using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using CrimsonDice.Services;
using CrimsonDice.Structs;
using CrimsonDice.Utilities;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Text;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using ProjectM.Physics;
using ProjectM.Shared;
using Stunlock.Core;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
using VampireCommandFramework;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("CrimsonDice")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Roll dice in local chat to resolve disputes!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+Branch.master.Sha.3348495444b1419e049dd62d6fbc3c82f7625b66.3348495444b1419e049dd62d6fbc3c82f7625b66")]
[assembly: AssemblyProduct("CrimsonDice")]
[assembly: AssemblyTitle("CrimsonDice")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CrimsonDice
{
internal static class Core
{
public static bool hasInitialized = false;
private static MonoBehaviour monoBehaviour;
public static World Server { get; } = GetServerWorld() ?? throw new Exception("There is no Server world (yet)...");
public static EntityManager EntityManager => Server.EntityManager;
public static DiceService DiceService { get; internal set; }
public static PlayerService PlayerService { get; internal set; }
public static void Initialize()
{
if (!hasInitialized)
{
DiceService = new DiceService();
PlayerService = new PlayerService();
hasInitialized = true;
}
}
private static World GetServerWorld()
{
return ((IEnumerable<World>)World.s_AllWorlds.ToArray()).FirstOrDefault((Func<World, bool>)((World world) => world.Name == "Server"));
}
public static Coroutine StartCoroutine(IEnumerator routine)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if ((Object)(object)monoBehaviour == (Object)null)
{
GameObject val = new GameObject("CrimsonDice");
monoBehaviour = (MonoBehaviour)(object)val.AddComponent<IgnorePhysicsDebugSystem>();
Object.DontDestroyOnLoad((Object)val);
}
return monoBehaviour.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(routine));
}
public static void StopCoroutine(Coroutine coroutine)
{
if (!((Object)(object)monoBehaviour == (Object)null))
{
monoBehaviour.StopCoroutine(coroutine);
}
}
}
public static class Extensions
{
public unsafe static void Write<T>(this Entity entity, T componentData) where T : struct
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
byte[] array = StructureToByteArray(componentData);
int num = Marshal.SizeOf<T>();
fixed (byte* ptr = array)
{
EntityManager entityManager = Core.EntityManager;
((EntityManager)(ref entityManager)).SetComponentDataRaw(entity, val.TypeIndex, (void*)ptr, num);
}
}
public static byte[] StructureToByteArray<T>(T structure) where T : struct
{
int num = Marshal.SizeOf(structure);
byte[] array = new byte[num];
IntPtr intPtr = Marshal.AllocHGlobal(num);
Marshal.StructureToPtr(structure, intPtr, fDeleteOld: true);
Marshal.Copy(intPtr, array, 0, num);
Marshal.FreeHGlobal(intPtr);
return array;
}
public unsafe static T Read<T>(this Entity entity) where T : struct
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = Core.EntityManager;
return Marshal.PtrToStructure<T>(new IntPtr(((EntityManager)(ref entityManager)).GetComponentDataRawRO(entity, val.TypeIndex)));
}
public static DynamicBuffer<T> ReadBuffer<T>(this Entity entity) where T : struct
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.Server.EntityManager;
return ((EntityManager)(ref entityManager)).GetBuffer<T>(entity, false);
}
public static bool Has<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = Core.EntityManager;
return ((EntityManager)(ref entityManager)).HasComponent(entity, val);
}
public static string LookupName(this PrefabGUID prefabGuid)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>();
object obj;
if (!existingSystemManaged.PrefabGuidToNameDictionary.ContainsKey(prefabGuid))
{
obj = "GUID Not Found";
}
else
{
string text = existingSystemManaged.PrefabGuidToNameDictionary[prefabGuid];
PrefabGUID val = prefabGuid;
obj = text + " " + ((object)(PrefabGUID)(ref val)).ToString();
}
return obj.ToString();
}
public static void Add<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = Core.EntityManager;
((EntityManager)(ref entityManager)).AddComponent(entity, val);
}
public static void Remove<T>(this Entity entity)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
ComponentType val = default(ComponentType);
((ComponentType)(ref val))..ctor(Il2CppType.Of<T>(), (AccessMode)0);
EntityManager entityManager = Core.EntityManager;
((EntityManager)(ref entityManager)).RemoveComponent(entity, val);
}
public static bool TryGetComponent<T>(this Entity entity, out T componentData) where T : struct
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
componentData = default(T);
if (entity.Has<T>())
{
componentData = entity.Read<T>();
return true;
}
return false;
}
public static void Dump(this Entity entity, string filePath)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
File.AppendAllText(filePath, "--------------------------------------------------" + Environment.NewLine);
File.AppendAllText(filePath, "Dumping components of " + ((object)(Entity)(ref entity)).ToString() + ":" + Environment.NewLine);
EntityManager entityManager = Core.Server.EntityManager;
Enumerator<ComponentType> enumerator = ((EntityManager)(ref entityManager)).GetComponentTypes(entity, (Allocator)2).GetEnumerator();
while (enumerator.MoveNext())
{
ComponentType current = enumerator.Current;
File.AppendAllText(filePath, ((object)(ComponentType)(ref current)).ToString() + Environment.NewLine);
}
File.AppendAllText(filePath, "--------------------------------------------------" + Environment.NewLine);
File.AppendAllText(filePath, DumpEntity(entity));
}
private static string DumpEntity(Entity entity, bool fullDump = true)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
StringBuilder val = new StringBuilder();
EntityDebuggingUtility.DumpEntity(Core.Server, entity, fullDump, val);
return ((Object)val).ToString();
}
public static void DestroyWithReason(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
((EntityManager)(ref entityManager)).AddComponent<Disabled>(entity);
DestroyUtility.CreateDestroyEvent(Core.EntityManager, entity, (DestroyReason)0, (DestroyDebugReason)32);
DestroyUtility.Destroy(Core.EntityManager, entity, (DestroyDebugReason)0, (string)null, 0);
}
public static bool Exists(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
return ((EntityManager)(ref entityManager)).Exists(entity);
}
public static bool Disabled(this Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return entity.Has<Disabled>();
}
}
[BepInPlugin("CrimsonDice", "CrimsonDice", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BasePlugin
{
private Harmony _harmony;
public static Plugin Instance { get; private set; }
public static Harmony Harmony => Instance._harmony;
public static ManualLogSource LogInstance => ((BasePlugin)Instance).Log;
public static Settings Settings { get; private set; }
public override void Load()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Expected O, but got Unknown
Instance = this;
Settings = default(Settings);
Settings.InitConfig();
ManualLogSource log = ((BasePlugin)this).Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("CrimsonDice");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" version ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.0.0");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
_harmony = new Harmony("CrimsonDice");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
CommandRegistry.RegisterAll();
}
public override bool Unload()
{
CommandRegistry.UnregisterAssembly();
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
return true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CrimsonDice";
public const string PLUGIN_NAME = "CrimsonDice";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace CrimsonDice.Utilities
{
public static class ChatUtilities
{
public static void SystemSendLocal(User user, float3 translation, string message)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
float num = 40f;
float2 val = default(float2);
((float2)(ref val))..ctor(translation.x, translation.z);
foreach (Entity user2 in PlayerService.GetUsers())
{
User val2 = user2.Read<User>();
if (!((User)(ref val2)).Equals(user) && user2.TryGetComponent<LocalToWorld>(out LocalToWorld componentData) && math.distance(new float2(((LocalToWorld)(ref componentData)).Position.x, ((LocalToWorld)(ref componentData)).Position.z), val) <= num)
{
ServerChatUtils.SendSystemMessageToClient(Core.EntityManager, user2.Read<User>(), message);
}
}
}
public static void SystemSendTeam(User user, string message)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
foreach (Entity item in (from x in PlayerService.GetUsers(includeDisabled: true)
where x.Read<User>().ClanEntity._Entity.Has<ClanTeam>()
select x).ToList().Where(delegate(Entity x)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
User val2 = x.Read<User>();
return ((Entity)(ref val2.ClanEntity._Entity)).Equals(user.ClanEntity._Entity);
}).ToList())
{
User val = item.Read<User>();
if (!((User)(ref val)).Equals(user))
{
ServerChatUtils.SendSystemMessageToClient(Core.EntityManager, item.Read<User>(), message);
}
}
}
public static void SystemSendWhisper(User user, User target, string message)
{
}
}
}
namespace CrimsonDice.Structs
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public readonly struct Settings
{
private static readonly List<string> OrderedSections = new List<string> { "Config" };
public static ConfigEntry<bool> ToggleMod { get; private set; }
public static ConfigEntry<bool> AllowInGlobal { get; private set; }
public static ConfigEntry<string> ResultColor { get; private set; }
public static void InitConfig()
{
ToggleMod = InitConfigEntry(OrderedSections[0], "Toggle", defaultValue: true, "If true the mod will be usable; otherwise it will be disabled.");
ResultColor = InitConfigEntry(OrderedSections[0], "ResultColor", "#34C6EB", "The color displayed for the player's roll sum.");
AllowInGlobal = InitConfigEntry(OrderedSections[0], "AllowInGlobal", defaultValue: false, "If set to true, people will be able to roll dice in Global chat.");
ReorderConfigSections();
}
private static ConfigEntry<T> InitConfigEntry<T>(string section, string key, T defaultValue, string description)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
ConfigEntry<T> val = ((BasePlugin)Plugin.Instance).Config.Bind<T>(section, key, defaultValue, description);
string text = Path.Combine(Paths.ConfigPath, "CrimsonDice.cfg");
ConfigEntry<T> val2 = default(ConfigEntry<T>);
if (File.Exists(text) && new ConfigFile(text, true).TryGetEntry<T>(section, key, ref val2))
{
val.Value = val2.Value;
}
return val;
}
private static void ReorderConfigSections()
{
string path = Path.Combine(Paths.ConfigPath, "CrimsonDice.cfg");
if (!File.Exists(path))
{
return;
}
List<string> list = File.ReadAllLines(path).ToList();
Dictionary<string, List<string>> dictionary = new Dictionary<string, List<string>>();
string text = "";
foreach (string item in list)
{
if (item.StartsWith("["))
{
text = item.Trim('[', ']');
dictionary[text] = new List<string> { item };
}
else if (!string.IsNullOrWhiteSpace(text))
{
dictionary[text].Add(item);
}
}
using StreamWriter streamWriter = new StreamWriter(path, append: false);
foreach (string orderedSection in OrderedSections)
{
if (!dictionary.ContainsKey(orderedSection))
{
continue;
}
foreach (string item2 in dictionary[orderedSection])
{
streamWriter.WriteLine(item2);
}
streamWriter.WriteLine();
}
}
}
}
namespace CrimsonDice.Services
{
internal class DiceService
{
public static List<int> ValidDice;
public DiceService()
{
ValidDice = new List<int> { 4, 6, 8, 10, 12, 20, 100 };
}
public static bool IsValidDie(int die)
{
return ValidDice.Contains(die);
}
public static int RollDie(int die)
{
return new Random().Next(1, die + 1);
}
public static int RollDice(int die, int count)
{
int num = 0;
for (int i = 0; i < count; i++)
{
num += RollDie(die);
}
return num;
}
public static bool ValidateHandOfDice(string hand, out int die, out int amount)
{
die = 0;
amount = 0;
if (string.IsNullOrEmpty(hand))
{
return false;
}
if (!hand.Contains('d'))
{
return false;
}
string[] array = hand.ToLower().Split('d');
if (array.Length != 2)
{
return false;
}
if (!int.TryParse(array[0], out amount) || !int.TryParse(array[1], out die))
{
return false;
}
if (amount <= 0)
{
return false;
}
return IsValidDie(die);
}
}
internal class PlayerService
{
private static readonly ComponentType[] UserComponent = (ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly(Il2CppType.Of<User>()) };
private static readonly ComponentType[] ClanComponent = (ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly(Il2CppType.Of<ClanMemberStatus>()) };
private static EntityQuery ActiveUsersQuery;
private static EntityQuery AllUsersQuery;
private static EntityQuery ClansQuery;
public static Dictionary<string, Entity> playerCache = new Dictionary<string, Entity>();
public PlayerService()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = Core.EntityManager;
ActiveUsersQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery(UserComponent);
entityManager = Core.EntityManager;
AllUsersQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1]
{
new EntityQueryDesc
{
All = Il2CppStructArray<ComponentType>.op_Implicit(UserComponent),
Options = (EntityQueryOptions)2
}
});
entityManager = Core.EntityManager;
ClansQuery = ((EntityManager)(ref entityManager)).CreateEntityQuery(ClanComponent);
Core.StartCoroutine(CacheUpdateLoop());
}
private static IEnumerator CacheUpdateLoop()
{
while (true)
{
yield return (object)new WaitForSeconds(60f);
playerCache.Clear();
playerCache = (from user in GetUsers().Select(delegate(Entity userEntity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
User val = userEntity.Read<User>();
return new
{
CharacterName = ((FixedString64Bytes)(ref val.CharacterName)).Value,
Entity = userEntity
};
})
