using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.LessScaryMannequins")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Less Scary Mannequins")]
[assembly: AssemblyTitle("bitmotte.LessScaryMannequins")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LessScaryMannequins
{
public static class ChangeMesh
{
public static void Change(GameObject mannequin)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
GameObject gameObject = ((Component)mannequin.transform.GetChild(0).GetChild(1)).gameObject;
((Renderer)gameObject.GetComponent<SkinnedMeshRenderer>()).enabled = false;
GameObject val = Object.Instantiate<GameObject>(new GameObject(), gameObject.transform);
val.AddComponent<MeshRenderer>();
MeshFilter val2 = val.AddComponent<MeshFilter>();
val2.mesh = MeshMaker.CreateCubeMesh();
val.transform.localScale = new Vector3(0.01f, 0.01f, 0.02f);
val.transform.localPosition = new Vector3(0f, 0f, 0.01f);
}
public static void DestroyQuinn(GameObject mannequin)
{
Object.Destroy((Object)(object)((Component)mannequin.transform.GetChild(0).GetChild(1).GetChild(0)).gameObject);
}
}
[HarmonyPatch(typeof(Mannequin), "OnDeath")]
internal class MannequinDeathPatch
{
private static void Prefix(Mannequin __instance)
{
ChangeMesh.DestroyQuinn(((Component)__instance).gameObject);
}
}
[HarmonyPatch(typeof(Mannequin), "Awake")]
internal class MannequinMeshPatch
{
private static void Postfix(Mannequin __instance)
{
ChangeMesh.Change(((Component)__instance).gameObject);
}
}
internal static class MeshMaker
{
public static Mesh CreateCubeMesh()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
Mesh val = new Mesh();
Vector3[] vertices = (Vector3[])(object)new Vector3[8]
{
new Vector3(-0.5f, -0.5f, -0.5f),
new Vector3(0.5f, -0.5f, -0.5f),
new Vector3(0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, 0.5f, -0.5f),
new Vector3(-0.5f, -0.5f, 0.5f),
new Vector3(0.5f, -0.5f, 0.5f),
new Vector3(0.5f, 0.5f, 0.5f),
new Vector3(-0.5f, 0.5f, 0.5f)
};
int[] triangles = new int[36]
{
0, 2, 1, 0, 3, 2, 4, 5, 6, 4,
6, 7, 0, 1, 5, 0, 5, 4, 2, 3,
7, 2, 7, 6, 0, 4, 7, 0, 7, 3,
1, 2, 6, 1, 6, 5
};
val.vertices = vertices;
val.triangles = triangles;
val.RecalculateNormals();
return val;
}
}
[BepInPlugin("bitmotte.LessScaryMannequins", "Less Scary Mannequins", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin bitmotte.LessScaryMannequins is loaded!");
Harmony val = new Harmony("bitmotte.LessScaryMannequins");
val.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bitmotte.LessScaryMannequins";
public const string PLUGIN_NAME = "Less Scary Mannequins";
public const string PLUGIN_VERSION = "1.0.0";
}
}