Decompiled source of KindredLogistics v1.3.0
KindredLogistics.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using KindredLogistics; using KindredLogistics.Commands.Converters; using KindredLogistics.Services; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.CastleBuilding; using ProjectM.CastleBuilding.Rebuilding; using ProjectM.Network; using ProjectM.Physics; using ProjectM.Scripting; using ProjectM.Shared; using ProjectM.Shared.Systems; using ProjectM.Terrain; using Stunlock.Core; using Stunlock.Localization; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Scenes; using Unity.Transforms; using UnityEngine; using VampireCommandFramework; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("KindredLogistics")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Inventory management mod. Stashing, craftpulling, finding chests, etc")] [assembly: AssemblyFileVersion("1.3.0.0")] [assembly: AssemblyInformationalVersion("1.3.0+0.Branch.main.Sha.62bb8fcf39ee2ebe62410e48ec8f8fdc72e85b10.75d3e9cbb80466b41604a9a69bba4361b98e2553")] [assembly: AssemblyProduct("KindredLogistics")] [assembly: AssemblyTitle("KindredLogistics")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.3.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KindreddLogistics.Patches { [HarmonyPatch] public class SortSingleInventorySystemPatch { private static List<(ulong, double)> lastSort = new List<(ulong, double)>(); [HarmonyPatch(typeof(SortSingleInventorySystem), "OnUpdate")] [HarmonyPrefix] private static void Prefix(SortSingleInventorySystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) EntityQuery eventQuery = __instance._EventQuery; NativeArray<Entity> val = ((EntityQuery)(ref eventQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); try { Enumerator<Entity> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (((Entity)(ref current)).Equals(Entity.Null)) { continue; } FromCharacter val2 = current.Read<FromCharacter>(); ulong platformId = val2.User.Read<User>().PlatformId; if (!Core.PlayerSettings.IsSortStashEnabled(platformId)) { continue; } double serverTime = Core.ServerTime; bool flag = false; for (int i = 0; i < lastSort.Count; i++) { if (lastSort[i].Item1 == platformId) { double item = lastSort[i].Item2; if (serverTime - item < 1.0) { flag = true; Core.Stash.StashCharacterInventory(val2.Character); } lastSort.RemoveAt(i); break; } } if (!flag) { lastSort.Add((platformId, serverTime)); } } } catch (Exception ex) { Core.Log.LogError((object)ex); } finally { val.Dispose(); } } } } namespace Logistics.Commands { [CommandGroup("logistics", "l")] public static class LogisticsCommands { [Command("sortstash", "ss", ".l ss", "Toggles autostashing on double clicking sort button for player.", null, false)] public static void TogglePlayerAutoStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSortStash(platformId); ctx.Reply("SortStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("craftpull", "cr", ".l cr", "Toggles right-clicking on recipes for missing ingredients.", null, false)] public static void TogglePlayerAutoPull(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleCraftPull(platformId); ctx.Reply("CraftPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("dontpulllast", "dpl", ".l dpl", "Toggles the ability to not pull the last item from a container for Logistics commands.", null, false)] public static void ToggleDontPullLast(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleDontPullLast(platformId); ctx.Reply("DontPullLast is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("autostashmissions", "asm", ".l asm", "Toggles autostashing for servant missions.", null, false)] public static void ToggleServantAutoStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleAutoStashMissions(platformId); ctx.Reply("AutoStash for missions is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("conveyor", "co", ".l co", "Toggles the ability of sender/receiver's to move items around.", null, false)] public static void ToggleConveyor(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleConveyor(platformId); ctx.Reply("Conveyor is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("salvage", "sal", ".l sal", "Toggles the ability to salvage items from a chest named 'salvage'.", null, false)] public static void ToggleSalvage(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSalvage(platformId); ctx.Reply("Salvage is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("unitspawner", "us", ".l sp", "Toggles the ability to fill unit stations from a chest named 'spawner'.", null, false)] public static void ToggleUnitSpawner(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleUnitSpawner(platformId); ctx.Reply("Spawner is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("brazier", "bz", ".l bz", "Toggles the ability to fill braziers from a chest named 'brazier'.", null, false)] public static void ToggleBrazier(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleBrazier(platformId); ctx.Reply("Brazier is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("silentpull", "sp", null, "Toggles the ability to not send messages when pulling about where they came from.", null, false)] public static void