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Bloodstone
Plugin framework and general utilities for V Rising mods.
Date uploaded | a year ago |
Version | 0.1.6 |
Download link | deca-Bloodstone-0.1.6.zip |
Downloads | 17400 |
Dependency string | deca-Bloodstone-0.1.6 |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.691.3README
Bloodstone is a modding library for both client and server mods for V Rising. By itself, it does not do much except allow you to reload plugins you've put in the Bloodstone plugins folder.
Installation
- Install BepInEx.
- Extract Bloodstone.dll into
(VRising folder)/BepInEx/plugins
. - Optional: extract any reloadable additional plugins into
(VRising folder)/BepInEx/BloodstonePlugins
.
Configuration
Bloodstone supports the following configuration settings, available in BepInEx/config/gg.deca.Bloodstone.cfg
.
Client/Server Options:
EnableReloading
[defaultfalse
]: Whether the reloading feature is enabled.ReloadablePluginsFolder
[defaultBepInEx/BloodstonePlugins
]: The path to the directory where reloadable plugins should be searched. Relative to the game directory.
Client Options:
- Bloodstone keybinding can be configured through the in-game settings screen.
Server Options:
ReloadCommand
[default!reload
]: Which text command (sent in chat) should be used to trigger reloading of plugins.
Support
Join the modding community, and ping @deca#9999
.
Post an issue on the GitHub repository.
Changelog
-
1.2.0
- Fixed the
VWorld
helpers to not return stale world instances when disconnecting and reconnecting to servers on a client.- This also resolves a crash when sending custom network messages after disconnecting and reconnecting to a server.
- Added the
GameFrame
hook API for easily subscribing to frame callbacks (thanks @adainrivers!) - Included unhollowed assembly DLLs in the search path for reloaded plugins.
- Fixed the
-
1.1.0
- Added initial version of networking API for sending network messages between client and server.
- Fixed
VWorld.IsClient
andVWorld.IsServer
to always return correct values. - Exposed
Il2CppMethodResolver
andNativeHookUtil
. - Added support for the game initialization hook for client-side plugins. The initialization hook will be called on startup, when the default world is initialized.
- Disabled reload command by default.
-
1.0.0
- Initial release