Decompiled source of EventScheduler v1.1.0
EventScheduler.dll
Decompiled 2 weeks ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using HarmonyLib; using HookDOTS.API; using HookDOTS.API.Attributes; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.CastleBuilding; using ProjectM.Gameplay.Scripting; using ProjectM.Network; using ProjectM.Scripting; using ProjectM.Shared; using ProjectM.Terrain; using Stunlock.Core; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using UnityEngine; using VRisingMods.Core.CastleTerritory.Models; using VRisingMods.Core.Chat; using VRisingMods.Core.Config; using VRisingMods.Core.Player; using VRisingMods.Core.Prefabs; using VRisingMods.Core.Utilities; using cheesasaurus.VRisingMods.EventScheduler.Config; using cheesasaurus.VRisingMods.EventScheduler.Models; using cheesasaurus.VRisingMods.EventScheduler.Repositories; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("EventScheduler")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Enables server operators to schedule recurring Events.")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0+1ed4f6b620c77f3079a5ca9e04128db85e714ca3")] [assembly: AssemblyProduct("EventScheduler")] [assembly: AssemblyTitle("EventScheduler")] [assembly: AssemblyMetadata("Reloadable", "True")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace VRisingMods.Core.Utilities { public static class AotWorkaroundUtil { public static bool HasComponent<T>(Entity entity) where T : struct { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; return ((EntityManager)(ref entityManager)).HasComponent(entity, ComponentType<T>()); } public static bool AddComponent<T>(Entity entity) where T : struct { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; return ((EntityManager)(ref entityManager)).AddComponent(entity, ComponentType<T>()); } public static void AddComponentData<T>(Entity entity, T componentData) where T : struct { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) AddComponent<T>(entity); SetComponentData(entity, componentData); } public static bool RemoveComponent<T>(Entity entity) where T : struct { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; return ((EntityManager)(ref entityManager)).RemoveComponent(entity, ComponentType<T>()); } public unsafe static T GetComponentData<T>(Entity entity) where T : struct { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; void* componentDataRawRO = ((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, TypeIndex.op_Implicit(ComponentTypeIndex<T>())); return Marshal.PtrToStructure<T>(new IntPtr(componentDataRawRO)); } public unsafe static void SetComponentData<T>(Entity entity, T componentData) where T : struct { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) int num = Marshal.SizeOf(componentData); fixed (byte* ptr = StructureToByteArray(componentData)) { EntityManager entityManager = WorldUtil.Server.EntityManager; ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, TypeIndex.op_Implicit(ComponentTypeIndex<T>()), (void*)ptr, num); } } private static ComponentType ComponentType<T>() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) return new ComponentType(Il2CppType.Of<T>(), (AccessMode)0); } private static int ComponentTypeIndex<T>() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) return TypeIndex.op_Implicit(ComponentType<T>().TypeIndex); } private static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); try { Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); } finally { Marshal.FreeHGlobal(intPtr); } return array; } } public static class DebugUtil { public static void LogComponentTypesFromQueries(ComponentSystemBase systemBase) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) LogUtil.LogInfo("========================================"); int num = 0; foreach (EntityQuery item in (Il2CppArrayBase<EntityQuery>)(object)systemBase.EntityQueries) { EntityQuery current = item; LogUtil.LogInfo($"query#{num}--------------------------------"); NativeArray<Entity> val = ((EntityQuery)(ref current)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); for (int i = 0; i < val.Length; i++) { LogComponentTypes(val[i]); } num++; } } public static void LogComponentTypes(Entity entity) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) LogUtil.LogMessage("-------------------------------------------"); EntityManager entityManager = WorldUtil.Game.EntityManager; Enumerator<ComponentType> enumerator = ((EntityManager)(ref entityManager)).GetComponentTypes(entity, (Allocator)2).GetEnumerator(); while (enumerator.MoveNext()) { ComponentType current = enumerator.Current; LogUtil.LogMessage(((object)(ComponentType)(ref current)).ToString()); } LogUtil.LogMessage("-------------------------------------------"); } public static void LogPrefabGuid(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<PrefabGUID>(entity)) { PrefabGUID componentData = ((EntityManager)(ref entityManager)).GetComponentData<PrefabGUID>(entity); LogUtil.LogInfo(" PrefabGUID: " + LookupPrefabName(componentData)); } } public static void LogPlayerCharacter(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<PlayerCharacter>(entity)) { PlayerCharacter componentData = ((EntityManager)(ref entityManager)).GetComponentData<PlayerCharacter>(entity); LogUtil.LogInfo(" PlayerCharacter:"); LogUtil.LogInfo($" Name: {componentData.Name}"); LogUtil.LogInfo($" SmartClanName: {componentData.SmartClanName}"); LogUtil.LogInfo($" UserEntity: {componentData.UserEntity}"); } } public static void LogVampireSpecificAttributes(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05c7: Unknown result type (might be due to invalid IL or missing references) //IL_05f8: Unknown result type (might be due to invalid IL or missing references) //IL_05f9: Unknown result type (might be due to invalid IL or missing references) //IL_062a: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_065c: Unknown result type (might be due to invalid IL or missing references) //IL_065d: Unknown result type (might be due to invalid IL or missing references) //IL_068e: Unknown result type (might be due to invalid IL or missing references) //IL_068f: Unknown result type (might be due to invalid IL or missing references) //IL_06f8: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<VampireSpecificAttributes>(entity)) { VampireSpecificAttributes componentData = ((EntityManager)(ref entityManager)).GetComponentData<VampireSpecificAttributes>(entity); LogUtil.LogInfo(" VampireSpecificAttributes:"); LogUtil.LogInfo($" SilverCoinResisteance: {((ModifiableInt)(ref componentData.SilverCoinResistance)).Value}"); LogUtil.LogInfo($" PvPResilience: {((ModifiableInt)(ref componentData.PvPResilience)).Value}"); LogUtil.LogInfo($" HolyResistance: {((ModifiableInt)(ref componentData.HolyResistance)).Value}"); LogUtil.LogInfo($" SilverResistance: {((ModifiableInt)(ref componentData.SilverResistance)).Value}"); LogUtil.LogInfo($" GarlicResistance: {((ModifiableInt)(ref componentData.GarlicResistance)).Value}"); LogUtil.LogInfo($" SunResistance: {((ModifiableInt)(ref componentData.SunResistance)).Value}"); LogUtil.LogInfo($" PhysicalCriticalStrikeChance: {((ModifiableFloat)(ref componentData.PhysicalCriticalStrikeChance)).Value}"); LogUtil.LogInfo($" PhysicalCriticalStrikeDamage: {((ModifiableFloat)(ref componentData.PhysicalCriticalStrikeDamage)).Value}"); LogUtil.LogInfo($" SpellCriticalStrikeChance: {((ModifiableFloat)(ref componentData.SpellCriticalStrikeChance)).Value}"); LogUtil.LogInfo($" SpellCriticalStrikeDamage: {((ModifiableFloat)(ref componentData.SpellCriticalStrikeDamage)).Value}"); LogUtil.LogInfo($" BonusPhysicalPower: {((ModifiableFloat)(ref componentData.BonusPhysicalPower)).Value}"); LogUtil.LogInfo($" BonusSpellPower: {((ModifiableFloat)(ref componentData.BonusSpellPower)).Value}"); LogUtil.LogInfo($" BonusMaxHealth: {((ModifiableFloat)(ref componentData.BonusMaxHealth)).Value}"); LogUtil.LogInfo($" BonusMovementSpeed: {((ModifiableFloat)(ref componentData.BonusMovementSpeed)).Value}"); LogUtil.LogInfo($" BonusShapeshiftMovementSpeed: {((ModifiableFloat)(ref componentData.BonusShapeshiftMovementSpeed)).Value}"); LogUtil.LogInfo($" ResourceYieldModifier: {((ModifiableFloat)(ref componentData.ResourceYieldModifier)).Value}"); LogUtil.LogInfo($" ReducedResourceDurabilityLoss: {((ModifiableFloat)(ref componentData.ReducedResourceDurabilityLoss)).Value}"); LogUtil.LogInfo($" IncreasedShieldEfficiency: {((ModifiableFloat)(ref componentData.IncreasedShieldEfficiency)).Value}"); LogUtil.LogInfo($" UltimateEfficiency: {((ModifiableFloat)(ref componentData.UltimateEfficiency)).Value}"); LogUtil.LogInfo($" WeaponSkillPower: {((ModifiableFloat)(ref componentData.WeaponSkillPower)).Value}"); LogUtil.LogInfo($" SpellFreeCast: {((ModifiableFloat)(ref componentData.SpellFreeCast)).Value}"); LogUtil.LogInfo($" WeaponFreeCast: {((ModifiableFloat)(ref componentData.WeaponFreeCast)).Value}"); LogUtil.LogInfo($" BloodMendHealEfficiency: {((ModifiableFloat)(ref componentData.BloodMendHealEfficiency)).Value}"); LogUtil.LogInfo($" DemountProtection: {((ModifiableFloat)(ref componentData.DemountProtection)).Value}"); LogUtil.LogInfo($" AdditionalInventorySlots: {((ModifiableFloat)(ref componentData.AdditionalInventorySlots)).Value}"); LogUtil.LogInfo($" BonusPhysicalPowerModId: {componentData.BonusPhysicalPowerModId}"); LogUtil.LogInfo($" BonusSpellPowerModId: {componentData.BonusSpellPowerModId}"); LogUtil.LogInfo($" BonusMaxHealthModId: {componentData.BonusMaxHealthModId}"); LogUtil.LogInfo($" BonusMovementSpeedModId: {componentData.BonusMovementSpeedModId}"); LogUtil.LogInfo($" BonusShapeshiftMovementSpeedModId: {componentData.BonusShapeshiftMovementSpeedModId}"); LogUtil.LogInfo($" PvPProtected: {((ModifiableBool)(ref componentData.PvPProtected)).Value}"); LogUtil.LogInfo($" PassiveSlots: {componentData.PassiveSlots}"); } } public static void LogBuffs(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<BuffBuffer>(entity)) { LogUtil.LogInfo(" buffs:"); Enumerator<BuffBuffer> enumerator = ((EntityManager)(ref entityManager)).GetBuffer<BuffBuffer>(entity, false).GetEnumerator(); while (enumerator.MoveNext()) { BuffBuffer current = enumerator.Current; LogUtil.LogInfo(" " + LookupPrefabName(current.PrefabGuid)); } } } public static void LogSpellModSet(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<SpellModSetComponent>(entity)) { LogUtil.LogInfo(" spell mods:"); SpellModSetComponent componentData = ((EntityManager)(ref entityManager)).GetComponentData<SpellModSetComponent>(entity); SpellModSet spellMods = componentData.SpellMods; LogUtil.LogInfo($" count:{spellMods.Count}"); LogUtil.LogInfo(" 0:" + LookupPrefabName(spellMods.Mod0.Id)); LogUtil.LogInfo(" 1:" + LookupPrefabName(spellMods.Mod1.Id)); LogUtil.LogInfo(" 2:" + LookupPrefabName(spellMods.Mod2.Id)); LogUtil.LogInfo(" 3:" + LookupPrefabName(spellMods.Mod3.Id)); LogUtil.LogInfo(" 4:" + LookupPrefabName(spellMods.Mod4.Id)); LogUtil.LogInfo(" 5:" + LookupPrefabName(spellMods.Mod5.Id)); LogUtil.LogInfo(" 6:" + LookupPrefabName(spellMods.Mod6.Id)); LogUtil.LogInfo(" 7:" + LookupPrefabName(spellMods.Mod7.Id)); LogUtil.LogInfo(" ----"); } } public static void LogApplyBuffOnGameplayEvent(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<ApplyBuffOnGameplayEvent>(entity)) { LogUtil.LogInfo(" Buffs to apply on gameplay events:"); Enumerator<ApplyBuffOnGameplayEvent> enumerator = ((EntityManager)(ref entityManager)).GetBuffer<ApplyBuffOnGameplayEvent>(entity, false).GetEnumerator(); while (enumerator.MoveNext()) { ApplyBuffOnGameplayEvent current = enumerator.Current; LogUtil.LogInfo($" stacks:{current.Stacks}"); LogUtil.LogInfo(" 0:" + LookupPrefabName(current.Buff0)); LogUtil.LogInfo(" 1:" + LookupPrefabName(current.Buff1)); LogUtil.LogInfo(" 2:" + LookupPrefabName(current.Buff2)); LogUtil.LogInfo(" 3:" + LookupPrefabName(current.Buff3)); LogUtil.LogInfo($" spellModSource:{current.CustomAbilitySpellModsSource}"); LogUtil.LogInfo(" ----"); } } } public static void LogProjectilDestroyData(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<ProjectileDestroyData>(entity)) { ProjectileDestroyData componentData = ((EntityManager)(ref entityManager)).GetComponentData<ProjectileDestroyData>(entity); LogUtil.LogInfo(" ProjectileDestroyData:"); LogUtil.LogInfo($" HasHitTarget: {componentData.HasHitTarget}"); } } public static void LogHitColliderCast(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_0349: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_0418: Unknown result type (might be due to invalid IL or missing references) //IL_044b: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<HitColliderCast>(entity)) { LogUtil.LogInfo(" HitColliderCast [Buffer]:"); DynamicBuffer<HitColliderCast> buffer = ((EntityManager)(ref entityManager)).GetBuffer<HitColliderCast>(entity, false); for (int i = 0; i < buffer.Length; i++) { HitColliderCast val = buffer[i]; LogUtil.LogInfo($" HitColliderCast [{i}]"); LogUtil.LogInfo(" Shape"); LogUtil.LogInfo($" Type: {val.Shape.Type}"); LogUtil.LogInfo($" RadiusOrWidth: {val.Shape.RadiusOrWidth}"); LogUtil.LogInfo($" InnerRadiusOrHeight: {val.Shape.InnerRadiusOrHeight}"); LogUtil.LogInfo($" Length: {val.Shape.Length}"); LogUtil.LogInfo($" Angle: {val.Shape.Angle}"); LogUtil.LogInfo($" AfterDuration: {val.AfterDuration}"); LogUtil.LogInfo($" TerrainColliderModifier: {val.TerrainColliderModifier}"); LogUtil.LogInfo(" PrioritySettings"); LogUtil.LogInfo($" Near_Origin_Factor: {val.PrioritySettings.Near_Origin_Factor}"); LogUtil.LogInfo($" Near_Origin_Distance: {val.PrioritySettings.Near_Origin_Distance}"); LogUtil.LogInfo($" Target_Priority_Factor: {val.PrioritySettings.Target_Priority_Factor}"); LogUtil.LogInfo($" UseMeleeCone: {val.PrioritySettings.UseMeleeCone}"); LogUtil.LogInfo($" Melee_Cone_Angle {val.PrioritySettings.Melee_Cone_Angle}"); LogUtil.LogInfo($" UseColliderCenterAsOriginPosition: {val.PrioritySettings.UseColliderCenterAsOriginPosition}"); LogUtil.LogInfo($" CollisionCheckType: {val.CollisionCheckType}"); LogUtil.LogInfo($" PrimaryFilterFlags: {val.PrimaryFilterFlags}"); LogUtil.LogInfo($" PrimaryTargets_Count: {val.PrimaryTargets_Count}"); LogUtil.LogInfo($" SecondaryTargets_Count: {val.SecondaryTargets_Count}"); LogUtil.LogInfo($" ContinuousCollision: {val.ContinuousCollision}"); LogUtil.LogInfo($" IncludeTerrain: {val.IncludeTerrain}"); LogUtil.LogInfo($" CanHitThroughBlockSpellCollision: {val.CanHitThroughBlockSpellCollision}"); LogUtil.LogInfo($" IgnoreImmaterial: {val.IgnoreImmaterial}"); LogUtil.LogInfo(" ----"); } } } public static void LogHitTriggers(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<HitTrigger>(entity)) { LogUtil.LogInfo(" HitTrigger [Buffer]:"); DynamicBuffer<HitTrigger> buffer = ((EntityManager)(ref entityManager)).GetBuffer<HitTrigger>(entity, false); for (int i = 0; i < buffer.Length; i++) { HitTrigger val = buffer[i]; LogUtil.LogInfo($" HitTrigger [{i}]"); LogUtil.LogInfo($" HitTime: {val.HitTime}"); LogUtil.LogInfo($" Target: {val.Target}"); LogUtil.LogInfo($" OriginPosition: {val.OriginPosition}"); LogUtil.LogInfo($" CollisionPosition: {val.CollisionPosition}"); LogUtil.LogInfo($" CollisionRotation: {val.CollisionRotation}"); LogUtil.LogInfo($" Handled: {val.Handled}"); LogUtil.LogInfo($" Ignore: {val.Ignore}"); LogUtil.LogInfo($" HitGroup: {val.HitGroup}"); LogUtil.LogInfo($" CastIndex: {val.CastIndex}"); LogUtil.LogInfo(" ----"); } } } public static void LogTriggerHitConsume(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<TriggerHitConsume>(entity)) { LogUtil.LogInfo(" TriggerHitConsume [Buffer]:"); DynamicBuffer<TriggerHitConsume> buffer = ((EntityManager)(ref entityManager)).GetBuffer<TriggerHitConsume>(entity, false); for (int i = 0; i < buffer.Length; i++) { TriggerHitConsume val = buffer[i]; LogUtil.LogInfo($" TriggerHitConsume [{i}]"); LogUtil.LogInfo($" SpellCategory: {val.SpellCategory}"); LogUtil.LogInfo($" EventIdIndex: {val.EventIdIndex}"); LogUtil.LogInfo($" EventIdCount: {val.EventIdCount}"); LogUtil.LogInfo(" ----"); } } } public static void LogPlayImpactOnGameplayEvent(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<PlayImpactOnGameplayEvent>(entity)) { LogUtil.LogInfo(" PlayImpactOnGameplayEvent [Buffer]:"); DynamicBuffer<PlayImpactOnGameplayEvent> buffer = ((EntityManager)(ref entityManager)).GetBuffer<PlayImpactOnGameplayEvent>(entity, false); for (int i = 0; i < buffer.Length; i++) { PlayImpactOnGameplayEvent val = buffer[i]; LogUtil.LogInfo($" PlayImpactOnGameplayEvent [{i}]"); LogUtil.LogInfo($" PrimarySequenceGuid: {val.PrimarySequenceGuid}"); LogUtil.LogInfo(" ImpactMappingGuid: " + LookupPrefabName(val.ImpactMappingGuid)); LogUtil.LogInfo($" SkipMaterialSequence: {val.SkipMaterialSequence}"); LogUtil.LogInfo($" RotationOffsetEulerMin: {val.RotationOffsetEulerMin}"); LogUtil.LogInfo($" RotationOffsetEulerMax: {val.RotationOffsetEulerMax}"); LogUtil.LogInfo($" Scale: {val.Scale}"); LogUtil.LogInfo($" SequenceRotationTarget: {val.SequenceRotationTarget}"); LogUtil.LogInfo(" ----"); } } } public static void LogDealDamageOnGameplayEvent(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02c8: Unknown result type (might be due to invalid IL or missing