Decompiled source of KindredInnkeeper v1.1.4
KindredInnkeeper.dll
Decompiled 3 days ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Utils.Collections; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using KindreInnkeeper.Services; using KindredInnkeeper.Commands.Converters; using KindredInnkeeper.Data; using KindredInnkeeper.Models; using KindredInnkeeper.Services; using Microsoft.CodeAnalysis; using ProjectM; using ProjectM.CastleBuilding; using ProjectM.Gameplay.Clan; using ProjectM.Gameplay.Systems; using ProjectM.Network; using ProjectM.Physics; using ProjectM.Scripting; using ProjectM.Shared; using ProjectM.Tiles; using Stunlock.Core; using Stunlock.Localization; using Stunlock.Network; using Unity.Collections; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; using UnityEngine; using VampireCommandFramework; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("KindredInnkeeper")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Assign a territory/clan that is joinable by all and serves as a shared living space.")] [assembly: AssemblyFileVersion("1.1.4.0")] [assembly: AssemblyInformationalVersion("1.1.4+3ec8a923e0d4cf49b708c2c89d562a6eb9314082")] [assembly: AssemblyProduct("KindredInnkeeper")] [assembly: AssemblyTitle("KindredInnkeeper")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KindreInnkeeper.Services { internal class ConfigSettingsService { private struct Config { public string[] Info { get; set; } public Config() { Info = new string[6] { "<color=yellow>Welcome to the Inn!</color>", "<color=green>1.</color> Use <color=green>.inn help</color> to view commands for use with the Inn.", "<color=green>2.</color> This is temporary stay. Please find other accomodations asap.", "<color=green>3.</color> Do not leave items unattended or steal from shared stations.", "<color=green>4.</color> Claiming a plot kicks you from the Inn. Your storage will follow.", "<color=green>5.</color> Leaving the clan will forfeit any items left in your room." }; } } private static readonly string CONFIG_PATH = Path.Combine(Paths.ConfigPath, "KindredInnkeeper"); private static readonly string SETTINGS_PATH = Path.Combine(CONFIG_PATH, "settings.json"); private Config config; public string[] InnInfo { get { return config.Info; } set { config.Info = value; SaveConfig(); } } public ConfigSettingsService() { LoadConfig(); } public void LoadConfig() { if (!File.Exists(SETTINGS_PATH)) { config = new Config(); SaveConfig(); } else { string json = File.ReadAllText(SETTINGS_PATH); config = JsonSerializer.Deserialize<Config>(json); } } private void SaveConfig() { if (!Directory.Exists(CONFIG_PATH)) { Directory.CreateDirectory(CONFIG_PATH); } string contents = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true, IncludeFields = true, DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull }); File.WriteAllText(SETTINGS_PATH, contents); } } } namespace KindredInnkeeper { internal class Buffs { public delegate void BuffCreated(Entity buffEntity); [CompilerGenerated] private sealed class <RemoveAndAddBuffCoroutine>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public Entity targetEntity; public PrefabGUID buffPrefab; public Entity userEntity; public float duration; public BuffCreated callback; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <RemoveAndAddBuffCoroutine>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; RemoveBuff(targetEntity, buffPrefab); break; case 1: <>1__state = -1; break; } if (BuffUtility.HasBuff<EntityManager>(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { <>2__current = null; <>1__state = 1; return true; } AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff<EntityManager>(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static bool AddBuff(Entity User, Entity Character, PrefabGUID buffPrefab, float duration = 0f, bool immortal = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) DebugEventsSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<DebugEventsSystem>(); ApplyBuffDebugEvent val = default(ApplyBuffDebugEvent); val.BuffPrefabGUID = buffPrefab; ApplyBuffDebugEvent val2 = val; FromCharacter val3 = default(FromCharacter); val3.User = User; val3.Character = Character; FromCharacter val4 = val3; Entity val5 = default(Entity); if (!BuffUtility.TryGetBuff<EntityManager>(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref val5)) { existingSystemManaged.ApplyBuff(val4, val2); Entity entity = default(Entity); if (BuffUtility.TryGetBuff<EntityManager>(Core.Server.