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KindredSchematics

Commands to build, create, save and load schematics

CHANGELOG

1.2.2

  • Fixed a bug that altered spawn timers.
  • Old schematics cannot load for now as the latest SLS hotfix introduced something crashing on loading old schematics. New schematics of same area will not crash.

1.2.1

  • Fixed a bug that locked all tiles loaded in via schematic if they were owned by a heart
  • added unlock and lock ranged/territory versions for easier mass switching.

1.2.0

  • Glows added for tilemodels
  • Reworked how .build restrictions works - will now tie to a heart on placement.
  • Improved performance of build commands.
  • Immortal will change vegetation to a mineral to avoid a firey server crash (fire spread stacks out of control)
  • Expanded "connection detection". If you find some things that should be connected aren't saving out, please give me a map <3
  • Can set which castle gets used when not building on a territory with a castle heart there.
  • Chests and doors can be built as neutrally owned (openable by all)
  • Added the ability to stop or allow dismantling on neutral tilemodels.
  • Excluded prefabs from the search that don't actually exist as entities.
  • Added a check command so you can see what the prefab is of an entity you are looking at. (be aware, not all things are entities.)

1.1.0

  • Renamed to KindredSchematics
  • Updated for 1.0
  • Saves more components into schematics
  • Made build free allow for building still on floating parts.
  • Seperated build free from the other build restrictions.
  • Build restrictions now delays regrowth until after its turned off.

1.0.0

  • Initial Release