Decompiled source of AutoBrazier v1.1.2

AutoBrazier.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoBrazier.Hooks;
using AutoBrazier.Services;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using ProjectM.Scripting;
using Stunlock.Core;
using Stunlock.Network;
using Unity.Collections;
using Unity.Entities;
using Unity.Transforms;
using UnityEngine;
using VAMP;
using VAMP.Data;
using VAMP.Services;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutoBrazier")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Automatically turns braziers on/off with day/night cycle")]
[assembly: AssemblyFileVersion("1.1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.2+Branch.master.Sha.2b56fd86d2e85ed33db0059fbc958e780a1a6336.2b56fd86d2e85ed33db0059fbc958e780a1a6336")]
[assembly: AssemblyProduct("AutoBrazier")]
[assembly: AssemblyTitle("AutoBrazier")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AutoBrazier
{
	[BepInPlugin("AutoBrazier", "AutoBrazier", "1.1.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BasePlugin
	{
		public enum LogSystem
		{
			Core
		}

		public static Harmony _harmony;

		public static ConfigEntry<bool> AutoToggleEnabled;

		public static ManualLogSource _logger;

		private void InitConfig()
		{
			AutoToggleEnabled = ((BasePlugin)this).Config.Bind<bool>("Server", "autoToggleEnabled", true, "Turn braziers on when day starts, and off during the night starts, for online players/clans only.");
		}

		public override void Load()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			_logger = ((BasePlugin)this).Log;
			InitConfig();
			_harmony = new Harmony("AutoBrazier");
			_harmony.PatchAll(Assembly.GetExecutingAssembly());
			Plugin.OnCoreLoaded = (Action)Delegate.Combine(Plugin.OnCoreLoaded, new Action(Loaded));
			Log("Plugin AutoBrazier version 1.1.2 is loaded!", LogSystem.Core, (LogLevel)16);
		}

		public void Loaded()
		{
			BonfirePatch.Load();
		}

		public override bool Unload()
		{
			((BasePlugin)this).Config.Clear();
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			return true;
		}

		public static void Log(string message, LogSystem system = LogSystem.Core, LogLevel logLevel = 16, bool forceLog = false)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			_logger.Log(logLevel, (object)ToLogMessage(system, message));
		}

		private static string ToLogMessage(LogSystem logSystem, string message)
		{
			return $"{DateTime.Now:u}: [{Enum.GetName(logSystem)}] {message}";
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AutoBrazier";

		public const string PLUGIN_NAME = "AutoBrazier";

		public const string PLUGIN_VERSION = "1.1.2";
	}
}
namespace AutoBrazier.Services
{
	internal class AutoToggle
	{
		private static TimeOfDay currentTimeOfDay;

		private static readonly ComponentType[] BrazierComponents = (ComponentType[])(object)new ComponentType[2]
		{
			ComponentType.ReadOnly(Il2CppType.Of<Bonfire>()),
			ComponentType.ReadOnly(Il2CppType.Of<BurnContainer>())
		};

		public static void OnTimeOfDayChanged(TimeOfDay timeOfDay)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			currentTimeOfDay = timeOfDay;
			if ((int)timeOfDay != 1)
			{
				if ((int)timeOfDay != 2)
				{
					if ((int)timeOfDay != int.MaxValue)
					{
						throw new ArgumentOutOfRangeException("timeOfDay", timeOfDay, null);
					}
				}
				else
				{
					TurnOffAllBonfires();
				}
			}
			else
			{
				TurnOnBonfiresForOnlinePlayersOnly();
			}
		}

		private static void TurnOffAllBonfires()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			ManualToggle.SetBurning(GetBonfireEntities(), isBurning: false);
		}

		private static void TurnOnBonfiresForOnlinePlayersOnly()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay == 2)
			{
				return;
			}
			IEnumerable<Entity> cachedUsersOnline = PlayerService.GetCachedUsersOnline();
			List<Team> list = new List<Team>();
			foreach (Entity item in cachedUsersOnline)
			{
				EntityManager entityManager = Core.Server.EntityManager;
				if (((EntityManager)(ref entityManager)).GetComponentData<User>(item).IsConnected)
				{
					entityManager = Core.Server.EntityManager;
					Team componentData = ((EntityManager)(ref entityManager)).GetComponentData<Team>(item);
					list.Add(componentData);
				}
			}
			List<Entity> bonfires = GetBonfires(list, isOnlineCheck: true);
			foreach (Entity bonfire in GetBonfires(list, isOnlineCheck: false))
			{
				ManualToggle.SetBurning(bonfire, isBurning: false);
			}
			foreach (Entity item2 in bonfires)
			{
				ManualToggle.SetBurning(item2, isBurning: true);
			}
		}

