using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bloodstone.API;
using Bloodstone.Hooks;
using BloodyNotify.Hooks;
using BloodyNotify.Structs;
using BloodyNotify.Utils;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using Stunlock.Core;
using Stunlock.Network;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
using VampireCommandFramework;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BloodyNotify")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Notify mod for VRising by Backxtar.")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BloodyNotify")]
[assembly: AssemblyTitle("BloodyNotify")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class IsUnmanagedAttribute : Attribute
{
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BloodyNotify
{
[BepInPlugin("BloodyNotify", "BloodyNotify", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[Reloadable]
public class Plugin : BasePlugin, IRunOnInitialized
{
[CompilerGenerated]
private static class <>O
{
public static GameFrameUpdateEventHandler <0>__HandleNotifyFrame;
}
private Harmony _harmony;
public static ManualLogSource LogInstance { get; private set; }
public static Settings Settings { get; private set; }
public override void Load()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
LogInstance = ((BasePlugin)this).Log;
Settings = new Settings(((BasePlugin)this).Config);
Settings.InitConfig();
if (!VWorld.IsServer)
{
((BasePlugin)this).Log.LogWarning((object)"This plugin is a server-only plugin.");
}
CommandRegistry.RegisterAll();
object obj = <>O.<0>__HandleNotifyFrame;
if (obj == null)
{
GameFrameUpdateEventHandler val = ActionScheduler.HandleNotifyFrame;
<>O.<0>__HandleNotifyFrame = val;
obj = (object)val;
}
GameFrame.OnUpdate += (GameFrameUpdateEventHandler)obj;
}
public void OnGameInitialized()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
if (!VWorld.IsClient)
{
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
Core.InitializeAfterLoaded();
ManualLogSource log = ((BasePlugin)this).Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("BloodyNotify");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
}
}
public override bool Unload()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Expected O, but got Unknown
CommandRegistry.UnregisterAssembly();
((BasePlugin)this).Config.Clear();
_harmony.UnpatchSelf();
object obj = <>O.<0>__HandleNotifyFrame;
if (obj == null)
{
GameFrameUpdateEventHandler val = ActionScheduler.HandleNotifyFrame;
<>O.<0>__HandleNotifyFrame = val;
obj = (object)val;
}
GameFrame.OnUpdate -= (GameFrameUpdateEventHandler)obj;
return true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BloodyNotify";
public const string PLUGIN_NAME = "BloodyNotify";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace BloodyNotify.Utils
{
internal static class Core
{
public static ManualLogSource Log = Plugin.LogInstance;
private static bool _hasInitialized = false;
public static World Server { get; } = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?");
public static EntityManager EntityManager { get; } = Server.EntityManager;
public static PlayerService Players { get; internal set; }
public static UnitSpawnerService UnitSpawner { get; internal set; }
public static PrefabService Prefabs { get; internal set; }
public static void LogException(Exception e, [CallerMemberName] string caller = null)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
ManualLogSource log = Log;
bool flag = default(bool);
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace);
}
log.LogError(val);
}
internal static void InitializeAfterLoaded()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
if (!_hasInitialized)
{
Players = new PlayerService();
UnitSpawner = new UnitSpawnerService();
Prefabs = new PrefabService();
_hasInitialized = true;
ManualLogSource log = Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(10, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("InitializeAfterLoaded");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" completed");
}
log.LogInfo(val);
}
}
private static World GetWorld(string name)
{
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == name)
{
return current;
}
}
return null;
}
}
public static class ECSExtensionService
{
public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
byte[] array = StructureToByteArray(componentData);
int num = Marshal.SizeOf<T>();
fixed (byte* ptr = array)
{
EntityManager entityManager = VWorld.Server.EntityManager;
((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num);
}
}
public static byte[] StructureToByteArray<T>(T structure) where T : struct
{
int num = Marshal.SizeOf(structure);
byte[] array = new byte[num];
IntPtr intPtr = Marshal.AllocHGlobal(num);
Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true);
Marshal.Copy(intPtr, array, 0, num);
Marshal.FreeHGlobal(intPtr);
return array;
}
public unsafe static T Read<T>(this Entity entity) where T : struct
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = VWorld.Server.EntityManager;
void* componentDataRawRO = ((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex);
