using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("KickForParry")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KickForParry")]
[assembly: AssemblyTitle("KickForParry")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KickForParry
{
public static class Loader
{
public static AssetBundle LoadLegs()
{
try
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = "KickForParry.kick.bundle";
using Stream stream = executingAssembly.GetManifestResourceStream(name);
if (stream == null)
{
Debug.LogError((object)"Resource 'kick.bundle' not found in embedded resources.");
return null;
}
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
return AssetBundle.LoadFromMemory(array);
}
catch (Exception ex)
{
Debug.LogError((object)("Error loading objector: " + ex.Message));
return null;
}
}
}
[BepInPlugin("doomahreal.ultrakill.KickForParry", "KickForParry", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private AssetBundle LegsBundle;
public static Mesh originalMesh;
public static GameObject Leg;
public static GameObject legInstance;
public static Shader fixedshader;
private void Awake()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
LegsBundle = Loader.LoadLegs();
Leg = LegsBundle.LoadAsset<GameObject>("leg5.prefab");
Harmony val = new Harmony("doomahreal.ultrakill.KickForParry");
val.PatchAll();
AsyncOperationHandle<Shader> val2 = Addressables.LoadAssetAsync<Shader>((object)"Assets/Shaders/Main/ULTRAKILL-vertexlit.shader");
val2.Completed += OnShaderLoaded;
}
private void OnShaderLoaded(AsyncOperationHandle<Shader> handle)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
if ((int)handle.Status == 1)
{
fixedshader = handle.Result;
}
else
{
Debug.LogError((object)"Failed to load shader");
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("Start")]
public static class Punch_Start_Patch
{
private static void Postfix(Punch __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.type != 0)
{
return;
}
if ((Object)(object)Plugin.originalMesh == (Object)null)
{
Plugin.originalMesh = __instance.smr.sharedMesh;
}
Plugin.legInstance = Object.Instantiate<GameObject>(Plugin.Leg);
Plugin.legInstance.transform.SetParent(((Component)__instance).transform.parent, false);
Plugin.legInstance.transform.localPosition = new Vector3(125f, 0f, -40f);
Plugin.legInstance.transform.localRotation = Quaternion.Euler(0f, 0f, 25f);
Plugin.legInstance.SetActive(false);
if ((Object)(object)Plugin.fixedshader != (Object)null)
{
Renderer[] componentsInChildren = Plugin.legInstance.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] materials = val.materials;
foreach (Material val2 in materials)
{
val2.shader = Plugin.fixedshader;
}
}
}
else
{
Debug.LogError((object)"Shader not loaded yet");
}
}
}
[HarmonyPatch(typeof(Punch))]
[HarmonyPatch("Parry")]
public static class Parry_Patch
{
private static void Postfix(Punch __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Invalid comparison between Unknown and I4
if ((int)__instance.type == 0)
{
((MonoBehaviour)__instance).StartCoroutine(RestoreMeshAfterDelay(__instance));
}
}
private static IEnumerator RestoreMeshAfterDelay(Punch punchInstance)
{
punchInstance.smr.sharedMesh = null;
Plugin.legInstance.SetActive(true);
Animator animator = Plugin.legInstance.GetComponent<Animator>();
if ((Object)(object)animator != (Object)null)
{
animator.Play("Kick", 0, 0.3333f);
}
else
{
Debug.LogError((object)"Animator component not found on legInstance");
}
yield return (object)new WaitForSeconds(1f);
punchInstance.smr.sharedMesh = Plugin.originalMesh;
Plugin.legInstance.SetActive(false);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "KickForParry";
public const string PLUGIN_NAME = "KickForParry";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}