		public static void PlayerConnected(ServerBootstrapSystem bootstrapSystem, NetConnectionId player)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay != 1)
			{
				return;
			}
			int num = bootstrapSystem._NetEndPointToApprovedUserIndex[player];
			Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)bootstrapSystem._ApprovedUsersLookup)[num].UserEntity;
			Enumerator<Entity> enumerator = GetBonfireEntities().GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				ServerGameManager serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(current, userEntity))
				{
					ManualToggle.SetBurning(current, isBurning: true);
				}
			}
		}

		public static void PlayerDisconnected(ServerBootstrapSystem bootstrapSystem, NetConnectionId player, ConnectionStatusChangeReason reason, string extraData)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			if ((int)currentTimeOfDay == 2)
			{
				return;
			}
			int num = bootstrapSystem._NetEndPointToApprovedUserIndex[player];
			Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)bootstrapSystem._ApprovedUsersLookup)[num].UserEntity;
			ServerGameManager serverGameManager;
			foreach (Entity item in PlayerService.GetUsersOnline().ToList())
			{
				serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(item, userEntity))
				{
					return;
				}
			}
			Enumerator<Entity> enumerator2 = GetBonfireEntities().GetEnumerator();
			while (enumerator2.MoveNext())
			{
				Entity current2 = enumerator2.Current;
				serverGameManager = Core.ServerGameManager;
				if (((ServerGameManager)(ref serverGameManager)).IsAllies(current2, userEntity))
				{
					ManualToggle.SetBurning(current2, isBurning: false);
				}
			}
		}

		private static List<Entity> GetBonfires(List<Team> onlineTeams, bool isOnlineCheck)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			NativeArray<Entity> bonfireEntities = GetBonfireEntities();
			List<Entity> list = new List<Entity>();
			List<Entity> list2 = new List<Entity>();
			Enumerator<Entity> enumerator = bonfireEntities.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.EntityManager;
				Team bonfireTeam = ((EntityManager)(ref entityManager)).GetComponentData<Team>(current);
				if (onlineTeams.Any(delegate(Team onlineTeam)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0005: Unknown result type (might be due to invalid IL or missing references)
					//IL_0009: Unknown result type (might be due to invalid IL or missing references)
					//IL_000e: Unknown result type (might be due to invalid IL or missing references)
					ServerGameManager serverGameManager = Core.ServerGameManager;
					return ((ServerGameManager)(ref serverGameManager)).IsAllies(bonfireTeam, onlineTeam);
				}))
				{
					list.Add(current);
				}
				else
				{
					list2.Add(current);
				}
			}
			if (isOnlineCheck)
			{
				return list;
			}
			return list2;
		}

		public static NativeArray<Entity> GetBonfireEntities()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.EntityManager;
			EntityQuery val = ((EntityManager)(ref entityManager)).CreateEntityQuery(BrazierComponents);
			return ((EntityQuery)(ref val)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
		}
	}
	internal class DayNightCycleTracker
	{
		public delegate void Event(TimeOfDay timeOfDay);

		private TimeOfDay _previousTimeOfDay;

		public event Event OnTimeOfDayChanged;

		public void Update(DayNightCycle dayNightCycle)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (((DayNightCycle)(ref dayNightCycle)).TimeOfDay != _previousTimeOfDay)
			{
				_previousTimeOfDay = ((DayNightCycle)(ref dayNightCycle)).TimeOfDay;
				this.OnTimeOfDayChanged?.Invoke(((DayNightCycle)(ref dayNightCycle)).TimeOfDay);
			}
		}
	}
	internal class ManualToggle
	{
		private static readonly PrefabGUID BoneGuid = Prefabs.Item_Ingredient_Bone;

		private static void Toggle(Entity brazier, out bool isBurning)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.EntityManager;
			BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(brazier);
			componentData.Enabled = !componentData.Enabled;
			entityManager = Core.EntityManager;
			((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(brazier, componentData);
			isBurning = componentData.Enabled;
		}

		public static void SetBurning(Entity brazier, bool isBurning)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			EntityManager entityManager = Core.Server.EntityManager;
			BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(brazier);
			componentData.Enabled = isBurning;
			entityManager = Core.EntityManager;
			((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(brazier, componentData);
		}

		public static void SetBurning(NativeArray<Entity> braziers, bool isBurning)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			Enumerator<Entity> enumerator = braziers.GetEnumerator();
			while (enumerator.MoveNext())
			{
				Entity current = enumerator.Current;
				EntityManager entityManager = Core.Server.EntityManager;
				BurnContainer componentData = ((EntityManager)(ref entityManager)).GetComponentData<BurnContainer>(current);
				componentData.Enabled = isBurning;
				entityManager = Core.EntityManager;
				((EntityManager)(ref entityManager)).SetComponentData<BurnContainer>(current, componentData);
			}
		}

		private static Vector3 ToVector3(LocalToWorld localToWorld)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(((LocalToWorld)(ref localToWorld)).Position.x, ((LocalToWorld)(ref localToWorld)).Position.y, ((LocalToWorld)(ref localToWorld)).Position.z);
		}

