Decompiled source of BloodyCore v1.2.4
Bloody.Core.dll
Decompiled 5 months ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using Bloodstone.API; using Bloody.Core.API.v1; using Bloody.Core.GameData.v1; using Bloody.Core.Helper.v1; using Bloody.Core.Models.v1; using Bloody.Core.Models.v1.Base; using Bloody.Core.Models.v1.Data; using Bloody.Core.Models.v1.Internals; using Bloody.Core.Patch.Client; using Bloody.Core.Patch.Server; using Bloody.Core.Utils.v1; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Text; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.Behaviours; using ProjectM.CastleBuilding; using ProjectM.CastleBuilding.AssetSwapping; using ProjectM.CastleBuilding.Placement; using ProjectM.CastleBuilding.Rebuilding; using ProjectM.Gameplay; using ProjectM.Gameplay.Clan; using ProjectM.Gameplay.Scripting; using ProjectM.Gameplay.Systems; using ProjectM.Haptics; using ProjectM.Hybrid; using ProjectM.LightningStorm; using ProjectM.Network; using ProjectM.Physics; using ProjectM.Portrait; using ProjectM.Roofs; using ProjectM.Scripting; using ProjectM.Sequencer; using ProjectM.Shared; using ProjectM.Shared.WarEvents; using ProjectM.Shared.WorldEvents; using ProjectM.SunBlocker; using ProjectM.Terrain; using ProjectM.Tiles; using ProjectM.Transmog; using ProjectM.UI; using Stunlock.Core; using Stunlock.Core.Authoring; using Stunlock.Localization; using Stunlock.Network; using Stunlock.Sequencer; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Physics; using Unity.Physics.Systems; using Unity.Scenes; using Unity.Transforms; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("trodi")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Framework for Bloody Mods")] [assembly: AssemblyFileVersion("1.2.5.0")] [assembly: AssemblyInformationalVersion("1.2.5+1.Branch.master.Sha.083a4d7ddb261aaed479ab7154f880972321fb01")] [assembly: AssemblyProduct("Bloody.Core")] [assembly: AssemblyTitle("Bloody.Core")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/oscarpedrero/BloodyCore")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.5.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class IsUnmanagedAttribute : Attribute { } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Bloody.Core { [BepInPlugin("trodi.Bloody.Core", "Bloody.Core", "1.2.5")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Core : BasePlugin { private static Harmony _harmony; private static bool _initialized; internal static bool _worldDataInitialized; internal const string NotInitializedError = "Core is not initialized"; public static bool IsServer = Application.productName == "VRisingServer"; public static bool IsClient = Application.productName == "VRising"; internal static ManualLogSource Log = Logger.CreateLogSource("Bloody.Core"); internal static Logger Logger = new Logger(Log); private static World _world; public static EventsHandlerSystem EventHandlerSystem; internal static Core Instance { get; private set; } public static SystemsCore SystemsCore { get { if (!_worldDataInitialized) { throw new InvalidOperationException("Core is not initialized"); } return SystemsCore.Instance; } } public static World World => _world ?? throw new InvalidOperationException("Core is not initialized"); public Core() { Instance = this; } public override void Load() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Expected O, but got Unknown if (!_initialized) { _initialized = true; _harmony = new Harmony("Bloody.Core"); if (IsClient) { Logger.LogInfo("Load Systems for Client"); _harmony.PatchAll(typeof(OnGameClientDataInitializedPatch)); OnGameClientDataInitializedPatch.OnCoreInitialized += OnCoreInitialized; OnGameClientDataInitializedPatch.OnCoreDestroyed += OnCoreDestroyed; } if (IsServer) { Logger.LogInfo("Load Systems for Server"); _harmony.PatchAll(typeof(ActionScheduler)); _harmony.PatchAll(typeof(DeathPatch)); _harmony.PatchAll(typeof(DealDamageSystemPatch)); _harmony.PatchAll(typeof(DeathVBloodPatch)); _harmony.PatchAll(typeof(GameBootstrapPatch)); _harmony.PatchAll(typeof(ServerBootstrapPatch)); _harmony.PatchAll(typeof(TraderPurchasePatch)); _harmony.PatchAll(typeof(UnitSpawnerPatch)); _harmony.PatchAll(typeof(SaveSystemPatch)); _harmony.PatchAll(typeof(BuffPatch)); _harmony.PatchAll(typeof(VampireDownedPatch)); _harmony.PatchAll(typeof(OnGameServerDataInitializedPatch)); OnGameServerDataInitializedPatch.OnCoreInitialized += OnCoreInitialized; } EventHandlerSystem = new EventsHandlerSystem(); Logger.LogInfo("Plugin trodi.Bloody.Core version 1.2.5 is loaded!"); } } internal static void Destroy() { _harmony.UnpatchSelf(); _harmony = null; } internal static void OnCoreDestroyed() { _world = null; _worldDataInitialized = false; } internal static void OnCoreInitialized(World world) { Logger.LogInfo("OnCoreInitialized is loaded!"); _world = world; _worldDataInitialized = true; } } public static class ECSExtensions { private static EntityManager GetEntityManager() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) return Core.World.EntityManager; } public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); byte[] array = StructureToByteArray(componentData); int num = Marshal.SizeOf<T>(); fixed (byte* ptr = array) { EntityManager entityManager = GetEntityManager(); ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num); } } public static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); Marshal.FreeHGlobal(intPtr); return array; } public unsafe static T Read<T>(this Entity entity) where T : struct { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = GetEntityManager(); return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex))); } public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = GetEntityManager(); return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false); } public static bool Has<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = GetEntityManager(); return ((EntityManager)(ref entityManager)).HasComponent(entity, val); } public static string LookupName(this PrefabGUID prefabGuid) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) PrefabCollectionSystem existingSystemManaged = VWorld.Server.GetExistingSystemManaged<PrefabCollectionSystem>(); object obj; if (!existingSystemManaged.PrefabGuidToNameDictionary.ContainsKey(prefabGuid)) { obj = "GUID Not Found"; } else { string text = existingSystemManaged.PrefabGuidToNameDictionary[prefabGuid]; PrefabGUID val = prefabGuid; obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString(); } return obj.ToString(); } public static void Add<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = GetEntityManager(); ((EntityManager)(ref entityManager)).AddComponent(entity, val); } public static void Remove<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = GetEntityManager(); ((EntityManager)(ref entityManager)).RemoveComponent(entity, val); } public static bool Exists(this Entity entity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) if (entity.Index > 0) { EntityManager entityManager = GetEntityManager(); return ((EntityManager)(ref entityManager)).Exists(entity); } return false; } } public class SystemsCore { private static SystemsCore _instance; internal static SystemsCore Instance => _instance ?? (_instance = new SystemsCore()); public EntityManager EntityManager => Core.World.EntityManager; public PrefabCollectionSystem PrefabCollectionSystem => Core.World.GetExistingSystemManaged<PrefabCollectionSystem>(); public GameDataSystem GameDataSystem => Core.World.GetExistingSystemManaged<GameDataSystem>(); public ManagedDataRegistry ManagedDataRegistry => GameDataSystem.ManagedDataRegistry; public DebugEventsSystem DebugEventsSystem => Core.World.GetExistingSystemManaged<DebugEventsSystem>(); public UnitSpawnerUpdateSystem UnitSpawnerUpdateSystem => Core.World.GetExistingSystemManaged<UnitSpawnerUpdateSystem>(); public ServerScriptMapper ServerScriptMapper => Core.World.GetExistingSystemManaged<ServerScriptMapper>(); } public static class MyPluginInfo { public const string PLUGIN_GUID = "trodi.Bloody.Core"; public const string PLUGIN_NAME = "Bloody.Core"; public const string PLUGIN_VERSION = "1.2.5"; } } namespace Bloody.Core.Utils.v1 { public static class ExtensionMethods { public static string GetPrefabName(this PrefabGUID prefabGuid) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) try { return prefabGuid.LookupName(); } catch { return null; } } public static IEnumerable<BaseEntityModel> ToEnumerable(this EntityQuery entityQuery) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; yield return new BaseEntityModel(Core.World, current); } } public static IEnumerable<NpcModel> AsNpcs(this EntityQuery entityQuery) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) Enumerator<Entity> enumerator = ((EntityQuery)(ref entityQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; yield return new NpcModel(current); } } public static DateTime ToDateTime(this long unixDateTime) { return new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds(unixDateTime); } public static double Distance(this float3 pos1, float3 pos2) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) return Math.Sqrt(Math.Pow(pos1.x - pos2.x, 2.0) + Math.Pow(pos1.z - pos2.z, 2.0)); } } internal struct FakeNull { public int value; public bool has_value; } } namespace Bloody.Core.Patch.Server { [HarmonyPatch(typeof(ServerBootstrapSystem), "OnUpdate")] public static class ActionScheduler { public static int CurrentFrameCount = 0; public static Action OnGameFrameUpdate; public static ConcurrentQueue<Action> actionsToExecuteOnMainThread = new ConcurrentQueue<Action>(); private static List<Timer> activeTimers = new List<Timer>(); public static void Postfix() { OnGameFrameUpdate?.Invoke(); CurrentFrameCount++; Action result; while (actionsToExecuteOnMainThread.TryDequeue(out result)) { result?.Invoke(); } } public static Timer RunActionEveryInterval(Action action, double intervalInSeconds) { return new Timer(delegate { actionsToExecuteOnMainThread.Enqueue(action); }, null, TimeSpan.FromSeconds(intervalInSeconds), TimeSpan.FromSeconds(intervalInSeconds)); } public static Timer RunActionOnceAfterDelay(Action action, double delayInSeconds) { Timer timer = null; timer = new Timer(delegate { actionsToExecuteOnMainThread.Enqueue(delegate { action(); timer?.Dispose(); }); }, null, TimeSpan.FromSeconds(delayInSeconds), Timeout.InfiniteTimeSpan); return timer; } public static Timer RunActionOnceAfterFrames(Action action, int frameDelay) { int startFrame = CurrentFrameCount; Timer timer = null; timer = new Timer(delegate { if (CurrentFrameCount - startFrame >= frameDelay) { actionsToExecuteOnMainThread.Enqueue(delegate { action(); }); timer?.Dispose(); } }, null, TimeSpan.Zero, TimeSpan.FromMilliseconds(8.0)); return timer; } public static void RunActionOnMainThread(Action action) { actionsToExecuteOnMainThread.Enqueue(delegate { action(); }); } } [HarmonyPatch] internal static class BuffPatch { internal static event PlayerBuffedEventHandler OnPlayerBuffed; internal static event PlayerBuffRemovedEventHandler OnPlayerBuffRemoved; [HarmonyPatch(typeof(BuffDebugSystem), "OnUpdate")] [HarmonyPostfix] private static void BuffPatch_Postfix(BuffDebugSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery _query_401358786_ = __instance.__query_401358786_0; NativeArray<Entity> val = ((EntityQuery)(ref _query_401358786_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); Enumerator<Entity> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; PrefabGUID prefabGuid = current.Read<PrefabGUID>(); Entity owner = current.Read<EntityOwner>().Owner; if (owner.Has<PlayerCharacter>()) { try { UserModel player = Bloody.Core.GameData.v1.GameData.Users.FromEntity(owner.Read<PlayerCharacter>().UserEntity); BuffPatch.OnPlayerBuffed?.Invoke(player, current, prefabGuid); } catch (Exception ex) { Core.Logger.LogError("BuffDebugSystem.OnUpdate Error " + ex.Message); } } } val.Dispose(); } catch (Exception exception) { Core.Logger.LogError(exception); } } [HarmonyPatch(typeof(UpdateBuffsBuffer_Destroy), "OnUpdate")] [HarmonyPostfix] public static void Prefix(UpdateBuffsBuffer_Destroy __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery _query_401358720_ = __instance.__query_401358720_0; NativeArray<Entity> val = ((EntityQuery)(ref _query_401358720_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); Enumerator<Entity> enumerator = val.