		}
	}
	[HarmonyPatch(typeof(Grenade), "Start")]
	public class RandomDirPatchTheFourth
	{
		public static bool Prefix(Grenade __instance)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			if (!RandomDirectionsFire.Instance.ActuallyActive)
			{
				return true;
			}
			if (!RandomDirectionsFire.enabledthing.Value)
			{
				return true;
			}
			if ((Object)(object)__instance.sourceWeapon == (Object)null)
			{
				return true;
			}
			Vector3 forward = ((Component)__instance).transform.forward;
			float value = RandomDirectionsFire.maxAngleDeviation.Value;
			float num = Random.Range(0f, value);
			float num2 = Random.Range(0f, 360f);
			Quaternion val = Quaternion.Euler(Mathf.Sin(num2 * ((float)Math.PI / 180f)) * num, Mathf.Cos(num2 * ((float)Math.PI / 180f)) * num, 0f);
			Vector3 val2 = val * forward;
			Quaternion rotation = Quaternion.LookRotation(val2, Vector3.up);
			((Component)__instance).transform.rotation = rotation;
			return true;
		}
	}
	public class RandomGravity : Effect
	{
		private Vector3 normalGrav;

		public override string Category => Categories.Gameplay_Affecting_Effects.ToString().Replace("_", " ");

		public override string Name => "Random Gravity";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			normalGrav = Physics.gravity;
		}

		public override void OnSceneLoad()
		{
			((MonoBehaviour)this).StopAllCoroutines();
			if (ActuallyActive)
			{
				((MonoBehaviour)this).StartCoroutine(RandomLeGravity());
			}
		}

		private Vector3 GetRandomVector3(float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(MinX, MaxX);
			float num2 = Random.Range(MinY, MaxY);
			float num3 = Random.Range(MinZ, MaxZ);
			return new Vector3(num, num2, num3);
		}

		private Vector3 GetRandomVector3(Vector3 min, Vector3 max)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			float num = Random.Range(min.x, max.x);
			float num2 = Random.Range(min.y, max.y);
			float num3 = Random.Range(min.z, max.z);
			return new Vector3(num, num2, num3);
		}

		private IEnumerator RandomLeGravity()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds((float)Random.Range(1, 25));
				if (isEnabled.Value)
				{
					Physics.gravity = GetRandomVector3(-normalGrav, normalGrav);
				}
			}
		}
	}
	public class RandomJumpscares : Effect
	{
		private ConfigEntry<float> minTimeBetweenJumpscares;

		private ConfigEntry<float> maxTimeBetweenJumpscares;

		private ConfigEntry<float> jumpscareDisplayTime;

		private GameObject jumpscareObject;

		private Image jumpscareImage;

		private AudioSource jumpscareAudio;

		private string jumpscareImageFolder;

		private string jumpscareAudioFolder;

		private string[] imageFiles;

		private string[] audioFiles;

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Random Jumpscare";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			minTimeBetweenJumpscares = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Min Time Between Jumpscares", 60f, "Minimum time (in seconds) between jumpscares");
			maxTimeBetweenJumpscares = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Max Time Between Jumpscares", 300f, "Maximum time (in seconds) between jumpscares");
			jumpscareDisplayTime = Plugin.configFile.Bind<float>("Effects/" + Category + "/" + Name, "Jumpscare Display Time", 0.5f, "How long (in seconds) the jumpscare image is displayed");
		}

		public override void OnSceneLoad()
		{
			if (ActuallyActive && isEnabled.Value)
			{
				SetupFolders();
				LoadJumpscareFiles();
				SetupJumpscareObject();
				((MonoBehaviour)this).StartCoroutine(JumpscareRoutine());
			}
		}

		private void SetupFolders()
		{
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			jumpscareImageFolder = Path.Combine(directoryName, "Jumpscares", "images");
			jumpscareAudioFolder = Path.Combine(directoryName, "Jumpscares", "audio");
			bool flag = false;
			if (!Directory.Exists(jumpscareImageFolder))
			{
				Directory.CreateDirectory(jumpscareImageFolder);
				flag = true;
			}
			if (!Directory.Exists(jumpscareAudioFolder))
			{
				Directory.CreateDirectory(jumpscareAudioFolder);
				flag = true;
			}
			if (flag || !Directory.EnumerateFileSystemEntries(jumpscareImageFolder).Any() || !Directory.EnumerateFileSystemEntries(jumpscareAudioFolder).Any())
			{
				ExtractEmbeddedResources();
			}
		}

