kingofkretaceous-Play_as_V2 icon

Play as V2

Play as V2 from ULTRAKILL in the hit game ULTRAKILL.

Last updated a week ago
Total downloads 3692
Total rating 0 
Categories Mods Weapons
Dependency string kingofkretaceous-Play_as_V2-2.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hydraxous-Configgy-1.0.4 icon
Hydraxous-Configgy

Library mod for configuring other mods!

Preferred version: 1.0.4

README

Play as V2 ULTRAKILL

This mod lets you play as the boss V2 by changing some mechanics of the game.

Gameplay Changes

  • The player starts with 400 health per level instead of 100, while they respawn with 200 health. Both spawn and respawn health are configurable between values of 1 and 1000.
    • There are extra healthbars up to 1000 health for clarity. The colors of all healthbars are configurable.
  • Healing from blood and parrying is disabled, but higher style decreases damage taken.
    • ANARCHIC grants 15% damage reduction, SUPREME 30%, SSADISTIC 45%, SSSHITSTORM 60% and ULTRAKILL 80%. The values for each style rank, including the ranks below those listed, are configurable.
  • Starting a new save, the player will start with the Knuckleblaster. Toggleable.
  • The textures of V1 and V2 are swapped in a majority of in-game instances. Toggleable on both ends.
  • The Default Revolver can shoot three bullets in burst, with a longer cooldown afterwards. Toggleable.
  • The Rocket Launcher can shoot three rockets in burst, with a long cooldown afterwards. Toggleable.
  • The text of the introduction is slightly changed.
  • In the Cyber Grind, the player only gains back all health every 5 waves.
  • Cyber Grind and level score submissions are disabled.
  • The mod works with many custom levels, although some custom levels or instances of texture swaps in said levels may be broken.

Development

I'm a near complete novice to coding and modding, so even though my personal playtesting showed little to no issues, this mod may be buggy. You can report bugs by pinging me in the New Blood Discord. A list of possible changes in the future is below:

  • Possibly find a way to make the Knuckleblaster the only equippable arm at game start, since Feedbacker is still equippable
  • Possibly add a mechanic to heal outside of combat at the expense of something else, likely style points
  • Possibly change other text throughout the game
  • Possibly make V2/V1 a more complex boss fight
    • May fork into a separate sister mod

Credits

I looked through the code of many other mods to better understand how to make this project. I hope that isn't bad etiquitte, otherwise sorry guys :( Here's a list of credits for all the mods I looked through:

Extra credits: