using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.Json;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Bloodstone.API;
using Bloodstone.Hooks;
using Bloody.Core;
using Bloody.Core.API.v1;
using CrimsonHunt.Hooks;
using CrimsonHunt.Structs;
using CrimsonHunt.Utils;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using ProjectM.Shared;
using Stunlock.Core;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using UnityEngine;
using VampireCommandFramework;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("CrimsonHunt")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Created with VRising.ModTemplate, you should edit this.")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+6.Branch.master.Sha.d1a8292a24bc0386a445428532f3c6042424dc55")]
[assembly: AssemblyProduct("CrimsonHunt")]
[assembly: AssemblyTitle("CrimsonHunt")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace CrimsonHunt
{
[BepInPlugin("CrimsonHunt", "CrimsonHunt", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[Reloadable]
public class Plugin : BasePlugin, IRunOnInitialized
{
[CompilerGenerated]
private static class <>O
{
public static GameFrameUpdateEventHandler <0>__HandleHuntFrame;
}
private Harmony _harmony;
public static ManualLogSource LogInstance { get; private set; }
public static Settings Settings { get; private set; }
public override void Load()
{
LogInstance = ((BasePlugin)this).Log;
Settings = new Settings(((BasePlugin)this).Config);
Settings.InitConfig();
Database.InitDatabase("player_hunts");
if (!VWorld.IsServer)
{
((BasePlugin)this).Log.LogWarning((object)"This plugin is a server-only plugin.");
}
CommandRegistry.RegisterAll();
}
public void OnGameInitialized()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
if (!VWorld.IsClient)
{
_harmony = new Harmony("CrimsonHunt");
_harmony.PatchAll();
Core.InitializeAfterLoaded();
ManualLogSource log = ((BasePlugin)this).Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("CrimsonHunt");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" is loaded!");
}
log.LogInfo(val);
}
}
public override bool Unload()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
CommandRegistry.UnregisterAssembly();
((BasePlugin)this).Config.Clear();
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
object obj = <>O.<0>__HandleHuntFrame;
if (obj == null)
{
GameFrameUpdateEventHandler val = ActionScheduler.HandleHuntFrame;
<>O.<0>__HandleHuntFrame = val;
obj = (object)val;
}
GameFrame.OnUpdate -= (GameFrameUpdateEventHandler)obj;
return true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CrimsonHunt";
public const string PLUGIN_NAME = "CrimsonHunt";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace CrimsonHunt.Utils
{
internal static class Core
{
public static World Server = VWorld.Server;
public static EntityManager EntityManager = Server.EntityManager;
public static ManualLogSource Log = Plugin.LogInstance;
private static bool _hasInitialized = false;
public static PlayerService Players { get; internal set; }
public static UnitSpawnerService UnitSpawner { get; internal set; }
public static PrefabService Prefabs { get; internal set; }
public static void LogException(Exception e, [CallerMemberName] string caller = null)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
ManualLogSource log = Log;
bool flag = default(bool);
BepInExErrorLogInterpolatedStringHandler val = new BepInExErrorLogInterpolatedStringHandler(51, 5, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Failure in ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(caller);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nMessage: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.Message);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Inner:");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.Message);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\n\nStack: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.StackTrace);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("\nInner Stack: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(e.InnerException?.StackTrace);
}
log.LogError(val);
}
internal static void InitializeAfterLoaded()
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Expected O, but got Unknown
if (!_hasInitialized)
{
Players = new PlayerService();
UnitSpawner = new UnitSpawnerService();
Prefabs = new PrefabService();
ActionScheduler.StartTimer();
_hasInitialized = true;
ManualLogSource log = Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(10, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("InitializeAfterLoaded");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" completed");
}
log.LogInfo(val);
}
}
private static World GetWorld(string name)
{
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == name)
{
return current;
}
}
return null;
}
}
public static class Il2cppService
{
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1>(bool includeAll = false)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 195 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2>(bool includeAll = false)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 195 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[2]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
public static NativeArray<Entity> GetEntitiesByComponentTypes<T1, T2, T3>(bool includeAll = false)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
