Decompiled source of KindredLogistics v1.2.0
KindredLogistics.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using KindredLogistics; using KindredLogistics.Commands.Converters; using KindredLogistics.Services; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.CastleBuilding; using ProjectM.CastleBuilding.Rebuilding; using ProjectM.Network; using ProjectM.Physics; using ProjectM.Scripting; using ProjectM.Shared; using ProjectM.Shared.Systems; using ProjectM.Terrain; using Stunlock.Core; using Stunlock.Localization; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Scenes; using Unity.Transforms; using UnityEngine; using VampireCommandFramework; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("KindredLogistics")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Inventory management mod. Stashing, craftpulling, finding chests, etc")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0+2.Branch.main.Sha.62bb8fcf39ee2ebe62410e48ec8f8fdc72e85b10.50caa704647c96bc6b960af07f169f2570f57e1d")] [assembly: AssemblyProduct("KindredLogistics")] [assembly: AssemblyTitle("KindredLogistics")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KindreddLogistics.Patches { [HarmonyPatch] public class SortSingleInventorySystemPatch { private static List<(ulong, double)> lastSort = new List<(ulong, double)>(); [HarmonyPatch(typeof(SortSingleInventorySystem), "OnUpdate")] [HarmonyPrefix] private static void Prefix(SortSingleInventorySystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) EntityQuery eventQuery = __instance._EventQuery; NativeArray<Entity> val = ((EntityQuery)(ref eventQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); try { Enumerator<Entity> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (((Entity)(ref current)).Equals(Entity.Null)) { continue; } FromCharacter val2 = current.Read<FromCharacter>(); ulong platformId = val2.User.Read<User>().PlatformId; if (!Core.PlayerSettings.IsSortStashEnabled(platformId)) { continue; } double serverTime = Core.ServerTime; bool flag = false; for (int i = 0; i < lastSort.Count; i++) { if (lastSort[i].Item1 == platformId) { double item = lastSort[i].Item2; if (serverTime - item < 1.0) { flag = true; Core.Stash.StashCharacterInventory(val2.Character); } lastSort.RemoveAt(i); break; } } if (!flag) { lastSort.Add((platformId, serverTime)); } } } catch (Exception ex) { Core.Log.LogError((object)ex); } finally { val.Dispose(); } } } } namespace Logistics.Commands { [CommandGroup("logistics", "l")] public static class LogisticsCommands { [Command("sortstash", "ss", ".l ss", "Toggles autostashing on double clicking sort button for player.", null, false)] public static void TogglePlayerAutoStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSortStash(platformId); ctx.Reply("SortStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("craftpull", "cr", ".l cr", "Toggles right-clicking on recipes for missing ingredients.", null, false)] public static void TogglePlayerAutoPull(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleCraftPull(platformId); ctx.Reply("CraftPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("dontpulllast", "dpl", ".l dpl", "Toggles the ability to not pull the last item from a container for Logistics commands.", null, false)] public static void ToggleDontPullLast(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleDontPullLast(platformId); ctx.Reply("DontPullLast is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("autostashmissions", "asm", ".l asm", "Toggles autostashing for servant missions.", null, false)] public static void ToggleServantAutoStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleAutoStashMissions(platformId); ctx.Reply("AutoStash for missions is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("conveyor", "co", ".l co", "Toggles the ability of sender/receiver's to move items around.", null, false)] public static void ToggleConveyor(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleConveyor(platformId); ctx.Reply("Conveyor is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("salvage", "sal", ".l sal", "Toggles the ability to salvage items from a chest named 'salvage'.", null, false)] public static void ToggleSalvage(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSalvage(platformId); ctx.Reply("Salvage is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("silentpull", "sp", null, "Toggles the ability to not send messages when pulling about where they came from.", null, false)] public static void ToggleSilentCraftPull(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSilentPull(platformId); ctx.Reply("SilentPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("silentstash", "ssh", null, "Toggles the ability to not send messages when stashing items about where they go.", null, false)] public static void ToggleSilentStash(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; bool flag = Core.PlayerSettings.ToggleSilentStash(platformId); ctx.Reply("SilentStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("settings", "s", ".l s", "Displays current settings.", null, false)] public static void DisplaySettings(ChatCommandContext ctx) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) ulong platformId = ctx.Event.User.PlatformId; PlayerSettingsService.PlayerSettings settings = Core.PlayerSettings.GetSettings(platformId); PlayerSettingsService.PlayerSettings globalSettings = Core.PlayerSettings.GetGlobalSettings(); ctx.Reply("KindredLogistics settings:\n" + $"SortStash{(globalSettings.SortStash ? "" : "(<color=red>Server Disabled</color>)")}: {(settings.SortStash ? "<color=green>enabled</color>" : "<color=red>disabled</color>")}\n" + "Pull (Global) : " + (globalSettings.Pull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\n" + $"CraftPull{(globalSettings.CraftPull ? "" : "(<color=red>Server Disabled</color>)")}: {(settings.CraftPull ? "<color=green>enabled</color>" : "<color=red>disabled</color>")}\n" + "DontPullLast: " + (settings.DontPullLast ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\n" + $"AutoStashMissions{(globalSettings.AutoStashMissions ? "" : "(<color=red>Server Disabled</color>)")}: {(settings.AutoStashMissions ? "<color=green>enabled</color>" : "<color=red>disabled</color>")}\n" + $"Conveyor{(globalSettings.Conveyor ? "" : "(<color=red>Server Disabled</color>)")}: {(settings.Conveyor ? "<color=green>enabled</color>" : "<color=red>disabled</color>")}\n" + $"Salvage: {(globalSettings.Salvage ? "" : "(<color=red>Server Disabled</color>)")}: {(settings.Salvage ? "<color=green>enabled</color>" : "<color=red>disabled</color>")}\n" + "SilentPull: " + (settings.SilentPull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nSilentStash: " + (settings.SilentStash ? "<color=green>enabled</color>" : "<color=red>disabled</color>")); } } [CommandGroup("logisticsglobal", "lg")] public static class LogisticsGlobal { [Command("sortstash", "ss", ".lg ss", "Toggles autostashing on double clicking sort button for player.", null, true)] public static void TogglePlayerAutoStash(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleSortStash(0uL); ctx.Reply("Global SortStash is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("pull", "p", ".lg p", "Toggles the ability to pull items from containers.", null, true)] public static void TogglePlayerPull(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.TogglePull(); ctx.Reply("Global Pull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("craftpull", "cr", ".lg cr", "Toggles right-clicking on recipes for missing ingredients.", null, true)] public static void TogglePlayerAutoPull(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleCraftPull(0uL); ctx.Reply("CraftPull is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("autostashmissions", "asm", ".lg asm", "Toggles autostashing for servant missions.", null, true)] public static void ToggleServantAutoStash(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleAutoStashMissions(0uL); ctx.Reply("Global AutoStash for missions is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("conveyor", "co", ".lg co", "Toggles the ability of sender/receiver's to move items around.", null, true)] public static void ToggleConveyor(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleConveyor(0uL); ctx.Reply("Global Conveyor is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("salvage", "sal", ".lg sal", "Toggles the ability to salvage items from a chest named 'salvage'.", null, true)] public static void ToggleSalvage(ChatCommandContext ctx) { bool flag = Core.PlayerSettings.ToggleSalvage(0uL); ctx.Reply("Global Salvage is " + (flag ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "."); } [Command("settings", "s", ".lg s", "Displays current settings.", null, true)] public static void DisplaySettings(ChatCommandContext ctx) { PlayerSettingsService.PlayerSettings globalSettings = Core.PlayerSettings.GetGlobalSettings(); ctx.Reply("KindredLogistics Global settings:\nSortStash: " + (globalSettings.SortStash ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nPull: " + (globalSettings.Pull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nCraftPull: " + (globalSettings.CraftPull ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nAutoStashMissions: " + (globalSettings.AutoStashMissions ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nConveyor: " + (globalSettings.Conveyor ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\nSalvage: " + (globalSettings.Salvage ? "<color=green>enabled</color>" : "<color=red>disabled</color>") + "\n"); } } public static class AdditionalCommands { [Command("stash", null, null, "Stashes all items in your inventory.", null, false)] public static void StashInventory(ChatCommandContext ctx) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) Core.Stash.StashCharacterInventory(ctx.Event.SenderCharacterEntity); } [Command("pull", null, null, "Pulls specified item from containers.", null, false)] public static void PullItem(ChatCommandContext ctx, FoundItem item, int quantity = 1) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) PullService.PullItem(ctx.Event.SenderCharacterEntity, item.prefab, quantity); } [Command("finditem", "fi", null, "Finds the specified item in containers", null, false)] public static void FindItem(ChatCommandContext ctx, FoundItem item) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Core.Stash.ReportWhereItemIsLocated(ctx.Event.SenderCharacterEntity, item.prefab); } } } namespace KindredLogistics { internal class Buffs { public delegate void BuffCreated(Entity buffEntity); public static bool AddBuff(Entity User, Entity Character, PrefabGUID buffPrefab, float duration = 0f, bool immortal = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) DebugEventsSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<DebugEventsSystem>(); ApplyBuffDebugEvent val = default(ApplyBuffDebugEvent); val.BuffPrefabGUID = buffPrefab; ApplyBuffDebugEvent val2 = val; FromCharacter val3 = default(FromCharacter); val3.User = User; val3.Character = Character; FromCharacter val4 = val3; Entity entity = default(Entity); if (!BuffUtility.TryGetBuff(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref entity)) { existingSystemManaged.ApplyBuff(val4, val2); if (BuffUtility.TryGetBuff(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref entity)) { if (entity.Has<CreateGameplayEventsOnSpawn>()) { entity.Remove<CreateGameplayEventsOnSpawn>(); } if (entity.Has<GameplayEventListeners>()) { entity.Remove<GameplayEventListeners>(); } if (immortal) { entity.Add<Buff_Persists_Through_Death>(); if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } if (duration > -1f && duration != 0f) { if (!entity.Has<LifeTime>()) { entity.Add<LifeTime>(); entity.Write<LifeTime>(new LifeTime { EndAction = (LifeTimeEndAction)2 }); } LifeTime componentData = entity.Read<LifeTime>(); componentData.Duration = duration; entity.Write<LifeTime>(componentData); } else if (duration == -1f) { if (entity.Has<LifeTime>()) { LifeTime componentData2 = entity.Read<LifeTime>(); componentData2.Duration = -1f; componentData2.EndAction = (LifeTimeEndAction)0; entity.Write<LifeTime>(componentData2); } if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } return true; } return false; } return false; } public static void RemoveBuff(Entity Character, PrefabGUID buffPrefab) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Entity val = default(Entity); if (BuffUtility.TryGetBuff(Core.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref val)) { DestroyUtility.Destroy(Core.EntityManager, val, (DestroyDebugReason)13, (string)null, 0); } } public static void RemoveAndAddBuff(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration = -1f, BuffCreated callback = null) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (!BuffUtility.HasBuff(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } } else { Core.StartCoroutine(RemoveAndAddBuffCoroutine(userEntity, targetEntity, buffPrefab, duration, callback)); } } private static IEnumerator RemoveAndAddBuffCoroutine(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration, BuffCreated callback) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) RemoveBuff(targetEntity, buffPrefab); while (BuffUtility.HasBuff(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { yield return null; } AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } } } internal class Const { public const string RECEIVER_REGEX = "r(\\d+)"; public const string SENDER_REGEX = "s(\\d+)"; } internal static class Core { public const int MAX_REPLY_LENGTH = 509; private static bool hasInitialized; private static MonoBehaviour monoBehaviour; public static World Server { get; } = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?"); public static EntityManager EntityManager { get; } = Server.EntityManager; public static GameDataSystem GameDataSystem { get; } = Server.GetExistingSystemManaged<GameDataSystem>(); public static PrefabCollectionSystem PrefabCollectionSystem { get; internal set; } public static ServerGameSettingsSystem ServerGameSettingsSystem { get; internal set; } public static ServerScriptMapper ServerScriptMapper { get; internal set; } public static DebugEventsSystem DebugEventsSystem { get; internal set; } public static double ServerTime => ServerGameManager.ServerTime; public static ServerGameManager ServerGameManager => ServerScriptMapper.GetServerGameManager(); public static ManualLogSource Log => Plugin.LogInstance; public static ConveyorService ConveyorService { get; internal set; } public static LocalizationService Localization { get; } = new LocalizationService(); public static PlayerSettingsService PlayerSettings { get; } = new PlayerSettingsService(); public static RefinementStationsService RefinementStations { get; internal set; } public static RegionService RegionService { get; internal set; } public static SalvageService SalvageService { get; internal set; } public static StashService Stash { get; } = new StashService(); public static TerritoryService TerritoryService { get; internal set; } public static void LogException(Exception e, [CallerMemberName] string caller = null) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown ManualLogSource log = Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace); } log.LogError(val); } public static void Initialize() { if (!hasInitialized) { PrefabCollectionSystem = Server.GetExistingSystemManaged<PrefabCollectionSystem>(); ServerGameSettingsSystem = Server.GetExistingSystemManaged<ServerGameSettingsSystem>(); DebugEventsSystem = Server.GetExistingSystemManaged<DebugEventsSystem>(); ServerScriptMapper = Server.GetExistingSystemManaged<ServerScriptMapper>(); RefinementStations = new RefinementStationsService(); RegionService = new RegionService(); SalvageService = new SalvageService(); TerritoryService = new TerritoryService(); ConveyorService = new ConveyorService(); FoundItemConverter.LoadItemNames(); Log.LogInfo((object)"KindredLogistics initialized"); hasInitialized = true; } } private static World GetWorld(string name) { Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator(); while (enumerator.MoveNext()) { World current = enumerator.Current; if (current.Name == name) { return current; } } return null; } public static void StartCoroutine(IEnumerator routine) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown if ((Object)(object)monoBehaviour == (Object)null) { GameObject val = new GameObject("KindredLogistics"); monoBehaviour = (MonoBehaviour)(object)val.AddComponent<IgnorePhysicsDebugSystem>(); Object.DontDestroyOnLoad((Object)val); } monoBehaviour.