using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("JudgementTime")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JudgementTime")]
[assembly: AssemblyTitle("JudgementTime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JudgementTime
{
[BepInPlugin("doomahreal.ultrakill.JudgementTime", "JudgementTime", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static AudioClip minosPrimeClip;
private async void Awake()
{
AsyncOperationHandle<AudioClip> handle = Addressables.LoadAssetAsync<AudioClip>((object)"Assets/Music/Bosses/Minos Prime.wav");
await handle.Task;
minosPrimeClip = handle.Result;
Harmony harmony = new Harmony("doomahreal.ultrakill.JudgementTime");
harmony.PatchAll();
Debug.Log((object)"Prepare Thyself!");
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Start")]
public static class MinosPrime_Start_Patch
{
private static void Postfix(MinosPrime __instance)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Plugin.minosPrimeClip != (Object)null)
{
GameObject val = new GameObject("MinosPrimeAudio");
val.transform.SetParent(((Component)__instance).transform);
val.transform.localPosition = Vector3.zero;
AudioSource val2 = val.AddComponent<AudioSource>();
val2.clip = Plugin.minosPrimeClip;
val2.loop = true;
val2.spatialBlend = 1f;
if ((Object)(object)val.GetComponent<AudioDistortionFilter>() == (Object)null)
{
val.AddComponent<AudioDistortionFilter>().distortionLevel = 1f;
}
if ((Object)(object)val.GetComponent<AudioLowPassFilter>() == (Object)null)
{
AudioLowPassFilter val3 = val.AddComponent<AudioLowPassFilter>();
val3.lowpassResonanceQ = 0.2f;
}
val2.Play();
}
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Death")]
public static class MinosPrime_Death_Patch
{
private static void Postfix(MinosPrime __instance)
{
GameObject val = GameObject.Find("MinosPrimeAudio");
if ((Object)(object)val != (Object)null)
{
Object.Destroy((Object)(object)val);
}
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Boxing")]
public static class MinosPrime_Boxing_Patch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Jump")]
public static class MinosPrime_Jump_Patch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("ProjectilePunch")]
public static class MinosPrime_ProjectilePunch_Patch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Combo")]
public static class MinosPrimeComboPatch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("RiderKick")]
public static class MinosPrimeRiderKickPatch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("DropAttack")]
public static class MinosPrimeDropAttackPatch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("DownSwing")]
public static class MinosPrimeDownSwingPatch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("Uppercut")]
public static class MinosPrimeUppercutPatch
{
private static bool Prefix(MinosPrime __instance)
{
__instance.Dropkick();
return false;
}
}
[HarmonyPatch(typeof(MinosPrime))]
[HarmonyPatch("PickAttack")]
public static class MinosPrime_PickAttack_Patch
{
private static bool Prefix(MinosPrime __instance, int type)
{
if (__instance.attacksSinceBoxing >= 5)
{
type = 0;
}
switch (type)
{
case 0:
__instance.Dropkick();
return false;
case 1:
__instance.Dropkick();
return false;
case 2:
__instance.Dropkick();
return false;
case 3:
__instance.Dropkick();
return false;
default:
__instance.Dropkick();
return false;
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "JudgementTime";
public const string PLUGIN_NAME = "JudgementTime";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}