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ULTRASKINS GC
ULTRASKINS fixed for the UltraRevamp update
Date uploaded | a week ago |
Version | 7.0.0 |
Download link | bobthecorn-ULTRASKINS_GC-7.0.0.zip |
Downloads | 3496 |
Dependency string | bobthecorn-ULTRASKINS_GC-7.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
ULTRASKINS GC
Ultraskins-GC is a mod that allows the user to swap their hands, weapons and even style ranks to whatever you want them to be.
For those migrating from 6.0.2 or before
You can follow the guide to migrate your skins to the new 7.0.0 folder here
Instructions
in depth instructions can be found at https://github.com/bobthecorn2000/ULTRASKINS-GC/wiki PLEASE READ THE WIKI BEFORE ASKING FOR HELP
if you have any issues let me know on discord by submitting a bug report here: https://discord.gg/FtuT5ys or submit an issue on github
CHANGELOG
version 7.0.0
- skins now load asynchronously
- added support for ranktitleswapper mods
- fixed a problem where the game would leak textures every load
- fixed a problem where the game might not change the impact hammer dial consistently
- changed the ultraskins directory from %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC to %APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC-v2
- optimized the loading system to handle other file types at a later date
- removed the pause menu skin swapper (it will come back at a later date)
- added an in game previewer to look at what skins are selected
- added the ability to order your skins and load multiple at a time in the US menu
- upgraded to OG-SKINS 4.0 with new support for rank titles and a few typo fixes in texture names
- fixed the name of the Minos revolver ID texture to be consistent with its emissive and diffuse names
- removed a lot of legacy unused code from the original ultraskins
- repository is now independent of the original ultraskins
- revamped batonpass to be a better independent logger
- the mod now loads texture data from game instead of redistributing it separately
- added pack support for loading multiple skinsets in a single folder
- added metadata support for adding details to skinpacks to show up in the side panel
- added animations and sound effects to the menus
- added the skin creator to aid in the creation of skins and ripping files and making metadata
- added better file checking to prevent skin corruption or the mod crashing on load
- added an in-game file explorer
- added the ability to direct download skin mods from thunderstore
- added a button to make thunderstore ultraskin mods work even if the creator didnt give them the metadata.gcmd file
- added a migration tool to aid in the folder change
- gave plugins the ability to listen to when we successfully finish loading a skin
- gave some public methods intellisense documentation
- fixed the bug where coins stopped swapping properly
- updated the documentation and moved the old one to a legacy folder
- fixed a few typos in the original description
- updated the thunderstore icon
- added a settings menu with the following settings
- Control V1’s color in the menu
- how many thumbnails are used in the file explorer
- options to open your global folder without digging through the OS file explorer
- an about screen to see licenses and version details
- how many PNGs are handled per frame in the skin creator to reduce lag
- the ability to change the log level
version 6.0.2
- split "skull2 compressed" into two images "skull2grenade" "skull2rocketcharge"
- renamed "skull2 compressed 2" to "skull2rocketbonuscharge"
- fixed an issue where hell orbs would get changed to the grenade texture after a rocket got charged
- fixed an error where ultraskins would try to init during the boot screen;
- removed batonpass printing every single base game asset to the terminal if debug mode is on
- menu creation now properly logs to baton pass
- fixed a typo in the changelog
version 6.0.1
- Fixed V1s wing not being changed in the menu
- optimized the way v1s emissives are handled in the menu
- Fixed animation in the US menu to be more like the one found in the base game
- added skull2 compressed 2.png to the OG-SKINS pack to support the blue stripe on charged rockets
- added a new github wiki found here
- removed the space in T_MainArm_White_Emissive.png fixing the issue with it not loading all the way
- fixed T_Railcannon_Emissive.png being named T_Railcannon_Emission.png
version 6.0.0
- Major code changes
- Removed PlugingConfig as a dependecy
- Railgun_Main_AlphaGlow is now T_Railcannon its UVs have been redone and its old texture is no longer supported
- ArmV2_Diffuse and ArmV2_Diffuse white are now T_MainArm T_MainArm_White and T_Feedbacker
- v1 now glows the color of your chosen weapon color on the menu
- ultraskins now has its own UI elements
version 5.1.1
- Dial Emissive no longer breaks when there is no dial mask present
- dials now use the default texture if missing
- Removed the unused OG-SKINS files
version 5.1.0
- jackhammer emissive now uses T_ImpactHammer_Glow.png
- now supporting Dial Glow 1 2 and 3 and Dial Mask officially
- .USGC Files are now in Json format and now store the version number
- other bug fixes
version 5.0.1
- fixed a bug where the jack hammer dial would get tinted to the weapon variant color
version 5.0.0
- added clearer error codes for debugging
- modified the home directory to be the same for r2modman and steam users "%APPDATA%\bobthecorn2000\ULTRAKILL\ultraskinsGC"
- added support for USutils, an easy method for installing skins and creating skin mods
- added support for textures to OG-SKINS
- White Arm
- Chainsaw ID
- Impact Hammer Emissive
- Impact Hammer ID
- Impact Hammer Dial
- Dial Glow 1 2 and 3 and Dial Mask are included but may or may not work
- Game now uses GCskin V2.0
- metadata support for compressed mod packs
- nested folders are now supported but currently have no use
- GCSkins textures can now be bigger then 2 gb
version 4.0.0
- added support for R2MODMAN
- multiple skin folders can now be used with pluginconfig
- new file types GCskin and USGC for handling saves in case pluginconfig goes down in the future
- bug fixes
- code cleanup
version 3.1.1
- Fixed needing to be on C: drive in the standard steam folder
- Made the readme clearer