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref entity)) { if (entity.Has<CreateGameplayEventsOnSpawn>()) { entity.Remove<CreateGameplayEventsOnSpawn>(); } if (entity.Has<GameplayEventListeners>()) { entity.Remove<GameplayEventListeners>(); } if (immortal) { entity.Add<Buff_Persists_Through_Death>(); if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } if (duration > -1f && duration != 0f) { if (!entity.Has<LifeTime>()) { entity.Add<LifeTime>(); entity.Write<LifeTime>(new LifeTime { EndAction = (LifeTimeEndAction)2 }); } LifeTime componentData = entity.Read<LifeTime>(); componentData.Duration = duration; entity.Write<LifeTime>(componentData); } else if (duration == -1f) { if (entity.Has<LifeTime>()) { LifeTime componentData2 = entity.Read<LifeTime>(); componentData2.EndAction = (LifeTimeEndAction)0; entity.Write<LifeTime>(componentData2); } if (entity.Has<RemoveBuffOnGameplayEvent>()) { entity.Remove<RemoveBuffOnGameplayEvent>(); } if (entity.Has<RemoveBuffOnGameplayEventEntry>()) { entity.Remove<RemoveBuffOnGameplayEventEntry>(); } } return true; } return false; } return false; } public static void RemoveBuff(Entity Character, PrefabGUID buffPrefab) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) Entity val = default(Entity); if (BuffUtility.TryGetBuff<EntityManager>(Core.EntityManager, Character, PrefabIdentifier.op_Implicit(buffPrefab), ref val)) { DestroyUtility.Destroy(Core.EntityManager, val, (DestroyDebugReason)13, (string)null, 0); } } public static void RemoveAndAddBuff(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration = -1f, BuffCreated callback = null) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) if (!BuffUtility.HasBuff<EntityManager>(Core.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab))) { AddBuff(userEntity, targetEntity, buffPrefab, duration); Entity buffEntity = default(Entity); if (callback != null && BuffUtility.TryGetBuff<EntityManager>(Core.Server.EntityManager, targetEntity, PrefabIdentifier.op_Implicit(buffPrefab), ref buffEntity)) { callback(buffEntity); } } else { Core.StartCoroutine(RemoveAndAddBuffCoroutine(userEntity, targetEntity, buffPrefab, duration, callback)); } } [IteratorStateMachine(typeof(<RemoveAndAddBuffCoroutine>d__4))] private static IEnumerator RemoveAndAddBuffCoroutine(Entity userEntity, Entity targetEntity, PrefabGUID buffPrefab, float duration, BuffCreated callback) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <RemoveAndAddBuffCoroutine>d__4(0) { userEntity = userEntity, targetEntity = targetEntity, buffPrefab = buffPrefab, duration = duration, callback = callback }; } } internal static class Core { private static MonoBehaviour monoBehaviour; public const int MAX_REPLY_LENGTH = 509; private static bool _hasInitialized = false; public static World Server { get; } = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?"); public static EntityCommandBufferSystem EntityCommandBufferSystem { get; } = Server.GetExistingSystemManaged<EntityCommandBufferSystem>(); public static ClaimAchievementSystem ClaimAchievementSystem { get; } = Server.GetExistingSystemManaged<ClaimAchievementSystem>(); public static EntityManager EntityManager { get; } = Server.EntityManager; public static GameDataSystem GameDataSystem { get; } = Server.GetExistingSystemManaged<GameDataSystem>(); public static PrefabCollectionSystem PrefabCollectionSystem { get; internal set; } public static ServerScriptMapper ServerScriptMapper { get; internal set; } public static double ServerTime => ServerGameManager.ServerTime; public static ServerGameManager ServerGameManager => ServerScriptMapper.GetServerGameManager(); public static ServerGameSettingsSystem ServerGameSettingsSystem { get; internal set; } public static ManualLogSource Log { get; } = Plugin.LogInstance; public static CastleTerritoryService CastleTerritory { get; private set; } public static LocalizationService Localization { get; } = new LocalizationService(); public static PlayerService Players { get; internal set; } public static InnService InnService { get; internal set; } public static ConfigSettingsService ConfigSettings { get; internal set; } public static void LogException(Exception e, [CallerMemberName] string caller = null) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown ManualLogSource log = Log; bool flag = default(bool); BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:"); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace); } log.LogError(val); } internal static void InitializeAfterLoaded() { //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Expected O, but got Unknown if (!