using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bloodstone.API;
using CoffinSleep.Settings;
using CoffinSleep.Systems;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using ProjectM;
using ProjectM.CastleBuilding;
using ProjectM.Network;
using ProjectM.Scripting;
using Stunlock.Core;
using Unity.Collections;
using Unity.Entities;
using Utils.Database;
using Utils.Logger;
using Utils.Settings;
using Utils.VRising.Entities;
using Utils.VRising.Systems;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CoffinSleep")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A VRising mod that speeds up time while you sleep in your coffin.")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+3.Branch.main.Sha.fe3bdb3003f252b6ace5e599a2ecc9a6f63cb8bc")]
[assembly: AssemblyProduct("CoffinSleep")]
[assembly: AssemblyTitle("CoffinSleep")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
namespace Utils.VRising.Systems
{
public static class PrefabCollectionSystem
{
public static PrefabCollectionSystem Get()
{
return World.world.GetExistingSystemManaged<PrefabCollectionSystem>();
}
public static string GetPrefabName(PrefabGUID hashCode)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem val = Get();
string result = "Nonexistent";
if (((PrefabGUID)(ref hashCode)).GuidHash == 0)
{
return result;
}
try
{
Entity val2 = ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)val).PrefabLookupMap))[hashCode];
return ((object)(Entity)(ref val2)).ToString();
}
catch
{
return "NoPrefabName";
}
}
}
public static class ServerScriptMapper
{
public static ServerScriptMapper Get()
{
return World.world.GetExistingSystemManaged<ServerScriptMapper>();
}
}
}
namespace Utils.VRising.Logger
{
public static class PrettyLog
{
}
}
namespace Utils.VRising.Entities
{
public static class ActiveServantMission
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ActiveServantMission>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static DynamicBuffer<ActiveServantMission> GetBuffer(Entity mission)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return ((EntityManager)(ref World.em)).GetBuffer<ActiveServantMission>(mission, false);
}
public static List<DynamicBuffer<ActiveServantMission>> GetAllBuffers()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
List<DynamicBuffer<ActiveServantMission>> list = new List<DynamicBuffer<ActiveServantMission>>();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
list.Add(GetBuffer(current));
}
return list;
}
public static List<string> GetAllBuffersMissionUIDs()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
foreach (DynamicBuffer<ActiveServantMission> allBuffer in GetAllBuffers())
{
Enumerator<ActiveServantMission> enumerator2 = allBuffer.GetEnumerator();
while (enumerator2.MoveNext())
{
ActiveServantMission current = enumerator2.Current;
list.Add(GetMissionUID(current));
}
}
return list;
}
public static List<string> GetBufferMissionUIDs(Entity mission)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
List<string> list = new List<string>();
Enumerator<ActiveServantMission> enumerator = GetBuffer(mission).GetEnumerator();
while (enumerator.MoveNext())
{
ActiveServantMission current = enumerator.Current;
list.Add(GetMissionUID(current));
}
return list;
}
public static string GetMissionUID(ActiveServantMission mission)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
return Convert.ToBase64String(Encoding.UTF8.GetBytes($"{GetMissiontDataId(mission)}-{GetMissionStartTime(mission)}-{GetMissionName(mission)}"));
}
public static string GetMissionName(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return PrefabCollectionSystem.GetPrefabName(mission.MissionID);
}
public static float GetMissionLength(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissionLengthSeconds;
}
public static long GetMissionLengthTimestamp(ActiveServantMission mission)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return DateTimeOffset.Now.AddSeconds(GetMissionLength(mission)).ToUnixTimeSeconds();
