CGSR.dll

Decompiled 6 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CGSR")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CGSR")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("77ce1909-4eef-4268-8fe8-0052405986ba")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CGSR;

[BepInPlugin("CGSR", "CGSR", "1.0.0")]
public class Remover : BaseUnityPlugin
{
	private void Update()
	{
		if (SceneHelper.CurrentScene == "Endless")
		{
			GameObject val = GameObject.Find("Everything/Cube/Canvas");
			if (!((Object)(object)val == (Object)null) && val.activeSelf)
			{
				val.gameObject.SetActive(false);
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Disabled Scoreboard.");
			}
		}
	}
}