ExtraKeybinds
Adds new keybinds to the game. Look at the README on Thunderstore or in the mod for more information.
By tetriscat66
Last updated | 19 hours ago |
Total downloads | 58 |
Total rating | 0 |
Categories | Mods Misc |
Dependency string | tetriscat66-ExtraKeybinds-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.0README
Adds new keybinds to the game.
Redraw Weapon: redraw your currently equipped weapon. Functions like setting On Swap to Already Drawn Weapon to Same Variation and pressing the button for the weapon you already have drawn. Useful for shotgun animation canceling or fast coining.
Smart Punch: tap for Feedbacker punch, hold for Knuckleblaster punch. Customizable release window for the Feedbacker punch (Feedbacker punch happens on release during the window, Knuckleblaster punch happens after the window if the button is still held, default = 250 ms).
I don't think these keybinds give you an unfair advantage, so Cybergrind scores will NOT be blocked with this mod enabled.
Credits:
daemon47: created the original keybind config enum that I used and added to
Waff1e: created the method to check if the current scene is a playable scene (not a cutscene or the title screen)