Decompiled source of TimeStop v1.0.0

TimeStop.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ULTRAKILL.Cheats;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("TimeStop")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TimeStop")]
[assembly: AssemblyTitle("TimeStop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace TimeStop
{
	[BepInPlugin("com.banana.timestop", "TimeStop", "1.0.3")]
	public class Main : BaseUnityPlugin
	{
		private struct AnimatorState
		{
			public Animator animator;

			public float speed;
		}

		private struct RigidbodyState
		{
			public Vector3 velocity;

			public Vector3 angularVelocity;

			public bool wasKinematic;
		}

		public static bool IsActive;

		private List<AnimatorState> pausedAnimators = new List<AnimatorState>();

		private Dictionary<Rigidbody, RigidbodyState> rbs = new Dictionary<Rigidbody, RigidbodyState>();

		public Harmony Harmony;

		private void Start()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			Harmony = new Harmony("com.banana.timestop");
			Harmony.PatchAll();
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)116))
			{
				ToggleTimeStop();
			}
		}

		private void FixedUpdate()
		{
			if (IsActive)
			{
				ApplyTimeStop();
			}
		}

		private void ToggleTimeStop()
		{
			IsActive = !IsActive;
			if (!IsActive)
			{
				ResetTimeStop();
			}
		}

		private void ApplyTimeStop()
		{
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			Rigidbody[] array = Object.FindObjectsOfType<Rigidbody>();
			Rigidbody[] array2 = array;
			foreach (Rigidbody val in array2)
			{
				if ((Object)(object)val != (Object)null && (Object)(object)val != (Object)(object)MonoSingleton<NewMovement>.Instance?.rb)
				{
					if (rbs.ContainsKey(val) && val.isKinematic)
					{
						rbs[val] = new RigidbodyState
						{
							velocity = rbs[val].velocity,
							angularVelocity = rbs[val].angularVelocity,
							wasKinematic = rbs[val].wasKinematic
						};
					}
					else
					{
						rbs[val] = new RigidbodyState
						{
							velocity = val.velocity,
							angularVelocity = val.angularVelocity,
							wasKinematic = val.isKinematic
						};
					}
					val.isKinematic = true;
				}
			}
			ParticleSystem[] array3 = Object.FindObjectsOfType<ParticleSystem>();
			for (int j = 0; j < array3.Length; j++)
			{
				if (array3[j].isPlaying)
				{
					ParticleSystem obj = array3[j];
					if (obj != null)
					{
						obj.Pause();
					}
				}
			}
			NewMovement instance = MonoSingleton<NewMovement>.Instance;
			Animator[] array4 = Object.FindObjectsOfType<Animator>();
			foreach (Animator val2 in array4)
			{
				if (!((Object)(object)val2 == (Object)null) && !ShouldSkipAnimator(val2, instance) && !ContainsAnimator(pausedAnimators, val2))
				{
					pausedAnimators.Add(new AnimatorState
					{
						animator = val2,
						speed = val2.speed
					});
					val2.speed = 0f;
				}
			}
			NavMeshAgent[] array5 = Object.FindObjectsOfType<NavMeshAgent>();
			NavMeshAgent[] array6 = array5;
			foreach (NavMeshAgent val3 in array6)
			{
				if ((Object)(object)val3 != (Object)null && val3.isOnNavMesh)
				{
					val3.isStopped = true;
				}
			}
		}

