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zfolmt-RetroCamera-1.5.4 icon

RetroCamera

Streamlined camera enhancements w/ additional features!

Date uploaded 4 months ago
Version 1.5.4
Download link zfolmt-RetroCamera-1.5.4.zip
Downloads 5343
Dependency string zfolmt-RetroCamera-1.5.4

This mod requires the following mods to function

BepInEx-BepInExPack_V_Rising-1.733.2 icon
BepInEx-BepInExPack_V_Rising

BepInEx pack for V Rising. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.733.2

README

Table of Contents

Sponsor this project

patreon ko-fi

Sponsors

Jairon O.; Odjit; Jera; Kokuren TCG and Gaming Shop; Rexxn; Eduardo G.; DirtyMike; Imperivm Draconis; Geoffrey D.; SirSaia; Robin C.; K Simp; Colin F.; Jade K.;

Features

Yes, this has action mode (right bracket default, can rebind). Streamlined ModernCamera to the essentials with a few extra goodies (also a fancy news panel at the main menu :D). Not considered compatible with controllers/gamepads at this time; will explore that in the future. If anything is missing you were fond of open to feedback! (Note: original contributions to this project are licensed under CC BY-NC 4.0, with other portions derived from third-party code licensed under MIT)

  • Camera Enhancements: Generally increased range of camera motion with specific first-person and third-person modes. Includes options for adjustable FOV, over-the-shoulder offsets, pitch/zoom locking, and aiming offsets. Supports forward aiming in action mode with optional crosshair visibility.
  • Additional Features: Toggle HUD visibility; toggle batform fog visibility (this also hides clouds and their shadows on the ground); Complete journal quests via keybind; configurable action wheel for using commands;
  • Command Wheel: Add your label and raw command strings to the config file, enable the wheel in the menu options for RetroCamera, and use right alt key (default, can rebind) to use them on the fly!
  • Configuration: Configuration for keybinds and options done at the in-game menu with rebinding support. Current keybinds: toggle mod functioning, toggle action mode, toggle HUD, and toggle batform fog; complete journal quest;

Credits

  • The modding Discord logo and RetroCamera logo were both made by @Odjit, a very talented artist who also authors the Kindred mods! (Kindred)
  • ModernCamera by @Dimentox serves as the foundation this mod and the versions below were built upon; a fantasic, much-needed addition to the game that tremendously improved the player experience and serves as a valuable open-source reference for client modding.
  • ModernCamera.fix_mouse_look by @aequis was a solid interim between the refactoring arrived at here and the original ModernCamera.
  • ModernCameraFix by @panthernet is the most recently updated version of the original ModernCamera, making use of a continued Silkworm.
  • Silkworm by @iZastic Menu option implementation almost all from Silkworm (most likely incorporating into Bloodstone with keybinds #soon), with rebinding handled by a coroutine of mine.
  • Bloodstone by @decaprime Keybind implementation mostly informed by Bloodstone (plan on updating that aspect of Bloodstone back to functioning #soonTM) although I think some Silkworm made it in? Was extremely hard to keep track of at the time which was a large motivation for refactoring.
  • RemoveVignette by @iZastic Original implementation, slightly modified in RetroCamera to work via menu toggle.
  • IntroSkip by @iZastic Original implementation, slightly modified in RetroCamera to work via menu toggle.

CHANGELOG

1.5.4

  • added menu toggle to show/hide vignette
  • added menu toggle to show/skip intro

1.4.4

  • mouse hides when moving camera when inventory menu, crafting menus, etc. are open
  • command wheel configuration persists when changing worlds, should generally feel a bit smoother to use with slight delay to prevent accidental command usage after wheel immediately opened and tuned forced delay between commands
  • added some checks to make sure mod doesn't touch some things until game won't get mad and input state is valid after loading fully into world

1.4.3

  • added command wheel (right alt default key), must be enabled from menu and commands set in config file commands.json (first spot for name of command you want showing in wheel, second spot for raw command string)
  • can set size scaling of crosshair in menu
  • mouse should show when building during action mode again

1.3.2

  • vertical aim offset appears to now be functioning as expected
  • option to hide character info panel at the top of the screen during action mode
  • generally more state-aware and shouldn't require as much fiddling with options when changing modes (heavy refactor pending, still too much pasta)
  • increased range for shoulder offset values
  • crash prevention (I'm sure if you're creative enough can still manage but seems pretty stable now :p) for server pause in singleplayer (if you choose to go in the menu while the server is paused and enable RetroCamera after the mod has disabled itself for safety it will probably crash, so don't)
  • localizationKeys set in dictionary every time menu is opened instead of just once

1.2.1

  • mouse unlocks when exiting first person or action mode without further user input
  • added check to prevent memory access issues when escape menu is open

1.1.0

  • Default mouse wheel buttons (emotes, shapeshifts) will temporarily override mouse lock in first person/action mode while pressed
  • Added keybind for completing journal quests (minus default)

1.0.0

  • Initial release