
Last updated | 2 days ago |
Total downloads | 10 |
Total rating | 1 |
Categories | Server Mods Oakveil Update |
Dependency string | skytech6-CrimsonEcho-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.733.2
README
CrimsonEcho
A comprehensive chat messaging mod that enhances player engagement through automated notifications and announcements.
Key features include:
- Player Activity Notifications - Announces when players join/leave the server
- New Player Onboarding - Welcome messages and announcements for first-time players
- Automated Messaging System - Rotating messages sent at configurable intervals
- Daily Random Messages - Daily tips, quotes, or flavorful/themed text for players
- Scheduled Announcements - Scheduled messages that broadcast at specific times/days
- Clan Integration - Optional clan member listings and clanless player notifications
- MOTD Support - Message of the Day functionality for important server information
The mod is highly configurable with hot-reloadable JSON configuration files, allowing server administrators to customize all messaging without server restarts. It includes granular toggle controls for each notification type and supports both local server time and UTC scheduling for announcements.
Ideal for server administrators who want to create a more engaging and informative player experience through automated communication systems.
Config
Note: All JSON config files will automatically reload on server when changed without requiring server restart or any commands in-game.
CrimsonEcho.cfg
Toggles - Provides toggles for each standard notification type
## If true the mod will be usable; otherwise it will be disabled.
# Setting type: Boolean
# Default value: true
Toggle = true
## If true, the player online message will be shown.
# Setting type: Boolean
# Default value: true
TogglePlayerOnline = true
## If true, the player offline message will be shown.
# Setting type: Boolean
# Default value: true
TogglePlayerOffline = true
## If true, the MOTD message will be shown.
# Setting type: Boolean
# Default value: true
ToggleMOTD = true
## If true, the random message will be shown.
# Setting type: Boolean
# Default value: true
ToggleRandom = true
## If true, the clan printout message will be shown on connection with list of members.
# Setting type: Boolean
# Default value: false
ToggleClanPrintout = false
## If true, the clanless message will be shown.
# Setting type: Boolean
# Default value: false
ToggleClanless = false
Onboarding - Provides toggles for each onboarding (new player) notification type
## If true, the new player welcome message will be shown.
# Setting type: Boolean
# Default value: true
ToggleNewPlayerWelcome = true
## If true, the new player announce message will be shown.
# Setting type: Boolean
# Default value: true
ToggleNewPlayerAnnounce = true
## If true, the new player MOTD message will be shown.
# Setting type: Boolean
# Default value: true
ToggleNewPlayerMOTD = true
## If true, the random message will be shown for new players.
# Setting type: Boolean
# Default value: true
ToggleNewPlayerRandom = true
Customization - Settings for altering the behaviour and styling of the mod
## If true, times in config files will be read as UTC times instead of the server's local time.
# Setting type: Boolean
# Default value: false
TimesInUTC = false
## The interval in minutes between auto messages.
# Setting type: Int32
# Default value: 30
AutoMessageInterval = 30
## If true, admins will not broadcast online and offline messages.
# Setting type: Boolean
# Default value: false
ShadowAdmins = false
## The hex color value of the clan printout label.
# Setting type: String
# Default value: #def
ClanPrintoutAccentColor = #def
## The hex color value of the clan printout leader tag.
# Setting type: String
# Default value: #b7309c
ClanPrintoutLeaderTagColor = #b7309c
CrimsonEcho/messages.json
These are the contextual messages that will be sent to players if their corresponding config toggles are enabled.
The dynamic placeholder {player}
will be replaced with the name of the player that triggered the message.
[
{
"Key": "PlayerOnline",
"Value": "{player} is now online."
},
{
"Key": "PlayerOffline",
"Value": "{player} is now offline."
},
{
"Key": "NewPlayerWelcome",
"Value": "Welcome to the server {player}!"
},
{
"Key": "NewPlayerAnnounce",
"Value": "{player} has joined the server for the first time. Say hello!"
},
{
"Key": "NewPlayerMOTD",
"Value": ""
},
{
"Key": "MOTD",
"Value": ""
},
{
"Key": "Clanless",
"Value": "Consider joining a clan!"
}
]
CrimsonEcho/auto_messages.json
This is a list of rotating messages that will be sent to all players on the interval AutoMessageInterval
in CrimsonEcho.cfg.
The first message in the list with isFirst
set to true will be the first message sent, and it will proceed onto the following messages from there.
When you edit this file while the server is live, remember to move isFirst
being set to true to whichever message you would like the automessages to continue from.
If, instead, you want the sending of automessages to proceed from where it left off before the edit, you can set isFirst
to false before saving.
[
{
"Content": "Join our discord for more information!",
"isFirst": true
},
{
"Content": "VAMP Powered Development!"
}
]
CrimsonEcho/daily_randoms.json
This list defines daily messages shown to players when they login. Each message corresponds to a specific day and is automatically rotated so that all players see the same message on any given day.
This can be used to provide a daily tip, flavorful/themed quotes, or other messages.
[
"Dracula's Generals laugh at your attempts.",
"But can you pet the Winged Horror?",
"Who can be trusted when all creatures of the night are ready to siege?"
]
CrimsonEcho/announcements.json
The announcements list defines messages that are intended to be scheduled in advance, and will be sent at the date and time specified.
By default, the time used is based on the server's timezone (24:00 hour clock), but can be switched to UTC in CrimsonEcho.cfg.
DayOfWeek
must be one of the following values: Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, or Daily
Setting OneTime
to true for an announcement message will automatically remove the announcement from the list after it has been broadcast to the server once.
[
{
"Message": "Brought to you by CrimsonMods",
"DayOfWeek": "Sunday",
"Time": "05:40",
"OneTime": false
},
{
"Message": "It's Sunday!",
"DayOfWeek": "Sunday",
"Time": "05:42",
"OneTime": false
}
]
Installation
Tech Support
Join my Modding Discord for help with issues or anything modding related!
Support CrimsonMods
Want to support my V Rising Mod development?
Buy/play my games!
Boring Movies FREE TO PLAY
git gud DEMO OUT NOW
Donations Accepted
This mod was a paid creation. If you are looking to hire someone to make a mod for any Unity game reach out to me on Discord! (skytech6)
Want to Experience the Best of Crimson?
Join The Cursed Collective V Rising servers to play their exclusive CrimsonMods such as Raid Guard, Shard Wars, and more!