		public static void AddBonesIfEmpty(FromCharacter fromCharacter, Entity brazier)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			Entity val = default(Entity);
			InventoryUtilities.TryGetInventoryEntity<EntityManager>(Core.Server.EntityManager, fromCharacter.Character, ref val, 0);
			Entity val2 = default(Entity);
			InventoryUtilities.TryGetInventoryEntity<EntityManager>(Core.Server.EntityManager, brazier, ref val2, 0);
			GameDataSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<GameDataSystem>();
			int itemAmount = InventoryUtilities.GetItemAmount<EntityManager>(Core.Server.EntityManager, val, BoneGuid, default(Nullable_Unboxed<int>));
			int itemAmount2 = InventoryUtilities.GetItemAmount<EntityManager>(Core.Server.EntityManager, val2, BoneGuid, default(Nullable_Unboxed<int>));
			if (itemAmount > 0 && itemAmount2 == 0)
			{
				int num = default(int);
				InventoryUtilities.TryGetItemSlot<EntityManager>(Core.Server.EntityManager, val, BoneGuid, ref num);
				InventoryUtilitiesServer.SplitItemStacks(Core.Server.EntityManager, existingSystemManaged.ItemHashLookupMap, val, num);
				InventoryUtilitiesServer.TryMoveItem(Core.Server.EntityManager, existingSystemManaged.ItemHashLookupMap, val, num, val2, -1, true, default(Nullable_Unboxed<int>), -1);
			}
		}
	}
}
namespace AutoBrazier.Hooks
{
	internal class BonfirePatch
	{
		private static DayNightCycleTracker _dayNightCycleTracker;

		private const string InitialErrorMessage = "System.InvalidOperationException: GetSingleton<ProjectM.DayNightCycle>() requires that exactly one ProjectM.DayNightCycle exist that match this query, but there are 0.";

		private static byte _currentDay;

		private static bool _isDnInitialized;

		public static void Load()
		{
			_dayNightCycleTracker = new DayNightCycleTracker();
			_dayNightCycleTracker.OnTimeOfDayChanged += AutoToggle.OnTimeOfDayChanged;
			if (Plugin.AutoToggleEnabled.Value)
			{
				Core.StartCoroutine(Check());
			}
		}

		private static IEnumerator Check()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(10f);
				if (!Core.hasInitialized)
				{
					yield return null;
				}
				if (_dayNightCycleTracker == null)
				{
					yield return null;
				}
				if (Core.ServerGameManager.HasDayNightCycle)
				{
					try
					{
						DayNightCycle dayNightCycle = Core.ServerGameManager.DayNightCycle;
						if (!_isDnInitialized)
						{
							_currentDay = dayNightCycle.GameDateTimeNow.Day;
							_isDnInitialized = true;
							_dayNightCycleTracker.Update(dayNightCycle);
						}
						else
						{
							_currentDay = dayNightCycle.GameDateTimeNow.Day;
							_dayNightCycleTracker.Update(dayNightCycle);
						}
					}
					catch (Exception ex)
					{
						if (ex.Message.StartsWith("System.InvalidOperationException: GetSingleton<ProjectM.DayNightCycle>() requires that exactly one ProjectM.DayNightCycle exist that match this query, but there are 0."))
						{
							Plugin.Log("DNC singleton not yet ready. This error should only appear on the initial creation/startup of the server.", Plugin.LogSystem.Core, (LogLevel)16);
						}
						else
						{
							Plugin.Log("DayNightCycle: " + ex.Message, Plugin.LogSystem.Core, (LogLevel)16);
						}
					}
				}
				else
				{
					Plugin.Log("Core.ServerGameManager.HasDayNightCycle = False", Plugin.LogSystem.Core, (LogLevel)4);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserConnected")]
	public static class OnUserConnectedPatch
	{
		public static void Postfix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			if (Core.PlayerService == null)
			{
				return;
			}
			try
			{
				EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
				int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
				Entity userEntity = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num].UserEntity;
				((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
				AutoToggle.PlayerConnected(__instance, netConnectionId);
			}
			catch (Exception ex)
			{
				Plugin.Log(ex.Message, Plugin.LogSystem.Core, (LogLevel)16);
			}
		}
	}
	[HarmonyPatch(typeof(ServerBootstrapSystem), "OnUserDisconnected")]
	public static class OnUserDisconnectedPatch
	{
		private static void Prefix(ServerBootstrapSystem __instance, NetConnectionId netConnectionId, ConnectionStatusChangeReason connectionStatusReason, string extraData)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if (Core.PlayerService == null)
			{
				return;
			}
			try
			{
				int num = __instance._NetEndPointToApprovedUserIndex[netConnectionId];
				ServerClient val = ((Il2CppArrayBase<ServerClient>)(object)__instance._ApprovedUsersLookup)[num];
				EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
				User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(val.UserEntity);
				_ = ((FixedString64Bytes)(ref componentData.CharacterName)).IsEmpty;
				AutoToggle.PlayerDisconnected(__instance, netConnectionId, connectionStatusReason, extraData);
			}
			catch
			{
			}
		}
	}
}