Decompiled source of AutoBrazier v1.0.3

AutoBrazier.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoBrazier.Hooks;
using AutoBrazier.Services;
using AutoBrazier.Structs;
using AutoBrazier.Utility;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using ProjectM.Physics;
using ProjectM.Scripting;
using Stunlock.Core;
using Stunlock.Network;
using Unity.Collections;
using Unity.Entities;
using Unity.Transforms;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutoBrazier")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Automatically turns braziers on/off with day/night cycle")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3+Branch.master.Sha.1784eac4891bb3bab56d8aa85b41f1354344dc5d.1784eac4891bb3bab56d8aa85b41f1354344dc5d")]
[assembly: AssemblyProduct("AutoBrazier")]
[assembly: AssemblyTitle("AutoBrazier")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AutoBrazier
{
	internal static class Core
	{
		private static MonoBehaviour MonoBehaviour;

		private static bool _hasInitialized = false;

		public static World Server { get; } = GetWorld("Server") ?? throw new Exception("There is no Server world (yet). Did you install a server mod on the client?");


		public static EntityManager EntityManager { get; } = Server.EntityManager;


		public static GameDataSystem GameDataSystem { get; } = Server.GetExistingSystemManaged<GameDataSystem>();


		public static PrefabCollectionSystem PrefabCollectionSystem { get; internal set; }

		public static ServerScriptMapper ServerScriptMapper { get; internal set; }

		public static double ServerTime => ServerGameManager.ServerTime;

		public static ServerGameManager ServerGameManager => ServerScriptMapper.GetServerGameManager();

		public static PlayerService PlayerService { get; internal set; }

		public static ServerGameSettingsSystem ServerGameSettingsSystem { get; internal set; }

		public static ManualLogSource Log { get; } = Plugin._logger;


		public static bool HasInitialized => _hasInitialized;

		public static void LogException(Exception e, [CallerMemberName] string caller = null)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			ManualLogSource log = Log;
			bool flag = default(bool);
			BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace);
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace);
			}
			log.LogError(val);
		}

		internal static void InitializeAfterLoaded()
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			if (!_hasInitialized)
			{
				PrefabCollectionSystem = Server.GetExistingSystemManaged<PrefabCollectionSystem>();
				ServerGameSettingsSystem = Server.GetExistingSystemManaged<ServerGameSettingsSystem>();
				ServerScriptMapper = Server.GetExistingSystemManaged<ServerScriptMapper>();
				PlayerService = new PlayerService();
				BonfirePatch.Load();
				_hasInitialized = true;
				ManualLogSource log = Log;
				bool flag = default(bool);
				BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(10, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("InitializeAfterLoaded");
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" completed");
				}
				log.LogInfo(val);
			}
		}

		private static World GetWorld(string name)
		{
			Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
			while (enumerator.MoveNext())
			{
				World current = enumerator.Current;
				if (current.Name == name)
				{
					return current;
				}
			}
			return null;
		}

		public static void StartCoroutine(IEnumerator routine)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)MonoBehaviour == (Object)null)
			{
				MonoBehaviour = (MonoBehaviour)(object)new GameObject("AutoBrazier").AddComponent<IgnorePhysicsDebugSystem>();
				Object.DontDestroyOnLoad((Object)(object)((Component)MonoBehaviour).gameObject);
			}
			MonoBehaviour.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(routine));
		}
	}
	[BepInPlugin("AutoBrazier", "AutoBrazier", "1.0.3")]
	public class Plugin : BasePlugin
	{
		public enum LogSystem
		{
			Core
		}

		public static Harmony _harmony;

		public static ConfigEntry<bool> AutoToggleEnabled;

		public static ManualLogSource _logger;

		private void InitConfig()
		{
			AutoToggleEnabled = ((BasePlugin)this).Config.Bind<bool>("Server", "autoToggleEnabled", true, "Turn braziers on when day starts, and off during the night starts, for online players/clans only.");
		}

		public override void Load()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			_logger = ((BasePlugin)this).Log;
			InitConfig();
			_harmony = new Harmony("AutoBrazier");
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			Log("Plugin AutoBrazier version 1.0.3 is loaded!", LogSystem.Core, (LogLevel)16);
		}

		public override bool Unload()
		{
			((BasePlugin)this).Config.Clear();
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			return true;
		}

