Decompiled source of Notify v3.0.10

BloodyNotify.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bloodstone.API;
using Bloody.Core;
using Bloody.Core.API.v1;
using Bloody.Core.GameData.v1;
using Bloody.Core.Helper.v1;
using Bloody.Core.Models.v1;
using Bloody.Core.Models.v1.Base;
using BloodyNotify.AutoAnnouncer;
using BloodyNotify.AutoAnnouncer.Models;
using BloodyNotify.AutoAnnouncer.Parser;
using BloodyNotify.DB;
using BloodyNotify.Systems;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using ProjectM;
using ProjectM.Network;
using Stunlock.Network;
using Unity.Collections;
using Unity.Entities;
using VampireCommandFramework;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("BloodyNotify")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Add functionality to the server to have MOTD, Auto Announcer, when a user is online, when a user goes offline or when someone kills a VBlood in v rising.")]
[assembly: AssemblyFileVersion("3.0.10.0")]
[assembly: AssemblyInformationalVersion("3.0.10+1.Branch.master.Sha.ce2ad103a4f69831f7bc950d8ac7a303ae4bc750")]
[assembly: AssemblyProduct("BloodyNotify")]
[assembly: AssemblyTitle("BloodyNotify")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.10.0")]
[module: UnverifiableCode]
namespace BloodyNotify
{
	[BepInPlugin("BloodyNotify", "BloodyNotify", "3.0.10")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[Reloadable]
	public class Plugin : BasePlugin, IRunOnInitialized
	{
		private Harmony _harmony;

		public static Logger Logger;

		public static SystemsCore SystemsCore;

		public static ConfigEntry<bool> AnnounceOnline;

		public static ConfigEntry<bool> AnnounceeOffline;

		public static ConfigEntry<bool> AnnounceNewUser;

		public static ConfigEntry<bool> AnnounceVBlood;

		public static ConfigEntry<string> VBloodFinalConcatCharacters;

		public static ConfigEntry<bool> AutoAnnouncerConfig;

		public static ConfigEntry<int> IntervalAutoAnnouncer;

		public static ConfigEntry<bool> MessageOfTheDay;

		public static readonly string ConfigPath = Path.Combine(Paths.ConfigPath, "BloodyNotify");

		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Logger = new Logger(((BasePlugin)this).Log);
			if (!Core.IsServer)
			{
				ManualLogSource log = ((BasePlugin)this).Log;
				bool flag = default(bool);
				BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("BloodyNotify");
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is only for server!");
				}
				log.LogInfo(val);
			}
			else
			{
				_harmony = new Harmony("BloodyNotify");
				CommandRegistry.RegisterAll();
				EventsHandlerSystem.OnInitialize += new OnGameDataInitializedEventHandler(GameDataOnInitialize);
				InitConfig();
				LoadDatabase.LoadAllConfig();
				Logger.LogInfo("Plugin BloodyNotify version 3.0.10 is loaded!");
			}
		}

		private void GameDataOnInitialize(World world)
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Expected O, but got Unknown
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			SystemsCore = Core.SystemsCore;
			Database.EnabledFeatures[NotifyFeature.online] = AnnounceOnline.Value;
			Database.EnabledFeatures[NotifyFeature.offline] = AnnounceeOffline.Value;
			Database.EnabledFeatures[NotifyFeature.newuser] = AnnounceNewUser.Value;
			Database.EnabledFeatures[NotifyFeature.vblood] = AnnounceVBlood.Value;
			Database.EnabledFeatures[NotifyFeature.auto] = AutoAnnouncerConfig.Value;
			Database.EnabledFeatures[NotifyFeature.motd] = MessageOfTheDay.Value;
			Database.setVBloodFinalConcatCharacters(VBloodFinalConcatCharacters.Value);
			Database.setIntervalAutoAnnouncer(IntervalAutoAnnouncer.Value);
			EventsHandlerSystem.OnUserConnected += new OnUserConnectedEventHandler(OnlineOfflineSystem.OnUserOnline);
			EventsHandlerSystem.OnUserDisconnected += new OnUserDisconnectedEventHandler(OnlineOfflineSystem.OnUserOffline);
			EventsHandlerSystem.OnDeathVBlood += new DeathVbloodEventHandler(KillVBloodSystem.OnDetahVblood);
			AutoAnnouncerFunction.StartAutoAnnouncer();
		}

		private void InitConfig()
		{
			AnnounceOnline = ((BasePlugin)this).Config.Bind<bool>("UserOnline", "enabled", true, "Enable Announce when user online");
			AnnounceeOffline = ((BasePlugin)this).Config.Bind<bool>("UserOffline", "enabled", true, "Enable Announce when user offline");
			AnnounceNewUser = ((BasePlugin)this).Config.Bind<bool>("NewUserOnline", "enabled", true, "Enable Announce when new user create in server");
			AnnounceVBlood = ((BasePlugin)this).Config.Bind<bool>("AnnounceVBlood", "enabled", true, "Enable Announce when user/users kill a VBlood Boss.");
			VBloodFinalConcatCharacters = ((BasePlugin)this).Config.Bind<string>("AnnounceVBlood", "VBloodFinalConcatCharacters", "and", "Final string for concat two or more players kill a VBlood Boss.");
			AutoAnnouncerConfig = ((BasePlugin)this).Config.Bind<bool>("AutoAnnouncer", "enabled", false, "Enable AutoAnnouncer.");
			IntervalAutoAnnouncer = ((BasePlugin)this).Config.Bind<int>("AutoAnnouncer", "interval", 300, "Interval seconds for spam AutoAnnouncer.");
			MessageOfTheDay = ((BasePlugin)this).Config.Bind<bool>("MessageOfTheDay", "enabled", false, "Enable Message Of The Day.");
			if (!Directory.Exists(ConfigPath))
			{
				Directory.CreateDirectory(ConfigPath);
			}
			Config.CheckAndCreateConfigs();
		}