_hasInitialized) { PrefabCollectionSystem = Server.GetExistingSystemManaged<PrefabCollectionSystem>(); ServerGameSettingsSystem = Server.GetExistingSystemManaged<ServerGameSettingsSystem>(); ServerScriptMapper = Server.GetExistingSystemManaged<ServerScriptMapper>(); Players = new PlayerService(); CastleTerritory = new CastleTerritoryService(); InnService = new InnService(); ConfigSettings = new ConfigSettingsService(); Character.Populate(); _hasInitialized = true; ManualLogSource log = Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(10, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("InitializeAfterLoaded"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" completed"); } log.LogInfo(val); } } private static World GetWorld(string name) { Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator(); while (enumerator.MoveNext()) { World current = enumerator.Current; if (current.Name == name) { return current; } } return null; } public static Coroutine StartCoroutine(IEnumerator routine) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown if ((Object)(object)monoBehaviour == (Object)null) { GameObject val = new GameObject("KindredInnkeeper"); monoBehaviour = (MonoBehaviour)(object)val.AddComponent<IgnorePhysicsDebugSystem>(); Object.DontDestroyOnLoad((Object)val); } return monoBehaviour.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(routine)); } public static void StopCoroutine(Coroutine coroutine) { if (!((Object)(object)monoBehaviour == (Object)null)) { monoBehaviour.StopCoroutine(coroutine); } } } public static class ECSExtensions { public delegate void ActionRef<T>(ref T item); public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); byte[] array = StructureToByteArray(componentData); int num = Marshal.SizeOf<T>(); fixed (byte* ptr = array) { EntityManager entityManager = Core.EntityManager; ((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num); } } public static void With<T>(this Entity entity, ActionRef<T> action) where T : struct { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) T item = entity.ReadRW<T>(); action(ref item); EntityManager entityManager = Core.EntityManager; ((EntityManager)(ref entityManager)).SetComponentData<T>(entity, item); } public unsafe static T ReadRW<T>(this Entity entity) where T : struct { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = Core.EntityManager; return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRW(entity, val.TypeIndex))); } public static byte[] StructureToByteArray<T>(T structure) where T : struct { int num = Marshal.SizeOf(structure); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true); Marshal.Copy(intPtr, array, 0, num); Marshal.FreeHGlobal(intPtr); return array; } public unsafe static T Read<T>(this Entity entity) where T : struct { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = Core.EntityManager; return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex))); } public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.Server.EntityManager; return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false); } public static bool Has<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = Core.EntityManager; return ((EntityManager)(ref entityManager)).HasComponent(entity, val); } public static string LookupName(this PrefabGUID prefabGuid) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) PrefabLookupMap prefabLookupMap = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>()._PrefabLookupMap; string text = default(string); object obj; if (!((PrefabLookupMap)(ref prefabLookupMap)).TryGetName(prefabGuid, ref text)) { obj = "GUID Not Found"; } else { string text2 = text; PrefabGUID val = prefabGuid; obj = text2 + " " + ((object)(PrefabGUID)(ref val)).ToString(); } return obj.ToString(); } public static string PrefabName(this PrefabGUID prefabGuid) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) string prefabName = Core.Localization.GetPrefabName(prefabGuid); if (!string.IsNullOrEmpty(prefabName)) { return prefabName; } return prefabGuid.LookupName(); } public static string EntityName(this Entity entity) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) string text = string.Empty; if (entity.Has<NameableInteractable>()) { NameableInteractable val = entity.Read<NameableInteractable>(); text = ((object)(FixedString64Bytes)(ref val.Name)).ToString(); } if (string.IsNullOrEmpty(text) && entity.Has<PrefabGUID>()) { text = entity.Read<PrefabGUID>().PrefabName(); } if (string.IsNullOrEmpty(text)) { text = ((object)(Entity)(ref entity)).ToString(); } return text; } public static void Add<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = Core.EntityManager; ((EntityManager)(ref entityManager)).AddComponent(entity, val); } public static void Remove<T>(this Entity entity) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) ComponentType val = default(ComponentType); ((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0); EntityManager entityManager = Core.EntityManager; ((EntityManager)(ref entityManager)).RemoveComponent(entity, val); } } public class Float2Converter : JsonConverter<float2> { public override float2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (reader.TokenType != JsonTokenType.StartArray) { throw new