references) //IL_02cd: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_037d: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_03ba: Unknown result type (might be due to invalid IL or missing references) //IL_03bc: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_03f7: Unknown result type (might be due to invalid IL or missing references) //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0434: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_043b: Unknown result type (might be due to invalid IL or missing references) //IL_0471: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_0478: Unknown result type (might be due to invalid IL or missing references) //IL_04ae: Unknown result type (might be due to invalid IL or missing references) //IL_04b0: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04ed: Unknown result type (might be due to invalid IL or missing references) //IL_04f2: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Unknown result type (might be due to invalid IL or missing references) //IL_052a: Unknown result type (might be due to invalid IL or missing references) //IL_052f: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_056c: Unknown result type (might be due to invalid IL or missing references) //IL_05a2: Unknown result type (might be due to invalid IL or missing references) //IL_05a4: Unknown result type (might be due to invalid IL or missing references) //IL_05a9: Unknown result type (might be due to invalid IL or missing references) //IL_05df: Unknown result type (might be due to invalid IL or missing references) //IL_05e1: Unknown result type (might be due to invalid IL or missing references) //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_061c: Unknown result type (might be due to invalid IL or missing references) //IL_061e: Unknown result type (might be due to invalid IL or missing references) //IL_0623: Unknown result type (might be due to invalid IL or missing references) //IL_0659: Unknown result type (might be due to invalid IL or missing references) //IL_065b: Unknown result type (might be due to invalid IL or missing references) //IL_0691: Unknown result type (might be due to invalid IL or missing references) //IL_0693: Unknown result type (might be due to invalid IL or missing references) //IL_06c9: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_0701: Unknown result type (might be due to invalid IL or missing references) //IL_0703: Unknown result type (might be due to invalid IL or missing references) //IL_0739: Unknown result type (might be due to invalid IL or missing references) //IL_073b: Unknown result type (might be due to invalid IL or missing references) //IL_0771: Unknown result type (might be due to invalid IL or missing references) //IL_0773: Unknown result type (might be due to invalid IL or missing references) //IL_07a9: Unknown result type (might be due to invalid IL or missing references) //IL_07ab: Unknown result type (might be due to invalid IL or missing references) //IL_07b0: Unknown result type (might be due to invalid IL or missing references) //IL_07e1: Unknown result type (might be due to invalid IL or missing references) //IL_0814: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<DealDamageOnGameplayEvent>(entity)) { LogUtil.LogInfo(" DealDamageOnGameplayEvent [Buffer]:"); DynamicBuffer<DealDamageOnGameplayEvent> buffer = ((EntityManager)(ref entityManager)).GetBuffer<DealDamageOnGameplayEvent>(entity, false); for (int i = 0; i < buffer.Length; i++) { DealDamageOnGameplayEvent val = buffer[i]; LogUtil.LogInfo($" DealDamageOnGameplayEvent [{i}]"); LogUtil.LogInfo(" Parameters"); LogUtil.LogInfo($" MaterialModifiers: {val.Parameters.MaterialModifiers}"); LogUtil.LogInfo($" Human: {val.Parameters.MaterialModifiers.Human}"); LogUtil.LogInfo($" Undead: {val.Parameters.MaterialModifiers.Undead}"); LogUtil.LogInfo($" Demon: {val.Parameters.MaterialModifiers.Demon}"); LogUtil.LogInfo($" Mechanical: {val.Parameters.MaterialModifiers.Mechanical}"); LogUtil.LogInfo($" Beast: {val.Parameters.MaterialModifiers.Beast}"); LogUtil.LogInfo($" CastleObject: {val.Parameters.MaterialModifiers.CastleObject}"); LogUtil.LogInfo($" PlayerVampire: {val.Parameters.MaterialModifiers.PlayerVampire}"); LogUtil.LogInfo($" PvEVampire: {val.Parameters.MaterialModifiers.PvEVampire}"); LogUtil.LogInfo($" ShadowVBlood: {val.Parameters.MaterialModifiers.ShadowVBlood}"); LogUtil.LogInfo($" BasicStructure: {val.Parameters.MaterialModifiers.BasicStructure}"); LogUtil.LogInfo($" ReinforcedStructure: {val.Parameters.MaterialModifiers.ReinforcedStructure}"); LogUtil.LogInfo($" FortifiedStructure: {val.Parameters.MaterialModifiers.FortifiedStructure}"); LogUtil.LogInfo($" StoneStructure: {val.Parameters.MaterialModifiers.StoneStructure}"); LogUtil.LogInfo($" SiegeAltar: {val.Parameters.MaterialModifiers.SiegeAltar}"); LogUtil.LogInfo($" Wood: {val.Parameters.MaterialModifiers.Wood}"); LogUtil.LogInfo($" Minerals: {val.Parameters.MaterialModifiers.Minerals}"); LogUtil.LogInfo($" Vegetation: {val.Parameters.MaterialModifiers.Vegetation}"); LogUtil.LogInfo($" LightArmor: {val.Parameters.MaterialModifiers.LightArmor}"); LogUtil.LogInfo($" VBlood: {val.Parameters.MaterialModifiers.VBlood}"); LogUtil.LogInfo($" Magic: {val.Parameters.MaterialModifiers.Magic}"); LogUtil.LogInfo($" Explosives: {val.Parameters.MaterialModifiers.Explosives}"); LogUtil.LogInfo($" MassiveResource: {val.Parameters.MaterialModifiers.MassiveResource}"); LogUtil.LogInfo($" MonsterGate: {val.Parameters.MaterialModifiers.MonsterGate}"); LogUtil.LogInfo($" MainFactor: {val.Parameters.MainFactor}"); LogUtil.LogInfo($" ResourceModifier: {val.Parameters.ResourceModifier}"); LogUtil.LogInfo($" StaggerFactor: {val.Parameters.StaggerFactor}"); LogUtil.LogInfo($" RawDamageValue: {val.Parameters.RawDamageValue}"); LogUtil.LogInfo($" RawDamagePercent: {val.Parameters.RawDamagePercent}"); LogUtil.LogInfo($" DealDamageFlags: {val.Parameters.DealDamageFlags}"); LogUtil.LogInfo($" MainType: {val.Parameters.MainType}"); LogUtil.LogInfo($" DamageModifierPerHit: {val.DamageModifierPerHit}"); LogUtil.LogInfo($" MultiplyMainFactorWithStacks: {val.MultiplyMainFactorWithStacks}"); LogUtil.LogInfo(" ----"); } } } public static void LogGameplayEventListeners(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<GameplayEventListeners>(entity)) { LogUtil.LogInfo(" GameplayEventListeners [Buffer]:"); DynamicBuffer<GameplayEventListeners> buffer = ((EntityManager)(ref entityManager)).GetBuffer<GameplayEventListeners>(entity, false); for (int i = 0; i < buffer.Length; i++) { GameplayEventListeners val = buffer[i]; LogUtil.LogInfo($" GameplayEventListeners [{i}]"); LogUtil.LogInfo($" EventIdIndex: {val.EventIdIndex}"); LogUtil.LogInfo($" EventIndexOfType: {val.EventIndexOfType}"); LogUtil.LogInfo($" GameplayEventType: {val.GameplayEventType}"); LogUtil.LogInfo($" GameplayEventId: {val.GameplayEventId}"); LogUtil.LogInfo($" GameplayEventType: {val.GameplayEventId.GameplayEventType}"); LogUtil.LogInfo($" EventId: {val.GameplayEventId.EventId}"); LogUtil.LogInfo(" ----"); } } } public static void LogCreateGameplayEventsOnHit(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasBuffer<CreateGameplayEventsOnHit>(entity)) { LogUtil.LogInfo(" CreateGameplayEventsOnHit [Buffer]:"); DynamicBuffer<CreateGameplayEventsOnHit> buffer = ((EntityManager)(ref entityManager)).GetBuffer<CreateGameplayEventsOnHit>(entity, false); for (int i = 0; i < buffer.Length; i++) { CreateGameplayEventsOnHit val = buffer[i]; LogUtil.LogInfo($" CreateGameplayEventsOnHit [{i}]"); LogUtil.LogInfo($" EventId: {val.EventId}"); LogUtil.LogInfo($" HitGroup: {val.HitGroup}"); LogUtil.LogInfo($" ColliderCastIndex: {val.ColliderCastIndex}"); LogUtil.LogInfo(" ----"); } } } public static void LogAbilityProjectileFanOnGameplayEvent_DataServer(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_035f: Unknown result type (might be due to invalid IL or missing references) //IL_0379: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Unknown result type (might be due to invalid IL or missing references) //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_0395: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Game.EntityManager; if (((EntityManager)(ref entityManager)).HasComponent<AbilityProjectileFanOnGameplayEvent_DataServer>(entity)) { AbilityProjectileFanOnGameplayEvent_DataServer componentData = ((EntityManager)(ref entityManager)).GetComponentData<AbilityProjectileFanOnGameplayEvent_DataServer>(entity); LogUtil.LogInfo(" AbilityProjectileFanOnGameplayEvent_DataServer:"); LogUtil.LogInfo($" Angle: {componentData.Angle}"); LogUtil.LogInfo($" OffsetAngle: {componentData.OffsetAngle}"); LogUtil.LogInfo($" RandomOffset: {componentData.RandomOffset}"); LogUtil.LogInfo($" IndividualRandom: {componentData.IndividualRandom}"); LogUtil.LogInfo(" NewProjectileEntity: " + LookupPrefabName(componentData.NewProjectileEntity)); LogUtil.LogInfo(" NewProjectileEntityAlternate: " + LookupPrefabName(componentData.NewProjectileEntityAlternate)); LogUtil.LogInfo($" TickCount: {componentData.TickCount}"); LogUtil.LogInfo($" UseOwnerAimDirection: {componentData.UseOwnerAimDirection}"); LogUtil.LogInfo($" SetSpellTargetToSelf: {componentData.SetSpellTargetToSelf}"); LogUtil.LogInfo($" SetSpellTargetToSelfSpellTarget: {componentData.SetSpellTargetToSelfSpellTarget}"); LogUtil.LogInfo($" SetSpellTargetToBuffTarget: {componentData.SetSpellTargetToBuffTarget}"); LogUtil.LogInfo($" SetRandomTargetInRadiusToSpellTarget: {componentData.SetRandomTargetInRadiusToSpellTarget}"); LogUtil.LogInfo($" RandomTargetMaxHeightDiff: {componentData.RandomTargetMaxHeightDiff}"); LogUtil.LogInfo($" RandomSpellTargetHitFilter: {componentData.RandomSpellTargetHitFilter}"); LogUtil.LogInfo($" BoostBuffType: {componentData.BoostBuffType}"); LogUtil.LogInfo($" BoostPerStackCount: {componentData.BoostPerStackCount}"); LogUtil.LogInfo($" BoostPerStackAngle: {componentData.BoostPerStackAngle}"); LogUtil.LogInfo(" BoostPerStackPrefab1: " + LookupPrefabName(componentData.BoostPerStackPrefab1)); LogUtil.LogInfo(" BoostPerStackPrefab2: " + LookupPrefabName(componentData.BoostPerStackPrefab2)); LogUtil.LogInfo(" BoostPerStackPrefab3: " + LookupPrefabName(componentData.BoostPerStackPrefab3)); LogUtil.LogInfo($" OverrideProjectileSpeedMin: {componentData.OverrideProjectileSpeedMin}"); LogUtil.LogInfo($" OverrideProjectileSpeedMax: {componentData.OverrideProjectileSpeedMax}"); } } public static string LookupPrefabName(PrefabGUID prefabGuid) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) PrefabCollectionSystem existingSystemManaged = WorldUtil.Game.GetExistingSystemManaged<PrefabCollectionSystem>(); PrefabLookupMap prefabLookupMap = existingSystemManaged._PrefabLookupMap; NativeParallelHashMap<PrefabGUID, Entity> guidToEntityMap = prefabLookupMap.GuidToEntityMap; if (!guidToEntityMap.ContainsKey(prefabGuid)) { return $"GUID Not Found {prefabGuid._Value}"; } return $"{((PrefabLookupMap)(ref prefabLookupMap)).GetName(prefabGuid)} PrefabGUID({((PrefabGUID)(ref prefabGuid)).GuidHash})"; } } public static class LogUtil { public static ManualLogSource Logger; public static void Init(ManualLogSource logger) { Logger = logger; } public static void LogMessage(object data) { Logger.LogMessage(data); } public static void LogInfo(object data) { Logger.LogInfo(data); } public static void LogDebug(object data) { Logger.LogDebug(data); } public static void LogWarning(object data) { Logger.LogWarning(data); } public static