		public void OnGameInitialized()
		{
		}

		public override bool Unload()
		{
			CommandRegistry.UnregisterAssembly();
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			return true;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BloodyNotify";

		public const string PLUGIN_NAME = "BloodyNotify";

		public const string PLUGIN_VERSION = "3.0.10";
	}
}
namespace BloodyNotify.Systems
{
	internal class KillVBloodSystem
	{
		private const double SendMessageDelay = 2.0;

		public static Dictionary<string, HashSet<string>> vbloodKills = new Dictionary<string, HashSet<string>>();

		private static EntityManager _entityManager = Plugin.SystemsCore.EntityManager;

		private static PrefabCollectionSystem _prefabCollectionSystem = Plugin.SystemsCore.PrefabCollectionSystem;

		private static bool checkKiller = false;

		private static Dictionary<string, DateTime> lastKillerUpdate = new Dictionary<string, DateTime>();

		public static void OnDetahVblood(VBloodSystem sender, NativeList<VBloodConsumed> deathEvents)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if (!Database.EnabledFeatures[NotifyFeature.vblood])
			{
				return;
			}
			if (deathEvents.Length > 0)
			{
				Enumerator<VBloodConsumed> enumerator = deathEvents.GetEnumerator();
				while (enumerator.MoveNext())
				{
					VBloodConsumed current = enumerator.Current;
					if (((EntityManager)(ref _entityManager)).HasComponent<PlayerCharacter>(current.Target))
					{
						PlayerCharacter componentData = ((EntityManager)(ref _entityManager)).GetComponentData<PlayerCharacter>(current.Target);
						User componentData2 = ((EntityManager)(ref _entityManager)).GetComponentData<User>(componentData.UserEntity);
						string text = _prefabCollectionSystem.PrefabGuidToNameDictionary[current.Source];
						AddKiller(text.ToString(), ((object)(FixedString64Bytes)(ref componentData2.CharacterName)).ToString());
						lastKillerUpdate[text.ToString()] = DateTime.Now;
						checkKiller = true;
					}
				}
			}
			else
			{
				if (!checkKiller)
				{
					return;
				}
				bool flag = false;
				foreach (KeyValuePair<string, DateTime> item in lastKillerUpdate)
				{
					DateTime value = item.Value;
					if (DateTime.Now - value < TimeSpan.FromSeconds(2.0))
					{
						flag = true;
					}
					else
					{
						SendAnnouncementMessage(item.Key);
					}
				}
				checkKiller = flag;
			}
		}

		public static void AddKiller(string vblood, string killerCharacterName)
		{
			if (!vbloodKills.ContainsKey(vblood))
			{
				vbloodKills[vblood] = new HashSet<string>();
			}
			vbloodKills[vblood].Add(killerCharacterName);
		}

		public static void RemoveKillers(string vblood)
		{
			vbloodKills[vblood] = new HashSet<string>();
		}

		public static List<string> GetKillers(string vblood)
		{
			return vbloodKills[vblood].ToList();
		}

		public static void SendAnnouncementMessage(string vblood)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (checkifBloodyBoss(vblood))
			{
				RemoveKillers(vblood);
				return;
			}
			string announcementMessage = GetAnnouncementMessage(vblood);
			if (announcementMessage == "ignore")
			{
				RemoveKillers(vblood);
			}
			else
			{
				if (announcementMessage == null)
				{
					return;
				}
				foreach (UserModel item in GameData.Users.Online)
				{
					if (!Database.getVBloodNotifyIgnore(item.CharacterName))
					{
						ServerChatUtils.SendSystemMessageToClient(VWorld.Server.EntityManager, ((EntityModel)item).Internals.User.Value, announcementMessage);
					}
				}
				RemoveKillers(vblood);
			}
		}

		private static bool checkifBloodyBoss(string vblood)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			NativeArray<Entity> entitiesByComponentTypes = QueryComponents.GetEntitiesByComponentTypes<VBloodUnit, NameableInteractable, LifeTime>((EntityQueryOptions)0, false);
			Enumerator<Entity> enumerator = entitiesByComponentTypes.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				try
				{
					NpcModel val = GameData.Npcs.FromEntity(current);
					if (!(_prefabCollectionSystem.PrefabGuidToNameDictionary[val.PrefabGUID] == vblood))
					{
						continue;
					}
					NameableInteractable val2 = ECSExtensions.Read<NameableInteractable>(current);
					if (((FixedString64Bytes)(ref val2.Name)).Value.Contains("bb"))
					{
						if (ECSExtensions.Read<Health>(current).IsDead)
						{
							entitiesByComponentTypes.Dispose();
							return true;
						}
						entitiesByComponentTypes.Dispose();
						return false;
					}
				}
				catch
				{
				}
			}
			entitiesByComponentTypes.Dispose();
			return false;
		}