		private void ResetTimeStop()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Resetting TimeStop");
			foreach (KeyValuePair<Rigidbody, RigidbodyState> rb in rbs)
			{
				Rigidbody key = rb.Key;
				RigidbodyState value = rb.Value;
				if ((Object)(object)key != (Object)null && (Object)(object)key != (Object)(object)MonoSingleton<NewMovement>.Instance?.rb)
				{
					key.velocity = value.velocity;
					key.angularVelocity = value.angularVelocity;
					key.isKinematic = value.wasKinematic;
				}
			}
			rbs.Clear();
			ParticleSystem[] array = Object.FindObjectsOfType<ParticleSystem>();
			foreach (ParticleSystem val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					MainModule main = val.main;
					if ((!((MainModule)(ref main)).loop || !val.isStopped) && val.isPaused)
					{
						val.Play();
					}
				}
			}
			for (int j = 0; j < pausedAnimators.Count; j++)
			{
				if ((Object)(object)pausedAnimators[j].animator != (Object)null)
				{
					pausedAnimators[j].animator.speed = pausedAnimators[j].speed;
				}
			}
			pausedAnimators.Clear();
			NavMeshAgent[] array2 = Object.FindObjectsOfType<NavMeshAgent>();
			NavMeshAgent[] array3 = array2;
			foreach (NavMeshAgent val2 in array3)
			{
				if ((Object)(object)val2 != (Object)null && val2.isOnNavMesh)
				{
					val2.isStopped = false;
				}
			}
		}

		private bool ShouldSkipAnimator(Animator animator, NewMovement newMovement)
		{
			if ((Object)(object)newMovement?.punch?.currentPunch?.anim == (Object)(object)animator)
			{
				return true;
			}
			GunControl instance = MonoSingleton<GunControl>.instance;
			if ((Object)(object)instance?.currentWeapon != (Object)null)
			{
				Animator componentInChildren = instance.currentWeapon.GetComponentInChildren<Animator>();
				if ((Object)(object)componentInChildren == (Object)(object)animator)
				{
					return true;
				}
			}
			return false;
		}

		private bool ContainsAnimator(List<AnimatorState> list, Animator animator)
		{
			for (int i = 0; i < list.Count; i++)
			{
				if ((Object)(object)list[i].animator == (Object)(object)animator)
				{
					return true;
				}
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(Explosion), "FixedUpdate")]
	public class StopExplosion
	{
		public static bool Prefix()
		{
			return !Main.IsActive;
		}
	}
	[HarmonyPatch(typeof(TimeBomb), "Update")]
	public class StopMagnet
	{
		public static bool Prefix()
		{
			return !Main.IsActive;
		}
	}
	[HarmonyPatch(typeof(PhysicalShockwave))]
	public class PhysicalShockwavePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPostfix(PhysicalShockwave __instance)
		{
			if (__instance.fading)
			{
				((MonoBehaviour)__instance).StartCoroutine(TimeStopCoroutine((MonoBehaviour)(object)__instance, (Action)__instance.GetDestroyed, __instance.speed / 10f));
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		public static bool UpdatePrefix(PhysicalShockwave __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			if (!Main.IsActive)
			{
				((Component)__instance).transform.localScale = new Vector3(((Component)__instance).transform.localScale.x + Time.deltaTime * __instance.speed, ((Component)__instance).transform.localScale.y, ((Component)__instance).transform.localScale.z + Time.deltaTime * __instance.speed);
				if (!__instance.fading && (((Component)__instance).transform.localScale.x > __instance.maxSize || ((Component)__instance).transform.localScale.z > __instance.maxSize))
				{
					__instance.fading = true;
					ScaleNFade[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<ScaleNFade>();
					for (int i = 0; i < componentsInChildren.Length; i++)
					{
						((Behaviour)componentsInChildren[i]).enabled = true;
					}
					((MonoBehaviour)__instance).StartCoroutine(TimeStopCoroutine((MonoBehaviour)(object)__instance, (Action)__instance.GetDestroyed, __instance.speed / 10f));
				}
			}
			return false;
		}