		private void ExtractEmbeddedResources()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			string[] array = manifestResourceNames;
			foreach (string text in array)
			{
				if (text.StartsWith("TMUAM.Jumpscares.images."))
				{
					string path = text.Substring("TMUAM.Jumpscares.images.".Length);
					string path2 = Path.Combine(jumpscareImageFolder, path);
					if (File.Exists(path2))
					{
						continue;
					}
					using Stream stream = executingAssembly.GetManifestResourceStream(text);
					using FileStream destination = new FileStream(path2, FileMode.Create);
					stream.CopyTo(destination);
				}
				else
				{
					if (!text.StartsWith("TMUAM.Jumpscares.audio."))
					{
						continue;
					}
					string path3 = text.Substring("TMUAM.Jumpscares.audio.".Length);
					string path4 = Path.Combine(jumpscareAudioFolder, path3);
					if (File.Exists(path4))
					{
						continue;
					}
					using Stream stream2 = executingAssembly.GetManifestResourceStream(text);
					using FileStream destination2 = new FileStream(path4, FileMode.Create);
					stream2.CopyTo(destination2);
				}
			}
		}

		private void LoadJumpscareFiles()
		{
			imageFiles = Directory.GetFiles(jumpscareImageFolder, "*.png");
			audioFiles = Directory.GetFiles(jumpscareAudioFolder, "*.mp3");
		}

		private void SetupJumpscareObject()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			jumpscareObject = new GameObject("Jumpscare");
			jumpscareObject.transform.SetParent(((Component)this).transform);
			Canvas val = jumpscareObject.AddComponent<Canvas>();
			val.renderMode = (RenderMode)0;
			val.sortingOrder = 9999;
			jumpscareImage = jumpscareObject.AddComponent<Image>();
			((Graphic)jumpscareImage).color = Color.clear;
			jumpscareAudio = jumpscareObject.AddComponent<AudioSource>();
			jumpscareObject.SetActive(false);
		}

		public override void OnEffectDisabled()
		{
			if ((Object)(object)jumpscareObject != (Object)null)
			{
				jumpscareObject.SetActive(false);
			}
			base.OnEffectDisabled();
		}

		public override void OnEffectEnabled()
		{
			if ((Object)(object)jumpscareObject != (Object)null)
			{
				jumpscareObject.SetActive(true);
			}
			base.OnEffectDisabled();
		}

		private IEnumerator JumpscareRoutine()
		{
			while (true)
			{
				float waitTime = Random.Range(minTimeBetweenJumpscares.Value, maxTimeBetweenJumpscares.Value);
				yield return (object)new WaitForSeconds(waitTime);
				if (isEnabled.Value && ActuallyActive)
				{
					TriggerJumpscare();
				}
			}
		}

		private void TriggerJumpscare()
		{
			if (imageFiles.Length != 0 && audioFiles.Length != 0)
			{
				string imagePath = imageFiles[Random.Range(0, imageFiles.Length)];
				string audioPath = audioFiles[Random.Range(0, audioFiles.Length)];
				((MonoBehaviour)this).StartCoroutine(LoadAndShowJumpscare(imagePath, audioPath));
			}
		}

		private IEnumerator LoadAndShowJumpscare(string imagePath, string audioPath)
		{
			byte[] imageData = File.ReadAllBytes(imagePath);
			Texture2D texture = new Texture2D(2, 2);
			ImageConversion.LoadImage(texture, imageData);
			jumpscareImage.sprite = Sprite.Create(texture, new Rect(0f, 0f, (float)((Texture)texture).width, (float)((Texture)texture).height), new Vector2(0.5f, 0.5f));
			WWW www = new WWW("file://" + audioPath);
			try
			{
				yield return www;
				jumpscareAudio.clip = www.GetAudioClip();
			}
			finally
			{
				((IDisposable)www)?.Dispose();
			}
			if (!ActuallyActive)
			{
				yield return null;
			}
			if (!isEnabled.Value)
			{
				yield return null;
			}
			jumpscareObject.SetActive(true);
			((Graphic)jumpscareImage).color = Color.white;
			jumpscareAudio.Play();
			((MonoBehaviour)this).StartCoroutine(HideJumpscare());
		}

		private IEnumerator HideJumpscare()
		{
			yield return (object)new WaitForSeconds(jumpscareDisplayTime.Value);
			((Graphic)jumpscareImage).color = Color.clear;
			jumpscareObject.SetActive(false);
		}
	}
	public class RandomScreenEffects : Effect
	{
		private class InvertEffect : MonoBehaviour
		{
			public Material[] materials;

			public Material currentMaterial;

			private void OnRenderImage(RenderTexture src, RenderTexture dest)
			{
				if ((Object)(object)currentMaterial != (Object)null)
				{
					Graphics.Blit((Texture)(object)src, dest, currentMaterial);
				}
				else
				{
					Graphics.Blit((Texture)(object)src, dest);
				}
			}
		}

		public Dictionary<Material, ConfigEntry<bool>> ShaderConfigs = new Dictionary<Material, ConfigEntry<bool>>();

		private Material[] shaderMaterials;

		private Camera mainCamera;

		private InvertEffect invertEffect;

		public override string Category => Categories.Visual_Effects.ToString().Replace("_", " ");