		public static string GetAnnouncementMessage(string vblood)
		{
			List<string> killers = GetKillers(vblood);
			string prefabNameValue = Database.getPrefabNameValue(vblood);
			bool prefabIgnoreValue = Database.getPrefabIgnoreValue(vblood);
			StringBuilder stringBuilder = new StringBuilder();
			if (prefabIgnoreValue)
			{
				return "ignore";
			}
			if (killers.Count == 0)
			{
				return null;
			}
			if (killers.Count == 1)
			{
				stringBuilder.Append(FontColorChatSystem.Yellow(killers[0]));
			}
			if (killers.Count == 2)
			{
				StringBuilder stringBuilder2 = stringBuilder;
				StringBuilder stringBuilder3 = stringBuilder2;
				StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(2, 3, stringBuilder2);
				handler.AppendFormatted(FontColorChatSystem.Yellow(killers[0]));
				handler.AppendLiteral(" ");
				handler.AppendFormatted(Database.getVBloodFinalConcatCharacters());
				handler.AppendLiteral(" ");
				handler.AppendFormatted(FontColorChatSystem.Yellow(killers[1]));
				stringBuilder3.Append(ref handler);
			}
			if (killers.Count > 2)
			{
				for (int i = 0; i < killers.Count; i++)
				{
					if (i == killers.Count - 1)
					{
						StringBuilder stringBuilder2 = stringBuilder;
						StringBuilder stringBuilder4 = stringBuilder2;
						StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(1, 2, stringBuilder2);
						handler.AppendFormatted(Database.getVBloodFinalConcatCharacters());
						handler.AppendLiteral(" ");
						handler.AppendFormatted(FontColorChatSystem.Yellow(killers[i]));
						stringBuilder4.Append(ref handler);
					}
					else
					{
						StringBuilder stringBuilder2 = stringBuilder;
						StringBuilder stringBuilder5 = stringBuilder2;
						StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(2, 1, stringBuilder2);
						handler.AppendFormatted(FontColorChatSystem.Yellow(killers[i]));
						handler.AppendLiteral(", ");
						stringBuilder5.Append(ref handler);
					}
				}
			}
			return FontColorChatSystem.Green(Database.getDefaultAnnounceValue("VBlood").Replace("#user#", $"{stringBuilder}").Replace("#vblood#", FontColorChatSystem.Red(prefabNameValue) ?? "") ?? "");
		}
	}
	internal class OnlineOfflineSystem
	{
		private static EntityManager entityManager = Plugin.SystemsCore.EntityManager;

		internal static void OnUserOnline(ServerBootstrapSystem sender, NetConnectionId netConnectionId)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			int num = sender._NetEndPointToApprovedUserIndex[netConnectionId];
			Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)sender._ApprovedUsersLookup)[num].UserEntity;
			UserModel val = GameData.Users.FromEntity(userEntity);
			bool num2 = IsNewUser(userEntity);
			string characterName = val.CharacterName;
			Plugin.Logger.LogInfo("ha conectado " + val.CharacterName + " ");
			if (!num2)
			{
				if (Database.EnabledFeatures[NotifyFeature.online])
				{
					string userOnlineValue = Database.getUserOnlineValue(characterName);
					userOnlineValue = userOnlineValue.Replace("#user#", FontColorChatSystem.Yellow(characterName) ?? "");
					ServerChatUtils.SendSystemMessageToAllClients(entityManager, FontColorChatSystem.Green(userOnlineValue ?? ""));
				}
			}
			else if (Database.EnabledFeatures[NotifyFeature.newuser])
			{
				string userOnlineValue2 = Database.getUserOnlineValue("");
				ServerChatUtils.SendSystemMessageToAllClients(entityManager, FontColorChatSystem.Green(userOnlineValue2 ?? ""));
			}
			if (!Database.EnabledFeatures[NotifyFeature.motd])
			{
				return;
			}
			foreach (string item in Database.getMessageOfTheDay())
			{
				string text = item.Replace("#user#", characterName ?? "");
				ServerChatUtils.SendSystemMessageToClient(entityManager, ECSExtensions.Read<User>(userEntity), text);
			}
		}

		internal static void OnUserOffline(ServerBootstrapSystem sender, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason, string extraData)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			if (Database.EnabledFeatures[NotifyFeature.offline] && (int)connectionStatusReason != 17)
			{
				int num = sender._NetEndPointToApprovedUserIndex[netConnectionId];
				Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)sender._ApprovedUsersLookup)[num].UserEntity;
				string characterName = GameData.Users.FromEntity(userEntity).CharacterName;
				string userOfflineValue = Database.getUserOfflineValue(characterName);
				userOfflineValue = userOfflineValue.Replace("#user#", FontColorChatSystem.Yellow(characterName) ?? "");
				ServerChatUtils.SendSystemMessageToAllClients(entityManager, userOfflineValue ?? "");
			}
		}

		public static bool IsNewUser(Entity userEntity)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			User val = ECSExtensions.Read<User>(userEntity);
			return ((FixedString64Bytes)(ref val.CharacterName)).IsEmpty;
		}
	}
}
namespace BloodyNotify.DB
{
	internal class Config
	{
		public static readonly string ConfigPath = Plugin.ConfigPath;

		public static string DefaultAutoAnnounceMessagesConfig = "[[\"Message 1 Line 1\",\"Message 1 Line 2\"],[\"Message 2 Line 1\",\"Message 2 Line 2\",\"Message 2 Line 3\",\"Message 2 Line 4\"]]";

		public static Dictionary<string, string> DefaultAnnounceDictionary => new Dictionary<string, string>
		{
			{ "online", "#user# is online!" },
			{ "offline", "#user# has gone offline!" },
			{ "newUser", "Welcome to server" },
			{ "VBlood", "Congratulations to #user# for beating #vblood#!" }
		};