}
public static void SetMissionLength(ref ActiveServantMission mission, float seconds)
{
mission.MissionLengthSeconds = seconds;
}
public static double GetMissionStartTime(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissionLengthSeconds;
}
public static int GetMissiontDataId(ActiveServantMission mission)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return mission.MissiontDataId;
}
}
public static class DayNightCycle
{
public static DayNightCycle GetSingleton()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return ServerScriptMapper.Get()._ServerGameManager.DayNightCycle;
}
public static TimeOfDay GetTimeOfDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).TimeOfDay;
}
public static double GetTime(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.Time;
}
public static TimeScale GetTimeScale(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return DayNightCycleExtensions.GetTimeScale(ref dnc);
}
public static float GetTimeSinceDayStart(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).TimeSinceDayStart;
}
public static float GetDayTimeStartInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayTimeStartInSeconds;
}
public static float GetDayTimeDurationInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayTimeDurationInSeconds;
}
public static float GetDayDurationInSeconds(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return dnc.DayDurationInSeconds;
}
public static bool IsDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
return (int)GetTimeOfDay(dnc) == 1;
}
public static bool IsBloodMoonDay(DayNightCycle dnc = default(DayNightCycle))
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (emptyDNC(dnc))
{
dnc = GetSingleton();
}
return ((DayNightCycle)(ref dnc)).IsBloodMoonDay();
}
private static bool emptyDNC(DayNightCycle dnc)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
return EqualityComparer<DayNightCycle>.Default.Equals(dnc, default(DayNightCycle));
}
}
public static class PlayerCharacter
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<PlayerCharacter>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static bool IsOnline(Entity playerCharacter)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
PlayerCharacter componentData = ((EntityManager)(ref World.em)).GetComponentData<PlayerCharacter>(playerCharacter);
return ((EntityManager)(ref World.em)).GetComponentData<User>(componentData.UserEntity).IsConnected;
}
public static bool IsAllOnlinePlayersSleeping()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
NativeArray<Entity> all = Sleeping.GetAll();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (IsOnline(current) && !Sleeping.HasTarget(all, current))
{
return false;
}
}
return true;
}
}
public static class ServantCoffinstation
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantCoffinstation>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static ServantCoffinstation GetComponentData(Entity servantCoffinStation)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return ((EntityManager)(ref World.em)).GetComponentData<ServantCoffinstation>(servantCoffinStation);
}
public static Dictionary<Entity, ServantCoffinstation> GetAllComponentData()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
Dictionary<Entity, ServantCoffinstation> dictionary = new Dictionary<Entity, ServantCoffinstation>();
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
dictionary.Add(current, GetComponentData(current));
}
return dictionary;
}
public static bool IsConverting(ServantCoffinstation servantCoffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
return (int)servantCoffinStation.State == 3;
}
public static float GetConvertionProgress(ServantCoffinstation servantCoffinStation)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return servantCoffinStation.ConvertionProgress;
