| Last updated | 2 weeks ago |
| Total downloads | 177 |
| Total rating | 1 |
| Categories | Client Server Mods Oakveil Update |
| Dependency string | Zanakinz-ZUI-2.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.733.2README
ZUI - Modern UI Framework for V Rising
ZUI is a powerful, modular UI framework for V Rising that allows developers to create professional, interactive interfaces with minimal effort. Originally built upon the foundation of BloodCraftUI - OnlyFams, ZUI has evolved into a complete Client-Server Hybrid UI engine capable of spawning independent windows, rendering custom textures, streaming images from web URLs, and providing deep integration with both client-side and server-side systems.
ZUI features built-in support for BloodCraft, KinPonds, ScarletSigns, and KindredCommands, while providing a robust API for third-party modders to build their own standalone tools. Server mods can now create UIs dynamically via chat packets without requiring players to install additional client mods.
🖼️ UI Preview
Note: ZUIExampleMod & ScarletSigns are not included with this package. Please download them individually.
✨ Key Features
- Client-Server Hybrid Architecture: Use ZUI from client mods OR server mods via JSON chat packets
- Server-Side Mod Support: Server mods can create UIs without requiring client-side mod installation
- Dynamic Image Loading: Stream images from web URLs (HTTP/HTTPS) with automatic caching
- Custom Window Engine: Create independent windows using pixel-perfect custom dimensions OR use the visual designer at https://zanakinz.github.io/ZUI to create your own UI visually
- Dynamic Content Registration: Add categories, text blocks, and interactive buttons to any window on the fly
- Custom Image Support: Load and render PNG/JPG textures from your mod's Sprites folder OR from web URLs
- Persistent Layouts: All windows support dragging and resizing with automatic data saving; your UI stays exactly where you left it
- Theming & 9-Slicing: Professional visual style using 9-sliced sprites for seamless button and panel scaling
- Reflection-based Integration: Third-party mods can integrate without compile-time dependencies
- Packet Protocol: Hidden chat-based packet system allows server mods to control client UIs
🛠️ Installation
- Download the latest release
- Place
ZUI.dlland theSpritesfolder into yourBepInEx/plugins/directory- Note: The Sprites folder is required for the default framework visuals
- Configuration: By default, server-side integrations (like BloodCraft) are disabled. Enable them in the
ZUI.cfgfile if your server supports them
📚 Developer API & Examples
ZUI supports two integration methods: Client-Side (via reflection) and Server-Side (via chat packets).
🔷 Method 1: Client-Side Integration (Reflection-Based)
For client-side mods, use ZUI's "Context" based API via reflection. You set the plugin and window you want to work on, then add your content.
🔘 Basic Registration (Main Menu Integration)
By default, adding buttons without setting a custom UI context will place them in the global Main menu.
💡 Advanced Client-Side Example
using ZUI.API;
// Best practice: Set your plugin name first
ZUI.SetPlugin("MyAwesomeMod");
// Target the main menu
ZUI.SetTargetWindow("Main");
// Add buttons to the default Main menu
ZUI.AddCategory("General Tools");
ZUI.AddButton("Heal Me", ".heal", "Restores your health");
ZUI.AddButton("Speed Boost", ".buff speed", "Temporary speed increase");
🎨 Custom Window Creation
Create completely custom UI windows with precise control over layout and positioning:
// Initialize your plugin context
ZUI.SetPlugin("MyCustomMod");