		public static Dictionary<string, string> PrefabToNamesDefault => new Dictionary<string, string>
		{
			{ "CHAR_Bandit_Frostarrow_VBlood", "Keely the Frost Archer" },
			{ "CHAR_Bandit_Foreman_VBlood", "Rufus the Foreman" },
			{ "CHAR_Bandit_StoneBreaker_VBlood", "Errol the Stonebreaker" },
			{ "CHAR_Bandit_Chaosarrow_VBlood", "Lidia the Chaos Archer" },
			{ "CHAR_Undead_BishopOfDeath_VBlood", "Goreswine the Ravager" },
			{ "CHAR_Bandit_Stalker_VBlood", "Grayson the Armourer" },
			{ "CHAR_Vermin_DireRat_VBlood", "Putrid Rat" },
			{ "CHAR_Bandit_Bomber_VBlood", "Clive the Firestarter" },
			{ "CHAR_Undead_Priest_VBlood", "Nicholaus the Fallen" },
			{ "CHAR_Bandit_Tourok_VBlood", "Quincey the Bandit King" },
			{ "CHAR_Villager_Tailor_VBlood", "Beatrice the Tailor" },
			{ "CHAR_Militia_Guard_VBlood", "Vincent the Frostbringer" },
			{ "CHAR_VHunter_Leader_VBlood", "Tristan the Vampire Hunter" },
			{ "CHAR_Undead_BishopOfShadows_VBlood", "Leandra the Shadow Priestess" },
			{ "CHAR_Geomancer_Human_VBlood", "Terah the Geomancer" },
			{ "CHAR_Militia_Longbowman_LightArrow_Vblood", "Meredith the Bright Archer" },
			{ "CHAR_Wendigo_VBlood", "Frostmaw the Mountain Terror" },
			{ "CHAR_Militia_Leader_VBlood", "Octavian the Militia Captain" },
			{ "CHAR_Militia_BishopOfDunley_VBlood", "Raziel the Shepherd" },
			{ "CHAR_Spider_Queen_VBlood", "Ungora the Spider Queen" },
			{ "CHAR_Cursed_ToadKing_VBlood", "Albert the Duke of Balaton" },
			{ "CHAR_VHunter_Jade_VBlood", "Jade the Vampire Hunter" },
			{ "CHAR_Undead_ZealousCultist_VBlood", "Foulrot the Soultaker" },
			{ "CHAR_WerewolfChieftain_VBlood", "Willfred the Werewolf Chief" },
			{ "CHAR_ArchMage_VBlood", "Mairwyn the Elementalist" },
			{ "CHAR_Winter_Yeti_VBlood", "Terrorclaw the Ogre" },
			{ "CHAR_Harpy_Matriarch_VBlood", "Morian the Stormwing Matriarch" },
			{ "CHAR_Cursed_Witch_VBlood", "Matka the Curse Weaver" },
			{ "CHAR_BatVampire_VBlood", "Lord Styx the Night Champion" },
			{ "CHAR_Cursed_MountainBeast_VBlood", "Gorecrusher the Behemoth" },
			{ "CHAR_Manticore_VBlood", "Talzur the Winged Horror" },
			{ "CHAR_Bandit_GraveDigger_VBlood_UNUSED", "Boris the Gravedigger" },
			{ "CHAR_Bandit_Leader_VBlood_UNUSED", "Quincey the Marauder" },
			{ "CHAR_Bandit_Miner_VBlood_UNUSED", "Errol the Stonebreaker" },
			{ "CHAR_ChurchOfLight_Cardinal_VBlood", "Azariel the Sunbringer" },
			{ "CHAR_ChurchOfLight_Overseer_VBlood", "Sir Magnus the Overseer" },
			{ "CHAR_ChurchOfLight_Paladin_VBlood", "Solarus the Immaculate" },
			{ "CHAR_ChurchOfLight_Sommelier_VBlood", "Baron du Bouchon the Sommelier" },
			{ "CHAR_Forest_Bear_Dire_Vblood", "Kodia the Ferocious Bear" },
			{ "CHAR_Forest_Wolf_VBlood", "Alpha the White Wolf" },
			{ "CHAR_Gloomrot_Iva_VBlood", "Ziva the Engineer" },
			{ "CHAR_Gloomrot_Monster_VBlood", "Adam the Firstborn" },
			{ "CHAR_Gloomrot_Purifier_VBlood", "Angram the Purifier" },
			{ "CHAR_Gloomrot_RailgunSergeant_VBlood", "Voltatia the Power Master" },
			{ "CHAR_Gloomrot_TheProfessor_VBlood", "Henry Blackbrew the Doctor" },
			{ "CHAR_Gloomrot_Voltage_VBlood", "Domina the Blade Dancer" },
			{ "CHAR_Militia_Glassblower_VBlood", "Grethel the Glassblower" },
			{ "CHAR_Militia_Hound_VBlood", "Brutus the Watcher" },
			{ "CHAR_Militia_HoundMaster_VBlood", "Boyo" },
			{ "CHAR_Militia_Nun_VBlood", "Christina the Sun Priestess" },
			{ "CHAR_Militia_Scribe_VBlood", "Maja the Dark Savant" },
			{ "CHAR_Poloma_VBlood", "Polora the Feywalker" },
			{ "CHAR_Undead_CursedSmith_VBlood", "Cyril the Cursed Smith" },
			{ "CHAR_Undead_Infiltrator_VBlood", "Bane the Shadowblade" },
			{ "CHAR_Undead_Leader_Vblood", "Kriig the Undead General" },
			{ "CHAR_Villager_CursedWanderer_VBlood", "Ben the Old Wanderer" },
			{ "CHAR_Bandit_Fisherman_VBlood", "Finn the Fisherman" },
			{ "CHAR_VHunter_CastleMan", "Simon Belmont the Vampire Hunter" },
			{ "CHAR_Vampire_BloodKnight_VBlood", "General Valencia the Depraved" },
			{ "CHAR_Vampire_Dracula_VBlood", "Dracula the Immortal King" },
			{ "CHAR_Vampire_HighLord_VBlood", "General Cassius the Betrayer" },
			{ "CHAR_Vampire_IceRanger_VBlood", "General Elena the Hollow" },
			{ "NoPrefabName", "VBlood Boss" }
		};