EntityQueryOptions options = (EntityQueryOptions)(includeAll ? 195 : 0);
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[3]
{
new ComponentType(Il2CppType.Of<T1>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T2>(), (AccessMode)0),
new ComponentType(Il2CppType.Of<T3>(), (AccessMode)0)
});
val.Options = options;
EntityQueryDesc val2 = val;
EntityManager entityManager = VWorld.Server.EntityManager;
EntityQuery val3 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)new EntityQueryDesc[1] { val2 });
return ((EntityQuery)(ref val3)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
}
}
internal class PlayerService
{
private Dictionary<FixedString64Bytes, PlayerData> NamePlayerCache = new Dictionary<FixedString64Bytes, PlayerData>();
private Dictionary<ulong, PlayerData> SteamPlayerCache = new Dictionary<ulong, PlayerData>();
internal bool TryFindSteam(ulong steamId, out PlayerData playerData)
{
return SteamPlayerCache.TryGetValue(steamId, out playerData);
}
internal bool TryFindName(FixedString64Bytes name, out PlayerData playerData)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return NamePlayerCache.TryGetValue(name, out playerData);
}
internal PlayerService()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Expected O, but got Unknown
NamePlayerCache.Clear();
SteamPlayerCache.Clear();
EntityQueryDesc[] array = new EntityQueryDesc[1];
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<User>() });
val.Options = (EntityQueryOptions)2;
array[0] = val;
EntityQuery val2 = ((EntityManager)(ref Core.EntityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array);
Enumerator<Entity> enumerator = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2)).GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
User componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<User>(current);
PlayerData value = new PlayerData(componentData.CharacterName, componentData.PlatformId, componentData.IsConnected, current, componentData.LocalCharacter._Entity);
NamePlayerCache.TryAdd(FixedString64Bytes.op_Implicit(((object)(FixedString64Bytes)(ref componentData.CharacterName)).ToString().ToLower()), value);
SteamPlayerCache.TryAdd(componentData.PlatformId, value);
}
IEnumerable<string> enumerable = from p in NamePlayerCache.Values
where p.IsOnline
select $"\t{p.CharacterName}";
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExWarningLogInterpolatedStringHandler val3 = new BepInExWarningLogInterpolatedStringHandler(58, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral("Player Cache Created with ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<int>(NamePlayerCache.Count);
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" entries total, listing ");
((BepInExLogInterpolatedStringHandler)val3).AppendFormatted<int>(enumerable.Count());
((BepInExLogInterpolatedStringHandler)val3).AppendLiteral(" online:");
}
log.LogWarning(val3);
Core.Log.LogWarning((object)string.Join("\n", enumerable));
}
internal void UpdatePlayerCache(Entity userEntity, string oldName, string newName, bool forceOffline = false)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
User componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<User>(userEntity);
NamePlayerCache.Remove(FixedString64Bytes.op_Implicit(oldName.ToLower()));
if (forceOffline)
{
componentData.IsConnected = false;
}
PlayerData value = new PlayerData(FixedString64Bytes.op_Implicit(newName), componentData.PlatformId, componentData.IsConnected, userEntity, componentData.LocalCharacter._Entity);
NamePlayerCache[FixedString64Bytes.op_Implicit(newName.ToLower())] = value;
SteamPlayerCache[componentData.PlatformId] = value;
}
internal bool RenamePlayer(Entity userEntity, Entity charEntity, FixedString64Bytes newName)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
DebugEventsSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<DebugEventsSystem>();
NetworkId componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<NetworkId>(userEntity);
User componentData2 = ((EntityManager)(ref Core.EntityManager)).GetComponentData<User>(userEntity);
RenameUserDebugEvent val = new RenameUserDebugEvent
{
NewName = newName,
Target = componentData
};
FromCharacter val2 = new FromCharacter
{
User = userEntity,
Character = charEntity
};
existingSystemManaged.RenameUser(val2, val);
UpdatePlayerCache(userEntity, ((object)(FixedString64Bytes)(ref componentData2.CharacterName)).ToString(), ((object)(FixedString64Bytes)(ref newName)).ToString());
return true;
}
public static User GetUserComponente(Entity userEntity)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = VWorld.Server.EntityManager;
return ((EntityManager)(ref entityManager)).GetComponentData<User>(userEntity);
}
public static bool BuffPlayer(Entity character, Entity user, PrefabGUID buff, int duration = -1, bool persistsThroughDeath = false)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
List<PrefabGUID> list = new List<PrefabGUID>
{
new PrefabGUID(-1703886455),
new PrefabGUID(-238197495),
new PrefabGUID(1068709119),
new PrefabGUID(-1161197991)
};
DebugEventsSystem existingSystemManaged = VWorld.Server.GetExistingSystemManaged<DebugEventsSystem>();
ApplyBuffDebugEvent val = default(ApplyBuffDebugEvent);
val.BuffPrefabGUID = buff;
ApplyBuffDebugEvent val2 = val;
FromCharacter val3 = default(FromCharacter);
val3.User = user;
val3.Character = character;
FromCharacter val4 = val3;
Entity val5 = default(Entity);
