Decompiled source of ThirstForBlood v0.1.1

ThirstForBlood.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Mod
{
	public class HealthChopper : MonoBehaviour
	{
		public static HealthChopper Instance;

		public NewMovement player;

		private float timer = 0f;

		public List<EnemyIdentifier> enemies = new List<EnemyIdentifier>();

		public bool CheckForPlayer => Object.op_Implicit((Object)(object)MonoSingleton<NewMovement>.instance);

		public NewMovement GetPlayer => MonoSingleton<NewMovement>.instance;

		public float DivideTime => 1f / Plugin.damagePerSecond.Value;

		public void Awake()
		{
			Instance = this;
		}

		public void Update()
		{
			if (Object.op_Implicit((Object)(object)player))
			{
				CleanEnemies();
				if ((MonoSingleton<StatsManager>.instance.timer && !Plugin.damageWhenEnemies.Value) || enemies.Count > 0)
				{
					UpdateTimer();
				}
			}
			else if (CheckForPlayer)
			{
				player = GetPlayer;
				ReloadConfig();
				timer = 0f;
			}
		}

		public void ReloadConfig()
		{
			Plugin.config.Reload();
		}

		public void CleanEnemies()
		{
			foreach (EnemyIdentifier item in enemies.ToList())
			{
				if (!Object.op_Implicit((Object)(object)item) || item.Dead || !((Component)item).gameObject.activeInHierarchy)
				{
					enemies.Remove(item);
				}
			}
		}

		public void UpdateTimer()
		{
			timer += Time.deltaTime;
			if (Time.timeScale == 0f)
			{
				timer = 0f;
			}
			if (timer > DivideTime)
			{
				timer = Mathf.Min(timer - DivideTime, DivideTime);
				MonoSingleton<NewMovement>.instance.GetHurt(1, false, 1f, false, false, 0.35f, false);
			}
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "OnEnable")]
	public static class EnemyPatch
	{
		public static void Prefix(EnemyIdentifier __instance)
		{
			HealthChopper.Instance.enemies.Add(__instance);
		}
	}
	[BepInPlugin("duviz.ThirstForBlood", "ThirstForBlood", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin instance;

		public static ConfigFile config;

		public static ConfigEntry<float> damagePerSecond;

		public static ConfigEntry<bool> damageWhenEnemies;

		private FileSystemWatcher watcher;

		public void Awake()
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			config = ((BaseUnityPlugin)this).Config;
			damagePerSecond = config.Bind<float>("General", "Damage per second", 3f, (ConfigDescription)null);
			damageWhenEnemies = config.Bind<bool>("General", "Damage when enemies", false, (ConfigDescription)null);
			new Harmony("duviz.ThirstForBlood").PatchAll();
		}

		public void Start()
		{
			((Component)this).gameObject.AddComponent<HealthChopper>();
			watcher = new FileSystemWatcher(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath));
			watcher.Changed += delegate
			{
				((BaseUnityPlugin)this).Config.Reload();
			};
			watcher.EnableRaisingEvents = true;
		}

		public static T Ass<T>(string path)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return Addressables.LoadAssetAsync<T>((object)path).WaitForCompletion();
		}

		public static void LogInfo(object msg)
		{
			((BaseUnityPlugin)instance).Logger.LogInfo(msg);
		}

		public static void LogWarning(object msg)
		{
			((BaseUnityPlugin)instance).Logger.LogWarning(msg);
		}

		public static void LogError(object msg)
		{
			((BaseUnityPlugin)instance).Logger.LogError(msg);
		}
	}
	public class PluginInfo
	{
		public const string GUID = "duviz.ThirstForBlood";

		public const string Name = "ThirstForBlood";

		public const string Version = "0.1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}