		public static Dictionary<string, bool> PrefabsIgnoreDefaul => new Dictionary<string, bool>
		{
			{ "CHAR_Bandit_Frostarrow_VBlood", false },
			{ "CHAR_Bandit_Foreman_VBlood", false },
			{ "CHAR_Bandit_StoneBreaker_VBlood", false },
			{ "CHAR_Bandit_Chaosarrow_VBlood", false },
			{ "CHAR_Undead_BishopOfDeath_VBlood", false },
			{ "CHAR_Bandit_Stalker_VBlood", false },
			{ "CHAR_Vermin_DireRat_VBlood", false },
			{ "CHAR_Bandit_Bomber_VBlood", false },
			{ "CHAR_Undead_Priest_VBlood", false },
			{ "CHAR_Bandit_Tourok_VBlood", false },
			{ "CHAR_Villager_Tailor_VBlood", false },
			{ "CHAR_Militia_Guard_VBlood", false },
			{ "CHAR_VHunter_Leader_VBlood", false },
			{ "CHAR_Undead_BishopOfShadows_VBlood", false },
			{ "CHAR_Geomancer_Human_VBlood", false },
			{ "CHAR_Militia_Longbowman_LightArrow_Vblood", false },
			{ "CHAR_Wendigo_VBlood", false },
			{ "CHAR_Militia_Leader_VBlood", false },
			{ "CHAR_Militia_BishopOfDunley_VBlood", false },
			{ "CHAR_Spider_Queen_VBlood", false },
			{ "CHAR_Cursed_ToadKing_VBlood", false },
			{ "CHAR_VHunter_Jade_VBlood", false },
			{ "CHAR_Undead_ZealousCultist_VBlood", false },
			{ "CHAR_WerewolfChieftain_VBlood", false },
			{ "CHAR_ArchMage_VBlood", false },
			{ "CHAR_Winter_Yeti_VBlood", false },
			{ "CHAR_Harpy_Matriarch_VBlood", false },
			{ "CHAR_Cursed_Witch_VBlood", false },
			{ "CHAR_BatVampire_VBlood", false },
			{ "CHAR_Cursed_MountainBeast_VBlood", false },
			{ "CHAR_Manticore_VBlood", false },
			{ "CHAR_Paladin_VBlood", false },
			{ "CHAR_Bandit_GraveDigger_VBlood_UNUSED", false },
			{ "CHAR_Bandit_Leader_VBlood_UNUSED", false },
			{ "CHAR_Bandit_Miner_VBlood_UNUSED", false },
			{ "CHAR_ChurchOfLight_Cardinal_VBlood", false },
			{ "CHAR_ChurchOfLight_Overseer_VBlood", false },
			{ "CHAR_ChurchOfLight_Sommelier_VBlood", false },
			{ "CHAR_Forest_Bear_Dire_Vblood", false },
			{ "CHAR_Forest_Wolf_VBlood", false },
			{ "CHAR_Gloomrot_Iva_VBlood", false },
			{ "CHAR_Gloomrot_Monster_VBlood", false },
			{ "CHAR_Gloomrot_Purifier_VBlood", false },
			{ "CHAR_Gloomrot_RailgunSergeant_VBlood", false },
			{ "CHAR_Gloomrot_TheProfessor_VBlood", false },
			{ "CHAR_Gloomrot_Voltage_VBlood", false },
			{ "CHAR_Militia_Glassblower_VBlood", false },
			{ "CHAR_Militia_Hound_VBlood", false },
			{ "CHAR_Militia_HoundMaster_VBlood", false },
			{ "CHAR_Militia_Nun_VBlood", false },
			{ "CHAR_Militia_Scribe_VBlood", false },
			{ "CHAR_Poloma_VBlood", false },
			{ "CHAR_Undead_CursedSmith_VBlood", false },
			{ "CHAR_Undead_Infiltrator_VBlood", false },
			{ "CHAR_Undead_Leader_Vblood", false },
			{ "CHAR_Villager_CursedWanderer_VBlood", false },
			{ "CHAR_Bandit_Fisherman_VBlood", false },
			{ "CHAR_VHunter_CastleMan", false },
			{ "CHAR_Vampire_BloodKnight_VBlood", false },
			{ "CHAR_Vampire_Dracula_VBlood", false },
			{ "CHAR_Vampire_HighLord_VBlood", false },
			{ "CHAR_Vampire_IceRanger_VBlood", false },
			{ "NoPrefabName", false }
		};

		public static Dictionary<string, string> DefaultOnline => new Dictionary<string, string> { { "nick", "#user# is online!" } };

		public static Dictionary<string, string> DefaultOffline => new Dictionary<string, string> { { "nick", "#user# is ofline!" } };

		public static Dictionary<string, bool> DefaultVBloodAnnounceIgnoreUsers => new Dictionary<string, bool> { { "nick", true } };

		public static List<string> DefaultMessageOfTheDay => new List<string> { "#user# this is Message of the day Line 1", "Message of the day Line 2", "Message of the day Line 3" };

		public static void CreateDefaultNotificationTextConfig()
		{
			string contents = JsonSerializer.Serialize(DefaultAnnounceDictionary, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "default_announce.json"), contents);
		}

		public static void CreateOnlineDefaultConfig()
		{
			string contents = JsonSerializer.Serialize(DefaultOnline, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "users_online.json"), contents);
		}

		public static void CreateOfflineDefaultConfig()
		{
			string contents = JsonSerializer.Serialize(DefaultOffline, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "users_offline.json"), contents);
		}

		public static void CreateLocationVBloodDefaultConfig()
		{
			string contents = JsonSerializer.Serialize(PrefabToNamesDefault, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "prefabs_names.json"), contents);
		}

