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BloodRefill

A server-side only mod that allows players to refill their blood pool.

Date uploaded a year ago
Version 1.2.0
Download link Skies-BloodRefill-1.2.0.zip
Downloads 1354
Dependency string Skies-BloodRefill-1.2.0

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.691.3 icon
BepInEx-BepInExPack_V_Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.691.3
deca-Bloodstone-0.2.2 icon
deca-Bloodstone

Plugin framework and general utilities for V Rising mods.

Preferred version: 0.2.2

README

img.webp Vmods Blood Refill - Gloomrot Update

forked from WhiteFang5 and updated to Gloomrot. All credit goes to him for the original mod.

A server-side only mod that allows players to refill their blood pool.

  • When feed-killing an enemy, you'll be able to regain some blood.
  • The amount of blood regained is based on the level difference, blood type and blood quality of the killed enemy with V-Bloods refilling your blood pool for a much larger amount.
  • Specific blood types can also be disabled so no blood can be regained from them.
  • Theres also a setting that makes it so you cannot regain blood if you bloodquality is above a certain percentage.
  • Lots of changes can be made in the config as you can see in the section Configurable Values

Installation

  • This mod requires Bloodstone and (Optionally) VampireCommandFrameWork to work.
  • Make sure you use ServerLaunchFix if you're running a server via client!
  • Place the VMods.BloodRefill.dll file inside of (Vrising Server)\BepInEx\plugins folder
  • If you use any other VMod mods you can put them together in a folder called VMods for less clutter. (Vrising Server)\BepInEx\plugins\VMods

Configurable Values

  • This mod for now has one command and that is to save the BloodRefill.json file .bloodrefill(blrf) saveall(svall) this file stores bloodrefill data.
  • The mod already automatically does this with every auto save and on server shutdown/start so there's no real necessity to use this command.

[BloodRefillConfig]

## Enabled/disable the blood refilling system.
# Setting type: Boolean
# Default value: true
BloodRefillEnabled = true

## When enabled, blood can only be refilled when feeding (i.e. when aborting the feed).
# Setting type: Boolean
# Default value: true
BloodRefillRequiresFeeding = true

## When enabled, blood can only be refilled when the target has the same blood type.
# Setting type: Boolean
# Default value: true
BloodRefillRequiresSameBloodType = true

## When enabled, creature blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillCreatureEnabled = true

## When enabled, warrior blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillWarriorEnabled = true

## When enabled, rogue blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillRogueEnabled = true

## When enabled, brute blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillBruteEnabled = true

## When enabled, scholar blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillScholarEnabled = true

## When enabled, worker blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillWorkerEnabled = true

## When enabled, mutant blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillMutantEnabled = true

## When enabled, V-blood can be refilled.
# Setting type: Boolean
# Default value: true
BloodRefillVBloodEnabled = true

## When enabled, V-blood is excluded from the 'same blood type' check (i.e. it's always considered to be 'the same blood type' as the player's blood type).
# Setting type: Boolean
# Default value: true
BloodRefillExcludeVBloodFromSameBloodTypeCheck = true

## 0 = disabled (i.e. normal refill); 1 = fully refill; 2 = refill based on V-blood monster level; 3 = refill based on V-blood monster level but not if the player is above BloodRefillVBloodCutoffThreshold % of blood quality. only works when BloodRefillVBloodEnabled is enabled.
# Setting type: Int32
# Default value: 3
BloodRefillVBloodRefillType = 3

## 0 = disabled (i.e. normal refill); 1 = normal refill but not if the player is above BloodRefillBloodCutoffThreshold % of blood quality.
# Setting type: Int32
# Default value: 1
BloodRefillBloodRefillType = 1

## [Only applies when BloodRefillBloodRefillType is set to 1] The blood quality percentage cutoff threshold (i.e. if the player's blood quality is above this threshold, npc blood will not refill the player's blood).
# Setting type: Single
# Default value: 95
BloodRefillBloodCutoffThreshold = 95

## [Only applies when BloodRefillVBloodRefillType is set to 3] The blood quality percentage cutoff threshold (i.e. if the player's blood quality is above this threshold, V-blood will not refill the player's blood).
# Setting type: Single
# Default value: 95
BloodRefillVBloodCutoffThreshold = 95

## [Only applies when BloodRefillVBloodRefillType is set to 2 or 3] The multiplier used in the V-blood refill calculation ('EnemyLevel' * 'BloodRefillVBloodRefillMultiplier' * 'BloodRefillMultiplier').
# Setting type: Single
# Default value: 0.1
BloodRefillVBloodRefillMultiplier = 0.1

## When enabled, the amount of refilled blood is randomized (between 1 and the calculated refillable amount).
# Setting type: Boolean
# Default value: true
BloodRefillRandomRefill = true

## The maximum amount of blood to refill with no level difference, a matching blood type and quality (Expressed in Litres of blood).
# Setting type: Single
# Default value: 1
BloodRefillAmount = 1

## The multiplier used in the blood refill calculation. [Formula: (('Enemy Level' / 'Player Level') * ((100 - ('Player Blood Quality %' - 'Enemy Blood Quality %')) / 100)) * 'BloodRefillAmount' * '(If applicable) BloodRefillDifferentBloodTypeMultiplier' * 'BloodRefillMultiplier']
# Setting type: Single
# Default value: 0.5
BloodRefillMultiplier = 0.5

## The multiplier used in the blood refill calculation as a penalty for feeding on a different blood type (only works when BloodRefillRequiresSameBloodType is disabled).
# Setting type: Single
# Default value: 0.1
BloodRefillDifferentBloodTypeMultiplier = 0.1

## NOT WORKING: (this will not work until bloodstone gets updated to fix server to client serialization) When enabled, a refill chat message is sent to the player.
# Setting type: Boolean
# Default value: false
BloodRefillSendRefillMessage = false

Support me!

  • I have a Patreon now so please support me Here so I can mod as much as I can!
  • 5$ Patreons get early access to mod releases.

Developer & credits

V rising modding discord Discord

Current Developer

  • skythebro/skyKDG - Also known as realsky on discord

Original Creator & Developer