}
public static void SetConvertionProgress(ref ServantCoffinstation servantCoffinStation, float seconds)
{
servantCoffinStation.ConvertionProgress = seconds;
}
public static void SetComponentData(Entity coffinStationEntity, ServantCoffinstation coffinStation)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
((EntityManager)(ref World.em)).SetComponentData<ServantCoffinstation>(coffinStationEntity, coffinStation);
}
}
public static class ServantMissionSetting
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadWrite<ServantMissionSetting>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static DynamicBuffer<ServantMissionSetting> GetBuffer()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
if (enumerator.MoveNext())
{
Entity current = enumerator.Current;
return ((EntityManager)(ref World.em)).GetBuffer<ServantMissionSetting>(current, false);
}
return default(DynamicBuffer<ServantMissionSetting>);
}
}
public static class SetTimeOfDayEvent
{
public static void Add(int hour = 0, int day = 0)
{
create(hour, day, (SetTimeType)1);
}
public static void Set(int hour = 0, int day = 0)
{
create(hour, day, (SetTimeType)0);
}
private static void create(int hour, int day, SetTimeType type)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Entity val = ((EntityManager)(ref World.em)).CreateEntity((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<SetTimeOfDayEvent>() });
((EntityManager)(ref World.em)).SetComponentData<SetTimeOfDayEvent>(val, new SetTimeOfDayEvent
{
Hour = hour,
Day = day,
Type = type
});
}
}
public static class Sleeping
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[3]
{
ComponentType.ReadOnly<Buff>(),
ComponentType.ReadOnly<SpawnSleepingBuff>(),
ComponentType.ReadOnly<InsideBuff>()
});
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static bool HasTarget(NativeArray<Entity> sleepingEntities, Entity target)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = sleepingEntities.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (((EntityManager)(ref World.em)).GetComponentData<Buff>(current).Target == target)
{
return true;
}
}
return false;
}
}
public static class User
{
public static NativeArray<Entity> GetAll()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
EntityQuery val = ((EntityManager)(ref World.em)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static Entity GetFirstOnlinePlayer()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (((EntityManager)(ref World.em)).GetComponentData<User>(current).IsConnected)
{
return current;
}
}
return Entity.Null;
}
public static bool IsAllOffline()
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
Enumerator<Entity> enumerator = GetAll().GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
if (((EntityManager)(ref World.em)).GetComponentData<User>(current).IsConnected)
{
return false;
}
}
return true;
}
}
public static class World
{
internal static World _world;
internal static EntityManager em = world.EntityManager;
public static World world
{
get
{
if (_world != null)
{
return _world;
}
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == "Server" || current.Name == "Client")
{
_world = current;
}
}
return _world;
}
}
public static void Set(World world)
{
_world = world;
}
}
}
namespace Utils.Settings
{
public class Config
{
public static string PluginGUID;
public static string PluginFolderPath;
internal static ConfigFile cfg;
private static List<Action> configActions = new List<Action>();
public static ConfigEntry<T> Bind<T>(string section, string key, T defaultValue, string description)
{
return cfg.Bind<T>(section, key, defaultValue, description);
}
public static void Save()
{
cfg.Save();
}
public static void Setup(string pluginGUID, ConfigFile config, int skipCaller = 4, params Action[] actions)
{
PluginGUID = pluginGUID;
cfg = config;
PluginFolderPath = Paths.ConfigPath + "\\" + PluginGUID;
