using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using ProjectM;
using Stunlock.Core;
using Unity.Collections;
using Unity.Entities;
using Unity.Scenes;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("DeathNotDrop")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Death not drop anything")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyInformationalVersion("1.0.1+57cc277c6bc295567e284b0a1a592f59c3520607")]
[assembly: AssemblyProduct("DeathNotDrop")]
[assembly: AssemblyTitle("DeathNotDrop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DeathNotDrop
{
[BepInPlugin("DeathNotDrop", "DeathNotDrop", "1.0.1")]
public class Plugin : BasePlugin
{
private Harmony _harmony;
public static Plugin Instance { get; private set; }
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
Instance = this;
ManualLogSource log = ((BasePlugin)this).Log;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(27, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("1.0.1");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" loaded successfully");
}
log.LogInfo(val);
_harmony = new Harmony("DeathNotDrop");
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
public override bool Unload()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
return true;
}
public void OnGameInitialized()
{
if (Application.productName != "VRisingServer")
{
((BasePlugin)this).Log.LogError((object)"This is SERVER ONLY plugin!");
return;
}
World world = GetWorld("Server");
if (world == null)
{
((BasePlugin)this).Log.LogError((object)"Failed to get Server world");
return;
}
PrefabCollectionSystem existingSystemManaged = world.GetExistingSystemManaged<PrefabCollectionSystem>();
if (existingSystemManaged != null && existingSystemManaged.SpawnableNameToPrefabGuidDictionary.Count == 0)
{
((BasePlugin)this).Log.LogError((object)"Game data not loaded yet");
return;
}
((BasePlugin)this).Log.LogInfo((object)"Game initialization complete");
SetAllItemsBloodBound();
}
private void SetAllItemsBloodBound()
{
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
bool flag = default(bool);
try
{
World world = GetWorld("Server");
if (world == null)
{
((BasePlugin)this).Log.LogError((object)"Server world not available");
return;
}
_ = world.EntityManager;
GameDataSystem existingSystemManaged = world.GetExistingSystemManaged<GameDataSystem>();
PrefabCollectionSystem existingSystemManaged2 = world.GetExistingSystemManaged<PrefabCollectionSystem>();
if (existingSystemManaged == null || existingSystemManaged2 == null)
{
((BasePlugin)this).Log.LogError((object)"Required systems not found");
return;
}
int num = 0;
NativeParallelHashMap<PrefabGUID, ItemData> itemHashLookupMap = existingSystemManaged.ItemHashLookupMap;
NativeArray<PrefabGUID> keyArray = itemHashLookupMap.GetKeyArray(AllocatorHandle.op_Implicit((Allocator)2));
BepInExInfoLogInterpolatedStringHandler val4;
try
{
ItemData val2 = default(ItemData);
for (int i = 0; i < keyArray.Length; i++)
{
PrefabGUID val = keyArray[i];
if (!itemHashLookupMap.TryGetValue(val, ref val2))
{
continue;
}
string itemName = GetItemName(existingSystemManaged2, val);
if (itemName == null || !itemName.StartsWith("Item_"))
{
continue;
}
ItemCategory val3 = (ItemCategory)(val2.ItemCategory | 8);
if (val3 != val2.ItemCategory)
{
val2.ItemCategory = val3;
itemHashLookupMap[val] = val2;
num++;
ManualLogSource log = ((BasePlugin)this).Log;
val4 = new BepInExInfoLogInterpolatedStringHandler(17, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val4).AppendLiteral("Modified prefab: ");
((BepInExLogInterpolatedStringHandler)val4).AppendFormatted<string>(itemName);
}
log.LogInfo(val4);
}
}
}
finally
{
keyArray.Dispose();
}
ManualLogSource log2 = ((BasePlugin)this).Log;
val4 = new BepInExInfoLogInterpolatedStringHandler(28, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val4).AppendLiteral("Completed: Modified ");
((BepInExLogInterpolatedStringHandler)val4).AppendFormatted<int>(num);
((BepInExLogInterpolatedStringHandler)val4).AppendLiteral(" prefabs");
}
log2.LogInfo(val4);
}
catch (Exception ex)
{
ManualLogSource log3 = ((BasePlugin)this).Log;
BepInExErrorLogInterpolatedStringHandler val5 = new BepInExErrorLogInterpolatedStringHandler(7, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val5).AppendLiteral("Error: ");
((BepInExLogInterpolatedStringHandler)val5).AppendFormatted<Exception>(ex);
}
log3.LogError(val5);
}
}
private string GetItemName(PrefabCollectionSystem prefabSystem, PrefabGUID guid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
Enumerator<string, PrefabGUID> enumerator = prefabSystem.SpawnableNameToPrefabGuidDictionary.GetEnumerator();
while (enumerator.MoveNext())
{
KeyValuePair<string, PrefabGUID> current = enumerator.Current;
PrefabGUID value = current.Value;
if (((PrefabGUID)(ref value)).Equals(guid))
{
return current.Key;
}
}
return null;
}
private World GetWorld(string name)
{
Enumerator<World> enumerator = World.s_AllWorlds.GetEnumerator();
while (enumerator.MoveNext())
{
World current = enumerator.Current;
if (current.Name == name)
{
return current;
}
}
return null;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "DeathNotDrop";
public const string PLUGIN_NAME = "DeathNotDrop";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace DeathNotDrop.Hooks
{
[HarmonyPatch(typeof(SceneSectionStreamingSystem), "ShutdownAsynchrnonousStreamingSupport")]
public static class LoadPatch
{
private static bool _initialized;
public static void Postfix()
{
if (!_initialized && Plugin.Instance != null)
{
Plugin.Instance.OnGameInitialized();
_initialized = true;
}
}
}
}