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ZUI

An overhaul UI framework for VRising mods.

Date uploaded 2 weeks ago
Version 2.0.0
Download link Zanakinz-ZUI-2.0.0.zip
Downloads 20
Dependency string Zanakinz-ZUI-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.733.2 icon
BepInEx-BepInExPack_V_Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.733.2

README

ZUI - Modern UI Framework for V Rising

ZUI is a powerful, modular UI framework for V Rising that allows developers to create professional, interactive interfaces with minimal effort. Originally built upon the foundation of BloodCraftUI - OnlyFams, ZUI has evolved into a complete UI engine capable of spawning independent windows, rendering custom textures, and providing deep integration with server-side systems.

ZUI features built-in support for BloodCraft, KinPonds, ScarletSigns, and KindredCommands, while providing a robust API for third-party modders to build their own standalone tools.


🖼️ UI Preview

ZUI Interface Preview

Note: ZUIExampleMod & ScarletSigns are not included with this package. Please download them individually.


✨ Key Features

  • Custom Window Engine: Create independent windows using pixel-perfect custom dimensions OR use the visual designer at https://zanakinz.github.io/ZUI to create your own UI visually
  • Dynamic Content Registration: Add categories, text blocks, and interactive buttons to any window on the fly
  • Custom Image Support: Load and render PNG/JPG textures directly into your UI from your mod's Sprites folder
  • Persistent Layouts: All windows support dragging and resizing with automatic data saving; your UI stays exactly where you left it
  • Theming & 9-Slicing: Professional visual style using 9-sliced sprites for seamless button and panel scaling
  • Input Blocking: Automatic game-input suppression ensures you don't accidentally cast spells or move while interacting with the UI
  • Reflection-based Integration: Third-party mods can integrate without compile-time dependencies

🛠️ Installation

  1. Download the latest release
  2. Place ZUI.dll and the Sprites folder into your BepInEx/plugins/ directory
    • Note: The Sprites folder is required for the default framework visuals
  3. Configuration: By default, server-side integrations (like BloodCraft) are disabled. Enable them in the ZUI.cfg file if your server supports them

📚 Developer API & Examples

ZUI uses a "Context" based API. You set the plugin and window you want to work on, then add your content.

🔘 Basic Registration (Main Menu Integration)

By default, adding buttons without setting a custom UI context will place them in the global Main menu.

using ZUI.API;

// Best practice: Set your plugin name first
ZUI.SetPlugin("MyAwesomeMod");

// Target the main menu
ZUI.SetTargetWindow("Main");

// Add buttons to the default Main menu
ZUI.AddCategory("General Tools");
ZUI.AddButton("Heal Me", ".heal", "Restores your health");
ZUI.AddButton("Speed Boost", ".buff speed", "Temporary speed increase");

🎨 Custom Window Creation

Create completely custom UI windows with precise control over layout and positioning:

// Initialize your plugin context
ZUI.SetPlugin("MyCustomMod");

// Target a custom window (creates it if it doesn't exist)
ZUI.SetTargetWindow("MyControlPanel");

// Set custom dimensions (width x height in pixels)
ZUI.SetUI(600, 400);

// Set the window title with color support
ZUI.SetTitle("<color=#FF6B6B>My Control Panel</color>");

// Add positioned text
ZUI.AddText("<color=#4ECDC4>Welcome to my mod!</color>", 20f, 50f);
ZUI.AddText("Version 2.0", 20f, 80f);

// Add positioned categories
ZUI.AddCategory("<color=#FFE66D>Settings:</color>", 20f, 120f);
ZUI.AddCategory("<color=#95E1D3>Actions:</color>", 320f, 120f);

// Add positioned buttons
ZUI.AddButton("Execute", ".mycommand", 20f, 160f);
ZUI.AddButton("Custom Action", ".action", 20f, 200f, 250f, 35f);  // With custom size

// Add images (from your mod's Sprites folder)
ZUI.AddImage("logo.png", 20f, 280f, 560f, 100f);

