CHANGELOG
Changelog
2.2.1 (2024/12/22)
- Removed and rewrote some minor code/descriptions
2.2.0 (2024/12/22)
- Healthbars up to 1000 added, all configurable
- Johninator Rocket Mode added. Burst fires 3 rockets with a long cooldown afterwards. Toggleable
- Emits smoke during long cooldown, very similar to overheated Jackhammer. Again mostly for aesthetic, but also for cooldown clarity
- Just for the record, I'm completely flabbergasted that I got the smoke working
- Emits smoke during long cooldown, very similar to overheated Jackhammer. Again mostly for aesthetic, but also for cooldown clarity
- Knuckleblaster replaces Feedbacker when starting new game. Toggleable
- Due to the way the game is made, the player will also have the Feedbacker, albeit unequipped. It can be equipped by either re-equipping it in the terminal, or by beating V2/V1
- This was also ghoulish to make work and I don't fully understand why
- Minor bug fixes for V2 Revolver Mode & boss renaming
- Changed way healthbars were coded, may work differently. Not sure though
2.1.2 (2024/12/14)
- Cooldown on V2 Revolver Mode shortened
- Burst fire also changes Default Piercer display into partially depleted. Partially for cooldown clarity, but mostly for aesthetic (cause I thought it'd be cool
2.1.1 (2024/12/14)
- Added changelog
2.1.0 (2024/12/14)
- Integrated mod with Configgy. List of configurable stuff below
- Spawn Health
- Respawn Health
- Healthbar Colors
- Damage per Style Rank
- Texture Swapping for Player
- Texture Swapping for V2 Boss
- V2 Revolver Mode
- Added V2 Revolver Mode. Default Revolver burst fires 3 shots with a longer cooldown afterwards
- Reformatted mod description
2.0.0 (2024/12/11)
- Release Version