using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("V3MinusV2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("V3MinusV2")]
[assembly: AssemblyTitle("V3MinusV2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace V3MinusV2
{
[BepInPlugin("doomahreal.ultrakill.v3minusv1", "V3MinusV2", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private static AssetBundle assetBundle;
private Coroutine updateCoroutine;
private void Awake()
{
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("V3MinusV2.redassets.bundle");
assetBundle = AssetBundle.LoadFromStream(stream);
}
private void OnDestroy()
{
if ((Object)(object)assetBundle != (Object)null)
{
assetBundle.Unload(true);
}
}
private void Start()
{
updateCoroutine = ((MonoBehaviour)this).StartCoroutine(UpdateEverySecond());
}
private void Stop()
{
if (updateCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(updateCoroutine);
}
}
private IEnumerator UpdateEverySecond()
{
while (true)
{
UpdateMaterials();
yield return (object)new WaitForSeconds(0.1f);
}
}
private void UpdateMaterials()
{
Material[] array = Resources.FindObjectsOfTypeAll<Material>();
Material[] array2 = array;
foreach (Material val in array2)
{
if (((Object)val).name.StartsWith("V3-body"))
{
if (((Object)val.mainTexture).name != "v2butawesome")
{
Texture val2 = assetBundle.LoadAsset<Texture>("v2butawesome");
if ((Object)(object)val2 != (Object)null)
{
val.mainTexture = val2;
}
}
}
else if (((Object)val).name.StartsWith("V3-wings"))
{
string text = ((Object)val.mainTexture).name.ToLower();
Texture val3 = null;
if (text.EndsWith("red"))
{
val3 = assetBundle.LoadAsset<Texture>("red");
}
else if (text.EndsWith("yellow"))
{
val3 = assetBundle.LoadAsset<Texture>("yellow");
}
else if (text.EndsWith("blue"))
{
val3 = assetBundle.LoadAsset<Texture>("bluee");
}
else if (text.EndsWith("green"))
{
val3 = assetBundle.LoadAsset<Texture>("green");
}
if ((Object)(object)val3 != (Object)null)
{
val.mainTexture = val3;
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "V3MinusV2";
public const string PLUGIN_NAME = "V3MinusV2";
public const string PLUGIN_VERSION = "1.0.0";
}
}