Last updated | 5 months ago |
Total downloads | 774 |
Total rating | 2 |
Categories | Server Mods 1.0 Update |
Dependency string | skytech6-CrimsonQuest-0.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_V_Rising
BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.691.3Trodi-BloodyCore
Bloody.Core a help library for mod development. It must be installed if any mod uses it.
Preferred version: 1.2.4README
CrimsonHunt
Server side only
mod for a questing system in V Rising
WARNING: This is not a simple mod to configure and honestly it is quite tedious. I eventually plan to create a standalone system (JSONRising) that will allow creating quests easily; as well jsons for other Crimson mods. NOTE: This mod is not finished. There is a lot of functionality in quests that does not work. Currently the following quest types and goals are implemented: Daily & Weekly Quests targetting Mob, VBlood, and PVP Kills.
With CrimsonQuest you can create daily and weekly quests for players for a wide varity of objectives. Have they kill specific mobs, v bloods, each other, factions, gather materials, or even story quests to give your world a plotline!
Planned Expansions of the System:
-
Story Quests: One time quests that can provide plot, teach mechanics, or even introduce other mods to players.
-
World Quests: These are quests of which every player contributes to progress, good for world bosses
-
Timed Quests: These are your typical MMO style quest that triggers when a player is doing something specific or goes somewhere
-
Faction Objective: Setting quests to target specific factions of mobs
-
Gather Objective: Setting quests to retrieve a specified amount of a item
-
Mod Objective: Setting quests to perform an action that is part of another mod
Installation
- Install BepInEx
- Install Bloodstone
- Install Bloody.Core
- Extract CrimsonQuest into (VRising server folder)/BepInEx/plugins
Configurable Values
[Config]
## Enable or disable the mod
# Setting type: Boolean
# Default value: true
EnableMod = true
## The max amount of daily quests a player can complete in one day
# Setting type: int
# Default value: 5
MaxDailies = 5
## The max amount of weekly quests a player can complete in a week
# Setting type: int
# Default value: 3
MaxWeeklies = 3
## The day weeklies reset, 0 - Sunday, 1 - Monday, and so on
# Setting type: int
# Default value: 1
ResetDay = 1
## The hour on which Daily & Weekly resets in 24-hour time (0-23)
# Setting type: int
# Default value: 0
ResetTime = 0
The json structure for the quest_list.json is not very straight-forward. I will try and present the valid values you can use and explain the structure itself instead.
int ID // this is an id for the mod, start at 0 or 1 and have them all unique
string Name // This is the name of the quest that players will see
string Description // A description of the quest
QuestType Type // Reference the QuestType object below
QuestTarget Target // Reference the QuestTarget object below
Tuple<int, int> MinMaxLevel // This is two numbers to be set as valid levels. This quest will only be giving to players between these.
List<Reward> Rewards // This is a list of Reward that will be giving to the player on completion. Reference Reward object.
DAILY = 0,
WEEKLY = 1,
TIMED = 2, // not yet supported
WORLD = 3, // not yet supported
STORY = 4 // supported, but not to the point I'd like
QuestTargetType Type // reference QuestTargetType below
int GUID // the ItemHash of the target
int Amount // how many of the target the player must accomplish
ItemFetch = 0, // not yet supported
MobKill = 1,
PlayerKill = 2,
VBloodKill = 3
int GUID // ItemHash for this reward
int Quantity // how many of the item to give as reward
Support
Want to support my V Rising Mod development?
Donations Accepted with Ko-Fi
Or buy/play my games!