Decompiled source of Sandbox Building Tools ANYWHERE v1.0.0

plugins/SandboxBuildingToolsANYWHERE/SandboxBuildingToolsANYWHERE.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SandboxBuildingToolsANYWHERE")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SandboxBuildingToolsANYWHERE")]
[assembly: AssemblyTitle("SandboxBuildingToolsANYWHERE")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SandboxBuildingToolsANYWHERE
{
	[BepInPlugin("lazy.sandboxtoolsanywhere", "Sandbox Building Tools ANYWHERE", "1.0.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PLUGIN_GUID = "lazy.sandboxtoolsanywhere";

		public const string PLUGIN_NAME = "Sandbox Building Tools ANYWHERE";

		public const string PLUGIN_VERSION = "1.0.0.0";

		private void OnSceneChange(Scene before, Scene after)
		{
			if ((Object)(object)StockMapInfo.Instance != (Object)null)
			{
				((MapInfoBase)StockMapInfo.Instance).sandboxTools = true;
			}
		}

		private void Awake()
		{
			SceneManager.activeSceneChanged += OnSceneChange;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SandboxBuildingToolsANYWHERE";

		public const string PLUGIN_NAME = "SandboxBuildingToolsANYWHERE";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}