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(routine)); } } public static class ECSExtensions { private static EntityManager EntityManager { get; } = Core.Server.EntityManager; public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); byte[] array = StructureToByteArray(componentData); int num = Marshal.SizeOf<T>(); fixed (byte* ptr = array) { EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num); } } private static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); Marshal.FreeHGlobal(intPtr); return array; } public unsafe static T Read<T>(this Entity entity) where T : struct { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex))); } public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.Server.EntityManager; return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false); } public static bool Has<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; return ((EntityManager)(ref entityManager)).HasComponent(entity, val); } public static string LookupName(this PrefabGUID prefabGuid) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) PrefabCollectionSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>(); object obj; if (!existingSystemManaged.PrefabGuidToNameDictionary.ContainsKey(prefabGuid)) { obj = "GUID Not Found"; } else { string text = existingSystemManaged.PrefabGuidToNameDictionary[prefabGuid]; PrefabGUID val = prefabGuid; obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString(); } return obj.ToString(); } public static string PrefabName(this PrefabGUID prefabGuid) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) string prefabName = Core.Localization.GetPrefabName(prefabGuid); if (!string.IsNullOrEmpty(prefabName)) { return prefabName; } return prefabGuid.LookupName(); } public static string EntityName(this Entity entity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) NameableInteractable val = entity.Read<NameableInteractable>(); string text = ((object)(FixedString64Bytes)(ref val.Name)).ToString(); if (string.IsNullOrEmpty(text) && entity.Has<PrefabGUID>()) { text = entity.Read<PrefabGUID>().PrefabName(); } if (string.IsNullOrEmpty(text)) { text = ((object)(Entity)(ref entity)).ToString(); } return text; } public static void Add<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).AddComponent(entity, val); } public static void Remove<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = EntityManager; ((EntityManager)(ref entityManager)).RemoveComponent(entity, val); } } [BepInPlugin("KindredLogistics", "KindredLogistics", "1.2.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { private static Plugin plugin; private Harmony _harmony; public static Harmony Harmony => plugin._harmony; public static ManualLogSource LogInstance => ((BasePlugin)plugin).Log; public override void Load() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown plugin = this; ManualLogSource log = ((BasePlugin)this).Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("KindredLogistics"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.2.0"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!"); } log.LogInfo(val); _harmony = new Harmony("KindredLogistics"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); CommandRegistry.RegisterAll(); } public override bool Unload() { CommandRegistry.UnregisterAssembly(); Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } return true; } } public class Utilities { public static readonly ComponentType[] StashQuery = (ComponentType[])(object)new ComponentType[4] { ComponentType.ReadOnly(Il2CppType.Of<InventoryOwner>()), ComponentType.ReadOnly(Il2CppType.Of<CastleHeartConnection>()), ComponentType.ReadOnly(Il2CppType.Of<AttachedBuffer>()), ComponentType.ReadOnly(Il2CppType.Of<NameableInteractable>()) }; public static readonly ComponentType[] RefinementStationQuery = (ComponentType[])(object)new ComponentType[4] { ComponentType.ReadOnly(Il2CppType.Of<Team>()), ComponentType.ReadOnly(Il2CppType.Of<CastleHeartConnection>()), ComponentType.ReadOnly(Il2CppType.Of<Refinementstation>()), ComponentType.ReadOnly(Il2CppType.Of<NameableInteractable>()) }; public static readonly ComponentType[] UserEntityQuery = (ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly(Il2CppType.Of<User>()) }; public static void StashServantInventory(Entity servant) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Entity inventory = default(Entity); if (InventoryUtilities.TryGetInventoryEntity(Core.EntityManager, servant, ref inventory, 0)) { StashInventoryEntity(servant, inventory, "spoils"); } } public static void StashInventoryEntity(Entity entityWithTerritory, Entity inventory, string overflowStashName) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Expected O, but got Unknown //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) ServerGameManager serverGameManager = Core.ServerGameManager; Dictionary<PrefabGUID, List<(Entity, Entity)>> dictionary = new Dictionary<PrefabGUID, List<(Entity, Entity)>>(100); (Entity, Entity) tuple = (Entity.Null, Entity.Null); try { Entity val2 = default(Entity); DynamicBuffer<AttachedBuffer> val3 = default(DynamicBuffer<AttachedBuffer>); foreach (Entity stash in Core.Stash.GetAllAlliedStashesOnTerritory(entityWithTerritory)) { NameableInteractable val = stash.Read<NameableInteractable>(); if (((object)(FixedString64Bytes)(ref val.Name)).ToString().ToLower().Contains(overflowStashName) && ((Entity)(ref tuple.Item1)).Equals(Entity.Null)) { if (!InventoryUtilities.TryGetInventoryEntity(Core.EntityManager, stash, ref val2, 0)) { continue; } if (!((ServerGameManager)(ref serverGameManager)).HasFullInventory(val2)) { tuple = (stash, val2); continue; } } if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(stash, ref val3)) { continue; } Enumerator<AttachedBuffer> enumerator2 = val3.GetEnumerator(); while (enumerator2.MoveNext()) { Entity entity = enumerator2.Current.Entity; if (!entity.Has<PrefabGUID>()) { continue; } PrefabGUID val4 = entity.Read<PrefabGUID>(); if (!