if (!Directory.Exists(PluginFolderPath))
{
Directory.CreateDirectory(PluginFolderPath);
}
ENV.Debug.Setup(skipCaller);
AddConfigActions(actions);
}
public static void Load()
{
if (configActions == null || configActions.Count == 0)
{
return;
}
foreach (Action configAction in configActions)
{
configAction();
}
}
public static void AddConfigActions(params Action[] actions)
{
configActions.AddRange(actions);
}
}
public static class ENV
{
public class Debug
{
private static string debugSection = "\ud83e\udeb2Debug";
private static ConfigEntry<bool> DebugLogOnTempFile;
private static ConfigEntry<bool> DebugEnableTraceLogs;
public static void Setup(int skipCaller)
{
Config.AddConfigActions(delegate
{
load(skipCaller);
});
}
private static void load(int skipCaller)
{
if (enableDebugConfigs(skipCaller))
{
DebugLogOnTempFile = Config.cfg.Bind<bool>(debugSection, "LogOnTempFile", false, "Enabled, will log every plugin log on a temp file");
DebugEnableTraceLogs = Config.cfg.Bind<bool>(debugSection, "EnableTraceLogs", false, "Enabled, will print Trace logs (Debug output in BepInEx)");
}
validateValues();
}
private static void validateValues()
{
if (DebugLogOnTempFile != null)
{
LogOnTempFile = DebugLogOnTempFile.Value;
}
if (DebugEnableTraceLogs != null)
{
EnableTraceLogs = DebugEnableTraceLogs.Value;
}
Config.cfg.Save();
}
private static bool enableDebugConfigs(int skipCaller)
{
return new StackTrace().GetFrame(skipCaller).GetMethod().DeclaringType.Assembly.GetCustomAttribute<AssemblyConfigurationAttribute>()?.Configuration != "Release";
}
}
public static bool LogOnTempFile;
public static bool EnableTraceLogs;
}
}
namespace Utils.Logger
{
public class Config
{
internal static ManualLogSource logger;
private static string tempLogFile;
public static void Setup(ManualLogSource logger, string worldType = "")
{
Config.logger = logger;
string value = "";
if (worldType != "")
{
value = "-" + worldType;
}
tempLogFile = $"{Utils.Settings.Config.PluginFolderPath}\\{Utils.Settings.Config.PluginGUID}{value}.txt";
Log.Start("Using \"" + tempLogFile + "\" to save logs.");
}
public static void TestSetup()
{
}
internal static void logFile(object data, string level, string prefix = "")
{
if (Utils.Settings.ENV.LogOnTempFile)
{
using (StreamWriter streamWriter = File.AppendText(tempLogFile))
{
string value = $"{prefix}{DateTime.Now.ToString("hh:mm:ss")} [{level} {Utils.Settings.Config.PluginGUID}]: {data}";
streamWriter.WriteLine(value);
}
}
}
}
public class Log
{
private static ConcurrentDictionary<string, long> timedLog = new ConcurrentDictionary<string, long>();
private static List<string> firstLog = new List<string>();
public static void Info(object data)
{
Config.logger.LogInfo(data);
Config.logFile(data, "Info: ");
}
public static void Error(object data)
{
Config.logger.LogError(data);
Config.logFile(data, "Error: ");
}
public static void Debug(object data)
{
Config.logger.LogDebug(data);
Config.logFile(data, "Debug: ");
}
public static void Fatal(object data)
{
Config.logger.LogFatal(data);
Config.logFile(data, "Fatal: ");
}
public static void Warning(object data)
{
Config.logger.LogWarning(data);
Config.logFile(data, "Warning:");
}
public static void Message(object data)
{
Config.logger.LogMessage(data);
Config.logFile(data, "Message:");
}
public static void Start(object data)
{
Config.logger.LogMessage(data);
Config.logFile(data, "Start: ", "\n");
}
public static void Trace(object data)
{
if (Utils.Settings.ENV.EnableTraceLogs)
{
Config.logger.LogDebug(data);
Config.logFile(data, "Trace: ");
}
}
public static void Struct<T>(T data)
{
if (Utils.Settings.ENV.EnableTraceLogs)
{
string text = structToString(data);
Config.logger.LogDebug((object)text);
Config.logFile(text, "Struct: ");
}
}
public static void Timed(Action action, int ms, string id = "")
{
if (!blocked(ms, id))
{
action();
}
}
public static void First(Action action, string id = "")