📋 API Reference

Method Description Usage
SetPlugin(string) Sets the plugin identifier for UI registration ZUI.SetPlugin("MyMod");
SetTargetWindow(string) Targets "Main" menu or a custom window name ZUI.SetTargetWindow("Main");
SetUI(int, int) Creates custom window with width × height dimensions ZUI.SetUI(500, 350);
SetTitle(string) Sets window title (supports Unity Rich Text color tags) ZUI.SetTitle("<color=#FF0000>My Window</color>");
AddCategory(string) Adds category label in main menu ZUI.AddCategory("Admin");
AddCategory(string, float, float) Adds category label at specific X, Y position ZUI.AddCategory("README:", 15f, 190f);
AddButton(string, string) Adds button to main menu with text and command ZUI.AddButton("Heal", ".heal");
AddButton(string, string, string) Adds button with text, command, and tooltip ZUI.AddButton("Heal", ".heal", "Restores HP");
AddButton(string, string, float, float) Adds button at X, Y position ZUI.AddButton("Test", ".cmd", 320f, 220f);
AddButton(string, string, float, float, float, float) Adds button with position (X, Y) and size (W, H) ZUI.AddButton("Long", ".cmd", 20f, 280f, 460f, 20f);
AddText(string, float, float) Adds text at specific X, Y coordinates ZUI.AddText("Hello!", 15f, 210f);
AddImage(string, float, float, float, float) Adds image with filename, X, Y, width, height ZUI.AddImage("logo.png", 20f, 40f, 460f, 150f);
OnButtonsChanged Event triggered when UI buttons are updated ZUI.OnButtonsChanged += () => { };

💡 Advanced Registration Example

// Setup plugin with multiple categories and custom window
ZUI.SetPlugin("AdvancedMod");
ZUI.SetTargetWindow("AdminPanel");
ZUI.SetUI(700, 500);

ZUI.SetTitle("<color=#E74C3C>Admin Control Panel</color>");

// Player Management Section
ZUI.AddCategory("<color=#3498DB>Player Management</color>", 20f, 50f);
ZUI.AddButton("Full Heal", ".heal max", 20f, 90f, 300f, 30f);
ZUI.AddButton("Speed Boost", ".buff speed", 20f, 130f, 300f, 30f);
ZUI.AddButton("God Mode Toggle", ".god", 20f, 170f, 300f, 30f);

// Server Tools Section
ZUI.AddCategory("<color=#2ECC71>Server Tools</color>", 360f, 50f);
ZUI.AddButton("Spawn Items", ".spawn all", 360f, 90f, 300f, 30f);
ZUI.AddButton("Teleport", ".tp", 360f, 130f, 300f, 30f);
ZUI.AddButton("Clear Area", ".clear", 360f, 170f, 300f, 30f);

// Status Display
ZUI.AddText("Status: <color=#2ECC71>Ready</color>", 20f, 450f);
ZUI.AddImage("server_logo.png", 250f, 250f, 200f, 150f);

// Listen for UI updates
ZUI.OnButtonsChanged += () => {
    Console.WriteLine("UI buttons updated!");
};

🎨 Custom UI Design Tool

Want to design your custom UI visually instead of coding coordinates?

Use the official ZUI Canvas Designer at https://zanakinz.github.io/ZUI

This interactive tool allows you to:

  • ✨ Visually position UI elements (buttons, text, images, categories)
  • 👁️ Preview your layout in real-time
  • 📤 Export code directly for your mod
  • 🎯 Experiment with different window sizes and arrangements
  • 🎨 Test color schemes and layouts instantly

Instead of manually calculating X/Y coordinates, use the designer to drag and drop elements, then copy the generated code into your mod!


📐 Positioning System

Coordinates are in pixels from the top-left corner (0, 0):

  • X increases going right
  • Y increases going down
  • Origin is the top-left corner of the window

Example: Position (20, 50) is 20 pixels from the left edge and 50 pixels from the top.