ToggleSilentCraftPull(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSilentPull(platformId); ctx.Reply("SilentPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("silentstash", "ssh", null, "Toggles the ability to not send messages when stashing items about where they go.", null, false)] public static void ToggleSilentStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSilentStash(platformId); ctx.Reply("SilentStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("settings", "s", ".l s", "Displays current settings.", null, false)] public static void DisplaySettings(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; PlayerSettingsService.PlayerSettings settings = Core.PlayerSettings.GetSettings(platformId); PlayerSettingsService.PlayerSettings globalSettings = Core.PlayerSettings.GetGlobalSettings(); ctx.Reply("KindredLogistics Settings:\nSortStash: " + ((!globalSettings.SortStash) ? "<color=red>Server Off</color>" : (settings.SortStash ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nPull (Global) : " + (globalSettings.Pull ? "<color=green>Server On</color>" : "<color=red>Server Off</color>") + "\nCraftPull: " + ((!globalSettings.CraftPull) ? "<color=red>Server Off</color>" : (settings.CraftPull ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nDontPullLast: " + (settings.DontPullLast ? "<color=green>On</color>" : "<color=red>Off</color>") + "\nAutoStashMissions: " + ((!globalSettings.AutoStashMissions) ? "<color=red>Server Off</color>" : (settings.AutoStashMissions ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nConveyor: " + ((!globalSettings.Conveyor) ? "<color=red>Server Off</color>" : (settings.Conveyor ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nSalvage: " + ((!globalSettings.Salvage) ? "<color=red>Server Off</color>" : (settings.Salvage ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nUnitSpawner: " + ((!globalSettings.UnitSpawner) ? "<color=red>Server Off</color>" : (settings.UnitSpawner ? "<color=green>On</color>" : "<color=red>Off</color>")) + "\nBrazier: " + ((!globalSettings.Brazier) ? "<color=red>Server Off</color>" : (settings.Brazier ? "<color=green>On</color>" : "<color=red>Off</color>")) + " | Solar: " + (globalSettings.Solar ? "<color=green>Server On</color>" : "<color=red>Server Off</color>") + "\nSilent (Pull: " + (settings.SilentPull ? "<color=green>On</color>" : "<color=red>Off</color>") + " | Stash: " + (settings.SilentStash ? "<color=green>On</color>" : "<color=red>Off</color>") + ")"); } } [CommandGroup("logisticsglobal", "lg")] public static class LogisticsGlobal { [Command("sortstash", "ss", ".lg ss", "Toggles autostashing on double clicking sort button for player.", null, true)] public static void TogglePlayerAutoStash(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleSortStash(0uL); ctx.Reply("Global SortStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("pull", "p", ".lg p", "Toggles the ability to pull items from containers.", null, true)] public static void TogglePlayerPull(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.TogglePull(); ctx.Reply("Global Pull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("craftpull", "cr", ".lg cr", "Toggles right-clicking on recipes for missing ingredients.", null, true)] public static void TogglePlayerAutoPull(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleCraftPull(0uL); ctx.Reply("CraftPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("autostashmissions", "asm", ".lg asm", "Toggles autostashing for servant missions.", null, true)] public static void ToggleServantAutoStash(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleAutoStashMissions(0uL); ctx.Reply("Global AutoStash for missions is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("conveyor", "co", ".lg co", "Toggles the ability of sender/receiver's to move items around.", null, true)] public static void ToggleConveyor(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleConveyor(0uL); ctx.Reply("Global Conveyor is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("salvage", "sal", ".lg sal", "Toggles the ability to salvage items from a chest named 'salvage'.", null, true)] public static void ToggleSalvage(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleSalvage(0uL); ctx.Reply("Global Salvage is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("unitspawner", "us", ".lg sp", "Toggles the ability to fill unit stations from a chest named 'spawner'.", null, true)] public static void ToggleUnitSpawner(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleUnitSpawner(0uL); ctx.Reply("Global Spawner is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("brazier", "bz", ".lg bz", "Toggles the ability to fill braziers from a chest named 'brazier'.", null, true)] public static void ToggleBrazier(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleBrazier(0uL); ctx.Reply("Global Brazier is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("solar", "sol", ".lg sol", "Toggles the ability allow solar/proximity controlled braziers.", null, true)] public static void ToggleSolar(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleSolar(0uL); ctx.Reply("Global Solar is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("settings", "s", ".lg s", "Displays current settings.", null, true)] public static void DisplaySettings(ChatCommandContext ctx) { PlayerSettingsService.PlayerSettings