{
if (first(id))
{
action();
}
}
private static string structToString<T>(T data)
{
Type type = data.GetType();
FieldInfo[] fields = type.GetFields();
PropertyInfo[] properties = type.GetProperties();
Dictionary<string, object> values = new Dictionary<string, object>();
Array.ForEach(properties, delegate(PropertyInfo property)
{
values.TryAdd(property.Name, property.GetValue(data));
});
Array.ForEach(fields, delegate(FieldInfo field)
{
values.TryAdd(field.Name, field.GetValue(data));
});
List<string> list = new List<string>();
foreach (KeyValuePair<string, object> item in values)
{
list.Add($"\"{item.Key}\":\"{item.Value}\"");
}
return "\"" + type.ToString() + "\": {" + string.Join(",", list) + "}";
}
private static bool first(string id)
{
if (firstLog.Contains(id))
{
return false;
}
firstLog.Add(id);
return true;
}
private static bool blocked(int ms, string id)
{
long num = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if (!timedLog.TryGetValue(id, out var value))
{
long newTimestamp = DateTimeOffset.Now.AddMilliseconds(ms).ToUnixTimeMilliseconds();
timedLog.AddOrUpdate(id, newTimestamp, (string key, long oldValue) => newTimestamp);
return true;
}
if (num < value)
{
return true;
}
timedLog.TryRemove(id, out var _);
return false;
}
}
}
namespace Utils.Database
{
public static class Cache
{
public static ConcurrentDictionary<string, long> LastUpdate = new ConcurrentDictionary<string, long>();
public static ConcurrentDictionary<string, bool> Cached = new ConcurrentDictionary<string, bool>();
public static bool IsBlocked(string key, long blockedDuration)
{
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if (LastUpdate.TryGetValue(key, out var value) && now - value < blockedDuration)
{
return true;
}
LastUpdate.AddOrUpdate(key, now, (string _, long _) => now);
return false;
}
public static bool Key(string key, bool cache = true)
{
if (!cache)
{
return false;
}
return Cached.AddOrUpdate(key, addValue: true, (string _, bool _) => true);
}
public static bool Exists(string key)
{
if (Cached.TryGetValue(key, out var value) && value)
{
return true;
}
return false;
}
public static bool RemoveKey(string key)
{
bool value;
return Cached.TryRemove(key, out value);
}
}
public static class DB
{
private static JsonSerializerOptions JSONOptions = new JsonSerializerOptions
{
WriteIndented = false,
IncludeFields = false
};
private static JsonSerializerOptions Pretty_JSON_options = new JsonSerializerOptions
{
WriteIndented = true,
IncludeFields = true
};
private static List<Action> loadActions = new List<Action>();
private static List<Action> saveActions = new List<Action>();
private static List<Action> cleanActions = new List<Action>();
public static void Setup(List<Action> load, List<Action> save, List<Action> clean)
{
if (load != null)
{
loadActions.AddRange(load);
}
if (save != null)
{
saveActions.AddRange(save);
}
if (clean != null)
{
cleanActions.AddRange(clean);
}
}
public static void Load()
{
if (loadActions == null)
{
return;
}
foreach (Action loadAction in loadActions)
{
loadAction();
}
Log.Info($"All({loadActions.Count}) database actions loaded.");
}
public static void Save()
{
if (saveActions == null)
{
return;
}
foreach (Action saveAction in saveActions)
{
saveAction();
}
Log.Info($"All({saveActions.Count}) database actions saved.");
}
public static void Clean()
{
if (cleanActions == null)
{
return;
}
foreach (Action cleanAction in cleanActions)
{
cleanAction();
}
Log.Info($"All({cleanActions.Count}) database actions cleaned.");
}
public static void AddLoadActions(params Action[] actions)
{
loadActions.AddRange(actions);
}
public static void AddSaveActions(params Action[] actions)
{
saveActions.AddRange(actions);
}
public static void AddCleanActions(params Action[] actions)
{
cleanActions.AddRange(actions);
}
public static void saveFile<T>(string fileName, T data, bool pretty = false, string extension = ".json")