void LogError(object data) { Logger.LogError(data); } } public static class SystemPatchUtil { public static void CancelJob(Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; ((EntityManager)(ref entityManager)).AddComponent<Disabled>(entity); DestroyUtility.CreateDestroyEvent(WorldUtil.Server.EntityManager, entity, (DestroyReason)0, (DestroyDebugReason)32); } } public static class WorldUtil { private static World _clientWorld; private static World _serverWorld; private static ServerBootstrapSystem _serverBootstrapSystem; public static World Server { get { if (_serverWorld != null && _serverWorld.IsCreated) { return _serverWorld; } _serverWorld = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?"); return _serverWorld; } } public static World Client { get { if (_clientWorld != null && _clientWorld.IsCreated) { return _clientWorld; } _clientWorld = GetWorld("Client_0") ?? throw new Exception("There is no Client world (yet). Did you install a client mod on the server?"); return _clientWorld; } } public static World Default => World.DefaultGameObjectInjectionWorld; public static World Game => IsClient ? Client : Server; public static bool IsServer => Application.productName == "VRisingServer"; public static bool IsClient => Application.productName == "VRising"; public static bool IsServerInitialized { get { if (_serverBootstrapSystem == null) { World server = Server; _serverBootstrapSystem = ((server != null) ? server.GetExistingSystemManaged<ServerBootstrapSystem>() : null); } ServerBootstrapSystem serverBootstrapSystem = _serverBootstrapSystem; return serverBootstrapSystem != null && serverBootstrapSystem.ServerIsInitialized; } } public static bool IsGameWorldCreated() { if (_clientWorld != null) { return _clientWorld.IsCreated; } if (_serverWorld != null) { return _serverWorld.IsCreated; } if (IsClient) { return GetWorld("Client_0") != null; } if (IsServer) { return GetWorld("Server") != null; } return false; } private static World GetWorld(string name) { Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator(); while (enumerator.MoveNext()) { World current = enumerator.Current; if (current.Name == name) { _serverWorld = current; return current; } } return null; } } } namespace VRisingMods.Core.Prefabs { public class ShardPrefabs { public static readonly PrefabGUID AB_Interact_RetrieveRelic_Cast = new PrefabGUID(1144010242); public static readonly PrefabGUID AB_Interact_UseRelic_Cast_Base = new PrefabGUID(136162977); public static readonly PrefabGUID AB_Interact_UseRelic_Behemoth_Cast = new PrefabGUID(-1568934921); public static readonly PrefabGUID AB_Interact_UseRelic_Manticore_Cast = new PrefabGUID(-1644726473); public static readonly PrefabGUID AB_Interact_UseRelic_Monster_Cast = new PrefabGUID(-1863913590); public static readonly PrefabGUID AB_Interact_UseRelic_Paladin_Cast = new PrefabGUID(-69591182); public static readonly PrefabGUID AB_Interact_UseRelicRadar_Cast = new PrefabGUID(1534984668); public static readonly PrefabGUID AB_Interact_RetrieveRelic_AbilityGroup = new PrefabGUID(1654467658); public static readonly PrefabGUID AB_Interact_RetrieveRelic_Destroy = new PrefabGUID(-1818035017); public static readonly PrefabGUID AB_Interact_UseRelic_AbilityGroup_Base = new PrefabGUID(-1685528518); public static readonly PrefabGUID AB_Interact_UseRelic_Buff_Base = new PrefabGUID(-1486800730); public static readonly PrefabGUID AB_Interact_UseRelic_Behemoth_AbilityGroup = new PrefabGUID(1883675026); public static readonly PrefabGUID AB_Interact_UseRelic_Behemoth_Buff = new PrefabGUID(-1703886455); public static readonly PrefabGUID AB_Interact_UseRelic_Manticore_AbilityGroup = new PrefabGUID(-2054010438); public static readonly PrefabGUID AB_Interact_UseRelic_Manticore_Buff = new PrefabGUID(-238197495); public static readonly PrefabGUID AB_Interact_UseRelic_Monster_AbilityGroup = new PrefabGUID(-2064810948); public static readonly PrefabGUID AB_Interact_UseRelic_Monster_Buff = new PrefabGUID(1068709119); public static readonly PrefabGUID AB_Interact_UseRelic_Paladin_AbilityGroup = new PrefabGUID(546136204); public static readonly PrefabGUID AB_Interact_UseRelic_Paladin_Buff = new PrefabGUID(-1161197991); public static readonly PrefabGUID AB_Interact_UseRelicRadar = new PrefabGUID(-893499048); public static readonly PrefabGUID AB_Interact_UseRelicRadar_AbilityGroup = new PrefabGUID(-1337273957); public static readonly PrefabGUID Item_Building_Relic_Base = new PrefabGUID(-2028237414); public static readonly PrefabGUID Item_Building_Relic_Behemoth = new PrefabGUID(1247086852); public static readonly PrefabGUID Item_Building_Relic_Manticore = new PrefabGUID(-222860772); public static readonly PrefabGUID Item_Building_Relic_Monster = new PrefabGUID(-1619308732); public static readonly PrefabGUID Item_Building_Relic_Paladin = new PrefabGUID(2019195024); public static readonly PrefabGUID Buff_General_RelicCarryDebuff = new PrefabGUID(-714279777); public static readonly PrefabGUID TM_Castle_Relic_Radar_Eye = new PrefabGUID(-622002417); public static readonly PrefabGUID TM_Relic_Base = new PrefabGUID(469134485); public static readonly PrefabGUID TM_Relic_SoulShard_Behemoth = new PrefabGUID(-1634027738); public static readonly PrefabGUID TM_Relic_SoulShard_Manticore = new PrefabGUID(4777796); public static readonly PrefabGUID TM_Relic_SoulShard_Monster = new PrefabGUID(-676422497); public static readonly PrefabGUID TM_Relic_SoulShard_Paladin = new PrefabGUID(433842875); public static readonly PrefabGUID DT_Unit_Relic_Behemoth = new PrefabGUID(1692937792); public static readonly PrefabGUID DT_Unit_Relic_Behemoth_Unique = new PrefabGUID(757245659); public static readonly PrefabGUID DT_Unit_Relic_Manticore = new PrefabGUID(-1198592171); public static