if (BuffUtility.TryGetBuff(VWorld.Server.EntityManager, character, PrefabIdentifier.op_Implicit(buff), ref val5))
{
return false;
}
existingSystemManaged.ApplyBuff(val4, val2);
if (!BuffUtility.TryGetBuff(VWorld.Server.EntityManager, character, PrefabIdentifier.op_Implicit(buff), ref val5))
{
return false;
}
if (list.Contains(buff))
{
if (ECSExtensions.Has<CreateGameplayEventsOnSpawn>(val5))
{
ECSExtensions.Remove<CreateGameplayEventsOnSpawn>(val5);
}
if (ECSExtensions.Has<GameplayEventListeners>(val5))
{
ECSExtensions.Remove<GameplayEventListeners>(val5);
}
}
if (persistsThroughDeath)
{
ECSExtensions.Add<Buff_Persists_Through_Death>(val5);
if (ECSExtensions.Has<RemoveBuffOnGameplayEvent>(val5))
{
ECSExtensions.Remove<RemoveBuffOnGameplayEvent>(val5);
}
if (ECSExtensions.Has<RemoveBuffOnGameplayEventEntry>(val5))
{
ECSExtensions.Remove<RemoveBuffOnGameplayEventEntry>(val5);
}
}
if (duration > 0 && duration != -1)
{
if (ECSExtensions.Has<LifeTime>(val5))
{
LifeTime val6 = ECSExtensions.Read<LifeTime>(val5);
val6.Duration = duration;
ECSExtensions.Write<LifeTime>(val5, val6);
}
}
else if (duration == 0)
{
if (ECSExtensions.Has<LifeTime>(val5))
{
LifeTime val7 = ECSExtensions.Read<LifeTime>(val5);
val7.Duration = -1f;
val7.EndAction = (LifeTimeEndAction)0;
ECSExtensions.Write<LifeTime>(val5, val7);
}
if (ECSExtensions.Has<RemoveBuffOnGameplayEvent>(val5))
{
ECSExtensions.Remove<RemoveBuffOnGameplayEvent>(val5);
}
if (ECSExtensions.Has<RemoveBuffOnGameplayEventEntry>(val5))
{
ECSExtensions.Remove<RemoveBuffOnGameplayEventEntry>(val5);
}
}
return true;
}
public static void UnbuffCharacter(Entity character, PrefabGUID buffGUID)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
Entity val = default(Entity);
if (BuffUtility.TryGetBuff(VWorld.Server.EntityManager, character, PrefabIdentifier.op_Implicit(buffGUID), ref val))
{
DestroyUtility.Destroy(VWorld.Server.EntityManager, val, (DestroyDebugReason)13, (string)null, 0);
}
}
}
internal class PrefabService
{
internal Dictionary<string, (string Name, PrefabGUID Prefab)> NameToGuid { get; init; } = new Dictionary<string, (string, PrefabGUID)>();
internal PrefabService()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
Dictionary<string, PrefabGUID> spawnableNameToPrefabGuidDictionary = Core.Server.GetExistingSystemManaged<PrefabCollectionSystem>().SpawnableNameToPrefabGuidDictionary;
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(19, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Spawnable prefabs: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(spawnableNameToPrefabGuidDictionary.Count);
}
log.LogDebug(val);
Enumerator<string, PrefabGUID> enumerator = spawnableNameToPrefabGuidDictionary.GetEnumerator();
while (enumerator.MoveNext())
{
KeyValuePair<string, PrefabGUID> current = enumerator.Current;
if (!NameToGuid.TryAdd(current.Key.ToLowerInvariant(), (current.Key, current.Value)))
{
ManualLogSource log2 = Core.Log;
val = new BepInExDebugLogInterpolatedStringHandler(25, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(current.Key);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" exist already, skipping.");
}
log2.LogDebug(val);
}
}
}
internal bool TryGetItem(string input, out PrefabGUID prefab)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
string text = input.ToLowerInvariant();
(string, PrefabGUID) value;
bool result = NameToGuid.TryGetValue(text, out value) || NameToGuid.TryGetValue("item_" + text, out value);
prefab = value.Item2;
return result;
}
internal PrefabGUID GetGUIDByName(string value)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return NameToGuid[value.ToLowerInvariant()].Prefab;
}
public static string GetPrefabName(PrefabGUID hashCode)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
PrefabCollectionSystem existingSystemManaged = VWorld.Server.GetExistingSystemManaged<PrefabCollectionSystem>();
string result = "Nonexistent";
if (((PrefabGUID)(ref hashCode)).GuidHash == 0)
{
return result;
}
try
{
Entity val = ((PrefabLookupMap)(ref ((PrefabCollectionSystem_Base)existingSystemManaged).PrefabLookupMap))[hashCode];
return ((object)(Entity)(ref val)).ToString();
}
catch
{
return "NoPrefabName";
}
}
}
internal class UnitSpawnerService
{
[HarmonyPatch(typeof(UnitSpawnerReactSystem), "OnUpdate")]
public static class UnitSpawnerReactSystem_Patch
{
public static bool Enabled { get; set; }
public static void Prefix(UnitSpawnerReactSystem __instance)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Expected O, but got Unknown
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
if (!Enabled)
{
return;
}
EntityQuery _query_2099432189_ = __instance.__query_2099432189_0;
NativeArray<Entity> val = ((EntityQuery)(ref _query_2099432189_)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
ManualLogSource log = Core.Log;
bool flag = default(bool);
BepInExDebugLogInterpolatedStringHandler val2 = new BepInExDebugLogInterpolatedStringHandler(40, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Processing ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<int>(val.Length);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" in UnitSpawnerReactionSystem");
}
log.LogDebug(val2);
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
ManualLogSource log2 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(27, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Checking if ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<int>(current.Index);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" has lifetime..");
