using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using GameConsole;
using Microsoft.CodeAnalysis;
using RestartCommand.Commands;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Mod
{
[BepInPlugin("duviz.RestartCommand", "RestartCommand", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public void Awake()
{
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
}
public void Start()
{
MonoSingleton<Console>.Instance.RegisterCommand((ICommand)(object)new RestartCmd());
}
}
public class PluginInfo
{
public const string GUID = "duviz.RestartCommand";
public const string Name = "RestartCommand";
public const string Version = "0.1.0";
}
}
namespace RestartCommand.Commands
{
public class RestartCmd : ICommand
{
string ICommand.Name => "Restart";
public string Description => "Restarts the game via steam";
public string Command => "restart";
public void Execute(Console con, string[] args)
{
Application.Quit();
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = "steam://rungameid/1229490",
UseShellExecute = true,
WindowStyle = ProcessWindowStyle.Normal
};
Process.Start(startInfo);
}
}
}