Decompiled source of LowEffortDifficultyMod v1.1.1

LowEffortDifficultyMod.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LowEffortDifficultyMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1")]
[assembly: AssemblyProduct("the worst joke mod of all time")]
[assembly: AssemblyTitle("LowEffortDifficultyMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LowEffortDifficultyMod
{
	[HarmonyPatch]
	internal class Patches
	{
		[HarmonyPatch(typeof(NewMovement), "Update")]
		[HarmonyPrefix]
		public static void Events()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			PlayerInput inputSource = MonoSingleton<InputManager>.Instance.InputSource;
			FistActions fist = inputSource.Actions.Fist;
			if ((inputSource.Fire1.WasPerformedThisFrame || inputSource.Fire2.WasPerformedThisFrame || ((FistActions)(ref fist)).Punch.WasPerformedThisFrame() || ((FistActions)(ref fist)).PunchFeedbacker.WasPerformedThisFrame() || ((FistActions)(ref fist)).PunchKnuckleblaster.WasPerformedThisFrame()) && SceneHelper.CurrentScene != "Main Menu")
			{
				MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("nuh uh buddy", "", "", 0, false, false, true);
				GameObject val = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab").WaitForCompletion(), ((Component)MonoSingleton<NewMovement>.Instance).transform);
				Explosion[] componentsInChildren = val.GetComponentsInChildren<Explosion>();
				Explosion[] array = componentsInChildren;
				foreach (Explosion val2 in array)
				{
					val2.damage = 6969;
					val2.maxSize *= 4f;
					val2.speed *= 40f;
				}
			}
			if (Random.RandomRangeInt(1, 1000) == 5 && SceneHelper.CurrentScene != "Main Menu")
			{
				string[] array2 = new string[4] { "The blood moon has started...", "The martians are invading...", "The heatwave is coming...", "Something wicked this way comes." };
				int num = Random.RandomRangeInt(0, array2.Length);
				MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage(array2[num], "", "", 0, false, false, true);
			}
		}

		[HarmonyPatch(typeof(LeaderboardController), "SubmitLevelScore")]
		[HarmonyPrefix]
		public static bool Level()
		{
			MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("no high scores for you", "", "", 0, false, false, true);
			return false;
		}

		[HarmonyPatch(typeof(LeaderboardController), "SubmitCyberGrindScore")]
		[HarmonyPrefix]
		public static bool CyberGrind()
		{
			MonoSingleton<HudMessageReceiver>.Instance.SendHudMessage("no high scores for you", "", "", 0, false, false, true);
			return false;
		}
	}
	[BepInPlugin("LowEffortDifficultyMod", "the worst joke mod of all time", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("LowEffortPatch").PatchAll();
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"You're gonna have a really bad time");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LowEffortDifficultyMod";

		public const string PLUGIN_NAME = "the worst joke mod of all time";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}