}
log2.LogDebug(val2);
if (!((EntityManager)(ref Core.EntityManager)).HasComponent<LifeTime>(current))
{
break;
}
LifeTime componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<LifeTime>(current);
long num = (long)Mathf.Round(componentData.Duration);
ManualLogSource log3 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(34, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Found durationKey ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<long>(num);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" from LifeTime(");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<float>(componentData.Duration);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(")");
}
log3.LogDebug(val2);
if (Core.UnitSpawner.PostActions.TryGetValue(num, out (float, Action<Entity>) value))
{
(float, Action<Entity>) tuple = value;
float item = tuple.Item1;
Action<Entity> item2 = tuple.Item2;
ManualLogSource log4 = Core.Log;
val2 = new BepInExDebugLogInterpolatedStringHandler(38, 2, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral("Found post actions for ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<long>(num);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" with ");
((BepInExLogInterpolatedStringHandler)val2).AppendFormatted<float>(item);
((BepInExLogInterpolatedStringHandler)val2).AppendLiteral(" duration");
}
log4.LogDebug(val2);
Core.UnitSpawner.PostActions.Remove(num);
LifeTimeEndAction endAction = (LifeTimeEndAction)((!(item < 0f)) ? 2 : 0);
LifeTime val3 = new LifeTime
{
Duration = item,
EndAction = endAction
};
((EntityManager)(ref Core.EntityManager)).SetComponentData<LifeTime>(current, val3);
item2(current);
}
}
}
}
private static Entity empty_entity;
internal const int DEFAULT_MINRANGE = 1;
internal const int DEFAULT_MAXRANGE = 1;
internal Dictionary<long, (float actualDuration, Action<Entity> Actions)> PostActions = new Dictionary<long, (float, Action<Entity>)>();
public void Spawn(Entity user, PrefabGUID unit, int count, float2 position, float minRange = 1f, float maxRange = 2f, float duration = -1f)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
Translation componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<Translation>(user);
float3 val = default(float3);
((float3)(ref val))..ctor(position.x, componentData.Value.y, position.y);
Core.Server.GetExistingSystemManaged<UnitSpawnerUpdateSystem>().SpawnUnit(empty_entity, unit, val, count, minRange, maxRange, duration);
}
public void SpawnWithCallback(Entity user, PrefabGUID unit, float2 position, float duration, Action<Entity> postActions)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
Translation componentData = ((EntityManager)(ref Core.EntityManager)).GetComponentData<Translation>(user);
float3 val = default(float3);
((float3)(ref val))..ctor(position.x, componentData.Value.y, position.y);
UnitSpawnerUpdateSystem existingSystemManaged = Core.Server.GetExistingSystemManaged<UnitSpawnerUpdateSystem>();
UnitSpawnerReactSystem_Patch.Enabled = true;
long num = NextKey();
existingSystemManaged.SpawnUnit(empty_entity, unit, val, 1, 1f, 1f, (float)num);
PostActions.Add(num, (duration, postActions));
}
internal long NextKey()
{
Random random = new Random();
int num = 5;
long num2;
do
{
num2 = random.NextInt64(10000L) * 3;
num--;
if (num < 0)
{
throw new Exception("Failed to generate a unique key for UnitSpawnerService");
}
}
while (PostActions.ContainsKey(num2));
return num2;
}
}
}
namespace CrimsonHunt.Structs
{
public class Database
{
private static Database INSTANCE;
public static int ExpBonus;
public string DbPath { get; set; }
public Dictionary<ulong, PlayerStats> PlayerExp { get; set; }
public DateTime Dumped { get; set; }
public Database(string _path, string _fileName)
{
DbPath = Path.Combine(_path, _fileName + ".json");
PlayerExp = new Dictionary<ulong, PlayerStats>();
Dumped = DateTime.Now;
}
public static void InitDatabase(string fileName)
{
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
INSTANCE = new Database(Path.Combine(Paths.ConfigPath, "CrimsonHunt"), fileName);
if (File.Exists(INSTANCE.DbPath))
{
string json = File.ReadAllText(INSTANCE.DbPath);
try
{
INSTANCE.PlayerExp = JsonSerializer.Deserialize<Dictionary<ulong, PlayerStats>>(json);
}
catch (Exception ex)
{
Plugin.LogInstance.LogWarning((object)ex.Message);
}
}
ManualLogSource logInstance = Plugin.LogInstance;
bool flag = default(bool);
BepInExMessageLogInterpolatedStringHandler val = new BepInExMessageLogInterpolatedStringHandler(26, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Database loaded: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(INSTANCE.PlayerExp.Count);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" entries.");
}
logInstance.LogMessage(val);
}
public static Database Data()
{
return INSTANCE;
}
public float GetExp(Player player)
{
if (!PlayerExp.TryGetValue(player.SteamID, out var value))
{
return 0f;
}
return value.Exp;
}
public void UpdateExp(Player player, Entity boss)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
int num = ModifiableInt.op_Implicit(ECSExtensions.Read<UnitLevel>(boss).Level);
ManualLogSource logInstance = Plugin.LogInstance;
bool flag = default(bool);
BepInExDebugLogInterpolatedStringHandler val = new BepInExDebugLogInterpolatedStringHandler(34, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Player defeated a boss with level ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(num);
