using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using SSJ3Stamina.patch;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("SSJ3Stamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SSJ3Stamina")]
[assembly: AssemblyTitle("SSJ3Stamina")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SSJ3Stamina
{
[BepInPlugin("prideunique.ultrakill.ssj3stamina", "SSJs consume 3 stamina", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string pluginGUID = "prideunique.ultrakill.ssj3stamina";
public const string pluginName = "SSJs consume 3 stamina";
public const string pluginVersion = "1.0.1";
public static Harmony harmony;
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
harmony = new Harmony("1.0.1");
harmony.PatchAll(typeof(NewMovementPatch));
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SSJ3Stamina";
public const string PLUGIN_NAME = "SSJ3Stamina";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SSJ3Stamina.patch
{
public static class NewMovementPatch
{
[HarmonyPatch(typeof(NewMovement), "TrySSJ")]
[HarmonyPrefix]
public static bool NewMovementTrySSJ(NewMovement __instance, int ___framesSinceSlide, float ___ssjMaxFrames)
{
if (___framesSinceSlide > 0 && (float)___framesSinceSlide < ___ssjMaxFrames && !__instance.boost)
{
int num = MonoSingleton<PrefsManager>.Instance.GetInt("ssjDashCharge", 300);
if (num <= 0)
{
return true;
}
if (num > 300)
{
num = 300;
}
if (__instance.boostCharge >= (float)num)
{
Object.Instantiate<GameObject>(__instance.dashJumpSound);
__instance.boostCharge -= (float)num;
return true;
}
Object.Instantiate<GameObject>(__instance.staminaFailSound);
if (MonoSingleton<PrefsManager>.Instance.GetBool("ssjIndicator", false))
{
float num2 = (float)Mathf.RoundToInt(__instance.boostCharge) / 100f;
float num3 = (float)Mathf.RoundToInt((float)num) / 100f;
float num4 = (float)Mathf.RoundToInt((num3 - num2) * 100f) / 100f;
MonoSingleton<SubtitleController>.Instance.DisplaySubtitle($"Failed SSJ: Stamina {num2}/{num3} ({num4} diff), (Frame {___framesSinceSlide}/{___ssjMaxFrames - 1f})", (AudioSource)null, true);
}
return false;
}
return true;
}
}
}