		public static void CreateIgnoreVBloodDefaultConfig()
		{
			string contents = JsonSerializer.Serialize(PrefabsIgnoreDefaul, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "prefabs_names_ignore.json"), contents);
		}

		public static void CreateVBloodNotifyIgnoreConfig()
		{
			string contents = JsonSerializer.Serialize(DefaultVBloodAnnounceIgnoreUsers, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "vbloodannounce_ignore_users.json"), contents);
		}

		public static void CreateAutoAnnouncerMessagesConfig()
		{
			File.WriteAllText(Path.Combine(ConfigPath, "auto_announcer_messages.json"), DefaultAutoAnnounceMessagesConfig);
		}

		public static void CreateMessagesOfTheDayConfig()
		{
			string contents = JsonSerializer.Serialize(DefaultMessageOfTheDay, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "message_of_the_day.json"), contents);
		}

		public static void CheckAndCreateConfigs()
		{
			if (!File.Exists(Path.Combine(ConfigPath, "users_online.json")))
			{
				CreateOnlineDefaultConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "users_offline.json")))
			{
				CreateOfflineDefaultConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "default_announce.json")))
			{
				CreateDefaultNotificationTextConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "prefabs_names.json")))
			{
				CreateLocationVBloodDefaultConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "prefabs_names_ignore.json")))
			{
				CreateIgnoreVBloodDefaultConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "vbloodannounce_ignore_users.json")))
			{
				CreateVBloodNotifyIgnoreConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "auto_announcer_messages.json")))
			{
				CreateAutoAnnouncerMessagesConfig();
			}
			if (!File.Exists(Path.Combine(ConfigPath, "message_of_the_day.json")))
			{
				CreateMessagesOfTheDayConfig();
			}
		}
	}
	internal class Database
	{
		private static string VBloodFinalConcatCharacters;

		private static int IntervalAutoAnnouncer;

		private static List<AutoAnnouncerMessage> AutoAnnouncerMessages;

		private static List<string> MessageOfTheDay;

		internal static Dictionary<NotifyFeature, bool> EnabledFeatures;

		private static Dictionary<string, string> DefaultAnnounce { get; set; }

		private static Dictionary<string, string> UsersConfigOnline { get; set; }

		private static Dictionary<string, string> UsersConfigOffline { get; set; }

		private static Dictionary<string, string> PrefabToNames { get; set; }

		private static Dictionary<string, bool> PrefabsIgnore { get; set; }

		private static Dictionary<string, bool> VBloodNotifyIgnore { get; set; }

		static Database()
		{
			VBloodFinalConcatCharacters = "and";
			IntervalAutoAnnouncer = 0;
			AutoAnnouncerMessages = new List<AutoAnnouncerMessage>();
			MessageOfTheDay = new List<string>();
			DefaultAnnounce = new Dictionary<string, string>();
			UsersConfigOnline = new Dictionary<string, string>();
			UsersConfigOffline = new Dictionary<string, string>();
			PrefabToNames = new Dictionary<string, string>();
			PrefabsIgnore = new Dictionary<string, bool>();
			VBloodNotifyIgnore = new Dictionary<string, bool>();
			EnabledFeatures = new Dictionary<NotifyFeature, bool>();
			setAllFeatures(isEnabled: false);
		}

		internal static void setAllFeatures(bool isEnabled)
		{
			foreach (NotifyFeature value in Enum.GetValues(typeof(NotifyFeature)))
			{
				EnabledFeatures[value] = isEnabled;
			}
		}

		public static void setVBloodFinalConcatCharacters(string value)
		{
			VBloodFinalConcatCharacters = value;
		}

		public static string getVBloodFinalConcatCharacters()
		{
			return VBloodFinalConcatCharacters;
		}

		public static bool setDefaultAnnounce(Dictionary<string, string> value)
		{
			if (value == null)
			{
				return false;
			}
			DefaultAnnounce = value;
			return true;
		}

		public static bool setUsersOnline(Dictionary<string, string> value)
		{
			if (value == null)
			{
				return false;
			}
			UsersConfigOnline = value;
			return true;
		}

		public static bool setUsersOffline(Dictionary<string, string> value)
		{
			if (value == null)
			{
				return false;
			}
			UsersConfigOffline = value;
			return true;
		}

		public static bool setPrefabsNames(Dictionary<string, string> value)
		{
			if (value == null)
			{
				return false;
			}
			PrefabToNames = value;
			return true;
		}

		public static bool setPrefabsIgnore(Dictionary<string, bool> value)
		{
			if (value == null)
			{
				return false;
			}
			PrefabsIgnore = value;
			return true;
		}

		public static bool setVBloodNotifyIgnore(Dictionary<string, bool> value)
		{
			if (value == null)
			{
				return false;
			}
			VBloodNotifyIgnore = value;
			return true;
		}

		public static string getDefaultAnnounceValue(string value)
		{
			if (value == null)
			{
				return value;
			}
			if (DefaultAnnounce.ContainsKey(value))
			{
				return DefaultAnnounce[value];
			}
			return value;
		}

		public static string getUserOnlineValue(string user)
		{
			if (user == null || user == "")
			{
				return getDefaultAnnounceValue("newUser");
			}
			if (UsersConfigOnline.ContainsKey(user))
			{
				return UsersConfigOnline[user];
			}
			return getDefaultAnnounceValue("online");
		}

		public static string getUserOfflineValue(string user)
		{
			if (user == null || user == "")
			{
				return user;
			}
			if (UsersConfigOffline.ContainsKey(user))
			{
				return UsersConfigOffline[user];
			}
			return getDefaultAnnounceValue("offline");
		}

