GravityController
Allows full control of gravity. Go upsidedown, to the side, anywhere.
| Last updated | a day ago |
| Total downloads | 258 |
| Total rating | 0 |
| Categories | Misc |
| Dependency string | capybara7886-GravityController-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
GRAVITY CONTROLLER
This mod allows precise control of gravity on the player, allowing users to customize the amount of force applied to them and the direction gravity can travel. This means you can now technically play the game upside-down.
How it works
This mod takes the gravity direction inputted in the config and multiplies it by an inputted multiplier times 40 (the default gravity for the player), then assigns that gravity to the player.
Configs
Note: Configs are handled by Configgy mod.
Mod controls
Controls for how the mod functions and operates.
Mod Enabled: Enable / disable the mod.Debug Info: Logs debug info, I don't recommend enabling this
Gravity Direction
These settings control the normalized direction of gravity. Them being normalized means that a value of 1 will mean that the gravity will point in the direction along its specified axis. For example, a direction of (X:1, Y:0, Z:0) will send the player flying left along the x axis, however a direction of (X:1, Y:1, Z:0) will send the player flying left and downwards at a 45 degree angle.
X Direction: Controls the normalized direction of gravity on the X axisY Direction: Controls the normalized direction of gravity on the Y axisZ Direction: Controls the normalized direction of gravity on the Z axis
Gravity Multipliers
These settings control how strong gravity is along a specified axis. This means that a gravity of (X:0, Y:0.5, Z:0) will make the player have a lower gravity (assuming the Y direction is equal to 1). In addition, negative gravity multipliers will flip the direction of gravity, so a gravity multiplier of (X: 0, Y:-1, Z:0) will make the player fall upwards.
X Multiplier: Controls how strong gravity is on the X axis.Y Multiplier: Controls how strong gravity is on the Y axis.Z Multiplier: Controls how strong gravity is on the Z axis.
Known Issues
When starting the game, some errors are spit out, these probably don't do anything.
Slam storage is broken when gravity has been reversed, this isn't my fault and I also can't do anything about it. sorry :)