		public static void Log(string message, LogSystem system = LogSystem.Core, LogLevel logLevel = 16, bool forceLog = false)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			_logger.Log(logLevel, (object)ToLogMessage(system, message));
		}

		private static string ToLogMessage(LogSystem logSystem, string message)
		{
			return $"{DateTime.Now:u}: [{Enum.GetName(logSystem)}] {message}";
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AutoBrazier";

		public const string PLUGIN_NAME = "AutoBrazier";

		public const string PLUGIN_VERSION = "1.0.3";
	}
}
namespace AutoBrazier.Utility
{
	public static class ECSExtensions
	{
		public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			ComponentType val = default(ComponentType);
			((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
			byte[] array = StructureToByteArray(componentData);
			int num = Marshal.SizeOf<T>();
			fixed (byte* ptr = array)
			{
				EntityManager entityManager = Core.EntityManager;
				((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num);
			}
		}

		public static byte[] StructureToByteArray<T>(T structure) where T : struct
		{
			int num = Marshal.SizeOf(structure);
			byte[] array = new byte[num];
			IntPtr intPtr = Marshal.AllocHGlobal(num);
			Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true);
			Marshal.Copy(intPtr, array, 0, num);
			Marshal.FreeHGlobal(intPtr);
			return array;
		}

		public unsafe static T Read<T>(this Entity entity) where T : struct
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			ComponentType val = default(ComponentType);
			((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
			EntityManager entityManager = Core.EntityManager;
			return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex)));
		}

		public static bool Has<T>(this Entity entity)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			ComponentType val = default(ComponentType);
			((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
			EntityManager entityManager = Core.EntityManager;
			return ((EntityManager)(ref entityManager)).HasComponent(entity, val);
		}

		public static string LookupName(this PrefabGUID prefabGuid)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			PrefabCollectionSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>();
			object obj;
			if (!existingSystemManaged.PrefabGuidToNameDictionary.ContainsKey(prefabGuid))
			{
				obj = "GUID Not Found";
			}
			else
			{
				string text = existingSystemManaged.PrefabGuidToNameDictionary[prefabGuid];
				PrefabGUID val = prefabGuid;
				obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString();
			}
			return obj.ToString();
		}

		public static void Add<T>(this Entity entity)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			ComponentType val = default(ComponentType);
			((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
			EntityManager entityManager = Core.EntityManager;
			((EntityManager)(ref entityManager)).AddComponent(entity, val);
		}

		public static void Remove<T>(this Entity entity)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			ComponentType val = default(ComponentType);
			((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
			EntityManager entityManager = Core.EntityManager;
			((EntityManager)(ref entityManager)).RemoveComponent(entity, val);
		}

		public static NativeArray<Entity> GetEntitiesByComponentType<T1>(bool includeAll = false, bool includeDisabled = false, bool includeSpawn = false, bool includePrefab = false, bool includeDestroyed = false)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			EntityQueryOptions val = (EntityQueryOptions)0;
			if (includeAll)
			{
				val = (EntityQueryOptions)(val | 0xC3);
			}
			if (includeDisabled)
			{
				val = (EntityQueryOptions)(val | 2);
			}
			if (includeSpawn)
			{
				val = (EntityQueryOptions)(val | 0x40);
			}
			if (includePrefab)
			{
				val = (EntityQueryOptions)(val | 1);
			}
			if (includeDestroyed)
			{
				val = (EntityQueryOptions)(val | 0x80);
			}
			EntityQueryDesc val2 = new EntityQueryDesc();
			val2.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1]
			{
				new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0)
			});
			val2.Options = val;
			EntityQueryDesc val3 = val2;
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val4 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val3 });
			return ((EntityQuery)(ref val4)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
		}

		public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2>(bool includeAll = false, bool includeDisabled = false, bool includeSpawn = false, bool includePrefab = false, bool includeDestroyed = false)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			EntityQueryOptions val = (EntityQueryOptions)0;
			if (includeAll)
			{
				val = (EntityQueryOptions)(val | 0xC3);
			}
			if (includeDisabled)
			{
				val = (EntityQueryOptions)(val | 2);
			}
			if (includeSpawn)
			{
				val = (EntityQueryOptions)(val | 0x40);
			}
			if (includePrefab)
			{
				val = (EntityQueryOptions)(val | 1);
			}
			if (includeDestroyed)
			{
				val = (EntityQueryOptions)(val | 0x80);
			}
			EntityQueryDesc val2 = new EntityQueryDesc();
			val2.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[2]
			{
				new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0),
				new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0)
			});
			val2.Options = val;
			EntityQueryDesc val3 = val2;
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val4 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val3 });
			return ((EntityQuery)(ref val4)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
		}
	}
	internal class EntityQueries
	{
		private static readonly ComponentType[] BrazierComponents = (ComponentType[])(object)new ComponentType[2]
		{
			ComponentType.ReadOnly(Il2CppType.Of<Bonfire>()),
			ComponentType.ReadOnly(Il2CppType.Of<BurnContainer>())
		};