group user by user.CharacterName into @group
select @group.First()).ToDictionary(user => user.CharacterName, user => user.Entity);
}
}
public static IEnumerable<Entity> GetUsers(bool includeDisabled = false)
{
NativeArray<Entity> userEntities = (includeDisabled ? ((EntityQuery)(ref AllUsersQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)3)) : ((EntityQuery)(ref ActiveUsersQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)3)));
try
{
Enumerator<Entity> enumerator = userEntities.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = Core.EntityManager;
if (((EntityManager)(ref entityManager)).Exists(current))
{
yield return current;
}
}
}
finally
{
userEntities.Dispose();
}
}
public static IEnumerable<Entity> GetClans()
{
NativeArray<Entity> clanEntities = ((EntityQuery)(ref ClansQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)3));
try
{
Enumerator<Entity> enumerator = clanEntities.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
EntityManager entityManager = Core.EntityManager;
if (((EntityManager)(ref entityManager)).Exists(current))
{
yield return current;
}
}
}
finally
{
clanEntities.Dispose();
}
}
public static Entity GetUserByName(string playerName, bool includeDisabled = false)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
Entity val = GetUsers(includeDisabled).FirstOrDefault((Func<Entity, bool>)delegate(Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
User val2 = entity.Read<User>();
return ((FixedString64Bytes)(ref val2.CharacterName)).Value.ToLower() == playerName.ToLower();
});
if (!(val != Entity.Null))
{
return Entity.Null;
}
return val;
}
public static Entity GetClanByName(string clanName)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
Entity val = ((IEnumerable<Entity>)(from x in GetClans()
where x.ReadBuffer<SyncToUserBuffer>().Length > 0
select x).ToList()).FirstOrDefault((Func<Entity, bool>)delegate(Entity entity)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
ClanTeam val2 = entity.Read<ClanTeam>();
return ((FixedString64Bytes)(ref val2.Name)).Value.ToLower() == clanName.ToLower();
});
if (!(val != Entity.Null))
{
return Entity.Null;
}
return val;
}
public static Entity GetClanByGUID(Guid clanGuid)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
Entity val = GetClans().FirstOrDefault((Func<Entity, bool>)((Entity entity) => entity.Read<ClanTeam>().ClanGuid == clanGuid));
if (!(val != Entity.Null))
{
return Entity.Null;
}
return val;
}
}
}
namespace CrimsonDice.Patches
{
[HarmonyPatch(typeof(SpawnTeamSystem_OnPersistenceLoad), "OnUpdate")]
public static class InitializationPatch
{
[HarmonyPostfix]
public static void OneShot_AfterLoad_InitializationPatch()
{
Core.Initialize();
Plugin.Harmony.Unpatch((MethodBase)typeof(SpawnTeamSystem_OnPersistenceLoad).GetMethod("OnUpdate"), typeof(InitializationPatch).GetMethod("OneShot_AfterLoad_InitializationPatch"));
}
}
}
namespace CrimsonDice.Commands
{
[CommandGroup("dice", null)]
internal static class DiceCommands
{
[Command("roll", "r", null, "Roll dice", null, false)]
public static void Roll(ChatCommandContext ctx, string dies = "1d20")
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Invalid comparison between Unknown and I4
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Invalid comparison between Unknown and I4
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
ChatMessageType type = ctx.Event.Type;
if (((object)(ChatMessageType)(ref type)).Equals((object)(ChatMessageType)3))
{
ctx.Reply("Dice rolling is not allowed in Whispers.");
return;
}
if (((object)(ChatMessageType)(ref type)).Equals((object)(ChatMessageType)0) && !Settings.AllowInGlobal.Value)
{
ctx.Reply("Dice rolling is disabled in Global chat.");
return;
}
if (!DiceService.ValidateHandOfDice(dies, out var die, out var amount))
{
ctx.Reply("Invalid dice format. Use the format '{count}d{dieSides}' from the follow options: d4, d6, d8, d10, d12, d20, d100");
return;
}
int value = DiceService.RollDice(die, amount);
User user = ctx.User;
string text = $"{user.CharacterName} rolled {amount}d{die} = <color={Settings.ResultColor.Value}>{value}</color>.";
if ((int)type != 0)
{
text = "[{channel.ToString()}] " + text;
if ((int)type != 2)
{
if ((int)type == 4)
{
LocalToWorld val = ctx.Event.SenderCharacterEntity.Read<LocalToWorld>();
float3 position = ((LocalToWorld)(ref val)).Position;
ChatUtilities.SystemSendLocal(user, position, text);
}
}
else
{
ChatUtilities.SystemSendTeam(user, text);
}
ServerChatUtils.SendSystemMessageToClient(Core.EntityManager, user, $"You rolled <color={Settings.ResultColor.Value}>{value}</color>.");
}
else
{
ServerChatUtils.SendSystemMessageToAllClients(Core.EntityManager, text);
}
ctx.Event.Cancel();
}
}
}