globalSettings = Core.PlayerSettings.GetGlobalSettings(); ctx.Reply("KindredLogistics Global settings:\nSortStash: " + (globalSettings.SortStash ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nPull: " + (globalSettings.Pull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nCraftPull: " + (globalSettings.CraftPull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nAutoStashMissions: " + (globalSettings.AutoStashMissions ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nConveyor: " + (globalSettings.Conveyor ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nSalvage: " + (globalSettings.Salvage ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nUnitSpawner: " + (globalSettings.UnitSpawner ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nBrazier: " + (globalSettings.Brazier ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nSolar: " + (globalSettings.Solar ? "<color=green>enabled</color>" : "<color=red>disabled</color>")); } } public static class AdditionalCommands { [Command("stash", null, null, "Stashes all items in your inventory.", null, false)] public static void StashInventory(ChatCommandContext ctx) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) Core.Stash.StashCharacterInventory(ctx.Event.SenderCharacterEntity); } [Command("pull", null, null, "Pulls specified item from containers.", null, false)] public static void PullItem(ChatCommandContext ctx, FoundItem item, int quantity = 1) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) PullService.PullItem(ctx.Event.SenderCharacterEntity, item.prefab, quantity); } [Command("finditem", "fi", null, "Finds the specified item in containers", null, false)] public static void FindItem(ChatCommandContext ctx, FoundItem item) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Core.Stash.ReportWhereItemIsLocated(ctx.Event.SenderCharacterEntity, item.prefab); } } } namespace KindredLogistics { internal class Buffs { public delegate void BuffCreated(Entity buffEntity); public static bool AddBuff(Entity User, Entity Character, PrefabGUID buffPrefab, float duration = 0f, bool immortal = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) DebugEventsSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<DebugEventsSystem>(); ApplyBuffDebugEvent val = default(ApplyBuffDebugEvent); val.BuffPrefabGUID = buffPrefab; ApplyBuffDebugEvent val2 = val; FromCharacter val3 = default(FromCharacter); val3.User = User; val3.Character = Character; FromCharacter val4 = val3; Entity entity = default(Entity); if (!BuffUtility.TryGetBuff(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref entity)) { existingSystemManaged.ApplyBuff(val4, val2); if (BuffUtility.TryGetBuff(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref entity)) { if (entity.Has<CreateGameplayEventsOnSpawn>()) { entity.Remove<CreateGameplayEventsOnSpawn>(); } if (entity.Has<GameplayEventListeners>()) { entity.Remove<GameplayEventListeners>(); } if (immortal) { entity.Add<Buff_Persists_Through_Death>(); if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } if (duration > -1f && duration != 0f) { if (!entity.Has<LifeTime>()) { entity.Add<LifeTime>(); entity.Write<LifeTime>(new LifeTime { EndAction = (LifeTimeEndAction)2 }); } LifeTime componentData = entity.Read<LifeTime>(); componentData.Duration = duration; entity.Write<LifeTime>(componentData); } else if (duration == -1f) { if (entity.Has<LifeTime>()) { LifeTime componentData2 = entity.Read<LifeTime>(); componentData2.Duration = -1f; componentData2.EndAction = (LifeTimeEndAction)0; entity.Write<LifeTime>(componentData2); } if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } return true; } return false; } return false; } public static void RemoveBuff(Entity Character, PrefabGUID buffPrefab) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Entity val = default(Entity); if (BuffUtility.TryGetBuff(Core.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref val)) { DestroyUtility.Destroy(Core.EntityManager, val, (DestroyDebugReason)13, (string)null, 0); } } public static void RemoveAndAddBuff(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration = -1f, BuffCreated callback = null) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (!BuffUtility.HasBuff(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } } else { Core.StartCoroutine(RemoveAndAddBuffCoroutine(userEntity, targetEntity, buffPrefab, duration, callback)); } } private static IEnumerator RemoveAndAddBuffCoroutine(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration, BuffCreated callback) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) RemoveBuff(targetEntity, buffPrefab); while (BuffUtility.HasBuff(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { yield return null; } AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } } } internal class Const { public const string RECEIVER_REGEX = "r(\\d+)"; public const string SENDER_REGEX = "s(\\d+)"; } internal static class Core { public const int MAX_REPLY_LENGTH = 509; private static bool hasInitialized; private static MonoBehaviour monoBehaviour; public static World Server { get; } = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?"); public static EntityManager EntityManager { get; } = Server.EntityManager; public static GameDataSystem GameDataSystem { get; } = Server.GetExistingSystemManaged<GameDataSystem>(); public static PrefabCollectionSystem PrefabCollectionSystem { get; internal set; } public static ServerGameSettingsSystem ServerGameSettingsSystem { get; internal set; } public static ServerScriptMapper ServerScriptMapper { get; internal set; } public static DebugEventsSystem DebugEventsSystem { get; internal set; } public static double ServerTime => ServerGameManager.ServerTime; public static ServerGameManager ServerGameManager => ServerScriptMapper.GetServerGameManager(); public static ManualLogSource Log => Plugin.LogInstance; public static ConveyorService ConveyorService { get; internal set; } public static LocalizationService Localization { get; } = new LocalizationService(); public static PlayerSettingsService PlayerSettings { get; } = new PlayerSettingsService(); public static RefinementStationsService RefinementStations { get; internal set; } public static RegionService RegionService { get; internal set; } public static SalvageService SalvageService { get; internal set; } public static StashService Stash { get; } = new StashService(); public static TerritoryService TerritoryService { get; internal set; } public static UnitSpawnerstationService UnitSpawnerstationService { get; internal set; } public static BrazierService BrazierService { get; internal set; } public static void LogException(Exception e, [CallerMemberName] string caller = null) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown ManualLogSource log = Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace); } log.LogError(val); } public static void Initialize() { if (!hasInitialized) { PrefabCollectionSystem = Server.GetExistingSystemManaged<PrefabCollectionSystem>(); ServerGameSettingsSystem = Server.GetExistingSystemManaged<ServerGameSettingsSystem>(); DebugEventsSystem = Server.GetExistingSystemManaged<DebugEventsSystem>(); ServerScriptMapper = Server.GetExistingSystemManaged<ServerScriptMapper>(); RefinementStations = new RefinementStationsService(); RegionService = new RegionService(); SalvageService = new SalvageService(); TerritoryService = new TerritoryService(); UnitSpawnerstationService = new UnitSpawnerstationService(); BrazierService = new BrazierService(); ConveyorService = new ConveyorService(); FoundItemConverter.LoadItemNames(); Log.LogInfo((object)"KindredLogistics initialized"); hasInitialized = true; } } private static World GetWorld(string name) { Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator(); while (enumerator.MoveNext()) { World current = enumerator.Current; if (current.Name == name) { return current; } } return null; } public static void StartCoroutine(IEnumerator routine) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown if ((Object)(object)monoBehaviour == (Object)null) { GameObject val = new GameObject("KindredLogistics"); monoBehaviour = (MonoBehaviour)(object)val.AddComponent<IgnorePhysicsDebugSystem>(); Object.DontDestroyOnLoad((Object)val); } monoBehaviour.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(routine)); } } public static class ECSExtensions { private static EntityManager EntityManager { get; } = Core.Server.EntityManager; public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); byte[] array = StructureToByteArray(componentData); int num = Marshal.SizeOf<T>(); fixed (byte* ptr = array) { EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num); } } private static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); Marshal.FreeHGlobal(intPtr); return array; } public unsafe static T Read<T>(this Entity entity) where T : struct { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex))); } public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.Server.EntityManager; return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false); } public static bool Has<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; return ((EntityManager)(ref entityManager)).HasComponent(entity, val); } public static string LookupName(this PrefabGUID prefabGuid) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) PrefabCollectionSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>(); object obj; if (!existingSystemManaged.PrefabGuidToNameDictionary.ContainsKey(prefabGuid)) { obj = "GUID Not Found"; } else { string text = existingSystemManaged.PrefabGuidToNameDictionary[prefabGuid]; PrefabGUID val = prefabGuid; obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString(); } return obj.ToString(); } public static string PrefabName(this PrefabGUID prefabGuid) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) string prefabName = Core.Localization.GetPrefabName(prefabGuid); if (!string.IsNullOrEmpty(prefabName)) { return prefabName; } return prefabGuid.LookupName(); } public static string EntityName(this Entity entity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) NameableInteractable val = entity.Read<NameableInteractable>(); string text = ((object)(FixedString64Bytes)(ref val.Name)).ToString(); if (string.IsNullOrEmpty(text) && entity.Has<PrefabGUID>()) { text = entity.Read<PrefabGUID>().PrefabName(); } if (string.IsNullOrEmpty(text)) { text = ((object)(Entity)(ref entity)).ToString(); } return text; } public static void Add<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).AddComponent(entity, val); } public static void Remove<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).RemoveComponent(entity, val); } } [BepInPlugin("KindredLogistics", "KindredLogistics", "1.3.