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; PrefabGUID prefabGuid = current.Read<PrefabGUID>(); Entity owner = current.Read<EntityOwner>().Owner; if (owner.Has<PlayerCharacter>()) { try { UserModel player = Bloody.Core.GameData.v1.GameData.Users.FromEntity(owner.Read<PlayerCharacter>().UserEntity); BuffPatch.OnPlayerBuffRemoved?.Invoke(player, current, prefabGuid); } catch { } } } val.Dispose(); } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class DealDamageSystemPatch { internal static event DamageEventHandler OnDamage; [HarmonyPatch(typeof(DealDamageSystem), "DealDamage")] [HarmonyPostfix] private static void DealDamageSystemPatch_Postfix(DealDamageSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery query = __instance._Query; NativeArray<DealDamageEvent> damageEvents = ((EntityQuery)(ref query)).ToComponentDataArray<DealDamageEvent>(AllocatorHandle.op_Implicit((Allocator)2)); DealDamageSystemPatch.OnDamage?.Invoke(__instance, damageEvents); } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class DeathPatch { internal static event DeathEventHandler OnDeath; [HarmonyPatch(typeof(DeathEventListenerSystem), "OnUpdate")] [HarmonyPostfix] private static void DeathEventListenerSystemPatch_Postfix(DeathEventListenerSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery deathEventQuery = __instance._DeathEventQuery; NativeArray<DeathEvent> deathEvents = ((EntityQuery)(ref deathEventQuery)).ToComponentDataArray<DeathEvent>(AllocatorHandle.op_Implicit((Allocator)2)); DeathPatch.OnDeath?.Invoke(__instance, deathEvents); } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class DeathVBloodPatch { public static event DeathVbloodEventHandler OnDeathVBlood; [HarmonyPatch(typeof(VBloodSystem), "OnUpdate")] [HarmonyPrefix] private static void OnUpdate_Prefix(VBloodSystem __instance) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) try { DeathVBloodPatch.OnDeathVBlood?.Invoke(__instance, __instance.EventList); } catch (Exception exception) { Core.Logger.LogError(exception); } } } internal class GameBootstrapPatch { internal static event GameBootstrapStartEventHandler OnStart; [HarmonyPatch(typeof(GameBootstrap), "Start")] [HarmonyPostfix] private static void Postfix() { try { GameBootstrapPatch.OnStart?.Invoke(); } catch (Exception exception) { Core.Logger.LogError(exception); } } } internal static class OnGameServerDataInitializedPatch { internal static event OnGameDataInitializedEventHandler OnCoreInitialized; [HarmonyPatch(typeof(LoadPersistenceSystemV2), "SetLoadState")] [HarmonyPostfix] private static void ServerStartupStateChange_Postfix(State loadState, LoadPersistenceSystemV2 __instance) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Invalid comparison between Unknown and I4 try { if ((int)loadState == 4) { World server = VWorld.Server; server = ((!VWorld.IsServer) ? VWorld.Client : VWorld.Server); OnGameServerDataInitializedPatch.OnCoreInitialized?.Invoke(server); } } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class SaveSystemPatch { internal static event SaveWorldEventHandler OnSaveWorld; [HarmonyPatch(typeof(TriggerPersistenceSaveSystem), "TriggerSave")] public static void Prefix() { SaveSystemPatch.OnSaveWorld?.Invoke(); } } internal class ServerBootstrapPatch { internal static event OnUserConnectedEventHandler OnUserConnected; internal static event OnUserDisconnectedEventHandler OnUserDisconnected; [HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserConnected")] [HarmonyPrefix] internal static void Postfix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId) { try { ServerBootstrapPatch.OnUserConnected?.Invoke(__instance, netConnectionId); } catch (Exception exception) { Core.Logger.LogError(exception); } } [HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserDisconnected")] [HarmonyPrefix] internal static void Prefix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason, string extraData) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) try { ServerBootstrapPatch.OnUserDisconnected?.Invoke(__instance, netConnectionId, connectionStatusReason, extraData); } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class TraderPurchasePatch { internal static event TraderPurchaseEventHandler OnTraderPurchase; [HarmonyPatch(typeof(TraderPurchaseSystem), "OnUpdate")] [HarmonyPrefix] internal static void Prefix(TraderPurchaseSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery traderPurchaseEventQuery = __instance._TraderPurchaseEventQuery; NativeArray<Entity> entities = ((EntityQuery)(ref traderPurchaseEventQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); TraderPurchasePatch.OnTraderPurchase?.Invoke(entities); } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class UnitSpawnerPatch { internal static Dictionary<long, (float actualDuration, Action<Entity> Actions)> PostActions = new Dictionary<long, (float, Action<Entity>)>(); internal static bool EnabledCallBack { get; set; } = false; internal static event OnUnitSpawnedEventHandler OnUnitSpawned; [HarmonyPatch(typeof(UnitSpawnerReactSystem), "OnUpdate")] [HarmonyPostfix] internal static void Prefix(UnitSpawnerReactSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) try { EntityQuery query = __instance._Query; NativeArray<Entity> entities = ((EntityQuery)(ref query)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); if (!EnabledCallBack) { UnitSpawnerPatch.OnUnitSpawned?.Invoke(entities); } Enumerator<Entity> enumerator = entities.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (!EnabledCallBack || !current.Has<LifeTime>()) { return; } LifeTime val = current.Read<LifeTime>(); long num = (long)Mathf.Round(val.Duration); Core.Logger.LogDebug($"Found durationKey {num} from LifeTime({val.Duration})"); if (PostActions.TryGetValue(num, out (float, Action<Entity>) value)) { var (num2, action) = value; Core.Logger.LogDebug($"Found post actions for {num} with {num2} duration"); PostActions.Remove(num); LifeTimeEndAction endAction = (LifeTimeEndAction)((!(num2 < 0f)) ? 2 : 0); LifeTime componentData = new LifeTime { Duration = num2, EndAction = endAction }; current.Write<LifeTime>(componentData); action(current); } } EnabledCallBack = false; } catch (Exception exception) { Core.Logger.LogError(exception); } } } [HarmonyPatch] internal class VampireDownedPatch { public static event VampireDownedHandler OnVampireDowned; [HarmonyPatch(typeof(VampireDownedServerEventSystem), "OnUpdate")] [HarmonyPrefix] internal static void Prefix(VampireDownedServerEventSystem __instance) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) EntityQuery _query_1174204813_ = __instance.