Decompiled source of SSJ3Stamina v1.0.2

plugins/SSJ3Stamina/SSJ3Stamina.dll

Decompiled 2 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using SSJ3Stamina.patch;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SSJ3Stamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SSJ3Stamina")]
[assembly: AssemblyTitle("SSJ3Stamina")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SSJ3Stamina
{
	[BepInPlugin("prideunique.ultrakill.ssj3stamina", "SSJs consume 3 stamina", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string pluginGUID = "prideunique.ultrakill.ssj3stamina";

		public const string pluginName = "SSJs consume 3 stamina";

		public const string pluginVersion = "1.0.1";

		public static Harmony harmony;

		public void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			harmony = new Harmony("1.0.1");
			harmony.PatchAll(typeof(NewMovementPatch));
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SSJ3Stamina";

		public const string PLUGIN_NAME = "SSJ3Stamina";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace SSJ3Stamina.patch
{
	public static class NewMovementPatch
	{
		[HarmonyPatch(typeof(NewMovement), "TrySSJ")]
		[HarmonyPrefix]
		public static bool NewMovementTrySSJ(NewMovement __instance, int ___framesSinceSlide, float ___ssjMaxFrames)
		{
			if (___framesSinceSlide > 0 && (float)___framesSinceSlide < ___ssjMaxFrames && !__instance.boost)
			{
				int num = MonoSingleton<PrefsManager>.Instance.GetInt("ssjDashCharge", 300);
				if (num <= 0)
				{
					return true;
				}
				if (num > 300)
				{
					num = 300;
				}
				if (__instance.boostCharge >= (float)num)
				{
					Object.Instantiate<GameObject>(__instance.dashJumpSound);
					__instance.boostCharge -= (float)num;
					return true;
				}
				Object.Instantiate<GameObject>(__instance.staminaFailSound);
				if (MonoSingleton<PrefsManager>.Instance.GetBool("ssjIndicator", false))
				{
					float num2 = (float)Mathf.RoundToInt(__instance.boostCharge) / 100f;
					float num3 = (float)Mathf.RoundToInt((float)num) / 100f;
					float num4 = (float)Mathf.RoundToInt((num3 - num2) * 100f) / 100f;
					MonoSingleton<SubtitleController>.Instance.DisplaySubtitle($"Failed SSJ: Stamina {num2}/{num3} ({num4} diff), (Frame {___framesSinceSlide}/{___ssjMaxFrames - 1f})", (AudioSource)null, true);
				}
				return false;
			}
			return true;
		}
	}
}