{
JsonSerializerOptions options = JSONOptions;
if (pretty)
{
options = Pretty_JSON_options;
}
File.WriteAllText(Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension, JsonSerializer.Serialize(data, options));
}
public static void loadFile<T>(string fileName, ref T data, string extension = ".json") where T : new()
{
string path = Utils.Settings.Config.PluginFolderPath + "\\" + fileName + extension;
if (!File.Exists(path))
{
File.Create(path).Dispose();
}
string json = File.ReadAllText(path);
try
{
data = JsonSerializer.Deserialize<T>(json);
Log.Trace(fileName + " DB Populated");
}
catch
{
data = new T();
Log.Trace(fileName + " DB Created");
}
}
}
}
namespace CoffinSleep
{
[BepInPlugin("CoffinSleep", "CoffinSleep", "2.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BasePlugin
{
public override void Load()
{
if (VWorld.IsServer)
{
Server.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log);
}
if (VWorld.IsClient)
{
Client.Load(((BasePlugin)this).Config, ((BasePlugin)this).Log);
}
}
public override bool Unload()
{
if (VWorld.IsServer)
{
Server.Unload();
}
if (VWorld.IsClient)
{
Client.Unload();
}
return false;
}
}
public static class Server
{
public static Harmony harmony;
internal static void Load(ConfigFile config, ManualLogSource logger)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
CoffinSleep.Settings.Config.Load(config, logger, "Server");
harmony = new Harmony("CoffinSleep");
Log.Trace("Patching harmony");
harmony.PatchAll();
Log.Info("Plugin CoffinSleep v2.0.2 server side is loaded!");
}
internal static bool Unload()
{
harmony.UnpatchSelf();
Log.Info("Plugin CoffinSleep v2.0.2 server side is unloaded!");
return true;
}
}
internal static class Client
{
public static Harmony harmony;
internal static void Load(ConfigFile config, ManualLogSource logger)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
CoffinSleep.Settings.Config.Load(config, logger, "Client");
harmony = new Harmony("CoffinSleep");
Log.Trace("Patching harmony");
harmony.PatchAll();
Log.Info("Plugin CoffinSleep v2.0.2 client side is loaded!");
}
internal static bool Unload()
{
harmony.UnpatchSelf();
Log.Info("Plugin CoffinSleep v2.0.2 client side is unloaded!");
return true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CoffinSleep";
public const string PLUGIN_NAME = "CoffinSleep";
public const string PLUGIN_VERSION = "2.0.2";
}
}
namespace CoffinSleep.Systems
{
public static class RotationCycle
{
private static int transitionControl = 3;
public static void IncreaseTime(params Action<int>[] actions)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
DayNightCycle singleton = DayNightCycle.GetSingleton();
if ((CoffinSleep.Settings.ENV.OnlyDayTimeSleep.Value && !DayNightCycle.IsDay(singleton)) || (CoffinSleep.Settings.ENV.SleepBloodMoon.Value && DayNightCycle.IsBloodMoonDay(singleton) && !DayNightCycle.IsDay(singleton)) || User.IsAllOffline() || (CoffinSleep.Settings.ENV.OnlyAllPlayersSleeping.Value && !PlayerCharacter.IsAllOnlinePlayersSleeping()) || Cache.IsBlocked("speed", 1000L))
{
return;
}
int modifier = CoffinSleep.Settings.ENV.IncreasedTime.Value;
if (CoffinSleep.Settings.ENV.PauseDuringTransitions.Value && !CoffinSleep.Settings.ENV.OnlyDayTimeSleep.Value)
{
handleModifier(ref modifier, singleton);
}
if (modifier != 0)
{
for (int i = 0; i < actions.Length; i++)
{
actions[i](modifier);
}
SetTimeOfDayEvent.Add(modifier);
}
}
private static void handleModifier(ref int modifier, DayNightCycle dnc)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
float timeSinceDayStart = DayNightCycle.GetTimeSinceDayStart(dnc);
if (inTransition(timeSinceDayStart, dnc))
{
modifier = 0;
return;
}
int num = transitionControl * 2;
float dayDurationInSeconds = DayNightCycle.GetDayDurationInSeconds(dnc);
float dayTimeDurationInSeconds = DayNightCycle.GetDayTimeDurationInSeconds(dnc);
float num2 = (float)modifier * DayNightCycle.GetTimeScale(dnc).TimePerMinute;