((PrefabGUID)(ref val4)).Equals(StashService.ExternalInventoryPrefab)) { continue; } Enumerator<InventoryBuffer> enumerator3 = entity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator3.MoveNext()) { PrefabGUID itemType = enumerator3.Current.ItemType; if (((PrefabGUID)(ref itemType)).GuidHash != 0) { if (!dictionary.TryGetValue(itemType, out var value)) { value = (dictionary[itemType] = new List<(Entity, Entity)>()); } else if (value.Any<(Entity, Entity)>(((Entity stash, Entity inventory) x) => x.stash == stash)) { continue; } value.Add((stash, entity)); } } } } DynamicBuffer<InventoryBuffer> val5 = default(DynamicBuffer<InventoryBuffer>); if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<InventoryBuffer>(inventory, ref val5)) { return; } for (int i = 0; i < val5.Length; i++) { PrefabGUID itemType2 = val5[i].ItemType; int num = ((ServerGameManager)(ref serverGameManager)).GetInventoryItemCount(inventory, itemType2); if (dictionary.TryGetValue(itemType2, out var value2)) { foreach (var item in value2) { num -= TransferItems(serverGameManager, inventory, item.Item2, itemType2, num); if (num <= 0) { break; } } } if (num > 0 && !((Entity)(ref tuple.Item1)).Equals(Entity.Null)) { TransferItems(serverGameManager, inventory, tuple.Item2, itemType2, num); } } } catch (Exception ex) { ManualLogSource log = Core.Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val6 = new BepInExErrorLogInterpolatedStringHandler(36, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val6).AppendLiteral("Exited StashServantInventory early: "); ((BepInExLogInterpolatedStringHandler)val6).AppendFormatted<Exception>(ex); } log.LogError(val6); } } public static bool TerritoryCheck(Entity character, Entity target) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) if (!target.Has<CastleHeartConnection>()) { return false; } TilePosition val = character.Read<TilePosition>(); CastleHeartConnection val2 = target.Read<CastleHeartConnection>(); Entity castleTerritoryEntity = ((NetworkedEntity)(ref val2.CastleHeartEntity)).GetEntityOnServer().Read<CastleHeart>().CastleTerritoryEntity; CastleTerritory val3 = default(CastleTerritory); return CastleTerritoryExtensions.IsTileInTerritory(Core.EntityManager, val.Tile, ref castleTerritoryEntity, ref val3); } public static bool SharedHeartConnection(Entity input, Entity ouput) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if (input.Has<CastleHeartConnection>() && ouput.Has<CastleHeartConnection>()) { Entity entity = input.Read<CastleHeartConnection>().CastleHeartEntity._Entity; Entity entity2 = ouput.Read<CastleHeartConnection>().CastleHeartEntity._Entity; return ((Entity)(ref entity)).Equals(entity2); } return false; } public static bool TransferItemEntities(Entity outputInventory, Entity inputInventory, PrefabGUID itemPrefab, int transferAmount, ref int startInputSlot, out int amountTransferred) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) DynamicBuffer<InventoryBuffer> val = outputInventory.ReadBuffer<InventoryBuffer>(); DynamicBuffer<InventoryBuffer> val2 = inputInventory.ReadBuffer<InventoryBuffer>(); amountTransferred = 0; for (int i = 0; i < val.Length; i++) { InventoryBuffer val3 = val[i]; if (!((PrefabGUID)(ref val3.ItemType)).Equals(itemPrefab)) { continue; } while (startInputSlot < val2.Length) { InventoryBuffer val4 = val2[startInputSlot]; if (!((PrefabGUID)(ref val4.ItemType)).Equals(PrefabGUID.Empty)) { startInputSlot++; continue; } val2[startInputSlot] = val3; val[i] = val4; Entity entityOnServer = ((NetworkedEntity)(ref val3.ItemEntity)).GetEntityOnServer(); if (entityOnServer.Has<InventoryItem>()) { InventoryItem componentData = entityOnServer.Read<InventoryItem>(); componentData.ContainerEntity = inputInventory; entityOnServer.Write<InventoryItem>(componentData); } startInputSlot++; amountTransferred++; break; } if (amountTransferred >= transferAmount) { return false; } if (val2.Length <= startInputSlot) { return true; } } return false; } public static int TransferItems(ServerGameManager serverGameManager, Entity outputInventory, Entity inputInventory, PrefabGUID itemGuid, int transferAmount) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((ServerGameManager)(ref serverGameManager)).TryRemoveInventoryItem(outputInventory, itemGuid, transferAmount)) { AddItemResponse val = ((ServerGameManager)(ref serverGameManager)).TryAddInventoryItem(inputInventory, itemGuid, transferAmount); if ((int)val.Result == 0) { return transferAmount; } _ = ((ServerGameManager)(ref serverGameManager)).TryAddInventoryItem(outputInventory, itemGuid, val.RemainingAmount).Result; return transferAmount - val.RemainingAmount; } return 0; } public static AddItemSettings GetAddItemSettings() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) AddItemSettings result = default(AddItemSettings); result.EntityManager = Core.EntityManager; ServerGameManager serverGameManager = Core.ServerGameManager; GCHandle gCHandle = GCHandle.Alloc(((ServerGameManager)(ref serverGameManager)).ItemLookupMap, GCHandleType.Pinned); try { IntPtr ptr = gCHandle.AddrOfPinnedObject(); result.ItemDataMap = Marshal.ReadIntPtr(ptr); return result; } finally { if (gCHandle.IsAllocated) { gCHandle.Free(); } } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KindredLogistics"; public const string PLUGIN_NAME = "KindredLogistics"; public const string PLUGIN_VERSION = "1.2.0"; } } namespace KindredLogistics.Services { internal class ConveyorService { private readonly Random random = new Random(); private readonly List<Entity> distributionList = new List<Entity>(); private readonly Dictionary<Entity, int> amountReceiving = new Dictionary<Entity, int>(); private readonly IgnorePhysicsDebugSystem conveyorMonoBehaviour; private const int MIN_TERRITORY_ID = 0; private const int MAX_TERRITORY_ID = 138; private EntityQuery castleHeartQuery; private Dictionary<int, Entity> territoryToCastleHeart = new Dictionary<int, Entity>(); public ConveyorService() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) EntityQueryDesc