KindredLogistics
Inventory management mod. Stashing, craftpulling, finding chests, etc.
CHANGELOG
1.3.0
- New Feature: UnitSpawners- Separated from stash, now fed from a chest named
spawner
- New Feature: Braziers - Separated from stash, now fed from a chest named
brazier
- New feature: Solar/Proximity Brazier - Naming the braziers will now change individual brazier behavior!
- Fix: Conveyors no longer pull mats for locked recipies.
- Fix: Conveyors will now only pull x2 of the highest amount of an item type needed
- Fix: Will not pull resources that are being actively used from a refinement station or spawner.
1.2.0
- New Feature: Repair will pull materials
- New Feature: Auto Salvaging
- Bug fix: you can no longer pull items while in batform
- Some code refactoring
- Updated Readme and groundwork on Wiki being made.
1.1.1
- Fixed a bug with item entities not being pulled corrrectly by craftpull.
1.1.0
- Added pulling for repairs to gear on middle click.
- added silent pulling
- fixed small bug where if servant had remaining items after stashing to matched stash because the item stack is full, item remainder stayed on servant- now remaining will be sent to spoils
1.0.4
- Initialization changes
- Various fixes
- added silent stash
1.0.3
- Fixed small bug with servant stashing
1.0.2
- Released on Thunderstore
- Fixed disabled chunks stopping stash on territories and pulling item entities
1.0.1
- optimization changes
1.0.0
- Initial Release