Decompiled source of CustomProvidence v1.0.1

plugins/CustomProvidence/CustomProvidence.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("CustomProvidence")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lets you customize the eye of providence.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CustomProvidence")]
[assembly: AssemblyTitle("CustomProvidence")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CustomProvidence
{
	[BepInPlugin("com.earthlingOnFire.CustomProvidence", "CustomProvidence", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.earthlingOnFire.CustomProvidence";

		public const string PLUGIN_NAME = "CustomProvidence";

		public const string PLUGIN_VERSION = "1.0.0";

		public static ManualLogSource logger;

		public static string modDir;

		public static List<string> FileExtensions = new List<string> { ".jpeg", ".jpg", ".png", ".bmp" };

		public static Random rand = new Random();

		private void Awake()
		{
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			logger = ((BaseUnityPlugin)this).Logger;
		}

		private void Start()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			string path = Assembly.GetExecutingAssembly().Location.ToString();
			modDir = Path.GetDirectoryName(path);
			new Harmony("com.earthlingOnFire.CustomProvidence").PatchAll();
			logger.LogInfo((object)"Plugin com.earthlingOnFire.CustomProvidence is loaded!");
		}
	}
	[HarmonyPatch]
	public static class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
		public static void ChangeEye(EnemyIdentifier __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			if ((int)__instance.enemyType == 38 && !__instance.puppet)
			{
				Texture2D val = LoadRandomTexture();
				if (!((Object)(object)val == (Object)null))
				{
					Transform val2 = ((Component)__instance).gameObject.transform.Find("Providence/Eye");
					Object.Destroy((Object)(object)((Component)val2).GetComponent<AnimatedTexture>());
					Object.Destroy((Object)(object)((Component)val2).GetComponent<BlinkAnimTex>());
					((Renderer)((Component)val2).GetComponent<SkinnedMeshRenderer>()).material.mainTexture = (Texture)(object)val;
				}
			}
		}

		public static Texture2D LoadRandomTexture()
		{
			string dirPath = Path.Combine(Plugin.modDir, "textures");
			string[] imagePaths = GetImagePaths(dirPath);
			if (imagePaths.Length == 0)
			{
				Plugin.logger.LogWarning((object)"No images found in textures folder");
				return null;
			}
			int num = Plugin.rand.Next(0, imagePaths.Length);
			return LoadTextureFromFile(imagePaths[num]);
		}

		public static string[] GetImagePaths(string dirPath)
		{
			string[] files = Directory.GetFiles(dirPath);
			return Array.FindAll(files, (string x) => IsImage(x));
		}

		public static bool IsImage(string filePath)
		{
			foreach (string fileExtension in Plugin.FileExtensions)
			{
				if (filePath.EndsWith(fileExtension))
				{
					return true;
				}
			}
			return false;
		}

		public static Texture2D LoadTextureFromFile(string filePath)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			byte[] array = File.ReadAllBytes(filePath);
			Texture2D val = new Texture2D(2, 2);
			ImageConversion.LoadImage(val, array);
			return val;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CustomProvidence";

		public const string PLUGIN_NAME = "CustomProvidence";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}