val = new EntityQueryDesc(); val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { new ComponentType(Il2CppType.Of<CastleHeart>(), (AccessMode)1) }); val.Options = (EntityQueryOptions)0; EntityQueryDesc val2 = val; EntityManager entityManager = Core.EntityManager; castleHeartQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 }); conveyorMonoBehaviour = new GameObject("ConveyorService").AddComponent<IgnorePhysicsDebugSystem>(); ((MonoBehaviour)conveyorMonoBehaviour).StartCoroutine(CollectionExtensions.WrapToIl2Cpp(UpdateLoop())); } private IEnumerator UpdateLoop() { yield return null; while (true) { NativeArray<Entity> val = ((EntityQuery)(ref castleHeartQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); try { Enumerator<Entity> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; CastleTerritory val2 = current.Read<CastleHeart>().CastleTerritoryEntity.Read<CastleTerritory>(); territoryToCastleHeart[val2.CastleTerritoryIndex] = current; } } finally { val.Dispose(); } yield return null; for (int i = 0; i <= 138; i++) { if (Core.PlayerSettings.IsConveyorEnabled(0uL)) { try { ProcessConveyors(i); } catch (Exception e) { Core.LogException(e, $"ProcessConveyors({i})"); } } if (Core.PlayerSettings.IsSalvageEnabled(0uL)) { try { ProcessSalvagers(i); } catch (Exception e2) { Core.LogException(e2, $"ProcessSalvagers({i})"); } } yield return null; } } } private void ProcessConveyors(int territoryId) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_0260: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_0288: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_0298: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_02ad: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b4: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02bd: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_0388: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039a: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_02c3: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_0315: Unknown result type (might be due to invalid IL or missing references) //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0409: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0426: Unknown result type (might be due to invalid IL or missing references) //IL_042b: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) if (!territoryToCastleHeart.TryGetValue(territoryId, out var value)) { return; } EntityManager entityManager = Core.EntityManager; if (!((EntityManager)(ref entityManager)).Exists(value)) { territoryToCastleHeart.Remove(territoryId); return; } UserOwner val = value.Read<UserOwner>(); if (((NetworkedEntity)(ref val.Owner)).GetEntityOnServer() == Entity.Null) { return; } ulong platformId = ((NetworkedEntity)(ref val.Owner)).GetEntityOnServer().Read<User>().PlatformId; if (!Core.PlayerSettings.IsConveyorEnabled(platformId)) { return; } ServerGameManager serverGameManager = Core.ServerGameManager; Dictionary<(int, PrefabGUID), List<(Entity, int)>> dictionary = new Dictionary<(int, PrefabGUID), List<(Entity, int)>>(); PrefabGUID val5; foreach (var allReceivingStation in Core.RefinementStations.GetAllReceivingStations(territoryId)) { int item = allReceivingStation.group; Entity item2 = allReceivingStation.station; Refinementstation val2 = item2.Read<Refinementstation>(); CastleWorkstation val3 = item2.Read<CastleWorkstation>(); float num = (((Enum)val3.WorkstationLevel).HasFlag((Enum)(object)(WorkstationLevel)2) ? 0.75f : 1f); Entity entityOnServer = ((NetworkedEntity)(ref val2.InputInventoryEntity)).GetEntityOnServer(); DynamicBuffer<InventoryBuffer> val4 = entityOnServer.ReadBuffer<InventoryBuffer>(); Enumerator<RefinementstationRecipesBuffer> enumerator2 = item2.ReadBuffer<RefinementstationRecipesBuffer>().GetEnumerator(); while (enumerator2.MoveNext()) { RefinementstationRecipesBuffer current2 = enumerator2.Current; if (current2.Disabled) { continue; } Enumerator<RecipeRequirementBuffer> enumerator3 = Core.PrefabCollectionSystem._PrefabGuidToEntityMap[current2.RecipeGuid].ReadBuffer<RecipeRequirementBuffer>().GetEnumerator(); while (enumerator3.MoveNext()) { RecipeRequirementBuffer current3 = enumerator3.Current; int num2 = 2 * Mathf.RoundToInt((float)current3.Amount * num); Enumerator<InventoryBuffer> enumerator4 = val4.GetEnumerator(); while (enumerator4.MoveNext()) { InventoryBuffer current4 = enumerator4.Current; val5 = current4.ItemType; if (((PrefabGUID)(ref val5)).Equals(current3.Guid)) { num2 -= current4.Amount; } } if (num2 > 0) { if (!dictionary.TryGetValue((item, current3.Guid), out var value2)) { value2 = new List<(Entity, int)>(); dictionary[(item, current3.Guid)] = value2; } value2.Add((entityOnServer, num2)); } } } } DynamicBuffer<AttachedBuffer> val7 = default(DynamicBuffer<AttachedBuffer>); foreach (var (item3, val6) in Core.Stash.GetAllReceivingStashes(territoryId)) { if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(val6, ref val7)) { continue; } Enumerator<AttachedBuffer> enumerator5 = val7.GetEnumerator(); while (enumerator5.MoveNext()) { Entity entity = enumerator5.Current.Entity; if (!entity.Has<PrefabGUID>()) { continue; } val5 = entity.Read<PrefabGUID>(); if (!((PrefabGUID)(ref val5)).Equals(StashService.ExternalInventoryPrefab)) { continue; } Enumerator<InventoryBuffer> enumerator4 = entity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator4.MoveNext()) { InventoryBuffer current5 = enumerator4.Current; val5 = current5.ItemType; if (((PrefabGUID)(ref val5)).GuidHash != 0) { if (!dictionary.TryGetValue((item3, current5.ItemType), out var value3)) { value3 = new List<(Entity, int)>(); dictionary[(item3, current5.ItemType)] = value3; } value3.Add((entity, 1)); } } } } if (dictionary.Count == 0) { return; } foreach (var allSendingStation in Core.RefinementStations.GetAllSendingStations(territoryId)) { int item4 = allSendingStation.group; Refinementstation val8 = allSendingStation.station.Read<Refinementstation>(); Entity entityOnServer2 = ((NetworkedEntity)(ref val8.OutputInventoryEntity)).GetEntityOnServer(); if (!