}
logInstance.LogDebug(val);
Equipment val2 = ECSExtensions.Read<Equipment>(player.Character);
((Equipment)(ref val2)).GetFullLevel();
float num2 = (float)num / 10f;
ManualLogSource logInstance2 = Plugin.LogInstance;
val = new BepInExDebugLogInterpolatedStringHandler(14, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Add ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<float>(num2);
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" to player");
}
logInstance2.LogDebug(val);
if (ExpBonus != 0)
{
num2 *= 1f + (float)ExpBonus / 100f;
}
UpdateExp(player, (int)num2);
}
public void UpdateExp(Player player, int value)
{
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
PlayerStats value2;
bool num = PlayerExp.TryGetValue(player.SteamID, out value2);
int expNeeded = (from x in Settings.GetLevels()
orderby x.ExpNeeded descending
select x).ToList().First().ExpNeeded;
PlayerStats playerStats;
if (num)
{
playerStats = PlayerExp[player.SteamID];
playerStats.Name = player.Name;
playerStats.IsAdmin = player.IsAdmin;
playerStats.Exp = ((playerStats.Exp + (float)value > (float)expNeeded) ? ((float)expNeeded) : (playerStats.Exp + (float)value));
}
else
{
playerStats = new PlayerStats
{
Name = player.Name,
IsAdmin = player.IsAdmin,
Exp = value
};
}
HuntLevel prestige = GetPrestige(playerStats.Exp);
int level = playerStats.Level;
playerStats.Level = prestige.Level;
if (num)
{
PlayerExp[player.SteamID] = playerStats;
}
else
{
PlayerExp.Add(player.SteamID, playerStats);
}
CheckForItemRewards(player, level, prestige);
AddPrestigeBuff(player, playerStats, prestige, level);
ServerChatUtils.SendSystemMessageToClient(VWorld.Server.EntityManager, ECSExtensions.Read<User>(player.User), $"Hunt Score [Lvl: <color=#ffc905>{prestige.Level}</color> ~ (<color=#ffc905>{playerStats.Exp.ToString("0.##", CultureInfo.InvariantCulture)}</color>/<color=#ffc905>{prestige.ExpNeeded}</color>)]");
}
private static void CheckForItemRewards(Player player, int curLevel, HuntLevel newLevel)
{
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
if (newLevel.Level <= curLevel)
{
return;
}
PrefabGUID val = default(PrefabGUID);
foreach (HuntLevel item in (from x in Settings.GetLevels()
orderby x.Level
select x).ToList())
{
if (item.Level > curLevel && item.Level <= newLevel.Level && item.HuntReward.ItemHash != 0)
{
((PrefabGUID)(ref val))..ctor(item.HuntReward.ItemHash);
UserSystem.TryAddUserInventoryItem(player.Character, val, item.HuntReward.ItemQuantity);
ServerChatUtils.SendSystemMessageToClient(VWorld.Server.EntityManager, ECSExtensions.Read<User>(player.User), $"Hunt Level [Lvl: <color=#ffc905>{item.Level}</color> ~ Reward: (<color=#ffc905>{item.HuntReward.ItemQuantity} {ECSExtensions.LookupName(val)}</color>");
}
}
}
private static void AddPrestigeBuff(Player player, PlayerStats stats, HuntLevel prestige, int curLevel)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
if (prestige.Level <= curLevel)
{
return;
}
EntityManager entityManager = VWorld.Server.EntityManager;
if (!BuffUtility.HasBuff(entityManager, player.Character, PrefabIdentifier.op_Implicit(new PrefabGUID(-1133938228))))
{
PlayerService.BuffPlayer(player.Character, player.User, new PrefabGUID(-1133938228), 2);
}
string text = prestige.Message.Replace("{player}", player.Name).Replace("{level}", prestige.Level.ToString());
ServerChatUtils.SendSystemMessageToAllClients(entityManager, text);
foreach (HuntLevel item in (from x in Settings.GetLevels()
orderby x.Level
select x).ToList())
{
if (item.HuntReward.EffectHash == 0)
{
continue;
}
if (stats.Level > item.Level && BuffUtility.HasBuff(entityManager, player.Character, PrefabIdentifier.op_Implicit(new PrefabGUID(item.HuntReward.EffectHash))))
{
PlayerService.UnbuffCharacter(player.Character, new PrefabGUID(item.HuntReward.EffectHash));
}
if (stats.Level == item.Level)
{
if (!BuffUtility.HasBuff(entityManager, player.Character, PrefabIdentifier.op_Implicit(new PrefabGUID(item.HuntReward.EffectHash))))
{
PlayerService.BuffPlayer(player.Character, player.User, new PrefabGUID(item.HuntReward.EffectHash), 0, persistsThroughDeath: true);
}
break;
}
}
}
public static HuntLevel GetPrestige(float exp)
{
List<HuntLevel> list = (from x in Settings.GetLevels()
orderby x.Level
select x).ToList();
HuntLevel huntLevel = new HuntLevel();
huntLevel.Level = 0;
huntLevel.ExpNeeded = 0;
huntLevel.Message = "";
HuntLevel result = huntLevel;
for (int i = 0; i < list.Count; i++)
{
result.ExpNeeded = list.ElementAt(i).ExpNeeded;
if (!(exp >= (float)list.ElementAt(i).ExpNeeded))
{
break;
}
result.Level = list.ElementAt(i).Level;
result.Message = list.ElementAt(i).Message;
}
return result;
}
public void SaveDatabase(bool check = true)
{
if (!(DateTime.Now - Dumped < TimeSpan.FromMinutes(1.0) && check))
{
DateTime now = DateTime.Now;
string contents = JsonSerializer.Serialize(PlayerExp, new JsonSerializerOptions
{
WriteIndented = true
});
File.WriteAllText(DbPath, contents);
Dumped = now;
}
}
public List<PlayerStats> GetTopScores(int amount)
{
return PlayerExp.Values.OrderByDescending((PlayerStats x) => x.Exp).Take(amount).ToList();
}
}
public struct PlayerStats
{
public string Name { get; set; }
public bool IsAdmin { get; set; }
public float Exp { get; set; }
public int Level { get; set; }
}
public struct HuntLevel
{
public int Level { get; set; }
