A Summary of Features
Updated 2 months agoSummary of Features
Stashing
- Colloquially known as Quickstash thanks to previous mods by iZastic and others, players are able to send all items in their inventory (items in hotbar will be ignored) to containers with matching items in their territory. This can be done via '.stash' or by double-clicking the sort button in your inventory after toggling on the feature with '.l ss'.
- Exclude stashes by naming them and adding two single appostraphes to the end of the chest name. Ex:
IronOre''
will not be stashed to. - Players are also able to pull items to their inventory with '.pull (item) (quantity)' and search for items in stashes with '.finditem (item)'. The latter will guide you to stashes that contain the item you searched for.
- Servants returning from missions are able to stash their inventories automatically if '.l asm' is toggled. Players are also able to set up a mission stash by naming it 'Spoils' which servants will stash to if no matching items are found in other stashes. Multiple mission stashes can be setup in advance incase they become full. Items will remain in the inventory of the servant otherwise.
CraftPull
- Players are able to request items for recipes in crafting stations by right-clicking on the recipe to pull the ingredients if found and '.l cr' is toggled on. This works for all recipes except for jewel crafting at this time and can be done multiple times for larger batches of crafting. Players can toggle '.l dpl' on and off to prevent or allow the pulling of the last remaining quantity of an ingredient for a recipe.
- Repairing gear will also auto pull the mats as you attempt the repair for instant repair.
Conveyors
- Players can setup groups of refining stations that work in tandem to avoid excessive manual relocation of materials from station to station. Refining stations named 's0' will send required ingredients for recipes to other refining stations named 'r0', and multiple groups can be defined by using other numbers. For example, a sawmill and furnace both named 's0' will supply another sawmill named 'r0' with the ingredients needed for reinforced planks as the ingredients are produced. This can be used to create complex production chains to automate the refining of various materials and further controlled by toggling recipes on and off in the station menus.
- Conveyor stations can be named S0R0 to both send and receive items. So for example you can have a chest with ore be "IronOreS1" sending out ore to a furnace named "IronFurnace R1S1". The Iron furnace will receive from the chest, and send out bars to the next station (in this case, a sawmill labelled "ReinforcedPlanksR1", or a chest labelled "IronIngotsR1" that has at least 1 ingot in it to store the output.
Salvaging
- Players can set a chest to send salvageable items to a devourer automatically. Label a chest "salvage" and it will auto-feed into any devourers on the territory. Once complete, those devourers will attempt to stash the results.
Reminder
- If you have dontPullLast enabled, nothing, including crafting, will take the only version of an item from a chest. This is useful for keeping a chest with a single item in it for stashing purposes, but if you're crafting and you have exact mats stored you might want to toggle it off.
- Find item beams will only be present for one beam per chest. So if two players are searching planks on the same plot, only one will keep the beam.
- Check what you have enabled with
.l s
if you feel a system isn't working. - Stash will only send out items that exactly match that which you have stored. If it doesn't stash, you don't have a chest with that item in it, or the chest is full.