// Target a custom window (creates it if it doesn't exist)
ZUI.SetTargetWindow("MyControlPanel");
// Set custom dimensions (width x height in pixels)
ZUI.SetUI(600, 400);
// Set the window title with color support
ZUI.SetTitle("<color=#FF6B6B>My Control Panel</color>");
// Add positioned text
ZUI.AddText("<color=#4ECDC4>Welcome to my mod!</color>", 20f, 50f);
ZUI.AddText("Version 2.0", 20f, 80f);
// Add positioned categories
ZUI.AddCategory("<color=#FFE66D>Settings:</color>", 20f, 120f);
ZUI.AddCategory("<color=#95E1D3>Actions:</color>", 320f, 120f);
// Add positioned buttons
ZUI.AddButton("Execute", ".mycommand", 20f, 160f);
ZUI.AddButton("Custom Action", ".action", 20f, 200f, 250f, 35f); // With custom size
// Add images (from your mod's Sprites folder)
ZUI.AddImage("logo.png", 20f, 280f, 560f, 100f);
📋 API Reference
| Method | Description | Usage |
|---|---|---|
SetPlugin(string) |
Sets the plugin identifier for UI registration | ZUI.SetPlugin("MyMod"); |
SetTargetWindow(string) |
Targets "Main" menu or a custom window name | ZUI.SetTargetWindow("Main"); |
SetUI(int, int) |
Creates custom window with width × height dimensions | ZUI.SetUI(500, 350); |
SetTitle(string) |
Sets window title (supports Unity Rich Text color tags) | ZUI.SetTitle("<color=#FF0000>My Window</color>"); |
AddCategory(string) |
Adds category label in main menu | ZUI.AddCategory("Admin"); |
AddCategory(string, float, float) |
Adds category label at specific X, Y position | ZUI.AddCategory("README:", 15f, 190f); |
AddButton(string, string) |
Adds button to main menu with text and command | ZUI.AddButton("Heal", ".heal"); |
AddButton(string, string, string) |
Adds button with text, command, and tooltip | ZUI.AddButton("Heal", ".heal", "Restores HP"); |
AddButton(string, string, float, float) |
Adds button at X, Y position | ZUI.AddButton("Test", ".cmd", 320f, 220f); |
AddButton(string, string, float, float, float, float) |
Adds button with position (X, Y) and size (W, H) | ZUI.AddButton("Long", ".cmd", 20f, 280f, 460f, 20f); |
AddText(string, float, float) |
Adds text at specific X, Y coordinates | ZUI.AddText("Hello!", 15f, 210f); |
AddImage(string, float, float, float, float) |
Adds image with filename, X, Y, width, height | ZUI.AddImage("logo.png", 20f, 40f, 460f, 150f); |
RegisterImage(string, string) |
Registers an image from a web URL for server-side use | SendPacket("RegisterImage", ...) |
SetUICustom(int, int) |
Alternative to SetUI for creating custom windows | SendPacket("SetUICustom", ...) |
Open() |
Forces a window to open (server-side) | SendPacket("Open", ...) |
OnButtonsChanged |
Event triggered when UI buttons are updated | ZUI.OnButtonsChanged += () => { }; |
🔶 Method 2: Server-Side Integration (Packet-Based)
Server mods can create UIs by sending specially formatted chat messages that ZUI intercepts and processes. No client mod installation required - players only need ZUI installed.
Packet Format
All packets follow this structure:
[[ZUI]]{"Type":"MethodName","Plugin":"YourPlugin","Window":"WindowName","Data":{...}}
Server-Side Helper Method
using System.Collections.Generic;
using System.Text.Json;
private void SendPacket(string type, Dictionary<string, string> data, string plugin = "MyServerMod", string window = "ServerUI")
{
var packet = new
{
Type = type,
Plugin = plugin,
Window = window,
Data = data
};
string json = JsonSerializer.Serialize(packet);
string message = "[[ZUI]]" + json;
// Send to player via your server's chat system
ServerChatUtils.SendSystemMessageToUser(userEntity, message);
}
Example: Creating a Server-Side UI
// 1. Set up the window
SendPacket("SetPlugin", new Dictionary<string, string> { { "Plugin", "MyServerMod" } });