__query_1174204813_0; NativeArray<Entity> deathEvents = ((EntityQuery)(ref _query_1174204813_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); VampireDownedPatch.OnVampireDowned?.Invoke(__instance, deathEvents); } } } namespace Bloody.Core.Patch.Client { internal static class OnGameClientDataInitializedPatch { private static bool _onCoreInitializedTriggered; internal static event OnGameDataInitializedEventHandler OnCoreInitialized; internal static event OnGameDataDestroyedEventHandler OnCoreDestroyed; [HarmonyPatch(typeof(GameDataManager), "OnUpdate")] [HarmonyPostfix] private static void CoreManagerOnUpdatePostfix(GameDataManager __instance) { if (_onCoreInitializedTriggered) { return; } try { if (__instance.GameDataInitialized) { _onCoreInitializedTriggered = true; OnGameClientDataInitializedPatch.OnCoreInitialized?.Invoke(((ComponentSystemBase)__instance).World); } } catch (Exception exception) { Core.Logger.LogError(exception); } } [HarmonyPatch(typeof(ClientBootstrapSystem), "OnDestroy")] [HarmonyPostfix] private static void ClientBootstrapSystemOnDestroyPostfix(ClientBootstrapSystem __instance) { _onCoreInitializedTriggered = false; try { OnGameClientDataInitializedPatch.OnCoreDestroyed?.Invoke(); } catch (Exception exception) { Core.Logger.LogError(exception); } } } } namespace Bloody.Core.Models.v1 { public class CharacterModel { public Entity Entity { get; } public BaseEntityModel Internals { get; } public EquipmentModel Equipment { get { //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (!Internals.Equipment.HasValue) { return null; } return new EquipmentModel(Internals.Equipment.Value); } } internal CharacterModel(Entity entity) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) Entity = entity; Internals = new BaseEntityModel(Core.World, entity); } } public class EquipmentModel { public Equipment Internals { get; } public ItemModel Chest { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.ArmorChestSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.ArmorChestSlot.SlotEntity._Entity); } } public ItemModel Leg { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.ArmorLegsSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.ArmorLegsSlot.SlotEntity._Entity); } } public ItemModel Headgear { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.ArmorHeadgearSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.ArmorHeadgearSlot.SlotEntity._Entity); } } public ItemModel Footgear { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.ArmorFootgearSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.ArmorFootgearSlot.SlotEntity._Entity); } } public ItemModel Gloves { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.ArmorGlovesSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.ArmorGlovesSlot.SlotEntity._Entity); } } public ItemModel Cloak { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.CloakSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.CloakSlot.SlotEntity._Entity); } } public ItemModel Weapon { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.WeaponSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.WeaponSlot.SlotEntity._Entity); } } public ItemModel Jewelry { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) if (!(Internals.GrimoireSlot.SlotEntity._Entity != Entity.Null)) { return null; } return new ItemModel(Internals.GrimoireSlot.SlotEntity._Entity); } } public float ArmorLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.ArmorLevel)).Value; } } public float WeaponLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.WeaponLevel)).Value; } } public float SpellLevel { get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Equipment internals = Internals; return ((ModifiableFloat)(ref internals.SpellLevel)).Value; } } public float Level => ArmorLevel + WeaponLevel + SpellLevel; public EquipmentModel(Equipment equipment) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) Internals = equipment; } } public class InventoryModel { private readonly CharacterModel _characterModel; public List<InventoryItemData> Items => GetInventoryItems(); internal InventoryModel(CharacterModel characterModel) { _characterModel = characterModel; } private List<InventoryItemData> GetInventoryItems() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) Entity entity = default(Entity); InventoryUtilities.TryGetInventoryEntity(Core.World.EntityManager, _characterModel.Entity, ref entity, 0); List<InventoryBuffer> inventoryBuffers = new BaseEntityModel(Core.World, entity).InventoryBuffers; if (inventoryBuffers == null) { return new List<InventoryItemData>(); } return inventoryBuffers.Select(delegate(InventoryBuffer i, int index) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) Entity entity2 = ((((PrefabGUID)(ref i.ItemType)).GuidHash == 0) ? Entity.Null : ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)Core.SystemsCore.PrefabCollectionSystem).PrefabLookupMap))[i.ItemType]); return new InventoryItemData { Item = new ItemModel(entity2), Stacks = i.Amount, Slot = index }; }).ToList(); } } public class ItemModel : EntityModel { public BaseManagedDataModel ManagedCore { get; } public string PrefabName { get; } public string Name { get { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) BaseManagedDataModel managedCore = ManagedCore; if (managedCore == null) { return null; } ManagedItemData managedItemData = managedCore.ManagedItemData; if (managedItemData == null) { return null; } LocalizationKey name = managedItemData.Name; return ((object)(LocalizationKey)(ref name)).ToString(); } } public ItemCategory ItemCategory => (ItemCategory)(((??)base.Internals.ItemData?.ItemCategory) ?? 0); public ItemType ItemType => (ItemType)(((??)base.Internals.ItemData?.ItemType) ?? 0); public EquipmentType EquipmentType => (EquipmentType)(((??)base.Internals.EquippableData?.EquipmentType) ?? 11); internal ItemModel(Entity entity) : base(entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) PrefabName = base.Internals.PrefabGUID?.GetPrefabName(); ManagedCore = new BaseManagedDataModel(Core.World, base.Internals); } } public class NpcModel : EntityModel { private static readonly HashSet<UnitCategory> _npcCategories = new HashSet<UnitCategory> { (UnitCategory)4, (UnitCategory)2, (UnitCategory)0, (UnitCategory)1, (UnitCategory)3 }; public new PrefabGUID PrefabGUID => base.Internals.PrefabGUID.GetValueOrDefault(); public bool IsDead => base.Internals.DeathBuff.HasValue; public float LifeTime => base.Internals.LifeTime?.Duration ?? 