using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("BlueGutterTank")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BlueGutterTank")]
[assembly: AssemblyTitle("BlueGutterTank")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BlueGutterTank
{
[BepInPlugin("doomahreal.ultrakill.blueguttertank", "Blue Gutter Tank", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private AssetBundle cachedBundle;
private HashSet<Material> replacedMaterials = new HashSet<Material>();
private void Update()
{
ReplaceGutterTankTexture();
}
private void ReplaceGutterTankTexture()
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
Material[] array2 = array;
foreach (Material val in array2)
{
if (((Object)val).name == "Guttertank (Instance)" && !replacedMaterials.Contains(val))
{
Texture2D val2 = LoadTextureFromBundle("blueguyidk.png");
if ((Object)(object)val2 != (Object)null)
{
val.mainTexture = (Texture)(object)val2;
replacedMaterials.Add(val);
Debug.Log((object)"GutterTank texture replaced successfully.");
}
else
{
Debug.LogError((object)"Failed to load blue texture!");
}
}
}
}
private Texture2D LoadTextureFromBundle(string textureName)
{
if ((Object)(object)cachedBundle == (Object)null)
{
byte[] array = LoadEmbeddedResource("BlueGutterTank.blueguttertank.bundle");
if (array == null)
{
Debug.LogError((object)"Failed to load embedded resource!");
return null;
}
cachedBundle = AssetBundle.LoadFromMemory(array);
if ((Object)(object)cachedBundle == (Object)null)
{
Debug.LogError((object)"Failed to load asset bundle!");
return null;
}
}
return cachedBundle.LoadAsset<Texture2D>(textureName);
}
private byte[] LoadEmbeddedResource(string resourceName)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
using (Stream stream = executingAssembly.GetManifestResourceStream(resourceName))
{
if (stream != null)
{
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
Debug.LogError((object)"Failed to load embedded resource stream!");
}
return null;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "BlueGutterTank";
public const string PLUGIN_NAME = "BlueGutterTank";
public const string PLUGIN_VERSION = "1.0.0";
}
}