		public static string getPrefabNameValue(string prefabName)
		{
			if (prefabName == null)
			{
				return "NoPrefabName";
			}
			if (PrefabToNames.ContainsKey(prefabName))
			{
				return PrefabToNames[prefabName];
			}
			return PrefabToNames["NoPrefabName"];
		}

		public static bool getPrefabIgnoreValue(string prefabName)
		{
			if (prefabName == null)
			{
				return true;
			}
			if (PrefabsIgnore.ContainsKey(prefabName))
			{
				return PrefabsIgnore[prefabName];
			}
			return true;
		}

		public static bool getVBloodNotifyIgnore(string characterName)
		{
			if (characterName == null)
			{
				return false;
			}
			if (VBloodNotifyIgnore.ContainsKey(characterName))
			{
				return true;
			}
			return false;
		}

		public static bool addVBloodNotifyIgnore(string characterName)
		{
			if (VBloodNotifyIgnore.ContainsKey(characterName))
			{
				return true;
			}
			VBloodNotifyIgnore.Add(characterName, value: true);
			SaveDatabase.SaveVBloodNotifyIgnoreConfig(VBloodNotifyIgnore);
			return true;
		}

		public static bool removeVBloodNotifyIgnore(string characterName)
		{
			if (VBloodNotifyIgnore.ContainsKey(characterName))
			{
				VBloodNotifyIgnore.Remove(characterName);
				SaveDatabase.SaveVBloodNotifyIgnoreConfig(VBloodNotifyIgnore);
				return true;
			}
			return true;
		}

		public static int getIntervalAutoAnnouncer()
		{
			return IntervalAutoAnnouncer;
		}

		public static void setIntervalAutoAnnouncer(int intervalAutoAnnouncer)
		{
			IntervalAutoAnnouncer = intervalAutoAnnouncer;
		}

		public static List<AutoAnnouncerMessage> getAutoAnnouncerMessages()
		{
			return AutoAnnouncerMessages;
		}

		public static void addAutoAnnouncerMessages(AutoAnnouncerMessage autoAnnouncerMessages)
		{
			AutoAnnouncerMessages.Add(autoAnnouncerMessages);
		}

		public static void setMessageOfTheDay(List<string> _messageOfTheDay)
		{
			MessageOfTheDay = _messageOfTheDay;
		}

		public static List<string> getMessageOfTheDay()
		{
			return MessageOfTheDay;
		}
	}
	internal class LoadDatabase
	{
		public static void LoadAllConfig()
		{
			LoadDefaultAnnounce();
			LoadUsersConfigOnline();
			LoadUsersConfigOffline();
			LoadPrefabsName();
			LoadPrefabsIgnore();
			VBloodNotifyIgnoreConfig();
			LoadAutoAnnouncerMessagesConfig();
			LoadMessageOfTheDayConfig();
		}

		public static void LoadDefaultAnnounce()
		{
			Database.setDefaultAnnounce(JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "default_announce.json"))));
		}

		public static void LoadUsersConfigOnline()
		{
			Database.setUsersOnline(JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "users_online.json"))));
		}

		public static void LoadUsersConfigOffline()
		{
			Database.setUsersOffline(JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "users_offline.json"))));
		}

		public static void LoadPrefabsName()
		{
			Database.setPrefabsNames(JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "prefabs_names.json"))));
		}

		public static void LoadPrefabsIgnore()
		{
			Database.setPrefabsIgnore(JsonSerializer.Deserialize<Dictionary<string, bool>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "prefabs_names_ignore.json"))));
		}

		public static void VBloodNotifyIgnoreConfig()
		{
			Database.setVBloodNotifyIgnore(JsonSerializer.Deserialize<Dictionary<string, bool>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "vbloodannounce_ignore_users.json"))));
		}

		public static void LoadAutoAnnouncerMessagesConfig()
		{
			string content = File.ReadAllText(Path.Combine(Config.ConfigPath, "auto_announcer_messages.json"));
			foreach (AutoAnnouncerMessage item in new MessageParser().Parse(content))
			{
				Database.addAutoAnnouncerMessages(item);
			}
		}

		public static void LoadMessageOfTheDayConfig()
		{
			Database.setMessageOfTheDay(JsonSerializer.Deserialize<List<string>>(File.ReadAllText(Path.Combine(Config.ConfigPath, "message_of_the_day.json"))));
		}
	}
	public enum NotifyFeature
	{
		motd,
		newuser,
		offline,
		online,
		auto,
		vblood
	}
	internal class SaveDatabase
	{
		public static readonly string ConfigPath = Path.Combine(Paths.ConfigPath, "Notify");

		public static void SaveVBloodNotifyIgnoreConfig(Dictionary<string, bool> VBloodAnnounceIgnoreUsers)
		{
			string contents = JsonSerializer.Serialize(VBloodAnnounceIgnoreUsers, new JsonSerializerOptions
			{
				WriteIndented = true
			});
			File.WriteAllText(Path.Combine(ConfigPath, "vbloodannounce_ignore_users.json"), contents);
		}
	}
}
namespace BloodyNotify.Command
{
	[CommandGroup("bn", null)]
	internal class BloodyNotifyCommand
	{
		[Command("online", "o", null, "To reload the configuration of the user messages online, offline or death of the VBlood boss", null, false)]
		public static void Online(ChatCommandContext ctx)
		{
			ctx.Reply("Users Online ---------");
			foreach (UserModel item in GameData.Users.Online.OrderBy((UserModel x) => x.IsAdmin))
			{
				if (item.IsAdmin)
				{
					ctx.Reply(FontColorChatSystem.Green("[ADMIN]") + " " + FontColorChatSystem.Yellow(item.CharacterName));
				}
				else
				{
					ctx.Reply(FontColorChatSystem.Yellow(item.CharacterName) ?? "");
				}
			}
		}