SendPacket("SetTargetWindow", new Dictionary<string, string> { { "Window", "AdminPanel" } });
SendPacket("SetUICustom", new Dictionary<string, string> { { "W", "600" }, { "H", "400" } });
SendPacket("SetTitle", new Dictionary<string, string> { { "Text", "<color=#FF0000>Server Admin Panel</color>" } });
// 2. Register an image from a URL (downloads automatically on client)
SendPacket("RegisterImage", new Dictionary<string, string> {
{ "Name", "server_logo.png" },
{ "Url", "https://yourdomain.com/images/logo.png" }
});
// 3. Add the image to the UI
SendPacket("AddImage", new Dictionary<string, string> {
{ "Img", "server_logo.png" },
{ "X", "250" }, { "Y", "20" },
{ "W", "100" }, { "H", "100" }
});
// 4. Add text and buttons
SendPacket("AddText", new Dictionary<string, string> {
{ "Text", "Welcome to the admin panel!" },
{ "X", "20" }, { "Y", "150" }
});
SendPacket("AddButton", new Dictionary<string, string> {
{ "Text", "Heal All Players" },
{ "Cmd", ".healall" },
{ "X", "20" }, { "Y", "200" },
{ "W", "560" }, { "H", "40" }
});
// 5. Force open the window
SendPacket("Open", new Dictionary<string, string>());
// Setup plugin with multiple categories and custom window
ZUI.SetPlugin("AdvancedMod");
ZUI.SetTargetWindow("AdminPanel");
ZUI.SetUI(700, 500);
ZUI.SetTitle("<color=#E74C3C>Admin Control Panel</color>");
// Player Management Section
ZUI.AddCategory("<color=#3498DB>Player Management</color>", 20f, 50f);
ZUI.AddButton("Full Heal", ".heal max", 20f, 90f, 300f, 30f);
ZUI.AddButton("Speed Boost", ".buff speed", 20f, 130f, 300f, 30f);
ZUI.AddButton("God Mode Toggle", ".god", 20f, 170f, 300f, 30f);
// Server Tools Section
ZUI.AddCategory("<color=#2ECC71>Server Tools</color>", 360f, 50f);
ZUI.AddButton("Spawn Items", ".spawn all", 360f, 90f, 300f, 30f);
ZUI.AddButton("Teleport", ".tp", 360f, 130f, 300f, 30f);
ZUI.AddButton("Clear Area", ".clear", 360f, 170f, 300f, 30f);
// Status Display
ZUI.AddText("Status: <color=#2ECC71>Ready</color>", 20f, 450f);
ZUI.AddImage("server_logo.png", 250f, 250f, 200f, 150f);
// Listen for UI updates
ZUI.OnButtonsChanged += () => {
Console.WriteLine("UI buttons updated!");
};
🎨 Custom UI Design Tool
Want to design your custom UI visually instead of coding coordinates?
Use the official ZUI Canvas Designer at https://zanakinz.github.io/ZUI
This interactive tool allows you to:
- ✨ Visually position UI elements (buttons, text, images, categories)
- 👁️ Preview your layout in real-time
- 📤 Export code directly for your mod
- 🎯 Experiment with different window sizes and arrangements
- 🎨 Test color schemes and layouts instantly
Instead of manually calculating X/Y coordinates, use the designer to drag and drop elements, then copy the generated code into your mod!
📐 Positioning System
Coordinates are in pixels from the top-left corner (0, 0):
- X increases going right
- Y increases going down
- Origin is the top-left corner of the window
Example: Position (20, 50) is 20 pixels from the left edge and 50 pixels from the top.
🎨 Color Support
ZUI supports Unity Rich Text color tags for all text elements:
"<color=#FF0000>Red Text</color>"
"<color=#00FF00>Green Text</color>"
"<color=#3498DB>Blue Text</color>"
"<color=#E74C3C>Bright Red</color>"
"<color=#2ECC71>Green Success</color>"
"<color=#F39C12>Orange Warning</color>"
"<color=#9B59B6>Purple</color>"
"<color=#ECF0F1>Light Gray</color>"
You can also use named colors:
"<color=red>Red Text</color>"
"<color=green>Green Text</color>"
"<color=blue>Blue Text</color>"
🔧 Integration Guide for Mod Developers
ZUI supports two integration approaches depending on whether your mod is client-side or server-side.