JsonException(); } reader.Read(); float single = reader.GetSingle(); reader.Read(); float single2 = reader.GetSingle(); reader.Read(); return new float2(single, single2); } public override void Write(Utf8JsonWriter writer, float2 value, JsonSerializerOptions options) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) writer.WriteStartArray(); writer.WriteNumberValue(value.x); writer.WriteNumberValue(value.y); writer.WriteEndArray(); } } internal static class Helper { [CompilerGenerated] private sealed class <GetAllEntitiesInRadius>d__8<T> : IEnumerable<Entity>, IEnumerable, IEnumerator<Entity>, IEnumerator, IDisposable { private int <>1__state; private Entity <>2__current; private int <>l__initialThreadId; private float2 center; public float2 <>3__center; private float radius; public float <>3__radius; private NativeArray<Entity> <entities>5__2; private Enumerator<Entity> <>7__wrap2; Entity IEnumerator<Entity>.Current { [DebuggerHidden] get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return <>2__current; } } [DebuggerHidden] public <GetAllEntitiesInRadius>d__8(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <entities>5__2 = GetEntitiesByComponentType<T>(includeAll: false, includeDisabled: true, includeSpawn: true); <>7__wrap2 = <entities>5__2.GetEnumerator(); break; case 1: <>1__state = -1; break; } while (<>7__wrap2.MoveNext()) { Entity current = <>7__wrap2.Current; if (current.Has<Translation>()) { float3 value = current.Read<Translation>().Value; if (math.distance(center, ((float3)(ref value)).xz) <= radius) { <>2__current = current; <>1__state = 1; return true; } } } <entities>5__2.Dispose(); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<Entity> IEnumerable<Entity>.GetEnumerator() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) <GetAllEntitiesInRadius>d__8<T> <GetAllEntitiesInRadius>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <GetAllEntitiesInRadius>d__ = this; } else { <GetAllEntitiesInRadius>d__ = new <GetAllEntitiesInRadius>d__8<T>(0); } <GetAllEntitiesInRadius>d__.center = <>3__center; <GetAllEntitiesInRadius>d__.radius = <>3__radius; return <GetAllEntitiesInRadius>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<Entity>)this).GetEnumerator(); } } [CompilerGenerated] private sealed class <GetAllEntitiesInTerritory>d__12<T> : IEnumerable<Entity>, IEnumerable, IEnumerator<Entity>, IEnumerator, IDisposable { private int <>1__state; private Entity <>2__current; private int <>l__initialThreadId; private int territoryIndex; public int <>3__territoryIndex; private NativeArray<Entity> <entities>5__2; private Enumerator<Entity> <>7__wrap2; Entity IEnumerator<Entity>.Current { [DebuggerHidden] get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return <>2__current; } } [DebuggerHidden] public <GetAllEntitiesInTerritory>d__12(int <>1__state) { this.<>1__state = <>1__state; <>l__initialThreadId = Environment.CurrentManagedThreadId; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) switch (<>1__state) { default: return false; case 0: <>1__state = -1; <entities>5__2 = GetEntitiesByComponentType<T>(includeAll: false, includeDisabled: true, includeSpawn: true); <>7__wrap2 = <entities>5__2.GetEnumerator(); break; case 1: <>1__state = -1; break; } while (<>7__wrap2.MoveNext()) { Entity current = <>7__wrap2.Current; if (GetEntityTerritoryIndex(current) == territoryIndex) { <>2__current = current; <>1__state = 1; return true; } } <entities>5__2.Dispose(); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } [DebuggerHidden] IEnumerator<Entity> IEnumerable<Entity>.GetEnumerator() { <GetAllEntitiesInTerritory>d__12<T> <GetAllEntitiesInTerritory>d__; if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId) { <>1__state = 0; <GetAllEntitiesInTerritory>d__ = this; } else { <GetAllEntitiesInTerritory>d__ = new <GetAllEntitiesInTerritory>d__12<T>(0); } <GetAllEntitiesInTerritory>d__.territoryIndex = <>3__territoryIndex; return <GetAllEntitiesInTerritory>d__; } [DebuggerHidden] IEnumerator IEnumerable.GetEnumerator() { return ((IEnumerable<Entity>)this).GetEnumerator(); } } public static AdminAuthSystem adminAuthSystem = Core.Server.GetExistingSystemManaged<AdminAuthSystem>(); public static ClanSystem_Server clanSystem = Core.Server.GetExistingSystemManaged<ClanSystem_Server>(); public static EntityCommandBufferSystem entityCommandBufferSystem = Core.Server.GetExistingSystemManaged<EntityCommandBufferSystem>(); private static EntityQuery tilePositionQuery = default(EntityQuery); public static PrefabGUID GetPrefabGUID(Entity entity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.EntityManager; PrefabGUID componentData = default(PrefabGUID); try { componentData = ((EntityManager)(ref entityManager)).GetComponentData<PrefabGUID>(entity); return componentData; } catch { ((PrefabGUID)(ref