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { private static Plugin plugin; private Harmony _harmony; public static Harmony Harmony => plugin._harmony; public static ManualLogSource LogInstance => ((BasePlugin)plugin).Log; public override void Load() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown plugin = this; ManualLogSource log = ((BasePlugin)this).Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("KindredLogistics"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.3.0"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!"); } log.LogInfo(val); _harmony = new Harmony("KindredLogistics"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); CommandRegistry.RegisterAll(); } public override bool Unload() { CommandRegistry.UnregisterAssembly(); Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } return true; } } public class Utilities { public static readonly ComponentType[] StashQuery = (ComponentType[])(object)new ComponentType[4] { ComponentType.ReadOnly(Il2CppType.Of<InventoryOwner>()), ComponentType.ReadOnly(Il2CppType.Of<CastleHeartConnection>()), ComponentType.ReadOnly(Il2CppType.Of<AttachedBuffer>()), ComponentType.ReadOnly(Il2CppType.Of<NameableInteractable>()) }; public static readonly ComponentType[] RefinementStationQuery = (ComponentType[])(object)new ComponentType[4] { ComponentType.ReadOnly(Il2CppType.Of<Team>()), ComponentType.ReadOnly(Il2CppType.Of<CastleHeartConnection>()), ComponentType.ReadOnly(Il2CppType.Of<Refinementstation>()), ComponentType.ReadOnly(Il2CppType.Of<NameableInteractable>()) }; public static readonly ComponentType[] UserEntityQuery = (ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly(Il2CppType.Of<User>()) }; public static void StashServantInventory(Entity servant) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Entity inventory = default(Entity); if (InventoryUtilities.TryGetInventoryEntity(Core.EntityManager, servant, ref inventory, 0)) { StashInventoryEntity(servant, inventory, "spoils"); } } public static void StashInventoryEntity(Entity entityWithTerritory, Entity inventory, string overflowStashName) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) ServerGameManager serverGameManager = Core.ServerGameManager; Dictionary<PrefabGUID, List<(Entity, Entity)>> dictionary = new Dictionary<PrefabGUID, List<(Entity, Entity)>>(100); (Entity, Entity) tuple = (Entity.Null, Entity.Null); try { Entity val2 = default(Entity); DynamicBuffer<AttachedBuffer> val3 = default(DynamicBuffer<AttachedBuffer>); foreach (Entity stash in Core.Stash.GetAllAlliedStashesOnTerritory(entityWithTerritory)) { NameableInteractable val = stash.Read<NameableInteractable>(); if (((object)(FixedString64Bytes)(ref val.Name)).ToString().ToLower().Contains(overflowStashName) && ((Entity)(ref tuple.Item1)).Equals(Entity.Null)) { if (!InventoryUtilities.TryGetInventoryEntity(Core.EntityManager, stash, ref val2, 0)) { continue; } if (!((ServerGameManager)(ref serverGameManager)).HasFullInventory(val2)) { tuple = (stash, val2); continue; } } if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(stash, ref val3)) { continue; } Enumerator<AttachedBuffer> enumerator2 = val3.GetEnumerator(); while (enumerator2.MoveNext()) { Entity entity = enumerator2.Current.Entity; if (!entity.Has<PrefabGUID>()) { continue; } PrefabGUID val4 = entity.Read<PrefabGUID>(); if (!((PrefabGUID)(ref val4)).Equals(StashService.ExternalInventoryPrefab)) { continue; } Enumerator<InventoryBuffer> enumerator3 = entity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator3.MoveNext()) { PrefabGUID itemType = enumerator3.Current.ItemType; if (((PrefabGUID)(ref itemType)).GuidHash != 0) { if (!dictionary.TryGetValue(itemType, out var value)) { value = (dictionary[itemType] = new List<(Entity, Entity)>()); } else if (value.Any<(Entity, Entity)>(((Entity stash, Entity inventory) x) => x.stash == stash)) { continue; } value.Add((stash, entity)); } } } } DynamicBuffer<InventoryBuffer> val5 = default(DynamicBuffer<InventoryBuffer>); if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<InventoryBuffer>(inventory, ref val5)) { return; } for (int i = 0; i < val5.Length; i++) { PrefabGUID itemType2 = val5[i].ItemType; int num = ((ServerGameManager)(ref serverGameManager)).GetInventoryItemCount(inventory, itemType2); if (dictionary.TryGetValue(itemType2, out var value2)) { foreach (var item in value2) { num -= TransferItems(serverGameManager, inventory, item.Item2, itemType2, num); if (num <= 0) { break; } } } if (num > 0 && !((Entity)(ref tuple.Item1)).Equals(Entity.Null)) { TransferItems(serverGameManager, inventory, tuple.Item2, itemType2, num); } } } catch (Exception ex) { ManualLogSource log = Core.Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val6 = new BepInExErrorLogInterpolatedStringHandler(36, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val6).AppendLiteral("Exited StashServantInventory early: "); ((BepInExLogInterpolatedStringHandler)val6).AppendFormatted<Exception>(ex); } log.LogError(val6); } } public static bool TerritoryCheck(Entity character, Entity target) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (!target.Has<CastleHeartConnection>()) { return false; } TilePosition val = character.Read<TilePosition>(); CastleHeartConnection val2 = target.Read<CastleHeartConnection>(); Entity castleTerritoryEntity = ((NetworkedEntity)(ref val2.CastleHeartEntity)).GetEntityOnServer().Read<CastleHeart>().CastleTerritoryEntity; CastleTerritory val3 = default(CastleTerritory); return CastleTerritoryExtensions.IsTileInTerritory(Core.EntityManager, val.Tile, ref castleTerritoryEntity, ref val3); } public static bool SharedHeartConnection(Entity input, Entity ouput) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (input.Has<CastleHeartConnection>() && ouput.Has<CastleHeartConnection>()) { Entity entity = input.Read<CastleHeartConnection>().CastleHeartEntity._Entity; Entity entity2 = ouput.Read<CastleHeartConnection>().CastleHeartEntity._Entity; return ((Entity)(ref entity)).Equals(entity2); } return false; } public static bool TransferItemEntities(Entity outputInventory, Entity inputInventory, PrefabGUID itemPrefab, int transferAmount, ref int startInputSlot, out int amountTransferred) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) DynamicBuffer<InventoryBuffer> val = outputInventory.ReadBuffer<InventoryBuffer>(); DynamicBuffer<InventoryBuffer> val2 = inputInventory.ReadBuffer<InventoryBuffer>(); amountTransferred = 0; for (int i = 0; i < val.Length; i++) { InventoryBuffer val3 = val[i]; if (!((PrefabGUID)(ref val3.ItemType)).Equals(itemPrefab)) { continue; } while (startInputSlot < val2.Length) { InventoryBuffer val4 = val2[startInputSlot]; if (!((PrefabGUID)(ref val4.ItemType)).Equals(PrefabGUID.Empty)) { startInputSlot++; continue; } val2[startInputSlot] = val3; val[i] = val4; Entity entityOnServer = ((NetworkedEntity)(ref val3.ItemEntity)).GetEntityOnServer(); if (entityOnServer.Has<InventoryItem>()) { InventoryItem componentData = entityOnServer.Read<InventoryItem>(); componentData.ContainerEntity = inputInventory; entityOnServer.Write<InventoryItem>(componentData); } startInputSlot++; amountTransferred++; break; } if (amountTransferred >= transferAmount) { return false; } if (val2.Length <= startInputSlot) { return true; } } return false; } public static int TransferItems(ServerGameManager serverGameManager, Entity outputInventory, Entity inputInventory, PrefabGUID itemGuid, int transferAmount) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((ServerGameManager)(ref serverGameManager)).TryRemoveInventoryItem(outputInventory, itemGuid, transferAmount)) { AddItemResponse val = ((ServerGameManager)(ref serverGameManager)).TryAddInventoryItem(inputInventory, itemGuid, transferAmount); if ((int)val.Result == 0) { return transferAmount; } _ = ((ServerGameManager)(ref serverGameManager)).TryAddInventoryItem(outputInventory, itemGuid, val.RemainingAmount).Result; return transferAmount - val.RemainingAmount; } return 0; } public static AddItemSettings GetAddItemSettings() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) AddItemSettings result = default(AddItemSettings); result.EntityManager = Core.EntityManager; ServerGameManager serverGameManager = Core.ServerGameManager; GCHandle gCHandle = GCHandle.Alloc(((ServerGameManager)(ref serverGameManager)).ItemLookupMap, GCHandleType.Pinned); try { IntPtr ptr = gCHandle.AddrOfPinnedObject(); result.ItemDataMap = Marshal.ReadIntPtr(ptr); return result; } finally { if (gCHandle.IsAllocated) { gCHandle.Free(); } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KindredLogistics"; public const string PLUGIN_NAME = "KindredLogistics"; public const string PLUGIN_VERSION = "1.3.0"; } } namespace KindredLogistics.Services { internal class BrazierService { private EntityQuery brazierQuery; private Dictionary<int, HashSet<Entity>> modifiedBraziers = new Dictionary<int, HashSet<Entity>>(); public BrazierService() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.EntityManager; brazierQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly(Il2CppType.Of<Bonfire>()) }); Core.TerritoryService.RegisterTerritoryUpdateCallback(UpdateIfBraziersActiveOnTerritory); for (int i = 0; i <= 138; i++) { modifiedBraziers.Add(i, new HashSet<Entity>()); } } public IEnumerable<Entity> GetAllBraziers(int territoryId) { NativeArray<Entity> brazierArray = ((EntityQuery)(ref brazierQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); try { Enumerator<Entity> enumerator = brazierArray.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (Core.TerritoryService.GetTerritoryId(current) == territoryId) { yield return current; } } } finally { brazierArray.Dispose(); } } private void UpdateIfBraziersActiveOnTerritory(int territoryId, Entity castleHeartEntity) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Invalid comparison between Unknown and I4 //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_0323: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0236: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02e4: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) if (!Core.PlayerSettings.IsSolarEnabled(0uL)) { return; } ServerGameManager serverGameManager = Core.ServerGameManager; bool flag = (int)((DayNightCycle)(ref serverGameManager.DayNightCycle)).TimeOfDay == 1; bool flag2 = flag; UserOwner val = castleHeartEntity.Read<UserOwner>(); if (((NetworkedEntity)(ref