Client-Side Mods: Soft Dependency Pattern (Recommended)
To integrate ZUI without requiring it at compile-time, use reflection:
using BepInEx;
using BepInEx.Unity.IL2CPP;
using System;
using System.Linq;
using System.Reflection;
[BepInPlugin("com.yourname.yourmod", "Your Mod", "1.0.0")]
[BepInDependency("Zanakinz.ZUI", BepInDependency.DependencyFlags.SoftDependency)]
public class Plugin : BasePlugin
{
private static Type _zui;
public override void Load()
{
if (InitZUI())
{
RegisterUI();
}
}
private bool InitZUI()
{
if (!IL2CPPChainloader.Instance.Plugins.ContainsKey("Zanakinz.ZUI"))
return false;
var assembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == "ZUI");
_zui = assembly?.GetType("ZUI.API.ZUI");
return _zui != null;
}
private void Call(string name, params object[] args)
{
if (_zui == null) return;
var method = _zui.GetMethods(BindingFlags.Public | BindingFlags.Static)
.FirstOrDefault(m => m.Name == name && m.GetParameters().Length == args.Length);
method?.Invoke(null, args);
}
private void RegisterUI()
{
Call("SetPlugin", "YourMod");
Call("SetTargetWindow", "Main");
Call("AddCategory", "Features");
Call("AddButton", "Test", ".test");
}
}
Server-Side Mods: Packet-Based Integration
Server mods don't need any dependency on ZUI.dll. Simply send formatted chat messages:
using System.Collections.Generic;
using System.Text.Json;
public class ServerMod
{
private void SendPacket(string type, Dictionary<string, string> data)
{
var packet = new
{
Type = type,
Plugin = "MyServerMod",
Window = "ServerWindow",
Data = data
};
string json = JsonSerializer.Serialize(packet);
string message = "[[ZUI]]" + json;
// Send via your server's chat system
ServerChatUtils.SendSystemMessageToUser(userEntity, message);
}
private void CreateServerUI()
{
SendPacket("SetPlugin", new Dictionary<string, string> { { "Plugin", "MyServerMod" } });
SendPacket("SetTargetWindow", new Dictionary<string, string> { { "Window", "MyPanel" } });
SendPacket("SetUICustom", new Dictionary<string, string> { { "W", "500" }, { "H", "300" } });
SendPacket("SetTitle", new Dictionary<string, string> { { "Text", "Server Panel" } });
SendPacket("AddButton", new Dictionary<string, string> {
{ "Text", "Click Me" },
{ "Cmd", ".mycommand" },
{ "X", "20" }, { "Y", "100" },
{ "W", "200" }, { "H", "40" }
});
SendPacket("Open", new Dictionary<string, string>());
}
}
Key Benefits:
- No client mod required (players only need ZUI)
- Server has full control over UI
- Can stream images from web URLs
- Perfect for admin tools and server-specific features
Client-Side: Place your custom PNG/JPG images in:
BepInEx/plugins/Sprites/
Then reference them by filename in your code:
ZUI.AddImage("your_image.png", x, y, width, height);
Server-Side: Register images from web URLs:
// Server sends this packet
SendPacket("RegisterImage", new Dictionary<string, string> {
{ "Name", "logo.png" },
{ "Url", "https://yourdomain.com/logo.png" }
});
// Then use it in UI
SendPacket("AddImage", new Dictionary<string, string> {
{ "Img", "logo.png" },
{ "X", "20" }, { "Y", "20" },
{ "W", "100" }, { "H", "100" }
});
Note: Images are downloaded asynchronously and cached in memory on the client.
🔍 Troubleshooting
UI doesn't appear:
- Verify ZUI.dll and Sprites folder are in
BepInEx/plugins/ - Check BepInEx console for errors
- Ensure ZUI is loaded before your mod (check load order)
Custom window not showing:
- Verify
SetUI(width, height)is called before adding elements - Check window dimensions are reasonable (100-2000 pixels)
- Ensure
SetTargetWindow()uses a unique name
Images not displaying:
- Verify image files are in
BepInEx/plugins/Sprites/folder - Check filename matches exactly (case-sensitive)
- Supported formats: PNG, JPG
Buttons not responding:
- Verify commands start with a period (e.g., ".heal")
- Check that the command handler is registered in your mod
- Look for errors in BepInEx console
Integration not working:
- Client-side: Ensure BepInDependency is set correctly
- Client-side: Check that InitZUI() returns true
- Client-side: Verify reflection calls match ZUI API method signatures
- Server-side: Verify JSON packet format is correct
- Server-side: Ensure [[ZUI]] prefix is at the start of the message
- Server-side: Check that players have ZUI installed
📦 Built-in Integrations
ZUI includes native support for:
- BloodCraft - Economy and progression systems
- KinPonds - Custom clan management
- ScarletSigns - Sign and messaging systems
- KindredCommands - Extended command framework
These integrations can be enabled/disabled in ZUI.cfg.
🙏 Credits
- Panthernet - BloodCraftUI - OnlyFams was used as a base template
- Zanakinz - ZUI development and evolution
🤖 AI Disclosure
- AI was used in creation of readme's
- AI was used for debugging
- AI was used for image asset generation as I am not an artist
📄 License
This product is licensed under LGPLv3, but the base plugin 'BloodCraftUI - OnlyFams' is registered under MIT, so therefore this is a dual-license between MIT and my works which is LGPLv3.
See LICENSE.LGPLv3 for LGPLv3 details and LICENSE.mit for MIT details.