
ScarletCarrier
Major Update! Summon a servant that follows you and carries your items!
CHANGELOG
Changelog
[1.0.2] - 2025-08-08
Fixed
- Critical Bug Fix: Fixed issue where new carriers were being incorrectly identified as legacy carriers and deleted
- Coffin-Servant Synchronization: Improved positioning synchronization between carriers and their coffins during follow mode and appearance changes
- Coffin now repositioned proactively during follow movement to prevent desynchronization
- Fixed timing issue in appearance swap that could cause temporary position mismatch
[1.0.1] - 2025-08-06
Added
- Private Carrier System: Carriers are now private to their owners - other players cannot interact with carriers that don't belong to them
[1.0.0] - 2025-08-04
Added
- Universal Item Storage: Carriers now accept any items in their inventory, including weapons, armor, and instanced items
- Smart Lifetime System: Carriers now have a 15-day lifetime that only counts when the server is online
- Timer resets every time you interact with the carrier (summon, dismiss, or use)
- Carrier is only destroyed if no interaction occurs for 15 days of server uptime
- Lifetime duration is configurable in mod settings
- Enhanced Animation System: Faster and more fluid spawn/despawn animations
- Admin Commands: New administrative commands for carrier management
.carrier move
/.car m
- Allows admins to move any carrier by aiming and clicking.carrier forcedismiss
/.car fd
- Allows admins to forcefully dismiss any carrier by aiming at it.carrier forcedismiss <playername>
/.car fd <playername>
- Allows admins to dismiss a specific player's carrier by name
Changed
- Emote Animation Integration: When emote controls are enabled, original player animations for Yes/No/Point emotes are disabled for smoother carrier management
- Removed Carrier Dialogue: Carrier no longer speaks when summoned or interacted with
Improved
- Overall performance and user experience with streamlined animations
- Better integration between emote controls and carrier functionality
[0.8.3] - 2025-07-28
Changed
- All calls to BuffService.TryApplyBuff now explicitly set the buff duration
- This update is needed for the latest ScarletCore version (to be released)
Fixed
- Improved inventory patch: now detects instanced items correctly instead of relying on component checks
- This makes equipment and special items detection more reliable and robust
- Some items like potions are now allowed to be stored in the carrier
[0.8.1] - 2025-07-08
Added
- Emote Controls Toggle: Added option to disable emote-based carrier controls
- Players can now choose to use only commands instead of emotes for carrier management
Fixed
- Equipment Transfer Prevention: Added protection against transferring equipped items directly from player to carrier inventory
- Prevents players from bypassing equipment restrictions by unequipping items directly into carrier storage
- Previously this protection existed but would purposely delete the transferred item - now it simply blocks the transfer
[0.8.0] - 2025-07-03
Added
- Carrier Following System: Carriers can now follow the player when summoned
- Use
.carrier follow
to enable following behavior - Use
.carrier stop
to disable following and make carrier stay in place
- Use
- Emote Controls: Added intuitive emote-based carrier management
- 👍 - Summon/call your carrier
- 👎 - Dismiss your carrier
- 👉 - Toggle follow/stay behavior
Changed
- Removed automatic despawn: Carriers no longer automatically disappear after 60 seconds
- Carriers now remain active until manually dismissed by the player (or server restart)
[0.7.0] - 2025-06-18
Added
- Customizable carrier appearance system
.carrier list
command to view available appearances.carrier <number>
command to change carrier appearance- Personal appearance settings that persist between summons
Fixed
- Fixed error
typeIndexInArchetype was -1 for NetworkComponentIndex: 82. networkSnapshotType: 355
[0.6.4] - 2025-06-18
Changed
- Coffins are now destroyed instead of using the LifeTime component
- Added a cleanup routine to remove all carrier-related entities when the server starts, preventing leftovers from previous sessions
[0.6.3] - 2025-06-17
Fixed
- Fixed servant spawning at incorrect height - now spawns at same level as player
[0.6.2] - 2025-06-16
Fixed
- Fixed null reference exception for new players without saved inventory data
- Fixed "entity does not exist" errors in sequence execution
[0.6.0] - 2025-06-16
- Equipment detection and blocking system to prevent data loss
- Warning messages when attempting to store invalid items
- Automatic item deletion if you try to force store instanced items