((Entity)(ref entityOnServer2)).Equals(Entity.Null)) { DistributeInventory(dictionary, serverGameManager, item4, entityOnServer2); } } DynamicBuffer<AttachedBuffer> val10 = default(DynamicBuffer<AttachedBuffer>); foreach (var (group, val9) in Core.Stash.GetAllSendingStashes(territoryId)) { if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(val9, ref val10)) { continue; } Enumerator<AttachedBuffer> enumerator5 = val10.GetEnumerator(); while (enumerator5.MoveNext()) { Entity entity2 = enumerator5.Current.Entity; if (entity2.Has<PrefabGUID>()) { val5 = entity2.Read<PrefabGUID>(); if (((PrefabGUID)(ref val5)).Equals(StashService.ExternalInventoryPrefab)) { DistributeInventory(dictionary, serverGameManager, group, entity2, 1); } } } } } private void DistributeInventory(Dictionary<(int group, PrefabGUID item), List<(Entity receiver, int amount)>> receivingNeeds, ServerGameManager serverGameManager, int group, Entity inventoryEntity, int retain = 0) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) Enumerator<InventoryBuffer> enumerator = inventoryEntity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator.MoveNext()) { InventoryBuffer current = enumerator.Current; PrefabGUID itemType = current.ItemType; if (((PrefabGUID)(ref itemType)).GuidHash == 0 || !receivingNeeds.TryGetValue((group, current.ItemType), out List<(Entity, int)> value)) { continue; } int num = current.Amount - retain; if (num <= 0) { continue; } if (value.Sum<(Entity, int)>(((Entity receiver, int amount) x) => x.amount) < num) { foreach (var (inputInventory, transferAmount) in value) { Utilities.TransferItems(serverGameManager, inventoryEntity, inputInventory, current.ItemType, transferAmount); } value.Clear(); continue; } distributionList.Clear(); foreach (var item3 in value) { Entity item = item3.Item1; int item2 = item3.Item2; for (int i = 0; i < item2; i++) { distributionList.Add(item); } } amountReceiving.Clear(); for (int j = 0; j < num; j++) { int index = random.Next(distributionList.Count); Entity key = distributionList[index]; if (!amountReceiving.TryGetValue(key, out var value2)) { amountReceiving[key] = 1; } else { amountReceiving[key] = value2 + 1; } } foreach (var (val2, num3) in amountReceiving) { Utilities.TransferItems(serverGameManager, inventoryEntity, val2, current.ItemType, num3); int num4 = num3; for (int num5 = value.Count - 1; num5 >= 0; num5--) { (Entity, int) tuple2 = value[num5]; if (((Entity)(ref tuple2.Item1)).Equals(val2)) { if (value[num5].Item2 > num4) { value[num5] = (val2, value[num5].Item2 - num4); break; } num4 -= value[num5].Item2; value.RemoveAt(num5); } } } } } private void ProcessSalvagers(int territoryId) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0232: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_026b: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) Entity[] array = Core.SalvageService.GetAllSalvageStations(territoryId).ToArray(); if (!territoryToCastleHeart.TryGetValue(territoryId, out var value)) { return; } EntityManager entityManager = Core.EntityManager; if (!((EntityManager)(ref entityManager)).Exists(value)) { territoryToCastleHeart.Remove(territoryId); return; } UserOwner val = value.Read<UserOwner>(); if (((NetworkedEntity)(ref val.Owner)).GetEntityOnServer() == Entity.Null) { return; } ulong platformId = ((NetworkedEntity)(ref val.Owner)).GetEntityOnServer().Read<User>().PlatformId; if (!Core.PlayerSettings.IsSalvageEnabled(platformId)) { return; } DynamicBuffer<AttachedBuffer> val2 = default(DynamicBuffer<AttachedBuffer>); Entity entity2 = default(Entity); Entity[] array2; foreach (Entity allSalvageStash in Core.Stash.GetAllSalvageStashes(territoryId)) { ServerGameManager serverGameManager = Core.ServerGameManager; if (!((ServerGameManager)(ref serverGameManager)).TryGetBuffer<AttachedBuffer>(allSalvageStash, ref val2)) { continue; } Enumerator<AttachedBuffer> enumerator2 = val2.GetEnumerator(); while (enumerator2.MoveNext()) { Entity entity = enumerator2.Current.Entity; if (!entity.Has<PrefabGUID>()) { continue; } PrefabGUID val3 = entity.Read<PrefabGUID>(); if (!((PrefabGUID)(ref val3)).Equals(StashService.ExternalInventoryPrefab)) { continue; } Enumerator<InventoryBuffer> enumerator3 = entity.ReadBuffer<InventoryBuffer>().GetEnumerator(); while (enumerator3.MoveNext()) { InventoryBuffer current2 = enumerator3.Current; Core.PrefabCollectionSystem._PrefabGuidToEntityMap.TryGetValue(current2.ItemType, ref entity2); if (!entity2.Has<Salvageable>()) { continue; } int num = 0; array2 = array; foreach (Entity entity3 in array2) { Salvagestation val4 = entity3.Read<Salvagestation>(); Entity entityOnServer = ((NetworkedEntity)(ref val4.InputInventoryEntity)).GetEntityOnServer(); int startInputSlot = 0; Utilities.TransferItemEntities(entity, entityOnServer, current2.ItemType, current2.Amount - num, ref startInputSlot, out var amountTransferred); if (amountTransferred != 0) { if (!val4.IsWorking) { val4.IsWorking = true; entity3.Write<Salvagestation>(val4); } num += amountTransferred; if (num >= current2.Amount) { break; } } } } } } array2 = array; foreach (Entity val5 in array2) { Salvagestation val6 = val5.Read<Salvagestation>(); Entity entityOnServer2 = ((NetworkedEntity)(ref val6.OutputInventoryEntity)).GetEntityOnServer(); entityManager = Core.EntityManager; NativeArray<InventoryBuffer> val7 = ((EntityManager)(ref