ULTRAUnNerf
Making ULTRAKILL nicer, one tweak at a time.
| Last updated | 2 years ago |
| Total downloads | 5119 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | certifiedcactus-ULTRAUnNerf-1.2.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Waff1e-UltraTweaker
An extensible ULTRAKILL mod which adds extra settings, and mutators.
Preferred version: 1.0.5README
UnNerfer
This is a BepInEx mod utilizing HarmonyX to inject custom behavior to ULTRAKILL.
Runtime Dependencies: wafflethings/UltraTweaker
Before building, ensure that:
Libs/BepInExis symlinked toULTRAKILL/BepInEx/coreLibs/Managedis symlinked toULTRAKILL/ULTRAKILL_Data/Managed
Run dotnet build to build.
Current Tweaks
- Sharpshooter
- Bounces - How many times the Sharpshooter Fire2 bounces.
- Alt Marksman
- Hit Increase - The amount of additional hits produced (Revolver + coins) = (coinsHit^["Hit Increase"]) / 2.
- I recommend setting it to 2, but I won't stop you from setting it to 6 (Last coin will add an additional 2048 hits).
- Hit Increase - The amount of additional hits produced (Revolver + coins) = (coinsHit^["Hit Increase"]) / 2.
- Damage Dialogues
- Gives a breakdown of your damage dealt. (Does not account for crits)
- Better Autoaim - Makes coins and grenades the highest priority target for the auto aim.
- Coin Only - Make the auto aim only target coins.
- Grenades Only - Make the auto aim only target grenades(Core and Rocket).
- The "Only" options can be used together.
Before you ask, yes, Better Autoaim makes railcoining and other coin tricks possible with 100% auto aim.