return Marshal.PtrToStructure<T>(new IntPtr(componentDataRawRO));
}
public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = VWorld.Server.EntityManager;
return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity);
}
public static void Add<T>(this Entity entity)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = VWorld.Server.EntityManager;
((EntityManager)(ref entityManager)).AddComponent(entity, val);
}
public static void Remove<T>(this Entity entity)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = VWorld.Server.EntityManager;
((EntityManager)(ref entityManager)).RemoveComponent(entity, val);
}
public static bool Has<T>(this Entity entity)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = VWorld.Server.EntityManager;
return ((EntityManager)(ref entityManager)).HasComponent(entity, val);
}
public static void LogComponentTypes(this Entity entity)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = VWorld.Server.EntityManager;
Enumerator<ComponentType> enumerator = ((EntityManager)(ref entityManager)).GetComponentTypes(entity, (Allocator)2).GetEnumerator();
bool flag = default(bool);
while (enumerator.MoveNext())
{
ComponentType current = enumerator.Current;
ManualLogSource logInstance = Plugin.LogInstance;
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(0, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<ComponentType>(current);
}
logInstance.LogInfo(val);
}
Plugin.LogInstance.LogInfo((object)"===");
}
public static void LogComponentTypes(this EntityQuery entityQuery)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
Il2CppStructArray<ComponentType> queryTypes = ((EntityQuery)(ref entityQuery)).GetQueryTypes();
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val;
foreach (ComponentType item in (Il2CppArrayBase<ComponentType>)(object)queryTypes)
{
ManualLogSource logInstance = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(22, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Query Component Type: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<ComponentType>(item);
}
logInstance.LogInfo(val);
}
ManualLogSource logInstance2 = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(3, 0, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("===");
}
logInstance2.LogInfo(val);
}
public static string LookupName(this PrefabGUID prefabGuid)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem existingSystem = VWorld.Server.GetExistingSystem<PrefabCollectionSystem>();
object obj;
if (!((PrefabCollectionSystem_Base)existingSystem).PrefabGuidToNameDictionary.ContainsKey(prefabGuid))
{
obj = "GUID Not Found";
}
else
{
string text = ((PrefabCollectionSystem_Base)existingSystem).PrefabGuidToNameDictionary[prefabGuid];
PrefabGUID val = prefabGuid;
obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString();
}
return obj.ToString();
}
}
public static class Il2cppService
{
private static Type GetType<T>()
{
return Il2CppType.Of<T>();
}
public unsafe static T GetComponentDataAOT<T>(this EntityManager entityManager, Entity entity) where T : unmanaged
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
int typeIndex = TypeManager.GetTypeIndex(GetType<T>());
T* componentDataRawRW = (T*)((EntityManager)(ref entityManager)).GetComponentDataRawRW(entity, typeIndex);
return *componentDataRawRW;
}
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1>(bool includeAll = false)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 27 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray((Allocator)2);
}
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2>(bool includeAll = false)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 27 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[2]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray((Allocator)2);
}
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2, T3>(bool includeAll = false)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 27 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[3]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T3>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray((Allocator)2);
}
}
internal class PlayerService
{
private Dictionary<FixedString64, PlayerData> NamePlayerCache = new Dictionary<FixedString64, PlayerData>();
private Dictionary<ulong, PlayerData> SteamPlayerCache = new Dictionary<ulong, PlayerData>();
internal bool TryFindSteam(ulong steamId, out PlayerData playerData)
{
return SteamPlayerCache.TryGetValue(steamId, out playerData);
}
internal bool TryFindName(FixedString64 name, out PlayerData playerData)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return NamePlayerCache.TryGetValue(name, out playerData);
}
internal PlayerService()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
NamePlayerCache.Clear();
SteamPlayerCache.Clear();
EntityManager entityManager = Core.EntityManager;
EntityQueryDesc[] array = new EntityQueryDesc[1];
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
val.Options = (EntityQueryOptions)2;
array[0] = val;
EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array);
Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray((Allocator)2).GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
entityManager = Core.EntityManager;
User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(current);
PlayerData value = new PlayerData(componentData.CharacterName, componentData.PlatformId, componentData.IsConnected, current, componentData.LocalCharacter._Entity);
NamePlayerCache.TryAdd(FixedString64.op_Implicit(((object)(FixedString64)(ref componentData.CharacterName)).ToString().ToLower()), value);
SteamPlayerCache.TryAdd(componentData.PlatformId, value);
}
IEnumerable<string> enumerable = from p in NamePlayerCache.Values
where p.IsOnline
select $"\t{p.CharacterName}";
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExWarningLogInterpolatedStringHandler val3 = new BepInExWarningLogInterpolatedStringHandler(58, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral("Player Cache Created with ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<int>(NamePlayerCache.Count);
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" entries total, listing ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<int>(enumerable.Count());
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" online:");
}
log.LogWarning(val3);
Core.Log.LogWarning((object)string.Join("\n", enumerable));
}
internal void UpdatePlayerCache(Entity userEntity, string oldName, string newName, bool forceOffline = false)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
NamePlayerCache.Remove(FixedString64.op_Implicit(oldName.ToLower()));
if (forceOffline)
{
componentData.IsConnected = false;
}
PlayerData value = new PlayerData(FixedString64.op_Implicit(newName), componentData.PlatformId, componentData.IsConnected, userEntity, componentData.LocalCharacter._Entity);
NamePlayerCache[FixedString64.op_Implicit(newName.ToLower())] = value;
SteamPlayerCache[componentData.PlatformId] = value;
}
internal bool RenamePlayer(Entity userEntity, Entity charEntity, FixedString64 newName)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
DebugEventsSystem existingSystem = Core.Server.GetExistingSystem<DebugEventsSystem>();
EntityManager entityManager = Core.EntityManager;
NetworkId componentData = ((EntityManager)(ref entityManager)).GetComponentData<NetworkId>(userEntity);
entityManager = Core.EntityManager;
User componentData2 = ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
RenameUserDebugEvent val = default(RenameUserDebugEvent);
val.NewName = newName;
val.Target = componentData;
RenameUserDebugEvent val2 = val;
FromCharacter val3 = default(FromCharacter);
val3.User = userEntity;
val3.Character = charEntity;
FromCharacter val4 = val3;
existingSystem.RenameUser(val4, val2);
UpdatePlayerCache(userEntity, ((object)(FixedString64)(ref componentData2.CharacterName)).ToString(), ((object)(FixedString64)(ref newName)).ToString());
return true;
}
public static bool IsNewUser(Entity userEntity)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
User userComponente = GetUserComponente(userEntity);
return ((FixedString64)(ref userComponente.CharacterName)).IsEmpty;
}
public static User GetUserComponente(Entity userEntity)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = VWorld.Server.EntityManager;
return ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
}
public static string GetCharacterName(Entity userEntity)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
User userComponente = GetUserComponente(userEntity);
return ((object)(FixedString64)(ref userComponente.CharacterName)).ToString();
}
public static string GetCharacterName(User user)
{
return ((object)(FixedString64)(ref user.CharacterName)).ToString();
}
public static IEnumerable<Entity> GetUsersOnline()
{
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
NativeArray<Entity> _userEntities = ((EntityQuery)(ref val)).ToEntityArray((Allocator)2);
int len = _userEntities.Length;
int i = 0;
while (i < len)
{
if (_userEntities[i].Read<User>().IsConnected)
{
yield return _userEntities[i];
}
int num = i + 1;
i = num;
}
}
}
internal class PrefabService
{
internal Dictionary<string, (string Name, PrefabGUID Prefab)> NameToGuid { get; init; } = new Dictionary<string, (string, PrefabGUID)>();
internal PrefabService()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
PrefabCollectionSystem existingSystem = Core.Server.GetExistingSystem<PrefabCollectionSystem>();
Dictionary<string, PrefabGUID> spawnableNameToPrefabGuidDictionary = ((PrefabCollectionSystem_Base)existingSystem).SpawnableNameToPrefabGuidDictionary;
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(19, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Spawnable prefabs: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(spawnableNameToPrefabGuidDictionary.Count);
}
log.LogDebug(val);
Enumerator<string, PrefabGUID> enumerator = spawnableNameToPrefabGuidDictionary.GetEnumerator();
while (enumerator.MoveNext())
{
KeyValuePair<string, PrefabGUID> current = enumerator.Current;
if (!NameToGuid.TryAdd(current.Key.ToLowerInvariant(), (current.Key, current.Value)))
{
ManualLogSource log2 = Core.Log;