entityManager)).GetBuffer<InventoryBuffer>(entityOnServer2, false).ToNativeArray(AllocatorHandle.op_Implicit((Allocator)2)); try { if (InventoryUtilities.IsInventoryEmpty(val7)) { continue; } } finally { val7.Dispose(); } Utilities.StashInventoryEntity(val5, entityOnServer2, "excess"); } } } internal class LocalizationService { private struct Code { public string Key { get; set; } public string Value { get; set; } public string Description { get; set; } } private struct Node { public string Guid { get; set; } public string Text { get; set; } } private struct LocalizationFile { public Code[] Codes { get; set; } public Node[] Nodes { get; set; } } private Dictionary<string, string> localization = new Dictionary<string, string>(); private Dictionary<int, string> prefabNames = new Dictionary<int, string>(); public LocalizationService() { LoadLocalization(); LoadPrefabNames(); } private void LoadLocalization() { string name = "KindredLogistics.Localization.English.json"; Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name); if (manifestResourceStream != null) { using (StreamReader streamReader = new StreamReader(manifestResourceStream)) { localization = JsonSerializer.Deserialize<LocalizationFile>(streamReader.ReadToEnd()).Nodes.ToDictionary((Node x) => x.Guid, (Node x) => x.Text); return; } } Console.WriteLine("Resource not found!"); } private void LoadPrefabNames() { string name = "KindredLogistics.Data.PrefabNames.json"; Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(name); if (manifestResourceStream != null) { using (StreamReader streamReader = new StreamReader(manifestResourceStream)) { string json = streamReader.ReadToEnd(); prefabNames = JsonSerializer.Deserialize<Dictionary<int, string>>(json); return; } } Console.WriteLine("Resource not found!"); } public string GetLocalization(string guid) { if (localization.TryGetValue(guid, out var value)) { return value; } return "<Localization not found for " + guid + ">"; } public string GetLocalization(LocalizationKey key) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Guid val = ((AssetGuid)(ref key.Key)).ToGuid(); string guid = ((object)(Guid)(ref val)).ToString(); return GetLocalization(guid); } public string GetPrefabName(PrefabGUID itemPrefabGUID) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Invalid comparison between Unknown and I4 //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (!prefabNames.TryGetValue(itemPrefabGUID._Value, out var value)) { return null; } string text = GetLocalization(value); if (itemPrefabGUID._Value == -1265586439) { text = "Darkmatter Pistols"; } PrefabLookupMap prefabLookupMap = Core.PrefabCollectionSystem._PrefabLookupMap; Entity entity = default(Entity); if (((PrefabLookupMap)(ref prefabLookupMap)).TryGetValue(itemPrefabGUID, ref entity)) { if (entity.Has<ItemData>() && (int)entity.Read<ItemData>().ItemType == 5) { text = "Book " + text; } if (entity.Has<JewelInstance>()) { JewelInstance val = entity.Read<JewelInstance>(); if (val.TierIndex != 0) { text += $" Jewel Tier {val.TierIndex + 1}"; } } if (entity.Has<LegendaryItemInstance>()) { LegendaryItemInstance val2 = entity.Read<LegendaryItemInstance>(); text += $" Tier {val2.TierIndex + 1}"; } if (entity.Has<ShatteredItem>()) { text += " Shattered"; } } if (itemPrefabGUID._Value == 1455590675 || itemPrefabGUID._Value == -651642571) { text += " Tier 1"; } else if (itemPrefabGUID._Value == 1150376281 || itemPrefabGUID._Value == 686122001) { text += " Tier 2"; } return text; } } internal class PlayerSettingsService { public struct PlayerSettings { public bool SortStash { get; set; } public bool Pull { get; set; } public bool CraftPull { get; set; } public bool DontPullLast { get; set; } public bool AutoStashMissions { get; set; } public bool Conveyor { get; set; } public bool Salvage { get; set; } public bool SilentPull { get; set; } public bool SilentStash { get; set; } public PlayerSettings() { SortStash = false; Pull = false; CraftPull = false; AutoStashMissions = false; Conveyor = false; Salvage = false; SilentPull = false; SilentStash = false; DontPullLast = true; } } private const int GLOBAL_PLAYER_ID = 0; private static readonly string CONFIG_PATH = Path.Combine(Paths.ConfigPath, "KindredLogistics"); private static readonly string PLAYER_SETTINGS_PATH = Path.Combine(CONFIG_PATH, "playerSettings.json"); private static readonly JsonSerializerOptions prettyJsonOptions = new JsonSerializerOptions { WriteIndented = true, IncludeFields = true }; private PlayerSettings defaultSettings = new PlayerSettings(); private Dictionary<ulong, PlayerSettings> playerSettings = new Dictionary<ulong, PlayerSettings>(); public PlayerSettingsService() { LoadSettings(); if (!playerSettings.ContainsKey(0uL)) { playerSettings[0uL] = new PlayerSettings { SortStash = true, Pull = true, CraftPull = true, AutoStashMissions = true, Conveyor = true, Salvage = true }; SaveSettings(); } } private void LoadSettings() { if (!File.Exists(PLAYER_SETTINGS_PATH)) { SaveSettings(); return; } string json = File.ReadAllText(PLAYER_SETTINGS_PATH); playerSettings = JsonSerializer.Deserialize<Dictionary<ulong, PlayerSettings>>(json); } private void SaveSettings() { if (!Directory.Exists(CONFIG_PATH)) { Directory.CreateDirectory(CONFIG_PATH); } string contents = JsonSerializer.Serialize(playerSettings, prettyJsonOptions); File.WriteAllText(PLAYER_SETTINGS_PATH, contents); } public bool IsSortStashEnabled(ulong playerId) { if (!playerSettings.TryGetValue(playerId, out var value)) { value = defaultSettings; } if (value.SortStash) { return playerSettings[0uL].SortStash; } return false; } public bool ToggleSortStash(ulong playerId = 0uL) { if (!playerSettings.TryGetValue(playerId, out var value)) { va