		public static NativeArray<Entity> GetUserEntities()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
			return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
		}

		public static NativeArray<Entity> GetBonfireEntities()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery(BrazierComponents);
			return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
		}
	}
}
namespace AutoBrazier.Structs
{
	public struct PlayerData
	{
		public FixedString64Bytes CharacterName { get; set; }

		public ulong SteamID { get; set; }

		public bool IsOnline { get; set; }

		public Entity UserEntity { get; set; }

		public Entity CharEntity { get; set; }

		public PlayerData(FixedString64Bytes characterName, ulong steamID, bool isOnline, Entity userEntity, Entity charEntity)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			CharacterName = characterName;
			SteamID = steamID;
			IsOnline = isOnline;
			UserEntity = userEntity;
			CharEntity = charEntity;
		}
	}
	public class Player
	{
		public string Name { get; set; }

		public ulong SteamID { get; set; }

		public bool IsOnline { get; set; }

		public bool IsAdmin { get; set; }

		public Entity User { get; set; }

		public Entity Character { get; set; }

		public Player(Entity userEntity = default(Entity))
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			User = userEntity;
			User val = User.Read<User>();
			Character = val.LocalCharacter._Entity;
			Name = ((object)(FixedString64Bytes)(ref val.CharacterName)).ToString();
			IsOnline = val.IsConnected;
			IsAdmin = val.IsAdmin;
			SteamID = val.PlatformId;
		}
	}
}
namespace AutoBrazier.Services
{
	internal class AutoToggle
	{
		private static TimeOfDay currentTimeOfDay;

		public static void OnTimeOfDayChanged(TimeOfDay timeOfDay)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			currentTimeOfDay = timeOfDay;
			if ((int)timeOfDay != 1)
			{
				if ((int)timeOfDay != 2)
				{
					if ((int)timeOfDay != int.MaxValue)
					{
						throw new ArgumentOutOfRangeException("timeOfDay", timeOfDay, null);
					}
				}
				else
				{
					TurnOffAllBonfires();
				}
			}
			else
			{
				TurnOnBonfiresForOnlinePlayersOnly();
			}
		}

		private static void TurnOffAllBonfires()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			ManualToggle.SetBurning(EntityQueries.GetBonfireEntities(), isBurning: false);
		}

		private static void TurnOnBonfiresForOnlinePlayersOnly()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay == 2)
			{
				return;
			}
			NativeArray<Entity> userEntities = EntityQueries.GetUserEntities();
			List<Team> list = new List<Team>();
			Enumerator<Entity> enumerator = userEntities.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.Server.EntityManager;
				if (((EntityManager)(ref entityManager)).GetComponentData<User>(current).IsConnected)
				{
					entityManager = Core.Server.EntityManager;
					Team componentData = ((EntityManager)(ref entityManager)).GetComponentData<Team>(current);
					list.Add(componentData);
				}
			}
			List<Entity> bonfires = GetBonfires(list, isOnlineCheck: true);
			foreach (Entity bonfire in GetBonfires(list, isOnlineCheck: false))
			{
				ManualToggle.SetBurning(bonfire, isBurning: false);
			}
			foreach (Entity item in bonfires)
			{
				ManualToggle.SetBurning(item, isBurning: true);
			}
		}

		public static void PlayerConnected(ServerBootstrapSystem bootstrapSystem, NetConnectionId player)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay != 1)
			{
				return;
			}
			int num = bootstrapSystem._NetEndPointToApprovedUserIndex[player];
			Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)bootstrapSystem._ApprovedUsersLookup)[num].UserEntity;
			Enumerator<Entity> enumerator = EntityQueries.GetBonfireEntities().GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				ServerGameManager serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(current, userEntity))
				{
					ManualToggle.SetBurning(current, isBurning: true);
				}
			}
		}

		public static void PlayerDisconnected(ServerBootstrapSystem bootstrapSystem, NetConnectionId player, ConnectionStatusChangeReason reason, string extraData)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay == 2)
			{
				return;
			}
			int num = bootstrapSystem._NetEndPointToApprovedUserIndex[player];
			Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)bootstrapSystem._ApprovedUsersLookup)[num].UserEntity;
			ServerGameManager serverGameManager;
			foreach (Entity item in PlayerService.GetUsersOnline().ToList())
			{
				serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(item, userEntity))
				{
					return;
				}
			}
			Enumerator<Entity> enumerator2 = EntityQueries.GetBonfireEntities().GetEnumerator();
			while (enumerator2.MoveNext())
			{
				Entity current2 = enumerator2.Current;
				serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(current2, userEntity))
				{
					ManualToggle.SetBurning(current2, isBurning: false);
				}
			}
		}

		private static List<Entity> GetBonfires(List<Team> onlineTeams, bool isOnlineCheck)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			NativeArray<Entity> bonfireEntities = EntityQueries.GetBonfireEntities();
			List<Entity> list = new List<Entity>();
			List<Entity> list2 = new List<Entity>();
			Enumerator<Entity> enumerator = bonfireEntities.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.EntityManager;
				Team bonfireTeam = ((EntityManager)(ref entityManager)).GetComponentData<Team>(current);
				if (onlineTeams.Any(delegate(Team onlineTeam)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0005: Unknown result type (might be due to invalid IL or missing references)
					//IL_0009: Unknown result type (might be due to invalid IL or missing references)
					//IL_000e: Unknown result type (might be due to invalid IL or missing references)
					ServerGameManager serverGameManager = Core.ServerGameManager;
					return ((ServerGameManager)(ref serverGameManager)).IsAllies(bonfireTeam, onlineTeam);
				}))
				{
					list.Add(current);
				}
				else
				{
					list2.Add(current);
				}
			}
			if (isOnlineCheck)
			{
				return list;
			}
			return list2;
		}
	}
	internal class DayNightCycleTracker
	{
		public delegate void Event(TimeOfDay timeOfDay);

		private TimeOfDay _previousTimeOfDay;

		public event Event OnTimeOfDayChanged;

		public void Update(DayNightCycle dayNightCycle)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (((DayNightCycle)(ref dayNightCycle)).TimeOfDay != _previousTimeOfDay)
			{
				_previousTimeOfDay = ((DayNightCycle)(ref dayNightCycle)).TimeOfDay;
				this.OnTimeOfDayChanged?.Invoke(((DayNightCycle)(ref dayNightCycle)).TimeOfDay);
			}
		}
	}
	internal class ManualToggle
	{
		private static readonly PrefabGUID BoneGuid = new PrefabGUID(1821405450);

		private static void Toggle(Entity brazier, out bool isBurning)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.Server.EntityManager;
			BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(brazier);
			componentData.Enabled = !componentData.Enabled;
			entityManager = Core.Server.EntityManager;
			((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(brazier, componentData);
			isBurning = componentData.Enabled;
		}

		public static void SetBurning(Entity brazier, bool isBurning)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.Server.EntityManager;
			BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(brazier);
			componentData.Enabled = isBurning;
			entityManager = Core.Server.EntityManager;
			((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(brazier, componentData);
		}

		public static void SetBurning(NativeArray<Entity> braziers, bool isBurning)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			Enumerator<Entity> enumerator = braziers.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.Server.EntityManager;
				BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(current);
				componentData.Enabled = isBurning;
				entityManager = Core.Server.EntityManager;
				((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(current, componentData);
			}
		}

		private static Vector3 ToVector3(LocalToWorld localToWorld)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(((LocalToWorld)(ref localToWorld)).Position.x, ((LocalToWorld)(ref localToWorld)).Position.y, ((LocalToWorld)(ref localToWorld)).Position.z);
		}

		public static void AddBonesIfEmpty(FromCharacter fromCharacter, Entity brazier)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			Entity val = default(Entity);
			InventoryUtilities.TryGetInventoryEntity(Core.Server.EntityManager, fromCharacter.Character, ref val, 0);
			Entity val2 = default(Entity);
			InventoryUtilities.TryGetInventoryEntity(Core.Server.EntityManager, brazier, ref val2, 0);
			GameDataSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<GameDataSystem>();
			int itemAmount = InventoryUtilities.GetItemAmount(Core.Server.EntityManager, val, BoneGuid, default(Nullable_Unboxed<int>));
			int itemAmount2 = InventoryUtilities.GetItemAmount(Core.Server.EntityManager, val2, BoneGuid, default(Nullable_Unboxed<int>));
			if (itemAmount > 0 && itemAmount2 == 0)
			{
				int num = default(int);
				InventoryUtilities.TryGetItemSlot(Core.Server.EntityManager, val, BoneGuid, ref num);
				InventoryUtilitiesServer.SplitItemStacks(Core.Server.EntityManager, existingSystemManaged.ItemHashLookupMap, val, num);
				InventoryUtilitiesServer.TryMoveItem(Core.Server.EntityManager, existingSystemManaged.ItemHashLookupMap, val, num, val2, -1, true, default(Nullable_Unboxed<int>));
			}
		}
	}
	internal class PlayerService
	{
		private readonly Dictionary<FixedString64Bytes, PlayerData> namePlayerCache = new Dictionary<FixedString64Bytes, PlayerData>();

		private readonly Dictionary<ulong, PlayerData> steamPlayerCache = new Dictionary<ulong, PlayerData>();

		private readonly Dictionary<NetworkId, PlayerData> idPlayerCache = new Dictionary<NetworkId, PlayerData>();

		internal bool TryFindSteam(ulong steamId, out PlayerData playerData)
		{
			return steamPlayerCache.TryGetValue(steamId, out playerData);
		}

		internal bool TryFindName(FixedString64Bytes name, out PlayerData playerData)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			return namePlayerCache.TryGetValue(name, out playerData);
		}

		internal PlayerService()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			namePlayerCache.Clear();
			steamPlayerCache.Clear();
			Enumerator<Entity> enumerator = ECSExtensions.GetEntitiesByComponentType<User>(includeAll: false, includeDisabled: true).GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.EntityManager;
				User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(current);
				PlayerData value = new PlayerData(componentData.CharacterName, componentData.PlatformId, componentData.IsConnected, current, componentData.LocalCharacter._Entity);
				namePlayerCache.TryAdd(FixedString64Bytes.op_Implicit(((object)(FixedString64Bytes)(ref componentData.CharacterName)).ToString().ToLower()), value);
				steamPlayerCache.TryAdd(componentData.PlatformId, value);
			}
			_ = from p in namePlayerCache.Values
				where p.IsOnline
				select $"\t{p.CharacterName}";
		}

		internal void UpdatePlayerCache(Entity userEntity, string oldName, string newName, bool forceOffline = false)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.EntityManager;
			User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
			namePlayerCache.Remove(FixedString64Bytes.op_Implicit(oldName.ToLower()));
			if (forceOffline)
			{
				componentData.IsConnected = false;
			}
			PlayerData value = new PlayerData(FixedString64Bytes.op_Implicit(newName), componentData.PlatformId, componentData.IsConnected, userEntity, componentData.LocalCharacter._Entity);
			namePlayerCache[FixedString64Bytes.op_Implicit(newName.ToLower())] = value;
			steamPlayerCache[componentData.PlatformId] = value;
			idPlayerCache[userEntity.Read<NetworkId>()] = value;
		}

		public bool TryFindUserFromNetworkId(NetworkId networkId, out Entity userEntity)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (idPlayerCache.TryGetValue(networkId, out var value))
			{
				userEntity = value.UserEntity;
				return true;
			}
			userEntity = Entity.Null;
			return false;
		}

		public static IEnumerable<Entity> GetUsersOnline()
		{
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
			Enumerator<Entity> enumerator = ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				entityManager = Core.EntityManager;
				if (((EntityManager)(ref entityManager)).Exists(current) && current.Read<User>().IsConnected)
				{
					yield return current;
				}
			}
		}

		public IEnumerable<Entity> GetCachedUsersOnline()
		{
			PlayerData[] array = namePlayerCache.Values.ToArray();
			foreach (PlayerData playerData in array)
			{
				Entity userEntity = playerData.UserEntity;
				EntityManager entityManager = Core.EntityManager;
				if (((EntityManager)(ref entityManager)).Exists(userEntity) && userEntity.Read<User>().IsConnected)
				{
					yield return userEntity;
				}
			}
		}
	}
}
namespace AutoBrazier.Hooks
{
	internal class BonfirePatch
	{
		private static DayNightCycleTracker _dayNightCycleTracker;

