CHANGELOG

version 6.0.2

  • split "skull2 compressed" into two images "skull2grenade" "skull2rocketcharge"
  • renamed "skull2 compressed 2" to "skull2rocketbonuscharge"
  • fixed an issue where hell orbs would get changed to the grenade texture after a rocket got charged
  • fixed an error where ultraskins would try to init during the boot screen;
  • removed batonpass printing every single base game asset to the terminal if debug mode is one
  • menu creation now properly logs to baton pass
  • fixed a typo in the changelog

version 6.0.1

  • Fixed V1s wing not being changed in the menu
  • optimized the way v1s emissives are handled in the menu
  • Fixed animation in the US menu to be more like the one found in the base game
  • added skull2 compressed 2.png to the OG-SKINS pack to support the blue stripe on charged rockets
  • added a new github wiki found here
  • removed the space in T_MainArm_White_Emissive.png fixing the issue with it not loading all the way
  • fixed T_Railcannon_Emissive.png being named T_Railcannon_Emission.png

version 6.0.0

  • Major code changes
  • Removed PlugingConfig as a dependecy
  • Railgun_Main_AlphaGlow is now T_Railcannon its UVs have been redone and its old texture is no longer supported
  • ArmV2_Diffuse and ArmV2_Diffuse white are now T_MainArm T_MainArm_White and T_Feedbacker
  • v1 now glows the color of your chosen weapon color on the menu
  • ultraskins now has its own UI elements

version 5.1.1

  • Dial Emissive no longer breaks when there is no dial mask present
  • dials now use the default texture if missing
  • Removed the unused OG-SKINS files

version 5.1.0

  • jackhammer emissive now uses T_ImpactHammer_Glow.png
  • now supporting Dial Glow 1 2 and 3 and Dial Mask officially
  • .USGC Files are now in Json format and now store the version number
  • other bug fixes

version 5.0.1

  • fixed a bug where the jack hammer dial would get tinted to the weapon variant color

version 5.0.0

  • added clearer error codes for debugging
  • modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
  • added support for USutils, an easy method for installing skins and creating skin mods
  • added support for textures to OG-SKINS
    • White Arm
    • Chainsaw ID
    • Impact Hammer Emissive
    • Impact Hammer ID
    • Impact Hammer Dial
  • Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
  • Game now uses GCskin V2.0
    • metadata support for compressed mod packs
    • nested folders are now supported but currently have no use
    • GCSkins textures can now be bigger then 2 gb

version 4.0.0

  • added support for R2MODMAN
  • multiple skin folders can now be used with pluginconfig
  • new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
  • bug fixes
  • code cleanup

version 3.1.1

  • Fixed needing to be on C: drive in the standard steam folder
  • Made the readme clearer