componentData))..ctor(0); } return componentData; } public static bool TryGetClanEntityFromPlayer(Entity User, out Entity ClanEntity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (User.Read<TeamReference>().Value._Value.ReadBuffer<TeamAllies>().Length > 0) { ClanEntity = User.Read<TeamReference>().Value._Value.ReadBuffer<TeamAllies>()[0].Value; return true; } ClanEntity = default(Entity); return false; } public static Entity AddItemToInventory(Entity recipient, PrefabGUID guid, int amount) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) try { ServerGameManager serverGameManager = Core.Server.GetExistingSystemManaged<ServerScriptMapper>()._ServerGameManager; return ((ServerGameManager)(ref serverGameManager)).TryAddInventoryItem(recipient, guid, amount).NewEntity; } catch (Exception e) { Core.LogException(e, "AddItemToInventory"); } return default(Entity); } public static NativeArray<Entity> GetEntitiesByComponentType<T1>(bool includeAll = false, bool includeDisabled = false, bool includeSpawn = false, bool includePrefab = false, bool includeDestroyed = false) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) EntityQueryOptions val = (EntityQueryOptions)0; if (includeAll) { val = (EntityQueryOptions)(val | 0xC3); } if (includeDisabled) { val = (EntityQueryOptions)(val | 2); } if (includeSpawn) { val = (EntityQueryOptions)(val | 0x40); } if (includePrefab) { val = (EntityQueryOptions)(val | 1); } if (includeDestroyed) { val = (EntityQueryOptions)(val | 0x80); } EntityQueryBuilder val2 = new EntityQueryBuilder(AllocatorHandle.op_Implicit((Allocator)2)); val2 = ((EntityQueryBuilder)(ref val2)).AddAll(new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0)); EntityQueryBuilder val3 = ((EntityQueryBuilder)(ref val2)).WithOptions(val); EntityManager entityManager = Core.EntityManager; EntityQuery val4 = ((EntityManager)(ref entityManager)).CreateEntityQuery(ref val3); ((EntityQueryBuilder)(ref val3)).Dispose(); return ((EntityQuery)(ref val4)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2>(bool includeAll = false, bool includeDisabled = false, bool includeSpawn = false, bool includePrefab = false, bool includeDestroyed = false) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) EntityQueryOptions val = (EntityQueryOptions)0; if (includeAll) { val = (EntityQueryOptions)(val | 0xC3); } if (includeDisabled) { val = (EntityQueryOptions)(val | 2); } if (includeSpawn) { val = (EntityQueryOptions)(val | 0x40); } if (includePrefab) { val = (EntityQueryOptions)(val | 1); } if (includeDestroyed) { val = (EntityQueryOptions)(val | 0x80); } EntityQueryBuilder val2 = new EntityQueryBuilder(AllocatorHandle.op_Implicit((Allocator)2)); val2 = ((EntityQueryBuilder)(ref val2)).AddAll(new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0)); val2 = ((EntityQueryBuilder)(ref val2)).AddAll(new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0)); EntityQueryBuilder val3 = ((EntityQueryBuilder)(ref val2)).WithOptions(val); EntityManager entityManager = Core.EntityManager; EntityQuery val4 = ((EntityManager)(ref entityManager)).CreateEntityQuery(ref val3); ((EntityQueryBuilder)(ref val3)).Dispose(); return ((EntityQuery)(ref val4)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); } [IteratorStateMachine(typeof(<GetAllEntitiesInRadius>d__8<>))] public static IEnumerable<Entity> GetAllEntitiesInRadius<T>(float2 center, float radius) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetAllEntitiesInRadius>d__8<T>(-2) { <>3__center = center, <>3__radius = radius }; } public static Entity FindClosestTilePosition(Vector3 pos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) if (tilePositionQuery == default(EntityQuery)) { EntityQueryBuilder val = new EntityQueryBuilder(AllocatorHandle.op_Implicit((Allocator)2)); val = ((EntityQueryBuilder)(ref val)).AddAll(new ComponentType(Il2CppType.Of<TilePosition>(), (AccessMode)1)); val = ((EntityQueryBuilder)(ref val)).AddAll(new ComponentType(Il2CppType.Of<Translation>(), (AccessMode)1)); EntityQueryBuilder val2 = ((EntityQueryBuilder)(ref val)).WithOptions((EntityQueryOptions)66); EntityManager entityManager = Core.EntityManager; tilePositionQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery(ref val2); ((EntityQueryBuilder)(ref val2)).Dispose(); } Entity result = Entity.Null; float num = float.MaxValue; NativeArray<Entity> val3 = ((EntityQuery)(ref tilePositionQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); for (int i = 0; i < val3.Length; i++) { Entity val4 = val3[i]; if (val4.Has<TilePosition>()) { float3 value = val4.Read<Translation>().Value; float num2 = math.distancesq(float3.op_Implicit(pos), value); if (num2 < num && GetPrefabGUID(val4).LookupName().StartsWith("TM_")) { num = num2; result = val4; } } } val3.Dispose(); return