Decompiled source of RestartCommand v0.1.0

RestartCommand.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameConsole;
using Microsoft.CodeAnalysis;
using RestartCommand.Commands;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Mod
{
	[BepInPlugin("duviz.RestartCommand", "RestartCommand", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public void Awake()
		{
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
		}

		public void Start()
		{
			MonoSingleton<Console>.Instance.RegisterCommand((ICommand)(object)new RestartCmd());
		}
	}
	public class PluginInfo
	{
		public const string GUID = "duviz.RestartCommand";

		public const string Name = "RestartCommand";

		public const string Version = "0.1.0";
	}
}
namespace RestartCommand.Commands
{
	public class RestartCmd : ICommand
	{
		string ICommand.Name => "Restart";

		public string Description => "Restarts the game via steam";

		public string Command => "restart";

		public void Execute(Console con, string[] args)
		{
			Application.Quit();
			ProcessStartInfo startInfo = new ProcessStartInfo
			{
				FileName = "steam://rungameid/1229490",
				UseShellExecute = true,
				WindowStyle = ProcessWindowStyle.Normal
			};
			Process.Start(startInfo);
		}
	}
}