		private const string InitialErrorMessage = "System.InvalidOperationException: GetSingleton<ProjectM.DayNightCycle>() requires that exactly one ProjectM.DayNightCycle exist that match this query, but there are 0.";

		private static byte _currentDay;

		private static bool _isDnInitialized;

		public static void Load()
		{
			_dayNightCycleTracker = new DayNightCycleTracker();
			_dayNightCycleTracker.OnTimeOfDayChanged += AutoToggle.OnTimeOfDayChanged;
			if (Plugin.AutoToggleEnabled.Value)
			{
				Core.StartCoroutine(Check());
			}
		}

		private static IEnumerator Check()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(10f);
				if (!Core.HasInitialized)
				{
					yield return null;
				}
				if (_dayNightCycleTracker == null)
				{
					yield return null;
				}
				if (Core.ServerGameManager.HasDayNightCycle)
				{
					try
					{
						DayNightCycle dayNightCycle = Core.ServerGameManager.DayNightCycle;
						if (!_isDnInitialized)
						{
							_currentDay = dayNightCycle.GameDateTimeNow.Day;
							_isDnInitialized = true;
							_dayNightCycleTracker.Update(dayNightCycle);
						}
						else
						{
							_currentDay = dayNightCycle.GameDateTimeNow.Day;
							_dayNightCycleTracker.Update(dayNightCycle);
						}
					}
					catch (Exception ex)
					{
						if (ex.Message.StartsWith("System.InvalidOperationException: GetSingleton<ProjectM.DayNightCycle>() requires that exactly one ProjectM.DayNightCycle exist that match this query, but there are 0."))
						{
							Plugin.Log("DNC singleton not yet ready. This error should only appear on the initial creation/startup of the server.", Plugin.LogSystem.Core, (LogLevel)16);
						}
						else
						{
							Plugin.Log("DayNightCycle: " + ex.Message, Plugin.LogSystem.Core, (LogLevel)16);
						}
					}
				}
				else
				{
					Plugin.Log("Core.ServerGameManager.HasDayNightCycle = False", Plugin.LogSystem.Core, (LogLevel)4);
				}
			}
		}
	}
	[HarmonyPatch(typeof(SpawnTeamSystem_OnPersistenceLoad), "OnUpdate")]
	internal class OnLoadPatches
	{
		[HarmonyPostfix]
		public static void OneShot_AfterLoad_InitializationPatch()
		{
			Core.InitializeAfterLoaded();
			Plugin._harmony.Unpatch((MethodBase)typeof(SpawnTeamSystem_OnPersistenceLoad).GetMethod("OnUpdate"), typeof(OnLoadPatches).GetMethod("OneShot_AfterLoad_InitializationPatch"));
		}
	}
	[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserConnected")]
	public static class OnUserConnectedPatch
	{
		public static void Postfix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (Core.PlayerService == null)
			{
				Core.InitializeAfterLoaded();
			}
			try
			{
				EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
				int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
				Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num].UserEntity;
				User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
				if (!((FixedString64Bytes)(ref componentData.CharacterName)).IsEmpty)
				{
					string text = ((object)(FixedString64Bytes)(ref componentData.CharacterName)).ToString();
					Core.PlayerService.UpdatePlayerCache(userEntity, text, text);
				}
				AutoToggle.PlayerConnected(__instance, netConnectionId);
			}
			catch (Exception ex)
			{
				Plugin.Log(ex.Message, Plugin.LogSystem.Core, (LogLevel)16);
			}
		}
	}
	[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserDisconnected")]
	public static class OnUserDisconnectedPatch
	{
		private static void Prefix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason, string extraData)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			if (Core.PlayerService == null)
			{
				Core.InitializeAfterLoaded();
			}
			try
			{
				int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
				ServerClient val = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num];
				EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
				User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(val.UserEntity);
				if (!((FixedString64Bytes)(ref componentData.CharacterName)).IsEmpty)
				{
					string text = ((object)(FixedString64Bytes)(ref componentData.CharacterName)).ToString();
					Core.PlayerService.UpdatePlayerCache(val.UserEntity, text, text, forceOffline: true);
				}
				AutoToggle.PlayerDisconnected(__instance, netConnectionId, connectionStatusReason, extraData);
			}
			catch
			{
			}
		}
	}
}