Decompiled source of NotEnoughSounds v1.0.0

BepInEx/plugins/tesinormed.NotEnoughSounds.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("tesinormed.NotEnoughSounds")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NotEnoughSounds")]
[assembly: AssemblyTitle("tesinormed.NotEnoughSounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace tesinormed.NotEnoughSounds
{
	[BepInPlugin("tesinormed.NotEnoughSounds", "NotEnoughSounds", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			AudioConfiguration configuration = AudioSettings.GetConfiguration();
			configuration.numRealVoices = 128;
			configuration.numVirtualVoices = 512;
			AudioSettings.Reset(configuration);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin tesinormed.NotEnoughSounds is loaded!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "tesinormed.NotEnoughSounds";

		public const string PLUGIN_NAME = "NotEnoughSounds";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}