public int ExpNeeded { get; set; }
public HuntReward HuntReward { get; set; }
public string Message { get; set; }
public HuntLevel(int _level, int _expNeeded, HuntReward _reward, string _message)
{
Level = _level;
ExpNeeded = _expNeeded;
HuntReward = _reward;
Message = _message;
}
public HuntLevel()
{
Level = 0;
ExpNeeded = 0;
HuntReward = default(HuntReward);
Message = null;
}
}
public struct HuntReward
{
public int EffectHash { get; set; }
public int ItemHash { get; set; }
public int ItemQuantity { get; set; }
public HuntReward(int effectHash, int itemHash, int itemQuantity)
{
EffectHash = effectHash;
ItemHash = itemHash;
ItemQuantity = itemQuantity;
}
public HuntReward()
{
EffectHash = 0;
ItemHash = 0;
ItemQuantity = 0;
}
}
public struct KillEvent
{
public DateTime Killed { get; set; }
public Entity Boss { get; set; }
public string BossName { get; set; }
public List<Player> Players { get; set; }
public KillEvent(Entity _boss, string _bossName)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Killed = DateTime.Now;
Boss = _boss;
BossName = _bossName;
Players = new List<Player>();
}
public readonly void AddPlayer(Player player)
{
if (Players.Where((Player x) => x.Name == player.Name).ToList().Count == 0)
{
Players.Add(player);
}
}
}
public struct PlayerData
{
public FixedString64Bytes CharacterName { get; set; }
public ulong SteamID { get; set; }
public bool IsOnline { get; set; }
public Entity UserEntity { get; set; }
public Entity CharEntity { get; set; }
public PlayerData(FixedString64Bytes _characterName = default(FixedString64Bytes), ulong _steamID = 0uL, bool _isOnline = false, Entity _userEntity = default(Entity), Entity _charEntity = default(Entity))
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
CharacterName = _characterName;
SteamID = _steamID;
IsOnline = _isOnline;
UserEntity = _userEntity;
CharEntity = _charEntity;
}
}
public class Player
{
public string Name { get; set; }
public ulong SteamID { get; set; }
public bool IsOnline { get; set; }
public bool IsAdmin { get; set; }
public Entity User { get; set; }
public Entity Character { get; set; }
public Player(Entity userEntity = default(Entity), Entity charEntity = default(Entity))
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
User = userEntity;
User val = ECSExtensions.Read<User>(User);
Character = val.LocalCharacter._Entity;
Name = ((object)(FixedString64Bytes)(ref val.CharacterName)).ToString();
IsOnline = val.IsConnected;
IsAdmin = val.IsAdmin;
SteamID = val.PlatformId;
}
}
public readonly struct Settings
{
private readonly ConfigFile CONFIG;
private readonly ConfigEntry<bool> ENABLE_MOD;
private readonly ConfigEntry<bool> ENABLE_BOUNTY;
public static readonly string CONFIG_PATH = Path.Combine(Paths.ConfigPath, "CrimsonHunt");
private static readonly string PRESTIGE = Path.Combine(CONFIG_PATH, "hunt_levels.json");
private static List<HuntLevel> HUNT_LEVELS = new List<HuntLevel>();
public Settings(ConfigFile config)
{
CONFIG = config;
ENABLE_MOD = CONFIG.Bind<bool>("Config", "EnableMod", true, "Enable or disable the mod");
ENABLE_BOUNTY = CONFIG.Bind<bool>("Config", "EnableHunt", true, "Enable or disable v blood hunting");
}
public void InitConfig()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
WriteConfig();
HUNT_LEVELS.Clear();
HUNT_LEVELS = JsonSerializer.Deserialize<List<HuntLevel>>(File.ReadAllText(PRESTIGE));
ManualLogSource logInstance = Plugin.LogInstance;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(13, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Mod enabled: ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<bool>(ENABLE_MOD.Value);
}
logInstance.LogInfo(val);
}
public void WriteConfig()
{
if (!Directory.Exists(CONFIG_PATH))
{
Directory.CreateDirectory(CONFIG_PATH);
}
if (!File.Exists(PRESTIGE))
{
HUNT_LEVELS.Add(new HuntLevel(1, 1000, new HuntReward(), "{player} has reached {level}!"));
HUNT_LEVELS.Add(new HuntLevel(2, 2000, new HuntReward(), "{player} has reached {level}!"));
string contents = JsonSerializer.Serialize(HUNT_LEVELS, new JsonSerializerOptions
{
WriteIndented = true
});
File.WriteAllText(PRESTIGE, contents);
}
}
public bool GetActiveSystem(Systems type)
{
return type switch
{
Systems.ENABLE => ENABLE_MOD.Value,
Systems.BOUNTY => ENABLE_BOUNTY.Value,
_ => false,
};
}
public string ToggleSystem()
{
ENABLE_BOUNTY.Value = !ENABLE_BOUNTY.Value;
if (!ENABLE_BOUNTY.Value)
{
return "disabled";
}
return "enabled";
}
public static List<HuntLevel> GetLevels()
{
return HUNT_LEVELS;
}
}
public enum Systems
{
ENABLE,
BOUNTY
}
}
namespace CrimsonHunt.Hooks
{
internal class ActionScheduler
{
public static List<KillEvent> KillEvents = new List<KillEvent>();
public static Action action;
public static DateTime lastDateMinute = DateTime.Now;
private static DateTime lastDateSecond = DateTime.Now;
private static Dictionary<string, DateTime> lastCheck = new Dictionary<string, DateTime>();
public static void HandleHuntFrame()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Settings.GetActiveSystem(Systems.ENABLE))
{
return;
}
Database.Data().SaveDatabase();
for (int num = KillEvents.Count - 1; num >= 0; num--)
{
if (!(DateTime.Now - KillEvents[num].Killed < TimeSpan.FromSeconds(1.0)))
{
foreach (Player player in KillEvents[num].Players)
{
Database.Data().UpdateExp(player, KillEvents[num].Boss);
}
KillEvents.RemoveAt(num);
}
}
}
public static void StartTimer()
{
