Decompiled source of PunchTerminal v1.0.0

PunchTerminal.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PunchTerminal")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Allows you to make selections in the terminal by punching")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PunchTerminal")]
[assembly: AssemblyTitle("PunchTerminal")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PunchTerminal
{
	[BepInPlugin("com.earthlingOnFire.PunchTerminal", "PunchTerminal", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "com.earthlingOnFire.PunchTerminal";

		public const string PLUGIN_NAME = "PunchTerminal";

		public const string PLUGIN_VERSION = "1.0.0";

		public static ManualLogSource logger;

		private void Awake()
		{
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			logger = ((BaseUnityPlugin)this).Logger;
		}

		private void Start()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("com.earthlingOnFire.PunchTerminal").PatchAll();
			logger.LogInfo((object)"Plugin com.earthlingOnFire.PunchTerminal is loaded!");
		}
	}
	[HarmonyPatch]
	public static class Patches
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(ControllerPointer), "UpdateEvents")]
		private static void ControllerPointer_UpdateEvents_Prefix(ControllerPointer __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			if (!ControllerPointer.bestResult.HasValue)
			{
				return;
			}
			RaycastResult value = ControllerPointer.bestResult.Value;
			if ((Object)(object)((RaycastResult)(ref value)).gameObject == (Object)(object)((Component)__instance).gameObject && !MonoSingleton<InputManager>.Instance.PerformingCheatMenuCombo() && PunchWasPerformedThisFrame())
			{
				DoPunch();
				__instance.pointerDown = true;
				ExecuteEvents.Execute<IPointerDownHandler>(((Component)__instance).gameObject, (BaseEventData)(object)__instance.eventData, ExecuteEvents.pointerDownHandler);
				ExecuteEvents.Execute<IPointerClickHandler>(((Component)__instance).gameObject, (BaseEventData)(object)__instance.eventData, ExecuteEvents.pointerClickHandler);
				UnityEvent onPressed = __instance.onPressed;
				if (onPressed != null)
				{
					onPressed.Invoke();
				}
				__instance.dragPoint = __instance.eventData.position;
			}
			if (__instance.pointerDown && PunchWasReleasedThisFrame())
			{
				__instance.pointerDown = false;
				ExecuteEvents.Execute<IPointerUpHandler>(((Component)__instance).gameObject, (BaseEventData)(object)__instance.eventData, ExecuteEvents.pointerUpHandler);
				UnityEvent onReleased = __instance.onReleased;
				if (onReleased != null)
				{
					onReleased.Invoke();
				}
			}
		}

		private static bool PunchWasPerformedThisFrame()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			FistActions fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
			int result;
			if (!((FistActions)(ref fist)).Punch.WasPerformedThisFrame())
			{
				fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
				if (!((FistActions)(ref fist)).PunchFeedbacker.WasPerformedThisFrame())
				{
					fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
					result = (((FistActions)(ref fist)).PunchKnuckleblaster.WasPerformedThisFrame() ? 1 : 0);
					goto IL_006b;
				}
			}
			result = 1;
			goto IL_006b;
			IL_006b:
			return (byte)result != 0;
		}

		private static bool PunchWasReleasedThisFrame()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			FistActions fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
			int result;
			if (!((FistActions)(ref fist)).Punch.WasReleasedThisFrame())
			{
				fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
				if (!((FistActions)(ref fist)).PunchFeedbacker.WasReleasedThisFrame())
				{
					fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
					result = (((FistActions)(ref fist)).PunchKnuckleblaster.WasReleasedThisFrame() ? 1 : 0);
					goto IL_006b;
				}
			}
			result = 1;
			goto IL_006b;
			IL_006b:
			return (byte)result != 0;
		}

		private static void DoPunch()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			FistControl instance = MonoSingleton<FistControl>.Instance;
			FistActions fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
			if (((FistActions)(ref fist)).PunchFeedbacker.WasPerformedThisFrame())
			{
				instance.ArmChange(0);
			}
			else
			{
				fist = MonoSingleton<InputManager>.Instance.InputSource.Actions.Fist;
				if (((FistActions)(ref fist)).PunchKnuckleblaster.WasPerformedThisFrame())
				{
					instance.ArmChange(1);
				}
				else
				{
					instance.RefreshArm();
				}
			}
			Punch currentPunch = instance.currentPunch;
			currentPunch.anim.SetFloat("PunchRandomizer", Random.Range(0f, 1f));
			currentPunch.anim.SetTrigger("Punch");
			currentPunch.aud.pitch = Random.Range(0.9f, 1.1f);
			currentPunch.aud.Play();
			MonoSingleton<RumbleManager>.Instance.SetVibration(RumbleProperties.Punch);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "PunchTerminal";

		public const string PLUGIN_NAME = "PunchTerminal";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}