0f; public float3 Position { get { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) LocalToWorld? localToWorld = base.Internals.LocalToWorld; if (!localToWorld.HasValue) { return default(float3); } LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault(); return ((LocalToWorld)(ref valueOrDefault)).Position; } } internal NpcModel(Entity entity) : base(entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) EntityCategory? entityCategory = base.Internals.EntityCategory; if (entityCategory.HasValue) { EntityCategory value = entityCategory.Value; if ((int)((EntityCategory)(ref value)).MainCategory == 0) { HashSet<UnitCategory> npcCategories = _npcCategories; value = entityCategory.Value; if (npcCategories.Contains(((EntityCategory)(ref value)).UnitCategory)) { return; } } } throw new Exception("Given entity is not a NPC."); } } public class UserModel : EntityModel { public InventoryModel Inventory { get; } public CharacterModel Character { get; } public string CharacterName { get { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) User value = base.Internals.User.Value; return ((object)(FixedString64Bytes)(ref value.CharacterName)).ToString(); } } public EquipmentModel Equipment => Character.Equipment; public FromCharacter FromCharacter { get { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) FromCharacter result = default(FromCharacter); result.User = base.Entity; result.Character = Character.Entity; return result; } } public bool IsAdmin => base.Internals.User.Value.IsAdmin; public bool IsConnected => base.Internals.User.Value.IsConnected; public ulong PlatformId => base.Internals.User.Value.PlatformId; public float3 Position { get { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) LocalToWorld? localToWorld = base.Internals.LocalToWorld; if (!localToWorld.HasValue) { return default(float3); } LocalToWorld valueOrDefault = localToWorld.GetValueOrDefault(); return ((LocalToWorld)(ref valueOrDefault)).Position; } } public UserContentFlags UserContent => base.Internals.User.Value.UserContent; internal UserModel(Entity entity) : base(entity) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Character = new CharacterModel(base.Internals.User.Value.LocalCharacter._Entity); Inventory = new InventoryModel(Character); } } } namespace Bloody.Core.Models.v1.Internals { public class BaseEntityModel { private readonly World _world; private readonly Entity _entity; public bool DisallowEntityDestruction => _world.EntityManager.HasComponentInternal<DisallowEntityDestruction>(_entity); public bool Prefab => _world.EntityManager.HasComponentInternal<Prefab>(_entity); public bool Simulate => _world.EntityManager.HasComponentInternal<Simulate>(_entity); public WorldTypeSingleton? WorldTypeSingleton { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<WorldTypeSingleton>(_entity, out WorldTypeSingleton value)) { return null; } return value; } } public SceneSystemConfiguration? SceneSystemConfiguration { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SceneSystemConfiguration>(_entity, out SceneSystemConfiguration value)) { return null; } return value; } } public ServerRuntimeSettings? ServerRuntimeSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ServerRuntimeSettings>(_entity, out ServerRuntimeSettings value)) { return null; } return value; } } public EntityOwner? EntityOwner { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<EntityOwner>(_entity, out EntityOwner value)) { return null; } return value; } } public Age? Age { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Age>(_entity, out Age value)) { return null; } return value; } } public LifeTime? LifeTime { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<LifeTime>(_entity, out LifeTime value)) { return null; } return value; } } public ModifyRotation? ModifyRotation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ModifyRotation>(_entity, out ModifyRotation value)) { return null; } return value; } } public List<RelicDropped> RelicDroppeds => _world.EntityManager.GetBufferInternal<RelicDropped>(_entity); public RotateTowardsAimDirectionDuringCastActive? RotateTowardsAimDirectionDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<RotateTowardsAimDirectionDuringCastActive>(_entity, out RotateTowardsAimDirectionDuringCastActive value)) { return null; } return value; } } public DestroyData? DestroyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<DestroyData>(_entity, out DestroyData value)) { return null; } return value; } } public DestroyState? DestroyState { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<DestroyState>(_entity, out DestroyState value)) { return null; } return value; } } public PhysicsCollider? PhysicsCollider { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsCollider>(_entity, out PhysicsCollider value)) { return null; } return value; } } public StaticPhysicsWorldBodyIndex? StaticPhysicsWorldBodyIndex { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<StaticPhysicsWorldBodyIndex>(_entity, out StaticPhysicsWorldBodyIndex value)) { return null; } return value; } } public LocalToWorld? LocalToWorld { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<LocalToWorld>(_entity, out LocalToWorld value)) { return null; } return value; } } public TeleportationRequest? TeleportationRequest { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TeleportationRequest>(_entity, out TeleportationRequest value)) { return null; } return value; } } public bool TileModelRegistrationState => _world.EntityManager.HasComponentInternal<TileModelRegistrationState>(_entity); public ModifyMovementDuringCastActive? ModifyMovementDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ModifyMovementDuringCastActive>(_entity, out ModifyMovementDuringCastActive value)) { return null; } return value; } } public Sun? Sun { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Sun>(_entity, out Sun value)) { return null; } return value; } } public CloudCookieLight CloudCookieLight { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<CloudCookieLight>(_entity, out CloudCookieLight value)) { return null; } return value; } } public ServerGameBalanceSettings? ServerGameBalanceSettings { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ServerGameBalanceSettings>(_entity, out ServerGameBalanceSettings value)) { return null; } return value; } } public TerrainChunkLoadedEvent? TerrainChunkLoadedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkLoadedEvent>(_entity, out TerrainChunkLoadedEvent value)) { return null; } return value; } } public TerrainChunkUnloadedEvent? TerrainChunkUnloadedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkUnloadedEvent>(_entity, out