		private static IEnumerator TimeStopCoroutine(MonoBehaviour instance, Action action, float delay)
		{
			float elapsedTime = 0f;
			while (elapsedTime < delay)
			{
				if (!Main.IsActive)
				{
					elapsedTime += Time.deltaTime;
				}
				yield return null;
			}
			action();
		}
	}
	[HarmonyPatch(typeof(Countdown), "Update")]
	public class StopCountdown
	{
		public static bool Prefix()
		{
			return !Main.IsActive;
		}
	}
	[HarmonyPatch(typeof(Vector3), "MoveTowards")]
	public class StopMoveTowards
	{
		public static bool Prefix(ref Vector3 __result, Vector3 current, Vector3 target, float maxDistanceDelta)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			if (Main.IsActive)
			{
				__result = current;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Quaternion), "RotateTowards")]
	public class StopMoveTowardsQuaternion
	{
		public static bool Prefix(ref Quaternion __result, Quaternion from, Quaternion to, float maxDegreesDelta)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			if (Main.IsActive)
			{
				__result = from;
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(Nail), "Start")]
	public class SawbladeStartPatch
	{
		[HarmonyPrefix]
		public static bool Prefix(Nail __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(ModifiedStart(__instance));
			return false;
		}

		private static IEnumerator ModifiedStart(Nail instance)
		{
			Nail instance2 = instance;
			if (instance2.sawblade)
			{
				instance2.removeTimeMultiplier = 3f;
			}
			if (instance2.magnets.Count == 0)
			{
				yield return TimeStopCoroutine((MonoBehaviour)(object)instance2, delegate
				{
					instance2.RemoveTime();
				}, 5f * instance2.removeTimeMultiplier);
			}
			yield return TimeStopCoroutine((MonoBehaviour)(object)instance2, delegate
			{
				instance2.MasterRemoveTime();
			}, 60f);
			instance2.startPosition = ((Component)instance2).transform.position;
			yield return TimeStopCoroutine((MonoBehaviour)(object)instance2, delegate
			{
				instance2.SlowUpdate();
			}, 2f);
		}

		private static IEnumerator TimeStopCoroutine(MonoBehaviour instance, Action action, float delay)
		{
			float elapsedTime = 0f;
			while (elapsedTime < delay)
			{
				if (!Main.IsActive)
				{
					elapsedTime += Time.deltaTime;
				}
				yield return null;
			}
			action();
		}
	}
	[HarmonyPatch(typeof(RevolverBeam), "Update")]
	public class StopBeamDisappear
	{
		public static bool Prefix()
		{
			return !Main.IsActive;
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier))]
	public class EnemyBehaviorPatch
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		public static void AttackEnemiesPostfix(ref bool __result)
		{
			if (Main.IsActive)
			{
				__result = false;
			}
		}

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		public static void IgnorePlayerPostfix(ref bool __result)
		{
			if (Main.IsActive)
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(RemoveOnTime))]
	public class RemoveOnTimePatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void StartPostfix(RemoveOnTime __instance)
		{
			if (__instance.useAudioLength)
			{
				((MonoBehaviour)__instance).StartCoroutine(RemoveCoroutine(__instance));
				return;
			}
			((MonoBehaviour)__instance).CancelInvoke("Remove");
			((MonoBehaviour)__instance).StartCoroutine(RemoveCoroutine(__instance));
		}

		private static IEnumerator RemoveCoroutine(RemoveOnTime instance)
		{
			float elapsedTime = 0f;
			float targetTime;
			if (instance.useAudioLength)
			{
				AudioSource audioSource = ((Component)instance).GetComponent<AudioSource>();
				targetTime = audioSource.clip.length * audioSource.pitch;
			}
			else
			{
				targetTime = instance.time + Random.Range(0f - instance.randomizer, instance.randomizer);
			}
			while (elapsedTime < targetTime)
			{
				if (!Main.IsActive)
				{
					elapsedTime += Time.deltaTime;
				}
				yield return null;
			}
			((Component)instance).SendMessage("Remove");
		}

		[HarmonyPatch("Remove")]
		[HarmonyPrefix]
		public static bool RemovePrefix(RemoveOnTime __instance)
		{
			if (__instance.affectedByNoCooldowns && NoWeaponCooldown.NoCooldown)
			{
				((MonoBehaviour)__instance).StartCoroutine(RemoveCoroutine(__instance));
				return false;
			}
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}