Kindred-KindredLogistics icon

KindredLogistics

Inventory management mod. Stashing, craftpulling, finding chests, etc.

CHANGELOG

1.3.0

  • New Feature: UnitSpawners- Separated from stash, now fed from a chest named spawner
  • New Feature: Braziers - Separated from stash, now fed from a chest named brazier
  • New feature: Solar/Proximity Brazier - Naming the braziers will now change individual brazier behavior!
  • Fix: Conveyors no longer pull mats for locked recipies.
  • Fix: Conveyors will now only pull x2 of the highest amount of an item type needed
  • Fix: Will not pull resources that are being actively used from a refinement station or spawner.

1.2.0

  • New Feature: Repair will pull materials
  • New Feature: Auto Salvaging
  • Bug fix: you can no longer pull items while in batform
  • Some code refactoring
  • Updated Readme and groundwork on Wiki being made.

1.1.1

  • Fixed a bug with item entities not being pulled corrrectly by craftpull.

1.1.0

  • Added pulling for repairs to gear on middle click.
  • added silent pulling
  • fixed small bug where if servant had remaining items after stashing to matched stash because the item stack is full, item remainder stayed on servant- now remaining will be sent to spoils

1.0.4

  • Initialization changes
  • Various fixes
  • added silent stash

1.0.3

  • Fixed small bug with servant stashing

1.0.2

  • Released on Thunderstore
  • Fixed disabled chunks stopping stash on territories and pulling item entities

1.0.1

  • optimization changes

1.0.0

  • Initial Release