TerrainChunkUnloadedEvent value)) { return null; } return value; } } public TerrainChunkMetadataLoadedEvent? TerrainChunkMetadataLoadedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TerrainChunkMetadataLoadedEvent>(_entity, out TerrainChunkMetadataLoadedEvent value)) { return null; } return value; } } public MapZoneData? MapZoneData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<MapZoneData>(_entity, out MapZoneData value)) { return null; } return value; } } public List<MapZonePolygonVertexElement> MapZonePolygonVertexElements => _world.EntityManager.GetBufferInternal<MapZonePolygonVertexElement>(_entity); public List<MapZoneDiscoverableElement> MapZoneDiscoverableElements => _world.EntityManager.GetBufferInternal<MapZoneDiscoverableElement>(_entity); public WorldFrame? WorldFrame { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<WorldFrame>(_entity, out WorldFrame value)) { return null; } return value; } } public List<AbilityGroupSlotModificationBuffer> AbilityGroupSlotModificationBuffers => _world.EntityManager.GetBufferInternal<AbilityGroupSlotModificationBuffer>(_entity); public AbilityCastStartedEvent? AbilityCastStartedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityCastStartedEvent>(_entity, out AbilityCastStartedEvent value)) { return null; } return value; } } public AbilityPreCastFinishedEvent? AbilityPreCastFinishedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPreCastFinishedEvent>(_entity, out AbilityPreCastFinishedEvent value)) { return null; } return value; } } public AbilityPostCastFinishedEvent? AbilityPostCastFinishedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPostCastFinishedEvent>(_entity, out AbilityPostCastFinishedEvent value)) { return null; } return value; } } public AbilityPreCastEndedEvent? AbilityPreCastEndedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPreCastEndedEvent>(_entity, out AbilityPreCastEndedEvent value)) { return null; } return value; } } public AbilityPostCastEndedEvent? AbilityPostCastEndedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityPostCastEndedEvent>(_entity, out AbilityPostCastEndedEvent value)) { return null; } return value; } } public AbilityCastEndedEvent? AbilityCastEndedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityCastEndedEvent>(_entity, out AbilityCastEndedEvent value)) { return null; } return value; } } public AbilityInterruptedEvent? AbilityInterruptedEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<AbilityInterruptedEvent>(_entity, out AbilityInterruptedEvent value)) { return null; } return value; } } public ToggleDisabledEvent? ToggleDisabledEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ToggleDisabledEvent>(_entity, out ToggleDisabledEvent value)) { return null; } return value; } } public PhysicsWorldSingleton? PhysicsWorldSingleton { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsWorldSingleton>(_entity, out PhysicsWorldSingleton value)) { return null; } return value; } } public MoveDuringCastActive? MoveDuringCastActive { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<MoveDuringCastActive>(_entity, out MoveDuringCastActive value)) { return null; } return value; } } public DestroyedEntity? DestroyedEntity { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<DestroyedEntity>(_entity, out DestroyedEntity value)) { return null; } return value; } } public FrameChanged? FrameChanged { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<FrameChanged>(_entity, out FrameChanged value)) { return null; } return value; } } public NetworkSnapshot? NetworkSnapshot { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<NetworkSnapshot>(_entity, out NetworkSnapshot value)) { return null; } return value; } } public List<NetSnapshot> NetSnapshots => _world.EntityManager.GetBufferInternal<NetSnapshot>(_entity); public List<SnapshotFrameChangedBuffer> SnapshotFrameChangedBuffers => _world.EntityManager.GetBufferInternal<SnapshotFrameChangedBuffer>(_entity); public bool NewDestroyedEntity => _world.EntityManager.HasComponentInternal<NewDestroyedEntity>(_entity); public List<Snapshot_CastleBuildingAttachedChildrenBuffer> Snapshot_CastleBuildingAttachedChildrenBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachedChildrenBuffer>(_entity); public List<Snapshot_CastleBuildingAttachToParentsBuffer> Snapshot_CastleBuildingAttachToParentsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingAttachToParentsBuffer>(_entity); public List<Snapshot_ResearchBuffer> Snapshot_ResearchBuffer => _world.EntityManager.GetBufferInternal<Snapshot_ResearchBuffer>(_entity); public List<Snapshot_InventoryInstanceElement> Snapshot_InventoryInstanceElement => _world.EntityManager.GetBufferInternal<Snapshot_InventoryInstanceElement>(_entity); public List<Snapshot_AbilityStateBuffer> Snapshot_AbilityStateBuffer => _world.EntityManager.GetBufferInternal<Snapshot_AbilityStateBuffer>(_entity); public List<Snapshot_RefinementstationRecipesBuffer> Snapshot_RefinementstationRecipesBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RefinementstationRecipesBuffer>(_entity); public List<Snapshot_QueuedWorkstationCraftAction> Snapshot_QueuedWorkstationCraftAction => _world.EntityManager.GetBufferInternal<Snapshot_QueuedWorkstationCraftAction>(_entity); public List<Snapshot_SpawnedUnitsBuffer> Snapshot_SpawnedUnitsBuffer => _world.EntityManager.GetBufferInternal<Snapshot_SpawnedUnitsBuffer>(_entity); public List<Snapshot_MegaStaticDestroyedBuffer> Snapshot_MegaStaticDestroyedBuffer => _world.EntityManager.GetBufferInternal<Snapshot_MegaStaticDestroyedBuffer>(_entity); public List<Snapshot_MegaStaticPrefabBuffer> Snapshot_MegaStaticPrefabBuffer => _world.EntityManager.GetBufferInternal<Snapshot_MegaStaticPrefabBuffer>(_entity); public List<Snapshot_AllyPermission> Snapshot_AllyPermission => _world.EntityManager.GetBufferInternal<Snapshot_AllyPermission>(_entity); public List<Snapshot_RespawnPointOwnerBuffer> Snapshot_RespawnPointOwnerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_RespawnPointOwnerBuffer>(_entity); public List<Snapshot_UnlockedWaypointElement> Snapshot_UnlockedWaypointElement => _world.EntityManager.GetBufferInternal<Snapshot_UnlockedWaypointElement>(_entity); public List<Snapshot_UserMapZoneElement> Snapshot_UserMapZoneElement => _world.EntityManager.GetBufferInternal<Snapshot_UserMapZoneElement>(_entity); public