result; } public static int GetEntityTerritoryIndex(Entity entity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (entity.Has<TilePosition>()) { int2 tile = entity.Read<TilePosition>().Tile; int territoryIndexFromTileCoord = Core.CastleTerritory.GetTerritoryIndexFromTileCoord(tile); if (territoryIndexFromTileCoord != -1) { return territoryIndexFromTileCoord; } } if (entity.Has<TileBounds>()) { BoundsMinMax value = entity.Read<TileBounds>().Value; for (int i = value.Min.x; i <= value.Max.x; i++) { for (int j = value.Min.y; j <= value.Max.y; j++) { int territoryIndexFromTileCoord2 = Core.CastleTerritory.GetTerritoryIndexFromTileCoord(new int2(i, j)); if (territoryIndexFromTileCoord2 != -1) { return territoryIndexFromTileCoord2; } } } } if (entity.Has<Translation>()) { float3 value2 = entity.Read<Translation>().Value; return Core.CastleTerritory.GetTerritoryIndex(value2); } if (entity.Has<LocalToWorld>()) { LocalToWorld val = entity.Read<LocalToWorld>(); float3 position = ((LocalToWorld)(ref val)).Position; return Core.CastleTerritory.GetTerritoryIndex(position); } return -1; } [IteratorStateMachine(typeof(<GetAllEntitiesInTerritory>d__12<>))] public static IEnumerable<Entity> GetAllEntitiesInTerritory<T>(int territoryIndex) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <GetAllEntitiesInTerritory>d__12<T>(-2) { <>3__territoryIndex = territoryIndex }; } public static Entity FindClosestTilePosition<T>(Vector3 pos, float maxDist = 5f) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) if (tilePositionQuery == default(EntityQuery)) { EntityQueryBuilder val = new EntityQueryBuilder(AllocatorHandle.op_Implicit((Allocator)2)); val = ((EntityQueryBuilder)(ref val)).AddAll(new ComponentType(Il2CppType.Of<TilePosition>(), (AccessMode)1)); val = ((EntityQueryBuilder)(ref val)).AddAll(new ComponentType(Il2CppType.Of<Translation>(), (AccessMode)1)); val = ((EntityQueryBuilder)(ref val)).AddAll(new ComponentType(Il2CppType.Of<T>(), (AccessMode)1)); EntityQueryBuilder val2 = ((EntityQueryBuilder)(ref val)).WithOptions((EntityQueryOptions)66); EntityManager entityManager = Core.EntityManager; tilePositionQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery(ref val2); ((EntityQueryBuilder)(ref val2)).Dispose(); } Entity result = Entity.Null; float num = maxDist; NativeArray<Entity> val3 = ((EntityQuery)(ref tilePositionQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)); for (int i = 0; i < val3.Length; i++) { Entity val4 = val3[i]; if (val4.Has<TilePosition>()) { float3 value = val4.Read<Translation>().Value; float num2 = math.distancesq(float3.op_Implicit(pos), value); if (num2 < num && GetPrefabGUID(val4).LookupName().StartsWith("TM_")) { num = num2; result = val4; } } } val3.Dispose(); return result; } public static void RepairGear(Entity Character, bool repair = true) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) Equipment val = Character.Read<Equipment>(); NativeList<Entity> val2 = default(NativeList<Entity>); val2..ctor(AllocatorHandle.op_Implicit((Allocator)2)); ((Equipment)(ref val)).GetAllEquipmentEntities(val2, false); Enumerator<Entity> enumerator = val2.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; if (current.Has<Durability>()) { Durability val3 = current.Read<Durability>(); if (repair) { val3.Value = val3.MaxDurability; } else { val3.Value = 0f; } current.Write<Durability>(val3); } } val2.Dispose(); InventoryBuffer val4 = default(InventoryBuffer); for (int i = 0; i < 36; i++) { if (!InventoryUtilities.TryGetItemAtSlot<EntityManager>(Core.EntityManager, Character, i, ref val4)) { continue; } Entity entity = val4.ItemEntity._Entity; if (entity.Has<Durability>()) { Durability val5 = entity.Read<Durability>(); if (repair) { val5.Value = val5.MaxDurability; } else { val5.Value = 0f; } entity.Write<Durability>(val5); } } } public static void ReviveCharacter(Entity Character, Entity User, ChatCommandContext ctx = null) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) Health val = Character.Read<Health>(); if (ctx != null) { ctx.Reply("TryGetbuff"); } Entity val2 = default(Entity); if (BuffUtility.TryGetBuff<EntityManager>(Core.EntityManager, Character, PrefabIdentifier.op_Implicit(Prefabs.Buff_General_Vampire_Wounded_Buff), ref val2)) { if (ctx != null) { ctx.Reply("Destroy"); } DestroyUtility.Destroy(Core.EntityManager, val2, (DestroyDebugReason)13, (string)null, 0); if (ctx != null) { ctx.Reply("Health"); } val.Value = ModifiableFloat.op_Implicit(val.MaxHealth); val.MaxRecoveryHealth = ModifiableFloat.op_Implicit(val.MaxHealth); Character.Write<Health>(val); } if (val.IsDead) { if (ctx != null) { ctx.Reply("Respawn"); } LocalToWorld val3 = Character.Read<LocalToWorld>(); float3 position = ((LocalToWorld)(ref val3)).Position; Nullable_Unboxed<float3> val4 = default(Nullable_Unboxed<float3>); val4.value = position; Nullable_Unboxed<float3> val5 = val4; if (ctx != null) { ctx.Reply("Respawn2"); } ServerBootstrapSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<ServerBootstrapSystem>(); EntityCommandBuffer val6 = Core.Server.GetExistingSystemManaged<EntityCommandBufferSystem>().CreateCommandBuffer(); if (ctx != null) { ctx.Reply("Respawn3"); } existingSystemManaged.RespawnCharacter(val6, User, val5, Character, default(Entity), -1); } } public static void KickPlayer(Entity userEntity) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.Server.EntityManager; User val = userEntity.Read<User>(); if (val.IsConnected && val.PlatformId != 0L) { Entity entity = ((EntityManager)(ref entityManager)).CreateEntity((ComponentType[])(object)new ComponentType[3] { ComponentType.ReadOnly<NetworkEventType>(), ComponentType.ReadOnly<SendEventToUser>(), ComponentType.ReadOnly<KickEvent>() }); entity.Write<KickEvent>(new KickEvent { PlatformId = val.PlatformId }); entity.Write<SendEventToUser>(new SendEventToUser { UserIndex = val.Index }); entity.Write<NetworkEventType>(new NetworkEventType { EventId = NetworkEvents.EventId_KickEvent, IsAdminEvent = false, IsDebugEvent = false }); } } public static void UnlockWaypoints(Entity userEntity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.EntityManager; DynamicBuffer<UnlockedWaypointElement> val = ((EntityManager)(ref entityManager)).AddBuffer<UnlockedWaypointElement>(userEntity); val.Clear(); Enumerator<Entity> enumerator = GetEntitiesByComponentType<ChunkWaypoint>().GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; val.Add(new UnlockedWaypointElement { Waypoint = current.Read<NetworkId>() }); } } public static void RevealMapForPlayer(Entity userEntity) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.EntityManager; Enumerator<UserMapZoneElement> enumerator = ((EntityManager)(ref entityManager)).GetBuffer<UserMapZoneElement>(userEntity, false).GetEnumerator(); while (enumerator.MoveNext()) { UserMapZoneElement current = enumerator.Current; NetworkedEntity userZoneEntity = current.UserZoneEntity; Entity entityOnServer = ((NetworkedEntity)(ref userZoneEntity)).GetEntityOnServer(); entityManager = Core.EntityManager; DynamicBuffer<UserMapZonePackedRevealElement> buffer = ((EntityManager)(ref entityManager)).GetBuffer<UserMapZonePackedRevealElement>(entityOnServer, false); buffer.Clear(); UserMapZonePackedRevealElement val = default(UserMapZonePackedRevealElement); val.PackedPixel = byte.MaxValue; UserMapZonePackedRevealElement val2 = val; for (int i = 0; i < 8192; i++) { buffer.Add(val2); } } } } [BepInPlugin("KindredInnkeeper", "KindredInnkeeper", "1.1.4")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BasePlugin { private Harmony _harmony; private static Plugin Instance; public static Harmony Harmony => Instance._harmony; public static ManualLogSource LogInstance { get; private set; } public override void Load() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown Instance = this; ManualLogSource log = ((BasePlugin)this).Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("KindredInnkeeper"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.1.4"); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!"); } log.LogInfo(val); LogInstance = ((BasePlugin)this).Log; _harmony = new Harmony("KindredInnkeeper"); _harmony.PatchAll(Assembly.GetExecutingAssembly()); CommandRegistry.RegisterAll(); } public override bool Unload() { CommandRegistry.UnregisterAssembly(); Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } return true; } public void OnGameInitialized() { if (!HasLoaded()) { ((BasePlugin)this).Log.LogDebug((object)"Attempt to initialize before everything has loaded."); } else { Core.InitializeAfterLoaded(); } } private static bool HasLoaded() { PrefabCollectionSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>(); if (existingSystemManaged == null) { return false; } return existingSystemManaged.SpawnableNameToPrefabGuidDictionary.Count > 0; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "KindredInnkeeper"; public const string PLUGIN_NAME = "KindredInnkeeper"; public const string PLUGIN_VERSION = "1.1.4"; } } namespace KindredInnkeeper.Services { internal class CastleTerritoryService { private const float BLOCK_SIZE = 10f; private readonly Dictionary<int2, int> blockCoordToTerritoryIndex = new Dictionary<int2, int>(); public CastleTerritoryService() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) NativeArray<Entity> entitiesByComponentType = Helper.GetEntitiesByComponentType<CastleTerritory>(includeAll: true); Enumerator<Entity> enumerator = entitiesByComponentType.