Plugin.LogInstance.LogInfo((object)"Start Timner for BloodyBoss");
action = delegate
{
DateTime now = DateTime.Now;
if (lastDateMinute.ToString("HH:mm") != now.ToString("HH:mm"))
{
HandleHuntFrame();
}
ActionSchedulerPatch.RunActionOnceAfterFrames(action, 30);
};
ActionSchedulerPatch.RunActionOnceAfterFrames(action, 30);
}
}
[HarmonyPatch]
public class ActionSchedulerPatch
{
public static int CurrentFrameCount = 0;
public static ConcurrentQueue<Action> actionsToExecuteOnMainThread = new ConcurrentQueue<Action>();
public static List<Timer> activeTimers;
[HarmonyPatch(typeof(RandomizedSpawnChainUpdateSystem), "OnUpdate")]
[HarmonyPostfix]
public static void Postfix()
{
CurrentFrameCount++;
Action result;
while (actionsToExecuteOnMainThread.TryDequeue(out result))
{
result?.Invoke();
}
}
public static Timer RunActionEveryInterval(Action action, double intervalInSeconds)
{
return new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(action);
}, null, TimeSpan.FromSeconds(intervalInSeconds), TimeSpan.FromSeconds(intervalInSeconds));
}
public static Timer RunActionOnceAfterDelay(Action action, double delayInSeconds)
{
Timer timer = null;
timer = new Timer(delegate
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
timer?.Dispose();
});
}, null, TimeSpan.FromSeconds(delayInSeconds), Timeout.InfiniteTimeSpan);
return timer;
}
public static Timer RunActionOnceAfterFrames(Action action, int frameDelay)
{
int startFrame = CurrentFrameCount;
Timer timer = null;
timer = new Timer(delegate
{
if (CurrentFrameCount - startFrame >= frameDelay)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
timer?.Dispose();
}
}, null, TimeSpan.Zero, TimeSpan.FromMilliseconds(8.0));
return timer;
}
public static Timer RunActionAtTime(Action action, DateTime scheduledTime)
{
DateTime now = DateTime.Now;
TimeSpan timeSpan = scheduledTime - now;
if (timeSpan.TotalMilliseconds < 0.0)
{
return null;
}
return RunActionOnceAfterDelay(action, timeSpan.TotalSeconds);
}
public static void RunActionOnMainThread(Action action)
{
actionsToExecuteOnMainThread.Enqueue(delegate
{
action();
});
}
}
[HarmonyPatch]
internal class GameFrame_Hook
{
[HarmonyPatch("ProjectM.GameBootstrap", "Start")]
[HarmonyPostfix]
public static void ServerDetours()
{
Plugin.LogInstance.LogInfo((object)"Game has bootstrapped. Worlds and systems now exist.");
}
}
[HarmonyPatch]
internal class Hunt
{
[HarmonyPatch(typeof(VBloodSystem), "OnUpdate")]
[HarmonyPrefix]
public static void OnUpdate_Prefix(VBloodSystem __instance)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
if (!Plugin.Settings.GetActiveSystem(Systems.ENABLE) || __instance.EventList.IsEmpty)
{
return;
}
Enumerator<VBloodConsumed> enumerator = __instance.EventList.GetEnumerator();
PlayerCharacter val = default(PlayerCharacter);
while (enumerator.MoveNext())
{
VBloodConsumed current = enumerator.Current;
FixedString128Bytes _bossId = __instance._PrefabCollectionSystem._PrefabDataLookup[current.Source].AssetName;
Entity vBlood = GetVBlood(__instance, current);
Plugin.LogInstance.LogMessage((object)"VBloodSystem.OnUpdate");
EntityManager entityManager = VWorld.Server.EntityManager;
if (!((EntityManager)(ref entityManager)).TryGetComponentData<PlayerCharacter>(current.Target, ref val) || ((object)(FixedString128Bytes)(ref _bossId)).ToString() == "CHAR_Vermin_DireRat_VBlood" || vBlood == Entity.Null)
{
continue;
}
Player player = new Player(val.UserEntity);
if (ActionScheduler.KillEvents.Where((KillEvent x) => x.BossName == ((object)(FixedString128Bytes)(ref _bossId)).ToString()).ToList().Count == 0)
{
KillEvent item = new KillEvent(vBlood, ((object)(FixedString128Bytes)(ref _bossId)).ToString());
ActionScheduler.KillEvents.Add(item);
}
foreach (KillEvent killEvent in ActionScheduler.KillEvents)
{
if (killEvent.BossName == ((object)(FixedString128Bytes)(ref _bossId)).ToString())
{
killEvent.AddPlayer(player);
}
}
}
}
private static Entity GetVBlood(VBloodSystem __instance, VBloodConsumed _event)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
EntityQueryDesc[] array = new EntityQueryDesc[1];
EntityQueryDesc val = new EntityQueryDesc();
val.All = Il2CppStructArray<ComponentType>.op_Implicit((ComponentType[])(object)new ComponentType[1] { ComponentType.ReadOnly<VBloodUnit>() });
val.Options = (EntityQueryOptions)195;
array[0] = val;
EntityQuery val2 = ((EntityManager)(ref entityManager)).CreateEntityQuery((EntityQueryDesc[])(object)array);
NativeArray<Entity> val3 = ((EntityQuery)(ref val2)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
Entity result = Entity.Null;
Enumerator<Entity> enumerator = val3.GetEnumerator();
PrefabGUID val4 = default(PrefabGUID);
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
entityManager = VWorld.Server.EntityManager;
if (((EntityManager)(ref entityManager)).TryGetComponentData<PrefabGUID>(current, ref val4) && ((PrefabGUID)(ref val4)).GuidHash == ((PrefabGUID)(ref _event.Source)).GuidHash)
{
result = current;
break;
}
}
return result;
}
}
}
namespace CrimsonHunt.Commands
{
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class ActivateDeactivate
{
[Command("toggle", "t", null, "Activates / Deactivates the plugin.", null, true)]
public static void ToggleSystem(ChatCommandContext ctx, string reason)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
string value = Plugin.Settings.ToggleSystem();
Player player = new Player(ctx.Event.SenderUserEntity);
string[] array = reason.Split("#");