List<Snapshot_ClanMemberStatus> Snapshot_ClanMemberStatus => _world.EntityManager.GetBufferInternal<Snapshot_ClanMemberStatus>(_entity); public List<Snapshot_FollowerBuffer> Snapshot_FollowerBuffer => _world.EntityManager.GetBufferInternal<Snapshot_FollowerBuffer>(_entity); public List<Snapshot_UnlockedSpellBookAbility> Snapshot_UnlockedSpellBookAbility => _world.EntityManager.GetBufferInternal<Snapshot_UnlockedSpellBookAbility>(_entity); public List<Snapshot_PerksBuffer> Snapshot_PerksBuffer => _world.EntityManager.GetBufferInternal<Snapshot_PerksBuffer>(_entity); public List<Snapshot_AchievementInProgressElement> Snapshot_AchievementInProgressElement => _world.EntityManager.GetBufferInternal<Snapshot_AchievementInProgressElement>(_entity); public List<Snapshot_InventoryBuffer> Snapshot_InventoryBuffer => _world.EntityManager.GetBufferInternal<Snapshot_InventoryBuffer>(_entity); public List<Snapshot_ActiveServantMission> Snapshot_ActiveServantMission => _world.EntityManager.GetBufferInternal<Snapshot_ActiveServantMission>(_entity); public List<Snapshot_CastleMemberNames> Snapshot_CastleMemberNames => _world.EntityManager.GetBufferInternal<Snapshot_CastleMemberNames>(_entity); public List<Snapshot_CastleTeleporterElement> Snapshot_CastleTeleporterElement => _world.EntityManager.GetBufferInternal<Snapshot_CastleTeleporterElement>(_entity); public List<Snapshot_LearnablePassivesBuffer> Snapshot_LearnablePassivesBuffer => _world.EntityManager.GetBufferInternal<Snapshot_LearnablePassivesBuffer>(_entity); public List<Snapshot_TradeCost> Snapshot_TradeCost => _world.EntityManager.GetBufferInternal<Snapshot_TradeCost>(_entity); public List<Snapshot_TradeOutput> Snapshot_TradeOutput => _world.EntityManager.GetBufferInternal<Snapshot_TradeOutput>(_entity); public List<Snapshot_TraderEntry> Snapshot_TraderEntry => _world.EntityManager.GetBufferInternal<Snapshot_TraderEntry>(_entity); public List<Snapshot_CastleBuildingFusedChildrenBuffer> Snapshot_CastleBuildingFusedChildrenBuffer => _world.EntityManager.GetBufferInternal<Snapshot_CastleBuildingFusedChildrenBuffer>(_entity); public List<Snapshot_CastleTerritoryDecay> Snapshot_CastleTerritoryDecay => _world.EntityManager.GetBufferInternal<Snapshot_CastleTerritoryDecay>(_entity); public List<Snapshot_CastleTerritoryOccupant> Snapshot_CastleTerritoryOccupant => _world.EntityManager.GetBufferInternal<Snapshot_CastleTerritoryOccupant>(_entity); public List<Snapshot_Script_Dracula_WarpRiftTargetData> Snapshot_Script_Dracula_WarpRiftTargetData => _world.EntityManager.GetBufferInternal<Snapshot_Script_Dracula_WarpRiftTargetData>(_entity); public List<Snapshot_MusicPlayerStation_PlaylistElement> Snapshot_MusicPlayerStation_PlaylistElement => _world.EntityManager.GetBufferInternal<Snapshot_MusicPlayerStation_PlaylistElement>(_entity); public List<Snapshot_MusicPlayerStation_UnlockedTrackElement> Snapshot_MusicPlayerStation_UnlockedTrackElement => _world.EntityManager.GetBufferInternal<Snapshot_MusicPlayerStation_UnlockedTrackElement>(_entity); public WorldTime? WorldTime { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<WorldTime>(_entity, out WorldTime value)) { return null; } return value; } } public List<WorldTimeQueue> WorldTimeQueues => _world.EntityManager.GetBufferInternal<WorldTimeQueue>(_entity); public PhysicsStep? PhysicsStep { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsStep>(_entity, out PhysicsStep value)) { return null; } return value; } } public KnockbackAssetsSingleton? KnockbackAssetsSingleton { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<KnockbackAssetsSingleton>(_entity, out KnockbackAssetsSingleton value)) { return null; } return value; } } public bool GameDataLoadingStartedSingleton => _world.EntityManager.HasComponentInternal<GameDataLoadingStartedSingleton>(_entity); public List<PublicEntityRef> PublicEntityRefs => _world.EntityManager.GetBufferInternal<PublicEntityRef>(_entity); public bool StaticSceneTag => _world.EntityManager.HasComponentInternal<StaticSceneTag>(_entity); public WarEvent_MapNode? WarEvent_MapNode { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<WarEvent_MapNode>(_entity, out WarEvent_MapNode value)) { return null; } return value; } } public bool BlobAssetOwner => _world.EntityManager.HasComponentInternal<BlobAssetOwner>(_entity); public LoadToTargetWorld? LoadToTargetWorld { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<LoadToTargetWorld>(_entity, out LoadToTargetWorld value)) { return null; } return value; } } public SceneEntityReference? SceneEntityReference { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SceneEntityReference>(_entity, out SceneEntityReference value)) { return null; } return value; } } public SceneSectionData? SceneSectionData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SceneSectionData>(_entity, out SceneSectionData value)) { return null; } return value; } } public RequestSceneLoaded? RequestSceneLoaded { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<RequestSceneLoaded>(_entity, out RequestSceneLoaded value)) { return null; } return value; } } public ResolvedSectionPath? ResolvedSectionPath { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ResolvedSectionPath>(_entity, out ResolvedSectionPath value)) { return null; } return value; } } public SceneBoundingVolume? SceneBoundingVolume { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SceneBoundingVolume>(_entity, out SceneBoundingVolume value)) { return null; } return value; } } public bool IsSectionLoaded => _world.EntityManager.HasComponentInternal<IsSectionLoaded>(_entity); public ResolvedSceneHash? ResolvedSceneHash { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<ResolvedSceneHash>(_entity, out ResolvedSceneHash value)) { return null; } return value; } } public SceneReference? SceneReference { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SceneReference>(_entity, out SceneReference value)) { return null; } return value; } } public List<LinkedEntityGroup> LinkedEntityGroups => _world.EntityManager.GetBufferInternal<LinkedEntityGroup>(_entity); public List<ResolvedSectionEntity> ResolvedSectionEntities => _world.EntityManager.GetBufferInternal<ResolvedSectionEntity>(_entity); public PostLoadCommandBuffer PostLoadCommandBuffer { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if (!