using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("THERESNOTHINGLEFT")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("THERESNOTHINGLEFT")]
[assembly: AssemblyTitle("THERESNOTHINGLEFT")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace THERESNOTHINGLEFT
{
[BepInPlugin("doomahreal.ultrakill.theresnothingleft", "THERESNOTHINGLEFT", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private AssetBundle _bundle;
private Texture2D _surpriseTex;
private AudioClip _reconstructClip;
private void Awake()
{
LoadEmbeddedBundle();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if ((Object)(object)_bundle != (Object)null)
{
_bundle.Unload(false);
}
}
private void LoadEmbeddedBundle()
{
Assembly assembly = typeof(Plugin).Assembly;
using (Stream stream = assembly.GetManifestResourceStream("THERESNOTHINGLEFT.chickenbutt.bundle"))
{
if (stream == null)
{
return;
}
_bundle = AssetBundle.LoadFromStream(stream);
}
if (!((Object)(object)_bundle == (Object)null))
{
_surpriseTex = _bundle.LoadAsset<Texture2D>("Assets/Custom/chickenbutt/suprise.png");
_reconstructClip = _bundle.LoadAsset<AudioClip>("Assets/Custom/chickenbutt/reconstruct.mp3");
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (!(SceneHelper.CurrentScene != "Level 4-4"))
{
GameObject val = FindInactive("8 - Outro");
Transform val2 = FindInactive("PlayerReactivator", val.transform);
Vector3 position = val2.position;
GameObject val3 = new GameObject("tnl_reconstruct_audio");
val3.transform.position = position;
AudioSource val4 = val3.AddComponent<AudioSource>();
val4.spatialBlend = 0f;
val4.playOnAwake = false;
val4.clip = _reconstructClip;
FUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS fUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS = ((Component)val2).gameObject.AddComponent<FUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS>();
fUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS.reconstructClip = _reconstructClip;
fUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS.surpriseTex = _surpriseTex;
fUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS.delay = 1.1f;
fUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS.oneTime = true;
}
}
private GameObject FindInactive(string name)
{
GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
if (((Object)val).name == name)
{
return val;
}
}
return null;
}
private Transform FindInactive(string name, Transform root)
{
Transform[] componentsInChildren = ((Component)root).GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if (((Object)val).name == name)
{
return val;
}
}
return null;
}
}
public class FUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS : MonoBehaviour
{
[CompilerGenerated]
private sealed class <FadeAndDestroy>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GameObject canvasGO;
public float duration;
public FUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FadeAndDestroy>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(duration);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
Object.Destroy((Object)(object)canvasGO);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <PlayAndFlash>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public FUCKYOUUNITYEVENTSIHATEYOUWHYCANTIASSIGNNEWCALLSIFICOULDIWOULDNTHAVETODOTHIS <>4__this;
private AudioSource <src>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayAndFlash>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<src>5__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Expected O, but got Unknown
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if ((Object)(object)<>4__this.reconstructClip != (Object)null)
{
<src>5__1 = ((Component)<>4__this).GetComponent<AudioSource>() ?? ((Component)<>4__this).gameObject.AddComponent<AudioSource>();
<src>5__1.spatialBlend = 0f;
<src>5__1.dopplerLevel = 0f;
<src>5__1.volume = 1f;
<src>5__1.pitch = 1f;
<src>5__1.playOnAwake = false;
<src>5__1.clip = <>4__this.reconstructClip;
<src>5__1.outputAudioMixerGroup = MonoSingleton<AudioMixerController>.Instance.allGroup;
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 1;
return true;
}
goto IL_0121;
case 1:
<>1__state = -1;
<src>5__1.Play();
<src>5__1 = null;
goto IL_0121;
case 2:
{
<>1__state = -1;
if ((Object)(object)<>4__this.surpriseTex != (Object)null)
{
<>4__this.ShowFlash(<>4__this.surpriseTex);
}
return false;
}
IL_0121:
<>2__current = (object)new WaitForSeconds(<>4__this.delay);
<>1__state = 2;
return true;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public AudioClip reconstructClip;
public Texture2D surpriseTex;
public float delay = 1.5f;
public bool oneTime = true;
public float fadeSpeed = 1f;
private bool _activated;
private void OnTriggerEnter(Collider other)
{
if ((!oneTime || !_activated) && ((Component)other).gameObject.CompareTag("Player"))
{
_activated = true;
((MonoBehaviour)this).StartCoroutine(PlayAndFlash());
}
}
[IteratorStateMachine(typeof(<PlayAndFlash>d__7))]
private IEnumerator PlayAndFlash()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayAndFlash>d__7(0)
{
<>4__this = this
};
}
private void ShowFlash(Texture2D tex)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("tnl_flash_canvas");
Canvas val2 = val.AddComponent<Canvas>();
val2.renderMode = (RenderMode)0;
val2.sortingOrder = 9999;
val.AddComponent<CanvasScaler>();
val.AddComponent<GraphicRaycaster>();
GameObject val3 = new GameObject("tnl_flash_image");
val3.transform.SetParent(val.transform, false);
RawImage val4 = val3.AddComponent<RawImage>();
val4.texture = (Texture)(object)tex;
((Graphic)val4).color = Color.white;
((Graphic)val4).canvasRenderer.SetAlpha(1f);
((Graphic)val4).rectTransform.anchorMin = Vector2.zero;
((Graphic)val4).rectTransform.anchorMax = Vector2.one;
((Graphic)val4).rectTransform.anchoredPosition = Vector2.zero;
((Graphic)val4).rectTransform.sizeDelta = Vector2.zero;
float num = Mathf.Max(0.01f, fadeSpeed);
((Graphic)val4).CrossFadeAlpha(0f, num, false);
((MonoBehaviour)this).StartCoroutine(FadeAndDestroy(val, num));
}
[IteratorStateMachine(typeof(<FadeAndDestroy>d__9))]
private IEnumerator FadeAndDestroy(GameObject canvasGO, float duration)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FadeAndDestroy>d__9(0)
{
<>4__this = this,
canvasGO = canvasGO,
duration = duration
};
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "doomahreal.ultrakill.theresnothingleft";
public const string PLUGIN_NAME = "THERESNOTHINGLEFT";
public const string PLUGIN_VERSION = "1.0.0";
}
}