if (num2 > dayDurationInSeconds)
{
num2 = dayDurationInSeconds;
}
float num3 = timeSinceDayStart + num2;
if (num3 > dayDurationInSeconds && !DayNightCycle.IsDay(dnc))
{
num2 = dayDurationInSeconds - timeSinceDayStart - (float)num;
}
else if (num3 > dayDurationInSeconds && DayNightCycle.IsDay(dnc))
{
num2 = dayTimeDurationInSeconds - timeSinceDayStart - (float)num;
}
else if (num3 > dayTimeDurationInSeconds && DayNightCycle.IsDay(dnc))
{
num2 = dayTimeDurationInSeconds - timeSinceDayStart - (float)num;
}
modifier = (int)(num2 / DayNightCycle.GetTimeScale(dnc).TimePerMinute);
if (modifier < 0)
{
modifier = 0;
}
}
private static bool inTransition(float gameDayTime, DayNightCycle dnc)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (inNightToDayTransition(gameDayTime, dnc))
{
return true;
}
if (inDayToNightTransition(gameDayTime, dnc))
{
return true;
}
return false;
}
private static bool inNightToDayTransition(float gameDayTime, DayNightCycle dnc)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
float dayDurationInSeconds = DayNightCycle.GetDayDurationInSeconds(dnc);
if (gameDayTime >= dayDurationInSeconds - (float)transitionControl && gameDayTime <= (float)transitionControl)
{
return true;
}
return false;
}
private static bool inDayToNightTransition(float gameDayTime, DayNightCycle dnc)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
float dayTimeDurationInSeconds = DayNightCycle.GetDayTimeDurationInSeconds(dnc);
if (gameDayTime >= dayTimeDurationInSeconds - (float)transitionControl && gameDayTime <= dayTimeDurationInSeconds + (float)transitionControl)
{
return true;
}
return false;
}
}
}
namespace CoffinSleep.Settings
{
public class Config
{
public static void Load(ConfigFile configFile, ManualLogSource logger, string worldType)
{
ENV.Server.Setup();
Utils.Settings.Config.Setup("CoffinSleep", configFile, 4);
Utils.Settings.Config.Load();
Utils.Logger.Config.Setup(logger, worldType);
}
}
public class ENV
{
public class Server
{
private static string serverSection = "\ud83d\udd27Server";
public static void Setup()
{
Utils.Settings.Config.AddConfigActions(load);
}
public static void load()
{
IncreasedTime = Utils.Settings.Config.Bind(serverSection, "IncreasedTime", 1, "Change the increased game time in hours per real time second");
OnlyDayTimeSleep = Utils.Settings.Config.Bind(serverSection, "OnlyDayTimeSleep", defaultValue: true, "Enabled, sleep just speeds the time when it's daytime");
OnlyAllPlayersSleeping = Utils.Settings.Config.Bind(serverSection, "OnlyAllPlayersSleeping", defaultValue: true, "Enabled, sleep just speeds the time if all players of the server are sleeping");
PauseDuringTransitions = Utils.Settings.Config.Bind(serverSection, "PauseDuringTransitions", defaultValue: true, "Enabled, will stop time speed during the day and night transitions");
SleepBloodMoon = Utils.Settings.Config.Bind(serverSection, "SleepBloodMoon", defaultValue: false, "Enabled, will stop time speed during blood moon nights");
}
}
public static ConfigEntry<int> IncreasedTime;
public static ConfigEntry<bool> OnlyDayTimeSleep;
public static ConfigEntry<bool> OnlyAllPlayersSleeping;
public static ConfigEntry<bool> PauseDuringTransitions;
public static ConfigEntry<bool> SleepBloodMoon;
}
}
namespace CoffinSleep.Hooks
{
[HarmonyPatch]
public class SleepInsideSystemPatch
{
[HarmonyPatch(typeof(SleepInsideSystem), "OnCreate")]
public static class OnCreate
{
private static void Prefix(SleepInsideSystem __instance)
{
try
{
if (VWorld.IsClient)
{
World.Set(VWorld.Client);
}
if (VWorld.IsServer)
{
World.Set(VWorld.Server);
}
}
catch (Exception data)
{
Log.Fatal(data);
}
}
}
[HarmonyPatch(typeof(SleepInsideSystem), "OnUpdate")]
public static class OnUpdate
{
private static void Prefix(SleepInsideSystem __instance)
{
try
{
RotationCycle.IncreaseTime();
}
catch (Exception data)
{
Log.Fatal(data);
}
}
}
}
}