StringBuilder stringBuilder = new StringBuilder();
StringBuilder stringBuilder2 = stringBuilder;
StringBuilder.AppendInterpolatedStringHandler handler = new StringBuilder.AppendInterpolatedStringHandler(79, 2, stringBuilder2);
handler.AppendLiteral("The Crimson Hunt system was <color=#ffc905>");
handler.AppendFormatted(value);
handler.AppendLiteral("</color> by <color=#ffc905>");
handler.AppendFormatted(player.Name);
handler.AppendLiteral("</color>!");
stringBuilder2.Append(ref handler);
if (!Plugin.Settings.GetActiveSystem(Systems.BOUNTY))
{
stringBuilder.Append(" Reason: <color=#cc2936>");
for (int i = 0; i < array.Length; i++)
{
stringBuilder.Append(array[i]);
if (i < array.Length - 1)
{
stringBuilder.Append(' ');
}
}
stringBuilder.Append("</color>.");
}
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, stringBuilder.ToString());
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class DumpDatabase
{
[Command("dumpdb", "ddb", null, "Dumps the database manually.", null, true)]
public static void Dump(ChatCommandContext ctx)
{
Database.Data().SaveDatabase(check: false);
ctx.Reply($"Database Dumped! {Database.Data().PlayerExp.Count} entries");
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class Event
{
[Command("event", null, null, "Toggle exp event.", null, true)]
public static void ToggleExpEvent(ChatCommandContext ctx, int expBuff)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
Player player = new Player(ctx.Event.SenderUserEntity);
if (expBuff >= 0)
{
Database.ExpBonus = expBuff;
string text = ((expBuff == 0) ? ("<color=#ffc905>" + player.Name + "</color> has deactivated the <color=#ffc905>Hunt Event</color>!") : $"<color=#ffc905>{player.Name}</color> activated an <color=#ffc905>Hunt Event</color>. EXP: <color=#ffc905>+{expBuff}%</color>");
ctx.Reply("Hunt Event " + ((expBuff == 0) ? "deactivated" : "activated") + "!");
ServerChatUtils.SendSystemMessageToAllClients(VWorld.Server.EntityManager, text);
}
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class Leaderboard
{
[Command("leaderboard", "top", "Returns the top 5 Hunt Scores", null, null, false)]
public static void GetLeaderboard(ChatCommandContext context)
{
List<PlayerStats> topScores = Database.Data().GetTopScores(5);
string text = "BloodHunt Leaderboard:\n";
for (int i = 0; i < topScores.Count; i++)
{
text += $"{i + 1}: <color=#ffc905>{topScores[i].Name}</color> : <color=#ffc905>{topScores[i].Exp}</color>\n";
}
context.Reply(text);
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class ReloadCmd
{
[Command("reload", "rl", null, "Reloads the config of Crimson Hunt.", null, true)]
public static void ReloadNotify(ChatCommandContext ctx)
{
Plugin.Settings.InitConfig();
Database.Data().SaveDatabase();
Database.InitDatabase("player_hunts");
ctx.Reply($"Crimson Hunt reloaded! {Database.Data().PlayerExp.Count} entries.");
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class Reward
{
[Command("reward", "r", null, "Give yourself a reward of hunt points", null, true)]
public static void GiveScore(ChatCommandContext ctx, int amount)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Player player = new Player(ctx.Event.SenderUserEntity);
Database.Data().UpdateExp(player, amount);
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class Score
{
[Command("score", null, null, "Get your current hunt score", null, false)]
public static void GetScore(ChatCommandContext context)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
Player player = new Player(context.Event.SenderUserEntity);
float exp = Database.Data().GetExp(player);
HuntLevel prestige = Database.GetPrestige(exp);
context.Reply($"Hunt Score progress [Lvl: <color=#ffc905>{prestige.Level}</color> ~ (<color=#ffc905>{exp.ToString("0.##", CultureInfo.InvariantCulture)}</color>/<color=#ffc905>{prestige.ExpNeeded}</color>)]");
}
}
[CommandGroup("crimsonhunt", "bloodhunt")]
internal class ToggleEffectCmd
{
[Command("mode", null, null, "Toggle crimson hunt effects.", null, false)]
public static void ToggleHuntEffects(ChatCommandContext ctx)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0185: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = VWorld.Server.EntityManager;
Player player = new Player(ctx.Event.SenderUserEntity);
HuntLevel prestige = Database.GetPrestige(Database.Data().GetExp(player));
if (prestige.Level == 0)
{
ServerChatUtils.SendSystemMessageToClient(entityManager, ECSExtensions.Read<User>(player.User), $"You dont have any hunt score [Lvl: <color=#ffc905>{prestige.Level}</color>]");
return;
}
foreach (HuntLevel level in Settings.GetLevels())
{
if (level.HuntReward.EffectHash != 0 && level.Level <= prestige.Level)
{
if (BuffUtility.HasBuff(entityManager, player.Character, PrefabIdentifier.op_Implicit(new PrefabGUID(level.HuntReward.EffectHash))))
{
PlayerService.UnbuffCharacter(player.Character, new PrefabGUID(level.HuntReward.EffectHash));
ServerChatUtils.SendSystemMessageToClient(entityManager, ECSExtensions.Read<User>(player.User), $"Your hunt effect [Rank: <color=#ffc905>{level.Level}</color>] was removed!");
}
else
{
PlayerService.BuffPlayer(player.Character, player.User, new PrefabGUID(level.HuntReward.EffectHash), 0, persistsThroughDeath: true);
ServerChatUtils.SendSystemMessageToClient(entityManager, ECSExtensions.Read<User>(player.User), $"Your hunt effect [Rank: <color=#ffc905>{level.Level}</color>] was added!");
}
}
}
}
}
}