val.Owner)).GetEntityOnServer() == Entity.Null) { return; } List<Entity> list = new List<Entity>(); if (flag2) { User val2 = ((NetworkedEntity)(ref val.Owner)).GetEntityOnServer().Read<User>(); Entity entityOnServer = ((NetworkedEntity)(ref val2.ClanEntity)).GetEntityOnServer(); if (entityOnServer == Entity.Null) { Entity entityOnServer2 = ((NetworkedEntity)(ref val2.LocalCharacter)).GetEntityOnServer(); if (!val2.IsConnected || Core.TerritoryService.GetTerritoryId(entityOnServer2) != territoryId) { flag2 = false; } else { list.Add(entityOnServer2); } } else { bool flag3 = false; EntityManager entityManager = Core.EntityManager; DynamicBuffer<ClanMemberStatus> buffer = ((EntityManager)(ref entityManager)).GetBuffer<ClanMemberStatus>(entityOnServer, false); entityManager = Core.EntityManager; DynamicBuffer<SyncToUserBuffer> buffer2 = ((EntityManager)(ref entityManager)).GetBuffer<SyncToUserBuffer>(entityOnServer, false); for (int i = 0; i < buffer.Length; i++) { if (buffer[i].IsConnected) { User val3 = buffer2[i].UserEntity.Read<User>(); Entity entityOnServer3 = ((NetworkedEntity)(ref val3.LocalCharacter)).GetEntityOnServer(); if (Core.TerritoryService.GetTerritoryId(entityOnServer3) == territoryId) { flag3 = true; list.Add(entityOnServer3); } } } if (!flag3) { flag2 = false; list.Clear(); } } } IEnumerable<Entity> allBraziers = GetAllBraziers(territoryId); HashSet<Entity> hashSet = modifiedBraziers[territoryId]; foreach (Entity item in allBraziers) { NameableInteractable val4 = item.Read<NameableInteractable>(); string text = ((object)(FixedString64Bytes)(ref val4.Name)).ToString().ToLower(); if (text.Contains("solar")) { BurnContainer val5 = item.Read<BurnContainer>(); if (val5.Enabled != flag) { val5.Enabled = flag; item.Write<BurnContainer>(val5); } if (hashSet.Contains(item)) { hashSet.Remove(item); Bonfire componentData = item.Read<Bonfire>(); componentData.TimeToGetToFullStrength = 15f; item.Write<Bonfire>(componentData); } } else if (text.Contains("prox")) { bool flag4 = flag2; if (flag4) { Translation val6 = item.Read<Translation>(); float2 xz = ((float3)(ref val6.Value)).xz; flag4 = false; foreach (Entity item2 in list) { val6 = item2.Read<Translation>(); float2 xz2 = ((float3)(ref val6.Value)).xz; if (Vector2.Distance(float2.op_Implicit(xz), float2.op_Implicit(xz2)) <= 20f) { flag4 = true; break; } } } BurnContainer val7 = item.Read<BurnContainer>(); if (val7.Enabled != flag4) { val7.Enabled = flag4; item.Write<BurnContainer>(val7); if (!hashSet.Contains(item)) { Bonfire componentData2 = item.Read<Bonfire>(); componentData2.TimeToGetToFullStrength = 0.5f; item.Write<Bonfire>(componentData2); hashSet.Add(item); } } } else if (hashSet.Contains(item)) { hashSet.Remove(item); Bonfire componentData3 = item.Read<Bonfire>(); componentData3.TimeToGetToFullStrength = 15f; item.Write<Bonfire>(componentData3); } } } } internal class ConveyorService { private readonly Random random = new Random(); private readonly List<Entity> distributionList = new List<Entity>(); private readonly Dictionary<Entity, int> amountReceiving = new Dictionary<Entity, int>(); public ConveyorService() { Core.TerritoryService.RegisterTerritoryUpdateCallback(ProcessConveyors); Core.TerritoryService.RegisterTerritoryUpdateCallback(ProcessSalvagers); Core.TerritoryService.RegisterTerritoryUpdateCallback(ProcessUnitSpawners); Core.TerritoryService.RegisterTerritoryUpdateCallback(ProcessBraziers); } private void ProcessConveyors(int territoryId, Entity castleHeartEntity) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_0295: Unknown result type (might be due to invalid IL or missing references) //IL_0297: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0390: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Unknown result type (might be due to invalid IL or missing references) //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02e8: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03d7: Unknown result type (might be due to invalid IL or missing references) //IL_03db: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03ed: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03f8: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_03ff: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0413: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) if (!Core.PlayerSettings.IsConveyorEnabled(0uL)) { return; } UserOwner val = castleHeartEntity.Read<UserOwner>(); if (((NetworkedEntity)(ref val.Owner)).GetEntityOnServer() == Entity.Null) { return; } ulong platformId = ((NetworkedEntity)(ref val.Owner)).GetEntityOnServer().Read<User>().PlatformId; if (!Core.PlayerSettings.IsConveyorEnabled(platformId)) { return; } ServerGameManager serverGameManager = Core.ServerGameManager; Dictionary<(int, PrefabGUID), List<(Entity, int)>> dictionary = new Dictionary<(int, PrefabGUID), List<(Entity, int)>>(); PrefabGUID val5; foreach (var allReceivingStation in Core.RefinementStations.GetAllReceivingStations(territoryId)) { int item = allReceivingStation.group; Entity item2 = allReceivingStation.station; Refinementstation val2 = item2.Read<Refinementstation>(); CastleWorkstation val3 = item2.Read<CastleWorkstation>(); float num = (((Enum)val3.WorkstationLevel).HasFlag((Enum)(object)(WorkstationLevel)2) ? 