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ULTRASKINS GC
ULTRASKINS fixed for the full arsenal update
CHANGELOG
version 5.1.1
- Dial Emissive no longer breaks when there is no dial mask present
- dials now use the default texture if missing
- Removed the unused OG-SKINS files
version 5.1.0
- jackhammer emissive now uses T_ImpactHammer_Glow.png
- now supporting Dial Glow 1 2 and 3 and Dial Mask officially
- .USGC Files are now in Json format and now store the version number
- other bug fixes
version 5.0.1
- fixed a bug where the jack hammer dial would get tinted to the weapon variant color
version 5.0.0
- added clearer error codes for debugging
- modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
- added support for USutils, an easy method for installing skins and creating skin mods
- added support for textures to OG-SKINS
- White Arm
- Chainsaw ID
- Impact Hammer Emissive
- Impact Hammer ID
- Impact Hammer Dial
- Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
- Game now uses GCskin V2.0
- metadata support for compressed mod packs
- nested folders are now supported but currently have no use
- GCSkins textures can now be bigger then 2 gb
version 4.0.0
- added support for R2MODMAN
- multiple skin folders can now be used with pluginconfig
- new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
- bug fixes
- code cleanup
version 3.1.1
- Fixed needing to be on C: drive in the standard steam folder
- Made the readme clearer