		[Command("reload", "rl", null, "To reload the configuration of the user messages online, offline or death of the VBlood boss", null, true)]
		public static void RealoadMod(ChatCommandContext ctx)
		{
			if (!Database.EnabledFeatures[NotifyFeature.offline])
			{
				LoadDatabase.LoadUsersConfigOffline();
			}
			if (!Database.EnabledFeatures[NotifyFeature.online])
			{
				LoadDatabase.LoadUsersConfigOnline();
			}
			if (!Database.EnabledFeatures[NotifyFeature.vblood])
			{
				LoadDatabase.LoadPrefabsName();
				LoadDatabase.LoadPrefabsIgnore();
			}
			if (!Database.EnabledFeatures[NotifyFeature.newuser])
			{
				LoadDatabase.LoadDefaultAnnounce();
			}
			if (!Database.EnabledFeatures[NotifyFeature.auto])
			{
				LoadDatabase.LoadAutoAnnouncerMessagesConfig();
			}
			if (!Database.EnabledFeatures[NotifyFeature.motd])
			{
				LoadDatabase.LoadMessageOfTheDayConfig();
			}
			ctx.Reply("Reloaded configuration of BloodyNotify mod.");
		}

		[Command("vblood", "vba", "ignore/unignore", "ignore/unignore vblood announce system.", null, false)]
		public static void Vbloodannounce(ChatCommandContext ctx, string action = "unignore")
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			User user = ctx.User;
			if (!(action == "ignore"))
			{
				if (action == "unignore")
				{
					Database.removeVBloodNotifyIgnore(((object)(FixedString64Bytes)(ref user.CharacterName)).ToString());
					ctx.Reply(FontColorChatSystem.Green("You will receive notifications about the death of the VBlood. To undo this option use the command " + FontColorChatSystem.Yellow(".notify vbloodannounce ignore")));
				}
			}
			else
			{
				Database.addVBloodNotifyIgnore(((object)(FixedString64Bytes)(ref user.CharacterName)).ToString());
				ctx.Reply(FontColorChatSystem.Green("You will not receive any more notifications about the death of the VBlood. To undo this option use the command " + FontColorChatSystem.Yellow(".notify vbloodannounce unignore")));
			}
		}

		[Command("config", "cfg", "[ auto, motd, newuser, online, offline, vblood ] true/false", "Enabled / Disabled the features of the mod. [ auto, motd, newuser, online, offline, vblood ]", null, true)]
		public static void ConfigMod(ChatCommandContext ctx, NotifyFeature feature, bool isEnabled)
		{
			Database.EnabledFeatures[feature] = isEnabled;
			string text = feature switch
			{
				NotifyFeature.motd => "Message of The Day:", 
				NotifyFeature.newuser => "Announce New User:", 
				NotifyFeature.online => "Announce Online:", 
				NotifyFeature.offline => "Announce Offline:", 
				NotifyFeature.vblood => "VBlood Announcer:", 
				NotifyFeature.auto => "Auto Announcer:", 
				_ => throw new NotImplementedException(), 
			};
			string text2 = FontColorChatSystem.Yellow(isEnabled ? "Enabled" : "Disabled");
			ctx.Reply(FontColorChatSystem.Green(text + " " + text2));
		}
	}
}
namespace BloodyNotify.AutoAnnouncer
{
	public class AutoAnnouncerFunction
	{
		private static int __indexMessage;

		public static void OnTimedAutoAnnouncer()
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			List<AutoAnnouncerMessage> autoAnnouncerMessages = Database.getAutoAnnouncerMessages();
			if (autoAnnouncerMessages.Count <= 0)
			{
				return;
			}
			if (autoAnnouncerMessages.Count == 1)
			{
				foreach (string messageLine in autoAnnouncerMessages[0].MessageLines)
				{
					ServerChatUtils.SendSystemMessageToAllClients(Plugin.SystemsCore.EntityManager, messageLine);
				}
				return;
			}
			foreach (string messageLine2 in autoAnnouncerMessages[__indexMessage].MessageLines)
			{
				ServerChatUtils.SendSystemMessageToAllClients(Plugin.SystemsCore.EntityManager, messageLine2);
			}
			__indexMessage++;
			if (__indexMessage >= autoAnnouncerMessages.Count)
			{
				__indexMessage = 0;
			}
		}

		public static void StartAutoAnnouncer()
		{
			CoroutineHandler.StartRepeatingCoroutine((Action)AutoAnnouncerAction, (float)Database.getIntervalAutoAnnouncer());
			static void AutoAnnouncerAction()
			{
				if (Database.EnabledFeatures[NotifyFeature.auto])
				{
					OnTimedAutoAnnouncer();
				}
			}
		}
	}
}
namespace BloodyNotify.AutoAnnouncer.Parser
{
	public class MessageParser
	{
		public IEnumerable<AutoAnnouncerMessage> Parse(string content)
		{
			if (content == null)
			{
				throw new ArgumentNullException("content");
			}
			if (string.IsNullOrWhiteSpace(content))
			{
				yield break;
			}
			string[][] array = JsonSerializer.Deserialize<string[][]>(content);
			string[][] array2 = array;
			foreach (string[] obj in array2)
			{
				AutoAnnouncerMessage autoAnnouncerMessage = new AutoAnnouncerMessage();
				string[] array3 = obj;
				foreach (string item in array3)
				{
					autoAnnouncerMessage.MessageLines.Add(item);
				}
				yield return autoAnnouncerMessage;
			}
		}
	}
}
namespace BloodyNotify.AutoAnnouncer.Models
{
	public class AutoAnnouncerMessage
	{
		public List<string> MessageLines { get; set; } = new List<string>();

	}
}