0.75f : 1f); Entity entityOnServer = ((NetworkedEntity)(ref val2.InputInventoryEntity)).GetEntityOnServer(); DynamicBuffer<InventoryBuffer> val4 = entityOnServer.ReadBuffer<InventoryBuffer>(); Enumerator<RefinementstationRecipesBuffer> enumerator2 = item2.ReadBuffer<RefinementstationRecipesBuffer>().GetEnumerator(); while (enumerator2.MoveNext()) { RefinementstationRecipesBuffer current2 = enumerator2.Current; if (!current2.Unlocked || current2.Disabled) { continue; } Enumerator<RecipeRequirementBuffer> enumerator3 = Core.PrefabCollectionSystem._PrefabGuidToEntityMap[current2.RecipeGuid].ReadBuffer<RecipeRequirementBuffer>().GetEnumerator(); while (enumerator3.MoveNext()) { RecipeRequirementBuffer current3 = enumerator3.Current; int num2 = 2 * Mathf.RoundToInt((float)current3.Amount * num); Enumerator<InventoryBuffer> enumerator4 = val4.GetEnumerator(); while (enumerator4.MoveNext()) { InventoryBuffer current4 = enumerator4.Current; val5 = current4.ItemType; if (((PrefabGUID)(ref val5)).Equals(current3.Guid)) { num2 -= current4.Amount; } } if (num2 > 0) { if (!dictionary.TryGetValue((item, current3.Guid), out var value)) { value = new List<(Entity, int)>(); dictionary[(item, current3.Guid)] = value; } value.Add((entityOnServer, num2)); } } } } DynamicBuffer<AttachedBuffer> val7 = default(DynamicBuffer<AttachedBuffer>); foreach (var (item3, val6) in Core.Stash.GetAllReceivingStashes(territoryId)) { if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(val6, ref val7)) { continue; } Enumerator<AttachedBuffer> enumerator5 = val7.GetEnumerator(); while (enumerator5.MoveNext()) { Entity entity = enumerator5.Current.Entity; if (!entity.Has<PrefabGUID>()) { continue; } val5 = entity.Read<PrefabGUID>(); if (!((PrefabGUID)(ref val5)).Equals(StashService.ExternalInventoryPrefab)) { continue; } Enumerator<InventoryBuffer> enumerator4 = entity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator4.MoveNext()) { InventoryBuffer current5 = enumerator4.Current; val5 = current5.ItemType; if (((PrefabGUID)(ref val5)).GuidHash != 0) { if (!dictionary.TryGetValue((item3, current5.ItemType), out var value2)) { value2 = new List<(Entity, int)>(); dictionary[(item3, current5.ItemType)] = value2; } value2.Add((entity, 1)); } } } } if (dictionary.Count == 0) { return; } foreach (var allSendingStation in Core.RefinementStations.GetAllSendingStations(territoryId)) { int item4 = allSendingStation.group; Refinementstation val8 = allSendingStation.station.Read<Refinementstation>(); Entity entityOnServer2 = ((NetworkedEntity)(ref val8.OutputInventoryEntity)).GetEntityOnServer(); if (!((Entity)(ref entityOnServer2)).Equals(Entity.Null)) { DistributeInventory(dictionary, serverGameManager, item4, entityOnServer2); } } DynamicBuffer<AttachedBuffer> val10 = default(DynamicBuffer<AttachedBuffer>); foreach (var (group, val9) in Core.Stash.GetAllSendingStashes(territoryId)) { if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(val9, ref val10)) { continue; } Enumerator<AttachedBuffer> enumerator5 = val10.GetEnumerator(); while (enumerator5.MoveNext()) { Entity entity2 = enumerator5.Current.Entity; if (entity2.Has<PrefabGUID>()) { val5 = entity2.Read<PrefabGUID>(); if (((PrefabGUID)(ref val5)).Equals(StashService.ExternalInventoryPrefab)) { DistributeInventory(dictionary, serverGameManager, group, entity2, 1); } } } } } private void DistributeInventory(Dictionary<(int group, PrefabGUID item), List<(Entity receiver, int amount)>> receivingNeeds, ServerGameManager serverGameManager, int group, Entity inventoryEntity, int retain = 0) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) Enumerator<InventoryBuffer> enumerator = inventoryEntity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator.MoveNext()) { InventoryBuffer current = enumerator.Current; PrefabGUID itemType = current.ItemType; if (((PrefabGUID)(ref itemType)).GuidHash == 0 || !receivingNeeds.TryGetValue((group, current.ItemType), out List<(Entity, int)> value)) { continue; } int num = current.Amount - retain; if (num <= 0) { continue; } if (value.Sum<(Entity, int)>(((Entity receiver, int amount) x) => x.amount) < num) { foreach (var (inputInventory, transferAmount) in value) { Utilities.TransferItems(serverGameManager, inventoryEntity, inputInventory, current.ItemType, transferAmount); } value.Clear(); continue; } distributionList.Clear(); foreach (var item3 in value) { Entity item = item3.Item1; int item2 = item3.Item2; for (int i = 0; i < item2; i++) { distributionList.Add(item); } } amountReceiving.Clear(); for (int j = 0; j < num; j++) { int index = random.Next(distributionList.Count); Entity key = distributionList[index]; if (!amountReceiving.TryGetValue(key, out var value2)) { amountReceiving[key] = 1; } else { amountReceiving[key] = value2 + 1; } } foreach (var (val2, num3) in amountReceiving) { Utilities.TransferItems(serverGameManager, inventoryEntity, val2, current.ItemType, num3); int num4 = num3; for (int num5 = value.Count - 1; num5 >= 0; num5--) { (Entity, int) tuple2 = value[num5]; if (((Entity)(ref tuple2.Item1)).Equals(val2)) { if (value[num5].Item2 > num4) { value[num5] = (val2, value[num5].Item2 - num4); break; } num4 -= value[num5].Item2; value.RemoveAt(num5); } } } } } private void ProcessSalvagers(int territoryId, Entity castleHeartEntity) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references)