Decompiled source of Announcer dill v1.0.1

Announce.dll

Decompiled 11 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Announce")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Announce")]
[assembly: AssemblyTitle("Announce")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Announce
{
	[BepInPlugin("Announce", "Announce", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private AudioClip[] clips;

		private static readonly string[] AUDIO_FILES = new string[8] { "destructive.wav", "chaotic.wav", "brutal.wav", "anarchic.wav", "supreme.wav", "sadistic.wav", "shitstorm.wav", "ultrakill.wav" };

		private int currRankIndex;

		private GameObject obj = new GameObject();

		private AudioSource src;

		private bool outOfCombat;

		private bool allowDescendingRanks;

		private float cooldownTimer;

		private bool[] isInCooldown = new bool[AUDIO_FILES.Length];

		private bool hasDestructivePlayed;

		private async void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Announce is loaded!");
			allowDescendingRanks = ((BaseUnityPlugin)this).Config.Bind<bool>("Announcer", "allowDescendingRanks", false, "Whether you want the announcer to announce decreases in rank.").Value;
			cooldownTimer = ((BaseUnityPlugin)this).Config.Bind<float>("Announcer", "cooldownTimer", 10f, "The time it takes for a voice line to be ready to be played again.").Value;
			Debug.Log((object)$"Allow descending ranks: {allowDescendingRanks}");
			Debug.Log((object)$"Cooldown Timer: {cooldownTimer}");
			currRankIndex = -1;
			src = obj.AddComponent<AudioSource>();
			Object.DontDestroyOnLoad((Object)(object)obj);
			outOfCombat = true;
			GameObject _sfxObject = new GameObject();
			_ = (AudioSource)_sfxObject.AddComponent(typeof(AudioSource));
			hasDestructivePlayed = false;
			string[] paths = new string[AUDIO_FILES.Length];
			for (int i = 0; i < AUDIO_FILES.Length; i++)
			{
				paths[i] = Path.Combine(Application.dataPath, "Audio", AUDIO_FILES[i]);
			}
			string[] array = paths;
			foreach (string path in array)
			{
				Debug.Log((object)path);
			}
			clips = await LoadClip(paths);
		}

		private async Task<AudioClip[]> LoadClip(string[] path)
		{
			AudioClip[] clips = (AudioClip[])(object)new AudioClip[path.Length];
			for (int i = 0; i < path.Length; i++)
			{
				AudioClip clip = null;
				UnityWebRequest uwr = UnityWebRequestMultimedia.GetAudioClip(path[i], (AudioType)20);
				try
				{
					uwr.SendWebRequest();
					try
					{
						while (!uwr.isDone)
						{
							await Task.Delay(5);
						}
						if (uwr.isNetworkError || uwr.isHttpError)
						{
							Debug.Log((object)(uwr.error ?? ""));
						}
						else
						{
							clip = DownloadHandlerAudioClip.GetContent(uwr);
						}
					}
					catch (Exception ex)
					{
						Exception err = ex;
						Debug.Log((object)(err.Message + ", " + err.StackTrace));
					}
				}
				finally
				{
					((IDisposable)uwr)?.Dispose();
				}
				clips[i] = clip;
			}
			return clips;
		}

		private IEnumerator audioCooldown(int index)
		{
			yield return (object)new WaitForSeconds(cooldownTimer);
			isInCooldown[index] = false;
		}

		private void PlayLogic(int index)
		{
			if (currRankIndex == index)
			{
				return;
			}
			if (allowDescendingRanks || (index > currRankIndex && !isInCooldown[index]))
			{
				if (src.isPlaying)
				{
					src.Stop();
				}
				src.clip = clips[index];
				src.Play();
				isInCooldown[index] = true;
				IEnumerator enumerator = audioCooldown(index);
				((MonoBehaviour)this).StartCoroutine(enumerator);
				hasDestructivePlayed = true;
			}
			currRankIndex = index;
		}

		private void Update()
		{
			if (!((Object)(object)MonoSingleton<StyleHUD>.Instance != (Object)null))
			{
				return;
			}
			bool flag = (bool)Traverse.Create((object)MonoSingleton<StyleHUD>.Instance).Field("comboActive").GetValue();
			if (!flag)
			{
				hasDestructivePlayed = false;
				currRankIndex = -1;
			}
			if (flag && !outOfCombat)
			{
				switch (MonoSingleton<StyleHUD>.Instance.rankIndex)
				{
				case 0:
					PlayLogic(0);
					break;
				case 1:
					PlayLogic(1);
					break;
				case 2:
					PlayLogic(2);
					break;
				case 3:
					PlayLogic(3);
					break;
				case 4:
					PlayLogic(4);
					break;
				case 5:
					PlayLogic(5);
					break;
				case 6:
					PlayLogic(6);
					break;
				case 7:
					PlayLogic(7);
					break;
				}
			}
			if (MonoSingleton<EnemyTracker>.Instance.GetCurrentEnemies().Count == 0)
			{
				outOfCombat = true;
				if (hasDestructivePlayed)
				{
					currRankIndex = MonoSingleton<StyleHUD>.Instance.rankIndex;
				}
				else
				{
					currRankIndex = -1;
				}
			}
			else
			{
				outOfCombat = false;
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Announce";

		public const string PLUGIN_NAME = "Announce";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace Announce.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("Announce.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static UnmanagedMemoryStream ahhh => ResourceManager.GetStream("ahhh", resourceCulture);

		internal Resources()
		{
		}
	}
}