readonly PrefabGUID DT_Unit_Relic_Manticore_Unique = new PrefabGUID(-1725739289); public static readonly PrefabGUID DT_Unit_Relic_Monster = new PrefabGUID(1483257731); public static readonly PrefabGUID DT_Unit_Relic_Monster_Unique = new PrefabGUID(996583736); public static readonly PrefabGUID DT_Unit_Relic_Paladin = new PrefabGUID(-1669527099); public static readonly PrefabGUID DT_Unit_Relic_Paladin_Unique = new PrefabGUID(1232299475); public static readonly PrefabGUID Journal_SubTask_Interact_Relic = new PrefabGUID(724202001); public static readonly PrefabGUID Journal_SubTask_Interact_RelicRadar = new PrefabGUID(-568627115); public static readonly PrefabGUID Journal_Reward_Tech_RelicRadar = new PrefabGUID(-1887126093); public static readonly PrefabGUID Resource_Drop_Relic = new PrefabGUID(-1693842783); } public static class TileModelPrefabs { public static readonly PrefabGUID TM_BloodFountain_Pylon_Station = new PrefabGUID(-485210554); } } namespace VRisingMods.Core.Player { public class UserModel { public User User; public Entity Entity; } public static class UserUtil { public static List<UserModel> FindAllUsers() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; ComponentType val = ComponentType.ReadOnly<User>(); EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { val }); NativeArray<Entity> val3 = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); List<UserModel> list = new List<UserModel>(); Enumerator<Entity> enumerator = val3.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; list.Add(new UserModel { Entity = current, User = ((EntityManager)(ref entityManager)).GetComponentData<User>(current) }); } return list; } public static bool TryFindUserByName(string characterName, out UserModel userModel) { foreach (UserModel item in FindAllUsers()) { if (string.Equals(characterName, ((object)(FixedString64Bytes)(ref item.User.CharacterName)).ToString(), StringComparison.OrdinalIgnoreCase)) { userModel = item; return true; } } userModel = null; return false; } public static bool TryFindUserByPlatformId(ulong platformId, out UserModel userModel) { foreach (UserModel item in FindAllUsers()) { if (platformId.Equals(item.User.PlatformId)) { userModel = item; return true; } } userModel = null; return false; } public static void HaxSetIsAdminForPluginChatCommands(Entity userEntity, bool isAdmin) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; User val = default(User); if (((EntityManager)(ref entityManager)).TryGetComponentData<User>(userEntity, ref val)) { val.IsAdmin = isAdmin; ((EntityManager)(ref entityManager)).SetComponentData<User>(userEntity, val); } } public static bool IsAdminForPluginChatCommands(Entity userEntity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; User val = default(User); if (((EntityManager)(ref entityManager)).TryGetComponentData<User>(userEntity, ref val)) { return val.IsAdmin; } return false; } } } namespace VRisingMods.Core.Item { public static class ItemUtil { public static AddItemResponse GiveItemToPlayer(Entity character, PrefabGUID prefabGUID, int amount) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) GameDataSystem existingSystemManaged = WorldUtil.Server.GetExistingSystemManaged<GameDataSystem>(); AddItemSettings val = AddItemSettings.Create(WorldUtil.Server.EntityManager, existingSystemManaged.ItemHashLookupMap, false, default(Entity), default(Nullable_Unboxed<int>), false, false, false, default(Nullable_Unboxed<int>)); return InventoryUtilitiesServer.TryAddItem(val, character, prefabGUID, amount); } public static bool TryDropItemFromInventory(Entity character, PrefabGUID prefabGUID, int amount) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; GameDataSystem existingSystemManaged = WorldUtil.Server.GetExistingSystemManaged<GameDataSystem>(); EntityCommandBuffer val = WorldUtil.Server.GetExistingSystemManaged<EntityCommandBufferSystem>().CreateCommandBuffer(); Entity val2 = default(Entity); InventoryUtilities.TryGetMainInventoryEntity<EntityManager>(entityManager, character, ref val2); return InventoryUtilitiesServer.TryDropItem(entityManager, val, existingSystemManaged.ItemHashLookupMap, val2, prefabGUID, amount); } public static bool TryDropNewItem(Entity character, PrefabGUID prefabGUID, int amount) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) ServerGameManager serverGameManager = WorldUtil.Server.GetExistingSystemManaged<ServerScriptMapper>()._ServerGameManager; ((ServerGameManager)(ref serverGameManager)).CreateDroppedItemEntity(character, prefabGUID, amount); return true; } } } namespace VRisingMods.Core.Config { public abstract class AbstractJsonConfig { protected string FilePath; protected AbstractJsonConfig(string filepath) { FilePath = filepath; } public abstract string ToJson(); protected abstract void InitDefaults(); protected abstract void InitFromJson(string json); public static T Init<T>(string pluginGUID, string filename) where T : AbstractJsonConfig { string text = Filepath(pluginGUID, filename); T val = (T)Activator.CreateInstance(typeof(T), text); if (File.Exists(text)) { string json = File.ReadAllText(text); val.InitFromJson(json); } else { val.InitDefaults(); File.WriteAllText(text, val.ToJson()); } return val; } public static string Filepath(string pluginGUID, string filename) { string text = Path.Combine(Paths.ConfigPath, pluginGUID); Directory.CreateDirectory(text); return Path.Combine(text, filename); } public static void CopyExampleIfNotExists(string pluginGUID, string outputFilename, string inputResourceName) { string path = Filepath(pluginGUID, outputFilename); if (File.Exists(path)) { return; } Assembly executingAssembly = Assembly.GetExecutingAssembly(); using Stream stream = executingAssembly.GetManifestResourceStream(inputResourceName); using