val = new BepInExDebugLogInterpolatedStringHandler(25, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(current.Key);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" exist already, skipping.");
}
log2.LogDebug(val);
}
}
}
internal bool TryGetItem(string input, out PrefabGUID prefab)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
string text = input.ToLowerInvariant();
(string, PrefabGUID) value;
bool result = NameToGuid.TryGetValue(text, out value) || NameToGuid.TryGetValue("item_" + text, out value);
prefab = value.Item2;
return result;
}
internal PrefabGUID GetGUIDByName(string value)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
return NameToGuid[value.ToLowerInvariant()].Prefab;
}
public static string GetPrefabName(PrefabGUID hashCode)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem existingSystem = VWorld.Server.GetExistingSystem<PrefabCollectionSystem>();
string result = "Nonexistent";
if (hashCode.GuidHash == 0)
{
return result;
}
try
{
PrefabLookupMap prefabLookupMap = ((PrefabCollectionSystem_Base)existingSystem).PrefabLookupMap;
Entity val = ((PrefabLookupMap)(ref prefabLookupMap))[hashCode];
result = ((object)(Entity)(ref val)).ToString();
}
catch
{
result = "NoPrefabName";
}
return result;
}
}
internal class UnitSpawnerService
{
[HarmonyPatch(typeof(UnitSpawnerReactSystem), "OnUpdate")]
public static class UnitSpawnerReactSystem_Patch
{
public static bool Enabled { get; set; }
public static void Prefix(UnitSpawnerReactSystem __instance)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Expected O, but got Unknown
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
if (!Enabled)
{
return;
}
EntityQuery _OnUpdate_LambdaJob0_entityQuery = __instance.__OnUpdate_LambdaJob0_entityQuery;
NativeArray<Entity> val = ((EntityQuery)(ref _OnUpdate_LambdaJob0_entityQuery)).ToEntityArray((Allocator)2);
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExDebugLogInterpolatedStringHandler val2 = new BepInExDebugLogInterpolatedStringHandler(40, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Processing ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<int>(val.Length);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" in UnitSpawnerReactionSystem");
}
log.LogDebug(val2);
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
ManualLogSource log2 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(27, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Checking if ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<int>(current.Index);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" has lifetime..");
}
log2.LogDebug(val2);
EntityManager entityManager = Core.EntityManager;
if (!((EntityManager)(ref entityManager)).HasComponent<LifeTime>(current))
{
break;
}
entityManager = Core.EntityManager;
LifeTime componentData = ((EntityManager)(ref entityManager)).GetComponentData<LifeTime>(current);
long num = (long)Mathf.Round(componentData.Duration);
ManualLogSource log3 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(34, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Found durationKey ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<long>(num);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" from LifeTime(");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<float>(componentData.Duration);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(")");
}
log3.LogDebug(val2);
if (Core.UnitSpawner.PostActions.TryGetValue(num, out (float, Action<Entity>) value))
{
(float, Action<Entity>) tuple = value;
float item = tuple.Item1;
Action<Entity> item2 = tuple.Item2;
ManualLogSource log4 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(38, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Found post actions for ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<long>(num);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" with ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<float>(item);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" duration");
}
log4.LogDebug(val2);
Core.UnitSpawner.PostActions.Remove(num);
LifeTimeEndAction endAction = (LifeTimeEndAction)((!(item < 0f)) ? 2 : 0);
LifeTime val3 = default(LifeTime);
val3.Duration = item;
val3.EndAction = endAction;
LifeTime val4 = val3;
entityManager = Core.EntityManager;
((EntityManager)(ref entityManager)).SetComponentData<LifeTime>(current, val4);
item2(current);
}
}
}
}
private static Entity empty_entity = default(Entity);
internal const int DEFAULT_MINRANGE = 1;
internal const int DEFAULT_MAXRANGE = 1;
internal Dictionary<long, (float actualDuration, Action<Entity> Actions)> PostActions = new Dictionary<long, (float, Action<Entity>)>();
public void Spawn(Entity user, PrefabGUID unit, int count, float2 position, float minRange = 1f, float maxRange = 2f, float duration = -1f)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
Translation componentData = ((EntityManager)(ref entityManager)).GetComponentData<Translation>(user);
float3 val = default(float3);
((float3)(ref val))..ctor(position.x, componentData.Value.y, position.y);
UnitSpawnerUpdateSystem existingSystem = Core.Server.GetExistingSystem<UnitSpawnerUpdateSystem>();
existingSystem.SpawnUnit(empty_entity, unit, val, count, minRange, maxRange, duration);
}
public void SpawnWithCallback(Entity user, PrefabGUID unit, float2 position, float duration, Action<Entity> postActions)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
Translation componentData = ((EntityManager)(ref entityManager)).GetComponentData<Translation>(user);
float3 val = default(float3);
((float3)(ref val))..ctor(position.x, componentData.Value.y, position.y);
UnitSpawnerUpdateSystem existingSystem = Core.Server.GetExistingSystem<UnitSpawnerUpdateSystem>();
UnitSpawnerReactSystem_Patch.Enabled = true;
long num = NextKey();
existingSystem.SpawnUnit(empty_entity, unit, val, 1, 1f, 1f, (float)num);
PostActions.Add(num, (duration, postActions));
}
internal long NextKey()
{
Random random = new Random();
int num = 5;
long num2;
do
{
num2 = random.NextInt64(10000L) * 3;
num--;
if (num < 0)
{
throw new Exception("Failed to generate a unique key for UnitSpawnerService");
}
}
while (PostActions.ContainsKey(num2));
return num2;
}
}
}
namespace BloodyNotify.Structs
{
public struct KillEvent
{
public DateTime Executed { get; set; }
public string VBlood { get; set; }
public List<string> Killers { get; set; }
public KillEvent(DateTime _executed, string _vblood)
{
Killers = new List<string>();
Executed = _executed;
VBlood = _vblood;
}
}
public struct PlayerData
{
public FixedString64 CharacterName { get; set; }
public ulong SteamID { get; set; }
public bool IsOnline { get; set; }
public Entity UserEntity { get; set; }
public Entity CharEntity { get; set; }
public PlayerData(FixedString64 _characterName = default(FixedString64), ulong _steamID = 0uL, bool _isOnline = false, Entity _userEntity = default(Entity), Entity _charEntity = default(Entity))
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
CharacterName = _characterName;
SteamID = _steamID;
IsOnline = _isOnline;
UserEntity = _userEntity;
CharEntity = _charEntity;
}
}
public class Player
{
public string Name { get; set; }
public ulong SteamID { get; set; }
public bool IsOnline { get; set; }
public bool IsAdmin { get; set; }
public Entity User { get; set; }
public Entity Character { get; set; }
public Player(Entity userEntity = default(Entity), Entity charEntity = default(Entity))
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
User = userEntity;
User val = User.Read<User>();
Character = val.LocalCharacter._Entity;
Name = ((object)(FixedString64)(ref val.CharacterName)).ToString();
IsOnline = val.IsConnected;
IsAdmin = val.IsAdmin;
SteamID = val.PlatformId;
}
}
public readonly struct Settings
{
private readonly ConfigFile CONFIG;
private readonly ConfigEntry<bool> ENABLE_MOD;
private readonly ConfigEntry<bool> PVP_KILLS;
private readonly ConfigEntry<bool> NEW_PLAYER;
private readonly ConfigEntry<bool> ADMIN_ONLINE;
private readonly ConfigEntry<bool> VBLOOD_KILLS;
private static readonly string CONFIG_PATH = Path.Combine(Paths.ConfigPath, "BloodyNotify");
private static readonly string MESSAGES_PATH = Path.Combine(CONFIG_PATH, "messages.json");
private static readonly string VBLOOD_PATH = Path.Combine(CONFIG_PATH, "vbloods.json");
private static readonly string ADMIN_PATH = Path.Combine(CONFIG_PATH, "admins.json");
private static readonly Dictionary<string, string> ANNOUNCEMENTS = new Dictionary<string, string>
{
{ "NewUser", "A new vampire has reached Bloody Mary!" },
{ "VBlood", "{vblood} was killed by {user}." },
{ "PlayerKilled", "{target} was killed by {killer}!" },
{ "StaffOnline", "{role} {user} is now online!" },
{ "StaffOffline", "{role} {user} is now offline!" },
{ "append", "and" },
{ "comma", "," }
};
private static readonly Dictionary<string, string> STAFF = new Dictionary<string, string>
{
{ "123", "Role" },
{ "1234", "Role" }
};
private static readonly Dictionary<string, string> VBLOODS = new Dictionary<string, string>
{
{ "CHAR_Wildlife_Wolf_VBlood", "Alpha Wolf" },
{ "CHAR_Bandit_Deadeye_Frostarrow_VBlood", "Keely the Frost Archer" },
{ "CHAR_Bandit_Foreman_VBlood", "Rufus the Foreman" },
{ "CHAR_Bandit_StoneBreaker_VBlood", "Errol the Stonebreaker" },
{ "CHAR_Bandit_Deadeye_Chaosarrow_VBlood", "Lidia the Chaos Archer" },
{ "CHAR_Undead_BishopOfDeath_VBlood", "Goreswine the Ravager" },
{ "CHAR_Bandit_Stalker_VBlood", "Grayson the Armourer" },
{ "CHAR_Vermin_DireRat_VBlood", "Putrid Rat" },
{ "CHAR_Bandit_Bomber_VBlood", "Clive the Firestarter" },
{ "CHAR_Wildlife_Poloma_VBlood", "Polora the Feywalker" },
{ "CHAR_Wildlife_Bear_Dire_Vblood", "Ferocious Bear" },
{ "CHAR_Undead_Priest_VBlood", "Nicholaus the Fallen" },
{ "CHAR_Bandit_Tourok_VBlood", "Quincey the Bandit King" },
{ "CHAR_Villager_Tailor_VBlood", "Beatrice the Tailor" },
{ "CHAR_Militia_Guard_VBlood", "Vincent the Frostbringer" },
{ "CHAR_Farmlands_Nun_VBlood", "Christina the Sun Priestess" },
{ "CHAR_VHunter_Leader_VBlood", "Tristan the Vampire Hunter" },
{ "CHAR_Undead_BishopOfShadows_VBlood", "Leandra the Shadow Priestess" },
{ "CHAR_Geomancer_Human_VBlood", "Terah the Geomancer" },
{ "CHAR_Militia_Longbowman_LightArrow_Vblood", "Meredith the Bright Archer" },
{ "CHAR_Wendigo_VBlood", "Frostmaw the Mountain Terror" },
{ "CHAR_Militia_Leader_VBlood", "Octavian the Militia Captain" },
{ "CHAR_Militia_BishopOfDunley_VBlood", "Raziel the Shepherd" },
{ "CHAR_Spider_Queen_VBlood", "Ungora the Spider Queen" },
{ "CHAR_Cursed_ToadKing_VBlood", "The Duke of Balaton" },
{ "CHAR_VHunter_Jade_VBlood", "Jade the Vampire Hunter" },
{ "CHAR_Undead_ZealousCultist_VBlood", "Foulrot the Soultaker" },
{ "CHAR_WerewolfChieftain_VBlood", "Willfred the Werewolf Chief" },
{ "CHAR_ArchMage_VBlood", "Mairwyn the Elementalist" },
{ "CHAR_Town_Cardinal_VBlood", "Azariel the Sunbringer" },
{ "CHAR_Winter_Yeti_VBlood", "Terrorclaw the Ogre" },
{ "CHAR_Harpy_Matriarch_VBlood", "Morian the Stormwing Matriarch" },
{ "CHAR_Cursed_Witch_VBlood", "Matka the Curse Weaver" },
{ "CHAR_BatVampire_VBlood", "Nightmarshal Styx the Sunderer" },
{ "CHAR_Cursed_MountainBeast_VBlood", "Gorecrusher the Behemoth" },
{ "CHAR_Manticore_VBlood", "The Winged Horror" },
{ "CHAR_Paladin_VBlood", "Solarus the Immaculate" },
{ "CHAR_Bandit_GraveDigger_VBlood_UNUSED", "CHAR_Bandit_GraveDigger_VBlood_UNUSED" },
{ "CHAR_Bandit_Leader_VBlood_UNUSED", "CHAR_Bandit_Leader_VBlood_UNUSED" },
{ "CHAR_Bandit_Miner_VBlood_UNUSED", "CHAR_Bandit_Miner_VBlood_UNUSED" },
{ "CHAR_Bandit_Thief_VBlood_UNUSED", "CHAR_Bandit_Thief_VBlood_UNUSED" },
{ "CHAR_ChurchOfLight_Cardinal_VBlood", "Azariel the Sunbringer" },
{ "CHAR_ChurchOfLight_Overseer_VBlood", "Sir Magnus the Overseer" },
{ "CHAR_ChurchOfLight_Paladin_VBlood", "Solarus the Immaculate" },
{ "CHAR_ChurchOfLight_Sommelier_VBlood", "Baron du Bouchon the Sommelier" },
{ "CHAR_Forest_Bear_Dire_Vblood", "Ferocious Bear" },
{ "CHAR_Forest_Wolf_VBlood", "Alpha Wolf" },
{ "CHAR_Geomancer_Golem_VBlood", "CHAR_Geomancer_Golem_VBlood" },
{ "CHAR_Gloomrot_Iva_VBlood", "Ziva the Engineer" },
{ "CHAR_Gloomrot_Monster_VBlood", "Adam the Firstborn" },
{ "CHAR_Gloomrot_Purifier_VBlood", "Angram the Purifier" },
{ "CHAR_Gloomrot_RailgunSergeant_VBlood", "Voltatia the Power Master" },
{ "CHAR_Gloomrot_TheProfessor_VBlood", "Henry Blackbrew the Doctor" },
{ "CHAR_Gloomrot_Voltage_VBlood", "Domina the Blade Dancer" },
{ "CHAR_Militia_Glassblower_VBlood", "Grethel the Glassblower" },
{ "CHAR_Militia_Hound_VBlood", "CHAR_Militia_Hound_VBlood" },
{ "CHAR_Militia_HoundMaster_VBlood", "CHAR_Militia_HoundMaster_VBlood" },
{ "CHAR_Militia_Nun_VBlood", "Christina the Sun Priestess" },
{ "CHAR_Militia_Scribe_VBlood", "Maja the Dark Savant" },
{ "CHAR_Poloma_VBlood", "Polora the Feywalker" },
{ "CHAR_Undead_CursedSmith_VBlood", "Cyril the Cursed Smith" },
{ "CHAR_Undead_Infiltrator_VBlood", "Bane the Shadowblade" },
{ "CHAR_Undead_Leader_Vblood", "Kriig the Undead General" },
{ "CHAR_Villager_CursedWanderer_VBlood", "The Old Wanderer" },
{ "NoPrefabName", "VBlood Boss" }
};
public Settings(ConfigFile config)
{
CONFIG = config;
ENABLE_MOD = CONFIG.Bind<bool>("Config", "EnableMod", true, "Enable or disable notifications");
PVP_KILLS = CONFIG.Bind<bool>("Config", "PVPKills", true, "Enable pvp kill notifications");
NEW_PLAYER = CONFIG.Bind<bool>("Config", "NewPlayer", true, "Enable new player notifications");
ADMIN_ONLINE = CONFIG.Bind<bool>("Config", "AdminOnline", true, "Enable admin notifications");
VBLOOD_KILLS = CONFIG.Bind<bool>("Config", "VBloodKills", true, "Enable vblood kill notifications");
}
public void InitConfig()
{
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Expected O, but got Unknown
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Expected O, but got Unknown
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Expected O, but got Unknown
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Expected O, but got Unknown
WriteConfig(MESSAGES_PATH, ANNOUNCEMENTS);
WriteConfig(VBLOOD_PATH, VBLOODS);
WriteConfig(ADMIN_PATH, STAFF);
ANNOUNCEMENTS.Clear();
VBLOODS.Clear();
STAFF.Clear();
string json = File.ReadAllText(MESSAGES_PATH);
Dictionary<string, string> dictionary = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
foreach (KeyValuePair<string, string> item in dictionary)
{
ANNOUNCEMENTS.Add(item.Key, item.Value);
}
json = File.ReadAllText(VBLOOD_PATH);
dictionary = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
foreach (KeyValuePair<string, string> item2 in dictionary)
{
VBLOODS.Add(item2.Key, item2.Value);
}
json = File.ReadAllText(ADMIN_PATH);
dictionary = JsonSerializer.Deserialize<Dictionary<string, string>>(json);
foreach (KeyValuePair<string, string> item3 in dictionary)
{
STAFF.Add(item3.Key, item3.Value);
}
ManualLogSource logInstance = Plugin.LogInstance;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(13, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Mod enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(ENABLE_MOD.Value);
}
logInstance.LogInfo(val);
ManualLogSource logInstance2 = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(19, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("PVP kills enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(PVP_KILLS.Value);
}
logInstance2.LogInfo(val);
ManualLogSource logInstance3 = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(21, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("New players enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(NEW_PLAYER.Value);
}
logInstance3.LogInfo(val);
ManualLogSource logInstance4 = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(16, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Admins enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(ADMIN_ONLINE.Value);
}
logInstance4.LogInfo(val);
ManualLogSource logInstance5 = Plugin.LogInstance;
val = new BepInExInfoLogInterpolatedStringHandler(17, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("VBloods enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(VBLOOD_KILLS.Value);
}
logInstance5.LogInfo(val);
}
public static void WriteConfig(string path, Dictionary<string, string> dic)
{
if (!Directory.Exists(CONFIG_PATH))
{
Directory.CreateDirectory(CONFIG_PATH);
}
if (!File.Exists(path))
{
string contents = JsonSerializer.Serialize(dic, new JsonSerializerOptions
{
WriteIndented = true
});
File.WriteAllText(path, contents);
}
}
public bool GetActiveSystem(Systems type)
{
if (1 == 0)
{
}
bool result = type switch
{
Systems.ENABLE => ENABLE_MOD.Value,
Systems.VBLOOD => VBLOOD_KILLS.Value,
Systems.PVP => PVP_KILLS.Value,
Systems.PLAYERS => NEW_PLAYER.Value,
Systems.ADMIN => ADMIN_ONLINE.Value,
_ => false,
};
if (1 == 0)
{
}
return result;
}
public static string GetVBlood(string key)
{
return (key == null || !VBLOODS.ContainsKey(key)) ? VBLOODS["NoPrefabName"] : VBLOODS[key];
}
public static string GetMessageTemplate(string key)
{
return (key == null || !ANNOUNCEMENTS.ContainsKey(key)) ? key : ANNOUNCEMENTS[key];
}
public static string GetStaff(Entity user)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
Player player = new Player(user);
return (player == null || !STAFF.ContainsKey(player.SteamID.ToString())) ? null : STAFF[player.SteamID.ToString()];
}
public static Dictionary<string, string> GetStaff()
{
return STAFF;
}
}
public enum Systems
{
ENABLE,
VBLOOD,
PLAYERS,
PVP,
ADMIN
}
}
namespace BloodyNotify.Hooks
{
internal class ActionScheduler
{
public static readonly List<KillEvent> ACTIONS = new List<KillEvent>();
public static void HandleNotifyFrame()
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
for (int num = ACTIONS.Count - 1; num >= 0; num--)
{
if (DateTime.Now - ACTIONS[num].Executed > TimeSpan.FromSeconds(1.0))
{
string announcement = VBlood_Hook.GetAnnouncement(ACTIONS[num].VBlood, ACTIONS[num].Killers);
if (announcement != null && !(announcement == ""))
{
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, announcement);
ACTIONS.RemoveAt(num);
}
}
}
}
}
[HarmonyPatch]
internal class GameFrame_Hook
{
[HarmonyPatch("ProjectM.GameBootstrap", "Start")]
[HarmonyPostfix]
public static void ServerDetours()
{
Plugin.LogInstance.LogInfo((object)"Game has bootstrapped. Worlds and systems now exist.");
GameFrame.Initialize();
}
}
[HarmonyPatch]
internal class PlayerKilled_Hook
{
[HarmonyPatch(typeof(DeathEventListenerSystem), "OnUpdate")]
[HarmonyPostfix]
public static void OnUpdate(DeathEventListenerSystem __instance)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Settings.GetActiveSystem(Systems.PVP))
{
return;
}
EntityQuery deathEventQuery = __instance._DeathEventQuery;
NativeArray<DeathEvent> val = ((EntityQuery)(ref deathEventQuery)).ToComponentDataArray<DeathEvent>((Allocator)2);
EntityManager entityManager = VWorld.Server.EntityManager;
Enumerator<DeathEvent> enumerator = val.GetEnumerator();
PlayerCharacter val2 = default(PlayerCharacter);
PlayerCharacter val3 = default(PlayerCharacter);
while (enumerator.MoveNext())
{
DeathEvent current = enumerator.Current;
if (((EntityManager)(ref entityManager)).TryGetComponentData<PlayerCharacter>(current.Died, ref val2) && ((EntityManager)(ref entityManager)).TryGetComponentData<PlayerCharacter>(current.Killer, ref val3))
{
Player player = new Player(val2.UserEntity);
Player player2 = new Player(val3.UserEntity);
if (player.SteamID != player2.SteamID)
{
string text = Settings.GetMessageTemplate("PlayerKilled").Replace("{killer}", player2.Name).Replace("{target}", player.Name);
ServerChatUtils.SendSystemMessageToAllClients(entityManager, text);
}
}
}
}
}
[HarmonyPatch]
internal class UserConnected_Hook
{
[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserConnected")]
[HarmonyPrefix]
public static void OnUpdate(ServerBootstrapSystem __instance, NetConnectionId netConnectionId)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
ServerClient val = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num];
Entity userEntity = val.UserEntity;
AnnounceNewUser(userEntity);
AnnounceAdmin(userEntity);
}
private static void AnnounceNewUser(Entity user)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.Settings.GetActiveSystem(Systems.PLAYERS) && PlayerService.IsNewUser(user))
{
string messageTemplate = Settings.GetMessageTemplate("NewUser");
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, messageTemplate);
}
}