🎨 Color Support

ZUI supports Unity Rich Text color tags for all text elements:

"<color=#FF0000>Red Text</color>"
"<color=#00FF00>Green Text</color>"
"<color=#3498DB>Blue Text</color>"
"<color=#E74C3C>Bright Red</color>"
"<color=#2ECC71>Green Success</color>"
"<color=#F39C12>Orange Warning</color>"
"<color=#9B59B6>Purple</color>"
"<color=#ECF0F1>Light Gray</color>"

You can also use named colors:

"<color=red>Red Text</color>"
"<color=green>Green Text</color>"
"<color=blue>Blue Text</color>"

🔧 Integration Guide for Mod Developers

Soft Dependency Pattern (Recommended)

To integrate ZUI without requiring it at compile-time, use reflection:

using BepInEx;
using BepInEx.Unity.IL2CPP;
using System;
using System.Linq;
using System.Reflection;

[BepInPlugin("com.yourname.yourmod", "Your Mod", "1.0.0")]
[BepInDependency("Zanakinz.ZUI", BepInDependency.DependencyFlags.SoftDependency)]
public class Plugin : BasePlugin
{
    private static Type _zui;

    public override void Load()
    {
        if (InitZUI())
        {
            RegisterUI();
        }
    }

    private bool InitZUI()
    {
        if (!IL2CPPChainloader.Instance.Plugins.ContainsKey("Zanakinz.ZUI")) 
            return false;
            
        var assembly = AppDomain.CurrentDomain.GetAssemblies()
            .FirstOrDefault(a => a.GetName().Name == "ZUI");
        _zui = assembly?.GetType("ZUI.API.ZUI");
        return _zui != null;
    }

    private void Call(string name, params object[] args)
    {
        if (_zui == null) return;
        var method = _zui.GetMethods(BindingFlags.Public | BindingFlags.Static)
            .FirstOrDefault(m => m.Name == name && m.GetParameters().Length == args.Length);
        method?.Invoke(null, args);
    }

    private void RegisterUI()
    {
        Call("SetPlugin", "YourMod");
        Call("SetTargetWindow", "Main");
        Call("AddCategory", "Features");
        Call("AddButton", "Test", ".test");
    }
}

Image Assets

Place your custom PNG/JPG images in:

BepInEx/plugins/Sprites/

Then reference them by filename in your code:

ZUI.AddImage("your_image.png", x, y, width, height);

🔍 Troubleshooting

UI doesn't appear:

  • Verify ZUI.dll and Sprites folder are in BepInEx/plugins/
  • Check BepInEx console for errors
  • Ensure ZUI is loaded before your mod (check load order)

Custom window not showing:

  • Verify SetUI(width, height) is called before adding elements
  • Check window dimensions are reasonable (100-2000 pixels)
  • Ensure SetTargetWindow() uses a unique name

Images not displaying:

  • Verify image files are in BepInEx/plugins/Sprites/ folder
  • Check filename matches exactly (case-sensitive)
  • Supported formats: PNG, JPG

Buttons not responding:

  • Verify commands start with a period (e.g., ".heal")
  • Check that the command handler is registered in your mod
  • Look for errors in BepInEx console

Integration not working:

  • Ensure BepInDependency is set correctly
  • Check that InitZUI() returns true
  • Verify reflection calls match ZUI API method signatures

📦 Built-in Integrations

ZUI includes native support for:

  • BloodCraft - Economy and progression systems
  • KinPonds - Custom clan management
  • ScarletSigns - Sign and messaging systems
  • KindredCommands - Extended command framework

These integrations can be enabled/disabled in ZUI.cfg.


🙏 Credits

  • Panthernet - BloodCraftUI - OnlyFams was used as a base template
  • Zanakinz - ZUI development and evolution

🤖 AI Disclosure

  • AI was used in creation of readme's
  • AI was used for debugging
  • AI was used for image asset generation as I am not an artist

📄 License

This product is licensed under LGPLv3, but the base plugin 'BloodCraftUI - OnlyFams' is registered under MIT, so therefore this is a dual-license between MIT and my works which is LGPLv3.

See LICENSE.LGPLv3 for LGPLv3 details and LICENSE.mit for MIT details.

CHANGELOG

2.1.0

  • Added server-side packet functionality
  • Added the ability to stream sprites/images through http

2.0.0

  • Added the ability to create custom UI panels.
  • Added a standardized UI experience.

1.0.2

  • Bugfixed the level up panel. It was incorrectly sending values.
  • Bugfixed the "Lock UI" toggle to persist throughout restarts.

1.0.1

  • Replaced the animated png for the normal non-animated version.
  • Fixed the readme.

1.0.0

  • First release