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; int castleTerritoryIndex = current.Read<CastleTerritory>().CastleTerritoryIndex; EntityManager entityManager = Core.EntityManager; DynamicBuffer<CastleTerritoryBlocks> buffer = ((EntityManager)(ref entityManager)).GetBuffer<CastleTerritoryBlocks>(current, false); for (int i = 0; i < buffer.Length; i++) { blockCoordToTerritoryIndex[buffer[i].BlockCoordinate] = castleTerritoryIndex; } } entitiesByComponentType.Dispose(); } public int GetTerritoryIndex(float3 pos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) int2 key = ConvertPosToBlockCoord(pos); if (blockCoordToTerritoryIndex.TryGetValue(key, out var value)) { return value; } return -1; } public static Entity GetHeartForTerritory(int territoryIndex) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) if (territoryIndex == -1) { return Entity.Null; } NativeArray<Entity> entitiesByComponentType = Helper.GetEntitiesByComponentType<CastleHeart>(); Enumerator<Entity> enumerator = entitiesByComponentType.GetEnumerator(); while (enumerator.MoveNext()) { Entity current = enumerator.Current; Entity castleTerritoryEntity = current.Read<CastleHeart>().CastleTerritoryEntity; if (!((Entity)(ref castleTerritoryEntity)).Equals(Entity.Null) && castleTerritoryEntity.Read<CastleTerritory>().CastleTerritoryIndex == territoryIndex) { return current; } } entitiesByComponentType.Dispose(); return Entity.Null; } public int GetTerritoryIndexFromTileCoord(int2 tilePos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) int2 key = ConvertTileGridToBlockCoord(tilePos); if (blockCoordToTerritoryIndex.TryGetValue(key, out var value)) { return value; } return -1; } private static int2 ConvertTileGridToBlockCoord(int2 tileCoord) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) return new int2((int)math.floor((float)tileCoord.x / 10f), (int)math.floor((float)tileCoord.y / 10f)); } public static float3 ConvertPosToGrid(float3 pos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) return new float3((float)(Mathf.FloorToInt(pos.x * 2f) + 6400), pos.y, (float)(Mathf.FloorToInt(pos.z * 2f) + 6400)); } private static int2 ConvertPosToBlockCoord(float3 pos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) float3 val = ConvertPosToGrid(pos); return new int2((int)math.floor(val.x / 10f), (int)math.floor(val.z / 10f)); } } internal class InnService { public enum RoomSetFailure { None, RoomDoesNotExist, NotInInnClan, AlreadyClaimed } [CompilerGenerated] private sealed class <CheckPlayersAndRooms>d__19 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public InnService <>4__this; private WaitForSeconds <wait>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CheckPlayersAndRooms>d__19(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <wait>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; InnService innService = <>4__this; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; Entity innClan = innService.GetInnClan(); if (!((Entity)(ref innClan)).Equals(Entity.Null)) { int teamValue = innClan.Read<TeamData>().TeamValue; bool flag = default(bool); foreach (KeyValuePair<Entity, Entity> roomOwner in innService.roomOwners) { var (val3, val4) = (KeyValuePair<Entity, Entity>)(ref roomOwner); if (!((Entity)(ref val4)).Equals(Entity.Null) && val4.Read<Team>().Value != teamValue) { ManualLogSource log = Core.Log; BepInExInfoLogInterpolatedStringHandler val5 = new BepInExInfoLogInterpolatedStringHandler(47, 2, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("Player "); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<FixedString64Bytes>(val4.Read<PlayerCharacter>().Name); ((BepInExLogInterpolatedStringHandler)val5).AppendLiteral(" left the Inn clan, removing their room "); ((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<Entity>(val3); } log.LogInfo(val5); Core.StartCoroutine(innService.ClearRoom(val3, val4)); innService.roomOwners[val3] = Entity.Null; val3.Write<UserOwner>(new UserOwner { Owner = NetworkedEntity.op_Implicit(Entity.Null) }); AddUnclaimedSpotlightToRoom(val3); } } Entity[] array = innService.roomOwners.Keys.Where(delegate(Entity x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) EntityManager entityManager = Core.EntityManager; return !((EntityManager)(ref entityManager)).Exists(x); }).ToArray(); foreach (Entity key in array) { innService.roomOwners.Remove(key); } } } else { <>1__state = -1; <wait>5__2 = new WaitForSeconds(0.05f); } <>2__current = <wait>5__2; <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <CheckPlayersEnteringInn>d__20 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public InnService <>4__this; private List<int> <innTerritories>5__2; private WaitForSeconds <wait>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CheckPlayersEnteringInn>d__20(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <innTerritories>5__2 = null; <wait>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unk