_world.EntityManager.TryGetComponentDataInternal<PostLoadCommandBuffer>(_entity, out PostLoadCommandBuffer value)) { return new PostLoadCommandBuffer(); } return value; } } public List<WorldAssetChunks> WorldAssetChunks => _world.EntityManager.GetBufferInternal<WorldAssetChunks>(_entity); public bool WorldAssetSingleton => _world.EntityManager.HasComponentInternal<WorldAssetSingleton>(_entity); public bool WorldConfigSingleton => _world.EntityManager.HasComponentInternal<WorldConfigSingleton>(_entity); public PrefabGUID? PrefabGUID { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PrefabGUID>(_entity, out PrefabGUID value)) { return null; } return value; } } public bool ConvertedScriptableObject => _world.EntityManager.HasComponentInternal<ConvertedScriptableObject>(_entity); public Rotation? Rotation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Rotation>(_entity, out Rotation value)) { return null; } return value; } } public Translation? Translation { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Translation>(_entity, out Translation value)) { return null; } return value; } } public LocalTransform? LocalTransform { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<LocalTransform>(_entity, out LocalTransform value)) { return null; } return value; } } public bool ScriptableObjectCollectionTag => _world.EntityManager.HasComponentInternal<ScriptableObjectCollectionTag>(_entity); public bool GameDataSubSceneTag => _world.EntityManager.HasComponentInternal<GameDataSubSceneTag>(_entity); public RegisterCurveBlobEvent? RegisterCurveBlobEvent { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<RegisterCurveBlobEvent>(_entity, out RegisterCurveBlobEvent value)) { return null; } return value; } } public bool Disabled => _world.EntityManager.HasComponentInternal<Disabled>(_entity); public PhysicsMass? PhysicsMass { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsMass>(_entity, out PhysicsMass value)) { return null; } return value; } } public PhysicsVelocity? PhysicsVelocity { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsVelocity>(_entity, out PhysicsVelocity value)) { return null; } return value; } } public PhysicsDamping? PhysicsDamping { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsDamping>(_entity, out PhysicsDamping value)) { return null; } return value; } } public PhysicsGravityFactor? PhysicsGravityFactor { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsGravityFactor>(_entity, out PhysicsGravityFactor value)) { return null; } return value; } } public bool PhysicsWorldIndex => _world.EntityManager.HasComponentInternal<PhysicsWorldIndex>(_entity); public PostTransformMatrix? PostTransformMatrix { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PostTransformMatrix>(_entity, out PostTransformMatrix value)) { return null; } return value; } } public bool SpawnTag => _world.EntityManager.HasComponentInternal<SpawnTag>(_entity); public PhysicsRubble? PhysicsRubble { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PhysicsRubble>(_entity, out PhysicsRubble value)) { return null; } return value; } } public PlacementDestroyData? PlacementDestroyData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<PlacementDestroyData>(_entity, out PlacementDestroyData value)) { return null; } return value; } } public TileBounds? TileBounds { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TileBounds>(_entity, out TileBounds value)) { return null; } return value; } } public TileModelSpatialData? TileModelSpatialData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TileModelSpatialData>(_entity, out TileModelSpatialData value)) { return null; } return value; } } public TileData? TileData { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TileData>(_entity, out TileData value)) { return null; } return value; } } public StaticTransformCompatible? StaticTransformCompatible { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<StaticTransformCompatible>(_entity, out StaticTransformCompatible value)) { return null; } return value; } } public Networked? Networked { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Networked>(_entity, out Networked value)) { return null; } return value; } } public UpToDateUserBitMask? UpToDateUserBitMask { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<UpToDateUserBitMask>(_entity, out UpToDateUserBitMask value)) { return null; } return value; } } public TileModel? TileModel { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TileModel>(_entity, out TileModel value)) { return null; } return value; } } public TilePosition? TilePosition { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<TilePosition>(_entity, out TilePosition value)) { return null; } return value; } } public NetworkId? NetworkId { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<NetworkId>(_entity, out NetworkId value)) { return null; } return value; } } public bool TilePlacementTag => _world.EntityManager.HasComponentInternal<TilePlacementTag>(_entity); public bool DisableWhenNoPlayersInRange => _world.EntityManager.HasComponentInternal<DisableWhenNoPlayersInRange>(_entity); public bool MegaStaticCompatibleTag => _world.EntityManager.HasComponentInternal<MegaStaticCompatibleTag>(_entity); public bool RunCastleCleanupOnDeath => _world.EntityManager.HasComponentInternal<RunCastleCleanupOnDeath>(_entity); public bool StaticTileModel => _world.EntityManager.HasComponentInternal<StaticTileModel>(_entity); public bool NetworkSnapshotType => _world.EntityManager.HasComponentInternal<NetworkSnapshotType>(_entity); public bool TileModelLayer => _world.EntityManager.HasComponentInternal<TileModelLayer>(_entity); public SpawnPhysicsObjectOnDeath? SpawnPhysicsObjectOnDeath { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<SpawnPhysicsObjectOnDeath>(_entity, out SpawnPhysicsObjectOnDeath value)) { return null; } return value; } } public Health? Health { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<Health>(_entity, out Health value)) { return null; } return value; } } public HealthConstants? HealthConstants { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<HealthConstants>(_entity, out HealthConstants value)) { return null; } return value; } } public CollisionRadius? CollisionRadius { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) if (!_world.EntityManager.TryGetComponentDataInternal<CollisionRadius>(_entity, out CollisionRadius value)) { return null; } return value; } } public Team? Team { get { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0