		public override string Name => "Random Screen Effects";

		public override bool HasOtherConfigs => true;

		public override void OtherConfigs()
		{
			GetScreenEffects();
			Material[] array = shaderMaterials;
			foreach (Material val in array)
			{
				ConfigEntry<bool> value = Plugin.configFile.Bind<bool>("Effects/" + Category + "/" + Name, ((Object)val).name, true, (ConfigDescription)null);
				ShaderConfigs.Add(val, value);
			}
		}

		public override void OnSceneLoad()
		{
			if (ActuallyActive)
			{
				SceneLoadScreenEffects();
			}
		}

		private void GetScreenEffects()
		{
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			AssetBundle val = AssetBundle.LoadFromStream(executingAssembly.GetManifestResourceStream("TMUAM.Bundles.tmuamshaders"));
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)"Failed to load asset bundle.");
				return;
			}
			Debug.Log((object)"bundle loaded");
			Shader[] array = val.LoadAllAssets<Shader>();
			if (array == null || array.Length == 0)
			{
				Debug.LogError((object)"No shaders found in the bundle.");
				return;
			}
			Debug.Log((object)"shaders loaded");
			shaderMaterials = (Material[])(object)new Material[array.Length];
			Debug.Log((object)"list made");
			for (int i = 0; i < array.Length; i++)
			{
				if ((Object)(object)array[i] != (Object)null)
				{
					shaderMaterials[i] = new Material(array[i]);
					((Object)shaderMaterials[i]).name = ((Object)array[i]).name.Replace("Custom/", "");
					Debug.Log((object)"material made");
				}
				else
				{
					Debug.LogError((object)$"Shader {i} not found!");
				}
			}
		}

		private IEnumerator SwitchShaders()
		{
			while (true)
			{
				List<Material> validMaterials = (from entry in ShaderConfigs
					where entry.Value.Value
					select entry.Key).ToList();
				if (validMaterials.Count > 0)
				{
					int randomIndex = Random.Range(0, validMaterials.Count);
					invertEffect.currentMaterial = validMaterials[randomIndex];
				}
				yield return (object)new WaitForSeconds(30f);
			}
		}

		public override void OnEffectDisabled()
		{
			if (ActuallyActive)
			{
				((Behaviour)invertEffect).enabled = false;
			}
		}

		public override void OnEffectEnabled()
		{
			if (ActuallyActive)
			{
				((Behaviour)invertEffect).enabled = true;
			}
		}

		private void SceneLoadScreenEffects()
		{
			if (!ActuallyActive)
			{
				return;
			}
			Debug.Log((object)"hiiiiiiiiiiiii");
			mainCamera = Camera.main;
			if ((Object)(object)mainCamera == (Object)null)
			{
				mainCamera = Object.FindObjectOfType<Camera>();
			}
			if ((Object)(object)mainCamera != (Object)null)
			{
				Debug.Log((object)isEnabled);
				if ((Object)(object)((Component)mainCamera).transform.Find("Virtual Camera") != (Object)null)
				{
					invertEffect = ((Component)((Component)mainCamera).transform.Find("Virtual Camera")).gameObject.AddComponent<InvertEffect>();
					invertEffect.materials = shaderMaterials;
				}
				else
				{
					invertEffect = ((Component)mainCamera).gameObject.AddComponent<InvertEffect>();
					invertEffect.materials = shaderMaterials;
				}
				Debug.Log((object)((Object)((Component)invertEffect).gameObject).name);
				((Behaviour)invertEffect).enabled = isEnabled.Value;
				((MonoBehaviour)this).StartCoroutine(SwitchShaders());
			}
			else
			{
				Debug.LogError((object)"No camera found!");
			}
		}
	}
	[HarmonyPatch(typeof(WallCheck), "Update")]
	public class TouchWallsOuchie : Effect
	{
		public static TouchWallsOuchie instance { get; set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Touching walls hurt you";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			instance = this;
			base.OtherConfigs();
		}

		public static void Postfix(WallCheck __instance)
		{
			if (instance.isEnabled.Value && instance.ActuallyActive && __instance.onWall)
			{
				MonoSingleton<NewMovement>.instance.GetHurt(1, false, 1f, false, false, 0.35f, false);
			}
		}
	}
	[HarmonyPatch(typeof(NewMovement), "GetHurt")]
	internal class YeetOnHurt : Effect
	{
		public static YeetOnHurt instance { get; set; }

		public override string Category => ConvertCategoryToText(Categories.Gameplay_Affecting_Effects);

		public override string Name => "Yeet On Hurt";

		public override bool HasOtherConfigs => false;

		public override void OtherConfigs()
		{
			instance = this;
			base.OtherConfigs();
		}

		public static void Postfix(int damage, NewMovement __instance)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (instance.isEnabled.Value && instance.ActuallyActive)
			{
				__instance.Launch(Vector3.up * 6f, (float)(20 * damage), false);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}