using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SandboxBuildingToolsANYWHERE")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SandboxBuildingToolsANYWHERE")]
[assembly: AssemblyTitle("SandboxBuildingToolsANYWHERE")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SandboxBuildingToolsANYWHERE
{
[BepInPlugin("lazy.sandboxtoolsanywhere", "Sandbox Building Tools ANYWHERE", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "lazy.sandboxtoolsanywhere";
public const string PLUGIN_NAME = "Sandbox Building Tools ANYWHERE";
public const string PLUGIN_VERSION = "1.0.0.0";
private void OnSceneChange(Scene before, Scene after)
{
if ((Object)(object)StockMapInfo.Instance != (Object)null)
{
((MapInfoBase)StockMapInfo.Instance).sandboxTools = true;
}
}
private void Awake()
{
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SandboxBuildingToolsANYWHERE";
public const string PLUGIN_NAME = "SandboxBuildingToolsANYWHERE";
public const string PLUGIN_VERSION = "1.0.0";
}
}