
ULTRASKINS GC
ULTRASKINS fixed for the UltraRevamp update
Date uploaded | 3 weeks ago |
Version | 6.0.2 |
Download link | bobthecorn-ULTRASKINS_GC-6.0.2.zip |
Downloads | 7515 |
Dependency string | bobthecorn-ULTRASKINS_GC-6.0.2 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
WARNING FOR THOSE UPDATING FROM 5.1.1 OR OLDER
BACKUP YOUR SKINS AS THEY WILL BE DELETED ON INSTALL
Instuctions
- Zip Folders
- place all mods you want to use in %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC
- create a folder in %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC
- make sure you grab all png files relevent to your mod and put them in that folder note that they must be in the root of that folder for example %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC\mymod\ArmV2_Diffuse.png
- .GCskin Files
- download USutils here and install it
- double click the .GCskin file you want to install and follow the instructions to install it to ultrakill
more in depth instructions can be found at https://github.com/bobthecorn2000/ULTRASKINS-GC/wiki
ULTRASKINS GC
Fixing up tonys ultraskins to work without UMM, this project is forked from that, We also no longer use PluginConfig
what do
UltraSkins is a mod that allows you to change the textures of your arms and the guns
Install notes
After installing you will need to run the game once before the mod will work this will generate the files needed for the mod to function
IMPORTANT NOTE
after a new skin is selected swap your gun once and change your arm once to finish the update
so whats different and what should i know
- removed umm as the manager is outdated, everything should still work
- custom colors using the in game color customizer might be a bit funky lookin
- pluginconfig is no longer needed
if you have any issues let me know on discord by submitting a bug report here: https://discord.gg/Gp3bcJFj or submit an issue on github
CHANGELOG
version 6.0.2
- split "skull2 compressed" into two images "skull2grenade" "skull2rocketcharge"
- renamed "skull2 compressed 2" to "skull2rocketbonuscharge"
- fixed an issue where hell orbs would get changed to the grenade texture after a rocket got charged
- fixed an error where ultraskins would try to init during the boot screen;
- removed batonpass printing every single base game asset to the terminal if debug mode is one
- menu creation now properly logs to baton pass
- fixed a typo in the changelog
version 6.0.1
- Fixed V1s wing not being changed in the menu
- optimized the way v1s emissives are handled in the menu
- Fixed animation in the US menu to be more like the one found in the base game
- added skull2 compressed 2.png to the OG-SKINS pack to support the blue stripe on charged rockets
- added a new github wiki found here
- removed the space in T_MainArm_White_Emissive.png fixing the issue with it not loading all the way
- fixed T_Railcannon_Emissive.png being named T_Railcannon_Emission.png
version 6.0.0
- Major code changes
- Removed PlugingConfig as a dependecy
- Railgun_Main_AlphaGlow is now T_Railcannon its UVs have been redone and its old texture is no longer supported
- ArmV2_Diffuse and ArmV2_Diffuse white are now T_MainArm T_MainArm_White and T_Feedbacker
- v1 now glows the color of your chosen weapon color on the menu
- ultraskins now has its own UI elements
version 5.1.1
- Dial Emissive no longer breaks when there is no dial mask present
- dials now use the default texture if missing
- Removed the unused OG-SKINS files
version 5.1.0
- jackhammer emissive now uses T_ImpactHammer_Glow.png
- now supporting Dial Glow 1 2 and 3 and Dial Mask officially
- .USGC Files are now in Json format and now store the version number
- other bug fixes
version 5.0.1
- fixed a bug where the jack hammer dial would get tinted to the weapon variant color
version 5.0.0
- added clearer error codes for debugging
- modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
- added support for USutils, an easy method for installing skins and creating skin mods
- added support for textures to OG-SKINS
- White Arm
- Chainsaw ID
- Impact Hammer Emissive
- Impact Hammer ID
- Impact Hammer Dial
- Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
- Game now uses GCskin V2.0
- metadata support for compressed mod packs
- nested folders are now supported but currently have no use
- GCSkins textures can now be bigger then 2 gb
version 4.0.0
- added support for R2MODMAN
- multiple skin folders can now be used with pluginconfig
- new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
- bug fixes
- code cleanup
version 3.1.1
- Fixed needing to be on C: drive in the standard steam folder
- Made the readme clearer