private static void AnnounceAdmin(Entity user)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.Settings.GetActiveSystem(Systems.ADMIN))
{
Player player = new Player(user);
string staff = Settings.GetStaff(user);
if (staff != null && !(staff == ""))
{
string text = Settings.GetMessageTemplate("StaffOnline").Replace("{role}", staff).Replace("{user}", player.Name);
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, text);
}
}
}
}
[HarmonyPatch]
internal class UserDisconnected_Hook
{
[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserDisconnected")]
[HarmonyPrefix]
public static void OnUpdate(ServerBootstrapSystem __instance, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Invalid comparison between Unknown and I4
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
if (Plugin.Settings.GetActiveSystem(Systems.ADMIN) && (int)connectionStatusReason != 17)
{
int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
ServerClient val = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num];
Entity userEntity = val.UserEntity;
Player player = new Player(userEntity);
string staff = Settings.GetStaff(userEntity);
if (staff != null && !(staff == ""))
{
string text = Settings.GetMessageTemplate("StaffOffline").Replace("{role}", staff).Replace("{user}", player.Name);
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, text);
}
}
}
}
[HarmonyPatch]
internal class VBlood_Hook
{
[HarmonyPatch(typeof(VBloodSystem), "OnUpdate")]
[HarmonyPrefix]
public static void OnUpdate(VBloodSystem __instance)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Settings.GetActiveSystem(Systems.VBLOOD) || __instance.EventList.IsEmpty)
{
return;
}
Enumerator<VBloodConsumed> enumerator = __instance.EventList.GetEnumerator();
PlayerCharacter val = default(PlayerCharacter);
while (enumerator.MoveNext())
{
VBloodConsumed current = enumerator.Current;
EntityManager entityManager = VWorld.Server.EntityManager;
if (!((EntityManager)(ref entityManager)).TryGetComponentData<PlayerCharacter>(current.Target, ref val))
{
continue;
}
FixedString128 assetName = ((PrefabCollectionSystem_Base)__instance._PrefabCollectionSystem).PrefabDataLookup[current.Source].AssetName;
Player player = new Player(val.UserEntity);
bool flag = false;
foreach (KillEvent aCTION in ActionScheduler.ACTIONS)
{
if (aCTION.VBlood == ((object)(FixedString128)(ref assetName)).ToString())
{
flag = true;
break;
}
}
if (!flag)
{
KillEvent item = new KillEvent(DateTime.Now, ((object)(FixedString128)(ref assetName)).ToString());
ActionScheduler.ACTIONS.Add(item);
}
for (int i = 0; i < ActionScheduler.ACTIONS.Count; i++)
{
if (ActionScheduler.ACTIONS[i].VBlood == ((object)(FixedString128)(ref assetName)).ToString() && !ActionScheduler.ACTIONS[i].Killers.Contains(player.Name))
{
ActionScheduler.ACTIONS[i].Killers.Add(player.Name);
}
}
}
}
public static string GetAnnouncement(string vblood, List<string> killers)
{
string vBlood = Settings.GetVBlood(vblood);
StringBuilder stringBuilder = new StringBuilder();
if (killers.Count == 0)
{
return "";
}
for (int i = 0; i < killers.Count; i++)
{
stringBuilder.Append(killers[i]);
if (i < killers.Count - 2)
{
StringBuilder stringBuilder2 = stringBuilder;
StringBuilder stringBuilder3 = stringBuilder2;
StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(1, 1, stringBuilder2);
handler.AppendFormatted(Settings.GetMessageTemplate("comma"));
handler.AppendLiteral(" ");
stringBuilder3.Append(ref handler);
}
else if (i < killers.Count - 1)
{
StringBuilder stringBuilder2 = stringBuilder;
StringBuilder stringBuilder4 = stringBuilder2;
StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(2, 1, stringBuilder2);
handler.AppendLiteral(" ");
handler.AppendFormatted(Settings.GetMessageTemplate("append"));
handler.AppendLiteral(" ");
stringBuilder4.Append(ref handler);
}
}
return Settings.GetMessageTemplate("VBlood").Replace("{user}", stringBuilder.ToString()).Replace("{vblood}", vBlood);
}
}
}
namespace BloodyNotify.Commands
{
internal class AdminsCmd
{
[Command("admins", "a", null, "Shows online Staff members.", null, false)]
public static void WhoIsOnline(ChatCommandContext ctx)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Entity> usersOnline = PlayerService.GetUsersOnline();
Dictionary<string, string> staff = Settings.GetStaff();
StringBuilder stringBuilder = new StringBuilder();
foreach (Entity item in usersOnline)
{
Player player = new Player(item);
foreach (KeyValuePair<string, string> item2 in staff)
{
if (player.SteamID.ToString() == item2.Key)
{
string value = item2.Value.Replace("</color>", "");
stringBuilder.Append(value).Append(player.Name).Append("</color>");
stringBuilder.Append(' ');
}
}
}
if (stringBuilder.Length == 0)
{
ctx.Reply("There is no staff online.");
}
else
{
ctx.Reply("Active staff: " + stringBuilder.ToString());
}
}
}
[CommandGroup("notify", null)]
internal class ReloadCmd
{
[Command("reload", "rl", null, "Reloads the config of BloodyNotify.", null, true)]
public static void ReloadNotify(ChatCommandContext ctx)
{
Plugin.Settings.InitConfig();
ctx.Reply("BloodyNotify config reloaded!");
}
}
}