FileStream destination = File.Create(path); stream.CopyTo(destination); } } } namespace VRisingMods.Core.Clan { public static class ClanUtil { public static bool TryFindClan(NetworkId clanId, out Entity clanTeam) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; EntityQueryDesc[] array = new EntityQueryDesc[1]; EntityQueryDesc val = new EntityQueryDesc(); val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<ClanTeam>() }); array[0] = val; EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array); Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; NetworkId componentData = ((EntityManager)(ref entityManager)).GetComponentData<NetworkId>(current); if (((NetworkId)(ref componentData)).Equals(clanId)) { clanTeam = current; return true; } } clanTeam = default(Entity); return false; } } } namespace VRisingMods.Core.Chat { public static class ChatUtil { public static void ForgeMessage(UserModel userModel, string message, ChatMessageType messageType = 0) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; FromCharacter val = default(FromCharacter); val.User = userModel.Entity; val.Character = userModel.User.LocalCharacter._Entity; FromCharacter val2 = val; ChatMessageEvent val3 = default(ChatMessageEvent); val3.MessageType = messageType; val3.MessageText = FixedString512Bytes.op_Implicit(message); ChatMessageEvent componentData = val3; Entity val4 = ((EntityManager)(ref entityManager)).CreateEntity(); ((EntityManager)(ref entityManager)).AddComponentData<FromCharacter>(val4, val2); AotWorkaroundUtil.AddComponentData<ChatMessageEvent>(val4, componentData); } public static void SendSystemMessageToClient(User user, string message) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; FixedString512Bytes val = default(FixedString512Bytes); ((FixedString512Bytes)(ref val))..ctor(message.ToString()); ServerChatUtils.SendSystemMessageToClient(entityManager, user, ref val); } public static void SendSystemMessageToAllClients(string message) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; FixedString512Bytes val = default(FixedString512Bytes); ((FixedString512Bytes)(ref val))..ctor(message.ToString()); ServerChatUtils.SendSystemMessageToAllClients(entityManager, ref val); } } } namespace VRisingMods.Core.CastleTerritory { public static class CastleHeartUtil { public static List<Entity> FindCastleHeartsOfPlayer(Entity character) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; PlayerCharacter componentData = ((EntityManager)(ref entityManager)).GetComponentData<PlayerCharacter>(character); List<Entity> list = new List<Entity>(); EntityQueryDesc[] array = new EntityQueryDesc[1]; EntityQueryDesc val = new EntityQueryDesc(); val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<CastleHeart>() }); array[0] = val; EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array); Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; UserOwner componentData2 = ((EntityManager)(ref entityManager)).GetComponentData<UserOwner>(current); if (((Entity)(ref componentData.UserEntity)).Equals(componentData2.Owner._Entity)) { list.Add(current); } } return list; } public static List<Entity> FindCastleHeartsOfPlayerTeam(Entity character) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; Team componentData = ((EntityManager)(ref entityManager)).GetComponentData<Team>(character); return FindCastleHeartsOfTeam(componentData.Value); } public static List<Entity> FindCastleHeartsOfClan(Entity clanTeam) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; ClanTeam componentData = ((EntityManager)(ref entityManager)).GetComponentData<ClanTeam>(clanTeam); return FindCastleHeartsOfTeam(componentData.TeamValue); } public static List<Entity> FindCastleHeartsOfTeam(int teamId) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; List<Entity> list = new List<Entity>(); EntityQueryDesc[] array = new EntityQueryDesc[1]; EntityQueryDesc val = new EntityQueryDesc(); val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[2] { ComponentType.ReadOnly<CastleHeart>(), ComponentType.ReadOnly<Team>() }); array[0] = val; EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array); Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; Team componentData = ((EntityManager)(ref entityManager)).GetComponentData<Team>(current); if (teamId.Equals(componentData.Value)) { list.Add(current); } } return list; } public static Entity FindCastleHeartById(NetworkId heartId) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = WorldUtil.Server.EntityManager; EntityQueryDesc[] array = new EntityQueryDesc[1]; EntityQueryDesc val = new EntityQueryDesc(); val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[2] { ComponentType.ReadOnly<CastleHeart>(), ComponentType.ReadOnly<NetworkId>() }); array[0] = val; EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array); Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; NetworkId componentData = ((EntityManager)(ref entityManager)).GetComponentData<NetworkId>(current); if (((NetworkId)(ref heartId)).Equals(componentData)) { return current; } } throw new Exception(); } } public static class CastleTerritoryUtil { private static int BlockSize = 5; private static int2 BlockOffsetFromWorld = new int2(639, 639); private static int TerritoryWorldBoundsScale = 2; private static int2 TerritoryWorldBoundsOffsetFromWorld = new int2(3200, 3200); public static int2 BlockCoordinatesFromWorldPosition(float3 worldPos) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) int2 val = default(int2); ((int2)(ref val))..ctor((int)worldPos.x, (int)worldPos.z); return val / BlockSize + BlockOffsetFromWorld; } public static float2 TerritoryWorldBoundsCoordinatesFromWorldPosition(float3 worldPos) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknow